PlayStation 3 News

The Lost Levels of Uncharted 3

Also available for : PS3

<P>Uncharted 3 is a work of art that is composed of beautiful set pieces like the picturesque dunes, capsized cruise ship, burning chateau. These began as paintings and sketches by art director Robh Ruppel and his team. At GDC 2012 Ruppel showed off some Uncharted 3 art, and some of the coolest slides revealed lost levels and ideas that never came to fruition. Sony and Naughty Dog were kind enough to provide us with never-before-seen mockups of unused levels and early versions of some of Uncharted 3's most memorable experiences.</p><br/><br/><a target="_blank" href="javascript: void(0)" class="IGNE_compare"><br/><br/><div class="IGNE_compare_description"><img src="http://guidesmedia.ign.com/guides/uni/IGNE_compare_pointer.png"><br/><br/> <div><span>The Drydock</span><br/><br/> The drydock area was originally part of the ship graveyard portion of Uncharted 3. "We originally had the ship graveyard section much longer but had to trim out this whole area where they were dismantling the ships."</div></div><br/><br/><div class="IGNE_compare_constrict"><br/><br/><div class="IGNE_compare_game1"><br/><br/><img src="http://ps3media.ign.com/ps3/image/article/119/1198579/uncharted-3-is-better-than-hollywood-20111006091454119-000.jpg" /><br/>Well, ain't that pretty?<br/><br/><br/><br/></div><br/><br/></div><br/><br/></a><br/><br/><a target="_blank" href="javascript: void(0)" class="IGNE_compare"><br/><br/><div class="IGNE_compare_description"><img src="http://guidesmedia.ign.com/guides/uni/IGNE_compare_pointer.png"><br/><br/> <div><span>The Floating Reservoir</span><br/><br/> This offshore oil platform would have figured into the shipyard portion of Uncharted 3 as well."Another cool idea we had to cut. This is a floating oil reservoir where Drake has to climb inside and fight his way to the top."</div></div><br/><br/><div class="IGNE_compare_constrict"><br/><br/><div class="IGNE_compare_game1"><br/><br/><img src="http://ps3media.ign.com/ps3/image/article/121/1211331/uncharted-3-drakes-deception-20110607100207036_1320207588.jpg" /><br/>"Just don't Sully. Don't talk to me about Batman."<br/><br/><br/><br/></div><br/><br/></div><br/><br/></a><br/><br/> <br/><br/><a target="_blank" href="javascript: void(0)" class="IGNE_compare"><br/><br/><div class="IGNE_compare_description"><img src="http://guidesmedia.ign.com/guides/uni/IGNE_compare_pointer.png"><br/><br/> <div><span>Foggy Forest</span><br/><br/> Sometimes story changes required art changes due to the time of day the action was planned for. "Originally this section (what became the French Chateau section) was going to take place in the early morning and be more misty and foggy."</div></div><br/><br/><div class="IGNE_compare_constrict"><br/><br/><div class="IGNE_compare_game1"><br/><br/><img src="http://ps3media.ign.com/ps3/image/article/121/1211331/uncharted-3-drakes-deception-20110816001243313_1320207262.jpg" /><br/>Speaking of suffocating...<br/><br/><br/><br/></div><br/><br/></div><br/><br/></a><br/><br/> <br/><br/><a target="_blank" href="javascript: void(0)" class="IGNE_compare"><br/><br/><div class="IGNE_compare_description"><img src="http://guidesmedia.ign.com/guides/uni/IGNE_compare_pointer.png"><br/><br/> <div><span>Chateau Sketches</span><br/><br/> In these early concept sketches for the French chateau level, the castle is depicted in various stages of ruin.</div></div><br/><br/><div class="IGNE_compare_constrict"><br/><br/><div class="IGNE_compare_game1"><br/><br/><img src="http://ps3media.ign.com/ps3/image/article/121/1211331/uncharted-3-drakes-deception-20110307014117848_1320207363.jpg" /><br/>Business time.