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Walkthrough

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- - - - - - - - - - - - R E S I D E N T E V I L - - - - - - - - - - - - - -<br/><br/> _____________________________________________________________<br/><br/> | ________________________________ _____ _____ ________<br/><br/> | | ___ _ _ <br/><br/> | | / _ \ _ __ ___ _ __ __ _ | |_ (_) ___ _ __ <br/><br/> | | | | | || '_ \ / _ \| '__|/ _` || __|| | / _ \ | '_ \ |<br/><br/> | | | |_| || |_) || __/| | | (_| || |_ | || (_) || | | | | |<br/><br/> | | \___/ | .__/ \___||_| \__,_| \__||_| \___/ |_| |_| | |<br/><br/> | | |_| | |<br/><br/> | | ____ ____ _ _ | |<br/><br/> | | | _ \ __ _ ___ ___ ___ ___ _ __ / ___|(_)| |_ _ _ | |<br/><br/> | | | |_) |/ _` | / __|/ __|/ _ \ / _ \ | '_ \ | | | || __|| | | | | |<br/><br/> | | | _ &lt;| (_| || (__| (__| (_) || (_) || | | | | |___ | || |_ | |_| | | |<br/><br/> | |_| \_\\__,_| \___|\___|\___/ \___/ |_| |_| \____||_| \__| \__, | | |<br/><br/> ______________________________________________________|___/__| |<br/><br/> _____ ______ ______________|<br/><br/>_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _<br/><br/> G U I D E<br/><br/> Authored by: Berserker<br/><br/> Version: 1.1<br/><br/> Last update: 6/12/12<br/><br/> - - -<br/><br/> My site:<br/><br/> www.berserkersblog.blogspot.com<br/><br/> Visit my youtube page:<br/><br/> www.youtube.com/BerserkerSTARS<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -="-" - T A B L E O F C O N T E N T S -="<br/"><br/>-- Press Ctrl + F and type in the code listed beside each section for --<br/><br/>- quicker navigation through the guide -<br/><br/>--- ---<br/><br/>-- Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . <br/><br/>-- Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . <br/><br/> - Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . <br/><br/> - Weapon Info . . . . . . . . . . . . . . . . . . . . . . . . . <br/><br/> - Status Info . . . . . . . . . . . . . . . . . . . . . . . . . <br/><br/> - Survival Info . . . . . . . . . . . . . . . . . . . . . . . . <br/><br/> - Collectible Info . . . . . . . . . . . . . . . . . . . . . . . <br/><br/> - Characters . . . . . . . . . . . . . . . . . . . . . . . . . . <br/><br/> - Character Classes . . . . . . . . . . . . . . . . . . . . . . <br/><br/>-- USS Campaign Walkthrough . . . . . . . . . . . . . . . . . . . . . . <br/><br/> - Mission 01 - Containment . . . . . . . . . . . . . . . . . . . <br/><br/> - Mission 02 - Corruption . . . . . . . . . . . . . . . . . . . <br/><br/> - Mission 03 - Lights Out . . . . . . . . . . . . . . . . . . . <br/><br/> - Mission 04 - Gone Rogue . . . . . . . . . . . . . . . . . . . <br/><br/> - Mission 05 - Expendable . . . . . . . . . . . . . . . . . . . <br/><br/> - Mission 06 - Redemption . . . . . . . . . . . . . . . . . . . <br/><br/> - Mission 07 - End of the Line . . . . . . . . . . . . . . . . . <br/><br/>-- Spec Ops Campaign Walkthrough . . . . . . . . . . . . . . . . . . . . <br/><br/> - Mission 01 - Eye of the Storm . . . . . . . . . . . . . . . . <br/><br/> - Mission 02 - By the Trail of Our Dead . . . . . . . . . . . . <br/><br/> - Mission 03 - I Now Know Why You Cry . . . . . . . . . . . . . <br/><br/> - Mission 04 - Nothing Is As It Seems . . . . . . . . . . . . . <br/><br/> - Mission 05 - Root of All Evil . . . . . . . . . . . . . . . . <br/><br/> - Mission 06 - The Places We're Meant to Die . . . . . . . . . . <br/><br/> - Mission 07 - Longest Yard . . . . . . . . . . . . . . . . . . <br/><br/>-- Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . <br/><br/> - Assault Rifles . . . . . . . . . . . . . . . . . . . . . . . . <br/><br/> - Submachine Guns . . . . . . . . . . . . . . . . . . . . . . . <br/><br/> - Machine Guns . . . . . . . . . . . . . . . . . . . . . . . . . <br/><br/> - Shotguns . . . . . . . . . . . . . . . . . . . . . . . . . . . <br/><br/> - Sniper Rifles . . . . . . . . . . . . . . . . . . . . . . . . <br/><br/> - Handguns . . . . . . . . . . . . . . . . . . . . . . . . . . . <br/><br/> - Special Weapons . . . . . . . . . . . . . . . . . . . . . . . <br/><br/>-- Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . <br/><br/> - Trophy/Achievement List . . . . . . . . . . . . . . . . . . . <br/><br/>-- Everything Else . . . . . . . . . . . . . . . . . . . . . . . . . . .