Best Games Quotes of the Week

We've been watching the wires, collecting the best quotes from the past few days, just so you can sit back and enjoy a week's worth of opinion and controversy, covering everything from Kinect: Star Wars to Mass Effect 3 to Journey, with an inevitable stop-off at next-gen consoles...<br/><br/><DIV CLASS="IGNE_header"> Political Harassment </DIV> <br/><br/><img src="http://media.ign.com/games/image/article/122/1222502/me3kiss1_1333727114.jpg" /><br/><br/><br/><br/><br/><b>"This isn't about protecting children, it's about political harassment." </b> <br/><br/>EA spokesman Jeff Brown, on anti-gay campaigners.<br/><br/><a target="_blank" href=" http://www.gamesindustry.biz/articles/2012-04-04-ea-defends-itself-against-thousands-of-anti-gay-letters" target="_blank">GamesIndustry International</a><br/><br/><DIV CLASS="IGNE_header"> I'm Rusty, I'm Slow </DIV> <br/><br/><img src="http://media.ign.com/games/image/article/122/1222502/aliendcm2_1333727782.jpg" /><br/><br/><br/><br/><br/><b>"If I was a brave man I would do it, but I don't know if I'm that brave. I'm like someone who is about 60 pounds overweight going to the gym for the first time. I'm rusty, I'm slow and these are the athletes of coding. I thought that I could go in some sort of disguise."</b><br/><br/>Peter Molyneux on attending game-making experiment Moly-Jam, and trying his hand at coding a game.<br/><br/><a target="_blank" href=" http://www.theverge.com/gaming/2012/4/2/2919792/molyneux-game-jam-celebrates-absurdity-creativity " target="_blank">The Verge</b></a><br/><br/><DIV CLASS="IGNE_header"> The Lights Can't Move </DIV> <br/><br/><img src="http://media.ign.com/games/image/article/122/1222502/epicmickeypower2_1333727331.jpg" /><br/><br/><br/><br/><br/><b>"In the current state of the art, it's all pre-baked. Like, if you play Gears of War or Rage or something, it's beautiful. But the lights can't move. If objects move it starts to break down. If you move an object, the lighting's on the wrong side and it's all wrong." </b> <br/><br/>Gearbox chief Randy Pitchford, currently making Aliens: Colonial Marines, getting excited about the next-generation.<br/><br/><a target="_blank" href="http://games.ign.com/articles/122/1222270p1.html" target="_blank">IGN</a><br/><br/><DIV CLASS="IGNE_header"> Take a Chill Pill </DIV><br/><br/><img src="http://media.ign.com/games/image/article/122/1222502/journey1_1333727068.jpg" /><br/><br/><br/><br/><br/><b>"I want everybody to just take a chill pill and relax about this. I'm not going to make you sing into a microphone. I'm not going to make you dance in front of your TV. I'm not going to make you beatmatch. This is just a fun way to honor a part of Disney's history. If you don't like that part of Disney's history, skip it."</b><br/><br/>Warren Spector, creator of the upcoming Epic Mickey 2: The Power Of Two, on musical sections in the game.<br/><br/><a target="_blank" href=" http://www.eurogamer.net/articles/2012-04-02-spector-asks-gamers-to-take-a-chill-pill-on-musical-epic-mickey-2" target="_blank">Eurogamer</a><br/><br/><DIV CLASS="IGNE_header"> The Feeling of Being Somewhere</DIV> <br/><br/><img src="http://media.ign.com/games/image/article/122/1222502/jenovachen1_1333727055.jpg" /><br/><br/><br/><br/><br/><b>"In Journey, thatgamecompany finally discovers that facility was never the design problem they were looking for. Its games are about the feeling of being somewhere, not about the feeling of solving something."</b><br/><br/>Games culture commentator Ian Bogost.