<br/><br/><br/><br/></div><br/><br/></div><br/><br/></a><br/><br/><a target="_blank" href="javascript: void(0)" class="IGNE_compare"><br/><br/><div class="IGNE_compare_description"><img src="http://guidesmedia.ign.com/guides/uni/IGNE_compare_pointer.png"><br/><br/> <div><span>Overgrown Chateau</span><br/><br/> Depicting the gradual encroachment of nature is an essential part of making ruins feel old and spooky. "Two concepts for the French chateau level. We were figuring out how overgrown to make it."</div></div><br/><br/><div class="IGNE_compare_constrict"><br/><br/><div class="IGNE_compare_game1"><br/><br/><img src="http://ps3media.ign.com/ps3/image/article/121/1211331/uncharted-3-is-better-than-hollywood-20111006091451359_1320207389.jpg" /><br/>"I'm dyin' here man! Can we examine the sand molecules later?"<br/><br/><br/><br/></div><br/><br/></div><br/><br/></a><br/><br/><a target="_blank" href="javascript: void(0)" class="IGNE_compare"><br/><br/><div class="IGNE_compare_description"><img src="http://guidesmedia.ign.com/guides/uni/IGNE_compare_pointer.png"><br/><br/> <div><span>Pulley Ideas</span><br/><br/> This ditched pulley puzzle resembles the puzzle at the entrance to the subterranean train station and at the entrance to Sandlantis. "A puzzle idea that was in a different fashion in the later stages of the game when Drake is finding the inner workings of Sandlantis."</div></div><br/><br/><div class="IGNE_compare_constrict"><br/><br/><div class="IGNE_compare_game1"><br/><br/><img src="http://ps3media.ign.com/ps3/image/article/121/1211331/uncharted-3-drakes-deception-20110816001245404_1320207409.jpg" /><br/>"Light? I was too busy punching this guy in the face!"<br/><br/><br/><br/></div><br/><br/></div><br/><br/></a><br/><br/> <br/><br/><a target="_blank" href="javascript: void(0)" class="IGNE_compare"><br/><br/><div class="IGNE_compare_description"><img src="http://guidesmedia.ign.com/guides/uni/IGNE_compare_pointer.png"><br/><br/> <div><span>Sandlantis Cave</span><br/><br/> There were many concepts for the final hidden "Atlantis of the Sands," including a cave with a river running through it. This version resembles the titular lost city of Uncharted: Golden Abyss.</div></div><br/><br/><div class="IGNE_compare_constrict"><br/><br/><div class="IGNE_compare_game1"><br/><br/><img src="http://ps3media.ign.com/ps3/image/article/121/1211331/uncharted-3-drakes-deception-20110816001206109_1320207324.jpg" /><br/>That streak is even hotter than Elena.<br/><br/><br/><br/></div><br/><br/></div><br/><br/></a><br/><br/><a target="_blank" href="javascript: void(0)" class="IGNE_compare"><br/><br/><div class="IGNE_compare_description"><img src="http://guidesmedia.ign.com/guides/uni/IGNE_compare_pointer.png"><br/><br/> <div><span>The Sand Pit</span><br/><br/> How do you hide a city in a desert? This depicts one of the coolest answers to that tough question: "At one point the entire city of Sandlantis was going to be in a desert sinkhole."</div></div><br/><br/><div class="IGNE_compare_constrict"><br/><br/><div class="IGNE_compare_game1"><br/><br/><img src="http://ps3media.ign.com/ps3/image/article/121/1210241/uncharted-3-drakes-deception-20111024085058352-000.jpg" /><br/>Melee matters.<br/><br/><br/><br/></div><br/><br/></div><br/><br/></a><br/><br/><a target="_blank" href="javascript: void(0)" class="IGNE_compare"><br/><br/><div class="IGNE_compare_description"><img src="http://guidesmedia.ign.com/guides/uni/IGNE_compare_pointer.png"><br/><br/> <div><span>Drowned in Sand</span><br/><br/> This concept for a subterranean Sandlantis featured a city inundated by a slow flood of falling sand.</div></div><br/><br/><div class="IGNE_compare_constrict"><br/><br/><div class="IGNE_compare_game1"><br/><br/><img src="http://ps3media.ign.com/ps3/image/article/121/1210241/uncharted-3-drakes-deception-20111024085057999-000.jpg" /><br/>Be very quiet. I'm hunting pirates.<br/><br/><br/><br/></div><br/><br/></div><br/><br/></a><br/><br/><a target="_blank" href="javascript: void(0)" class="IGNE_compare"><br/><br/><div class="IGNE_compare_description"><img src="http://guidesmedia.ign.com/guides/uni/IGNE_compare_pointer.png"><br/><br/> <div><span>Sandlantis Dome</span><br/><br/> This aboveground version of Sandlantis is more in line with the final version, which ended up being hidden in the eye of a raging sandstorm.</div></div><br/><br/><div class="IGNE_compare_constrict"><br/><br/><div class="IGNE_compare_game1"><br/><br/><img src="http://ps3media.ign.com/ps3/image/article/122/1221655/uncharted-3-drakes-deception-20120326080904384.jpg" /><br/>The Ship Graveyard.<br/><br/><br/><br/></div><br/><br/></div><br/><br/></a><br/><br/><a target="_blank" href="javascript: void(0)" class="IGNE_compare"><br/><br/><div class="IGNE_compare_description"><img src="http://guidesmedia.ign.com/guides/uni/IGNE_compare_pointer.png"><br/><br/> <div><span>Sandlantis in Its Heyday</span><br/><br/> When thinking about the ruins of ancient civilizations, Uncharted's artists considered the past as well as the present. These are "ideas about what Sandlantis might have looked like in its heyday."</div></div><br/><br/><div class="IGNE_compare_constrict"><br/><br/><div class="IGNE_compare_game1"><br/><br/><img src="http://ps3media.ign.com/ps3/image/article/114/1140768/uncharted-3-drakes-deception-20101216102120257-000.jpg" /><br/>Two bad guys ain't no thing for Nathan Drake.<br/><br/><br/><br/></div><br/><br/></div><br/><br/></a><br/><br/> <br/><br/><a target="_blank" href="javascript: void(0)" class="IGNE_compare"><br/><br/><div class="IGNE_compare_description"><img src="http://guidesmedia.ign.com/guides/uni/IGNE_compare_pointer.png"><br/><br/> <div><span>Petra Inspiration</span><br/><br/> This concept for the Sandlantis temple was modeled after Petra, an ancient city carved out of sandstone rock faces in modern Jordan. The most famous facade in Petra, The Treasury, was featured in Indiana Jones and the Last Crusade.</div></div><br/><br/><div class="IGNE_compare_constrict"><br/><br/><div class="IGNE_compare_game1"><br/><br/><img src="http://ps3media.ign.com/ps3/image/article/121/1216927/uncharted-3-drakes-deception-20120120034511038.jpg" /><br/><br/><br/><br/><br/></div><br/><br/></div><br/><br/></a><br/><br/><LINK REL="stylesheet" HREF="http://guidesmedia.ign.com/guides/uni/IGNE_style.css" TYPE="text/css"><br/><br/> <br/><br/><style type="text/css"><br/><br/>.IGNE_compare {<br/><br/> z-index:50;<br/><br/>}<br/><br/></style><br/><br/> Some IGN editors think <a target="_blank" href="http://ps3.ign.com/articles/121/1210241p1.html">Uncharted 3 is perfect just the way it is</a>, and it was a no-brainer for <a target="_blank" href="http://www.ign.com/wikis/best-of-2011/Best_Graphics">IGN's Best Graphics award in 2011</a>, but we were still thrilled to get a glimpse at what could have been. What do you think of the unreleased levels? Give the artists some love in the comments below and maybe we can get more cool stuff from them down the road!</p><br/><br/><DIV CLASS="IGNE_divider"></DIV><br/><br/><I> Samuel Claiborn is an IGN editor and professional video game cheater. TCELES B HSUP to follow him on <a target="_blank" href="http://twitter.com/#!/Samuel_IGN">Twitter</a> and on <a target="_blank" href="http://people.ign.com/samuel-ign">IGN</a>.</p></i><br/><br/><BR><br/><br/>&#169;2012-04-11, IGN Entertainment, Inc. All Rights Reserved
AdChoices

My Favorite Games

Log in now to find and add your favorite games!
AdChoices