<br/><br/><a target="_blank" href="http://www.theatlantic.com/technology/archive/2012/03/a-portrait-of-the-artist-as-a-game-studio/254494/">The Atlantic</a><br/><br/><DIV CLASS="IGNE_header"> If You Spend Every Day Killing One Another </DIV><br/><br/><img src="http://media.ign.com/games/image/article/122/1222502/WiiU1_1333727254.jpg" /><br/><br/><br/> <br/><br/><b>"There's this assumption in video games that if you run into a random player online, it's going to be a bad experience. You think that they will be an asshole, right? But listen: none of us was born to be an asshole. I believe that very often it's not really the player that's an asshole. It's the game designer that made them an asshole. If you spend every day killing one another how are you going to be a nice guy? All console games are about killing each other, or killing one another together. Don't you see? It's our games that make us assholes."</b><br/><br/>Journey creator Jenova Chen.<br/><br/><a target="_blank" href="http://www.eurogamer.net/articles/2012-04-02-jenova-chen-journeyman" target="_blank">Eurogamer </a><br/><br/><DIV CLASS="IGNE_header"> People Like to Dissect Graphics</DIV> <br/><br/><img src="http://media.ign.com/games/image/article/122/1222502/strauss1_1333727239.jpg" /><br/><br/><br/><br/><br/><b>"We do not focus on technology specs. We understand that people like to dissect graphics and processing power, but the experience of playing will always be more important than raw numbers." </b><br/><br/>A Nintendo of America spokesperson responds to reports that Wii U will be less powerful than Xbox 360 and PS3.</b><br/><br/><a target="_blank"="http://news.yahoo.com/developers-claim-wii-u-weaker-ps3-360-nintendo-210201325.html" target="_blank"> Digital Trends</a><br/><br/><DIV CLASS="IGNE_header"> In Six Months </DIV> <br/><br/><img src="http://media.ign.com/games/image/article/122/1222502/specopsdavis1_1333727223.jpg" /><br/><br/><br/><br/><br/><b>"THQ won't be around in six months."</b><br/><br/>Take-Two CEO Strauss Zelnick. He later apologized for the remark.<br/><br/><a target="_blank" href= "http://www.forbes.com/sites/insertcoin/2012/04/06/take-two-ceo-says-thq-wont-last-six-months/" target="_blank">Forbes</a><br/><br/><DIV CLASS="IGNE_header"> Brown Shooters </DIV><br/><br/><img src="http://media.ign.com/games/image/article/122/1222502/appstore1_1333727026.jpg" /><br/><br/><br/><br/><br/><b>"We wanted to make sure that we didn't just have another one of these brown shooters. It's pretty common these days to just show this really dirty, grungy brown environment. It would be a real shame to show Dubai without the super shiny, glass, marble, and gold, and crystal. It really is a colorful place."</b><br/><br/>Yager Developments' Cory Davis on Spec-Ops: The Line.<br/><br/><a target="_blank" href="http://www.gamasutra.com/view/feature/167705/a_line_in_the_sand_the_spec_ops_.php" target="_blank">Gamasutra</a><br/><br/><DIV CLASS="IGNE_header"> Skew the Rankings </DIV> <br/><br/><img src="http://media.ign.com/games/image/article/122/1222502/Kim-Swift1_1333727081.jpg" /><br/><br/><br/><br/><br/><b>"The most common way to skew the rankings is to temporarily discount the price. This spikes downloads from deal seekers, driving the game up the rankings. Within days, the app returns to full price while sitting in a highly visible spot near the top of the app store."</b><br/><br/>Media expert Kevin Joyce on App Store ranking scams.<br/><br/> <a target="_blank" href="http://www.gameinformer.com/b/features/archive/2012/04/01/opinion-gaming-the-store.aspx" target="_blank">GameInformer</a><br/><br/><DIV CLASS="IGNE_header"> Horrible at Finishing </DIV> <br/><br/><img src="http://media.ign.com/games/image/article/122/1222502/playstation-4-vote-on-the-best-designs_1333727147.jpg" /><br/>User Submitted Concept Mock<br/><br/><br/><br/><b>"I like smaller games. It's nice to be able to know that people are actually finishing the game. I'm horrible at finishing them. I love games, but I'm not a completionist. Having it be shorter is really nice for people, especially those who have full-time jobs and kids."</b><br/><br/>Portal and Quantum Conundrum creator Kim Swift. <br/><br/><a target="_blank" href="http://www.vg247.com/2012/04/03/post-portal-kim-swift-and-her-quantum-conundrum/" target="_blank">VG247</a><br/><br/><DIV CLASS="IGNE_header"> I'm the Only One </DIV> <br/><br/><img src="http://media.ign.com/games/image/article/122/1222502/primeworld1_1333727208.jpg" /><br/><br/><br/><br/><br/><b>"Why do I feel like I'm the only one who's not ready for this gen to end?"</b><br/><br/>Top-rated comment (from mountain-duwe) on news of PS4's specs.<br/><br/><a target="_blank" href="http://www.ign.com/articles/2012/04/04/sources-detail-the-playstation-4s-processing-specs" target="_blank">IGN</a><br/><br/><DIV CLASS="IGNE_header"> When Girls Gather </DIV> <br/><br/><img src="http://media.ign.com/games/image/article/122/1222502/EAblock1_1333727040.jpg" /><br/><br/><br/><br/><br/><b>"When boys gather around to play games just with each other, it's not really social. When girls gather around just to chat, it's not very social. The social starts when they hang out together and play games together." </b><br/><br/>Prime World producer Larisa Nuretdinova on plans to entice more fenmale gamers with in-game bonuses and discounts.<br/><br/><a target="_blank" href="http://penny-arcade.com/report/editorial-article/prime-world-will-charge-women-less-for-their-heroes-and-give-mixed-gender-p" target="_blank">Penny Arcade</a><br/><br/><DIV CLASS="IGNE_header"> Excites, Inspires and Engages </DIV> <br/><br/><img src="http://media.ign.com/games/image/article/122/1222502/ksw1_1333727096.jpg" /><br/><br/><br/><br/><br/><b>"Make a game that has thousands of hours of dialogue and storytelling. Make a game that excites, engages, and inspires. Now do it again. And again. For 30 years. In every genre. On every platform."</b><br/><br/>PopCap's John Vechey on EA's ludicrous award as 'America's Worst Company.<br/><br/><a target="_blank"=":""http://johnvechey.wordpress.com/2012/04/04/worstcompany/" target="_blank">John Vechey</a><br/><br/><DIV CLASS="IGNE_header"> Dancing in Star Wars</DIV><br/><br/><image/> <br/><br/><b>"Why would they put dancing in Star Wars? Why wouldn't you just play Dance Central?" </b><br/><br/>Penny Arcade's Gabe's seven-year-old son says what we're all thinking.<br/><br/><a target="_blank" href="http://www.penny-arcade.com/2012/04/03/star-wars-kinect?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+pa-mainsite+%28Penny+Arcade%29" target="_blank">Penny Arcade</a><br/><br/><DIV CLASS="IGNE_divider"></DIV><br/><br/><i>Colin Campbell is an <a target="_blank" href="http://www.mcvuk.com/news/read/interview-colin-campbell-ign/089040" target="_blank">award-winning games journalist</a> based in California. <a target="_blank" href="https://twitter.com/#!/ColinCampbellx" target="_blank">Follow him on Twitter </a>and at <a target="_blank" href="http://people.ign.com/igncolincampbell" target="_blank">IGN</a>.</i><br/><br/><br><LINK REL="stylesheet" HREF="http://guidesmedia.ign.com/guides/uni/IGNE_style.css" TYPE="text/css"><br/><br/>&#169;2012-04-06, IGN Entertainment, Inc. All Rights Reserved
AdChoices

My Favorite Games

Log in now to find and add your favorite games!
AdChoices