="<br/"><br/> _____ _ <br/><br/> \_ \ _ __ | |_ _ __ ___ <br/><br/> / /\/| '_ \ | __|| '__|/ _ \ <br/><br/> /\/ /_ | | | || |_ | | | (_) |<br/><br/> \____/ |_| |_| \__||_| \___/<br/><br/> I N T R O D U C T I O="-=" - I N T R O -="<br/"><br/>Welcome to my Resident Evil: Operation Raccoon City guide, fellow horror gamer!<br/><br/> -="<br/"><br/> - 1 9 9 8... W E' L L N E V E R F O R G E T I T -<br/><br/>All Resident Evil fans know the story of the T-virus outbreak in Raccoon City <br/><br/>by now. Leon and Claire's survival in the R.P.D. building while dodging G-<br/><br/>Birkin and Mr. X, HUNK's fight for surival in the sewers while securing a <br/><br/>sample of the G-virus, Jill's last escape from the Nemesis... and that block of <br/><br/>Tofu that may or may not have made it. What we don't know are the events that <br/><br/>took place before the virus outbreak.<br/><br/> - C O M E I N, D E L T A T E A M -<br/><br/>Delta Team (codenamed: Wolfpack) has been ordered by the Umbrella Security <br/><br/>Service (U.S.S.) to meet up with Alpha team leader HUNK and help him and his <br/><br/>team secure a sample of the G-virus from William Birkin's lab in Raccoon City. <br/><br/>Operation Raccoon City shows us Wolfpack's involvement during the events that <br/><br/>took place around the time of the viral outbreak in Raccoon City.<br/><br/> - C O M M E N C E O P E R A T I O N R A C C O O N C I T Y -<br/><br/>This walkthrough will guide you through the USS campaign mode and list out <br/><br/>every items and collectible in each stage. Every little portion of the main <br/><br/>campaign mode is covered in full detail. A walkthrough for the Echo Six <br/><br/>download content campaign is included as well!<br/><br/>- - - - - - - - - - - - - M O T I V A T E M E - - - - - - - - - - - - - -<br/><br/>If you find this walkthrough helpful, give me a recommend by clicking the <br/><br/>middle link on the black bar above this guide on GameFAQs and/or give me a <br/><br/>subscription on youtube! I'd really appreciate it.<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -="<br/"><br/> ___ _ <br/><br/> / __\ __ _ ___ (_) ___ ___ <br/><br/> /__\// / _` |/ __|| | / __|/ __|<br/><br/> / \/ \| (_| |\__ \| || (__ \__ \<br/><br/> \_____/ \__,_||___/|_| \___||___/<br/><br/> B A S I C="-" - B A S I C S -="<br/"><br/>This section contains all the basic information to help a beginning player out <br/><br/>with the controls and other basic features of Resident Evil: Operation Raccoon="<br/"><br/> <br/><br/>________________<br/><br/>C O N T R O L S="<br/"><br/>DEFAULT="<br/"><br/>The following is a list of the default controls for the PlayStation 3 and Xbox <br/><br/>360 versions of Operation Raccoon City.<br/><br/>PlayStation 3 Xbox 360<br/><br/>[] - Reload X - Reload<br/><br/>/\ - Use Ability Y - Use Ability<br/><br/>O - Melee Attack B - Melee Attack<br/><br/>X - Interact/Action A - Interact/Action<br/><br/>R2 - Throw Grenade RB - Throw Grenade<br/><br/>L2 - Switch Weapon/Quick Draw LB - Switch Weapon/Quick Draw<br/><br/>R1 - Fire Gun RT - Fire Gun<br/><br/>L1 - Aim Gun LT - Aim Gun<br/><br/>L3 - Sprint LS - Sprint<br/><br/>R3 - Class Specific* RS - Class Specific*<br/><br/>Start - Pause Menu Start - Pause Menu<br/><br/>Select - Skip Cutscene Back - Skip Cutscene<br/><br/>L thumbstick - Walk/Strafe L thumbstick - Walk/Strafe<br/><br/>R thumbstick - Look up and down/Turn R thumbstick - Look up and down/Turn<br/><br/>D-pad up - Class Specific* D-pad up - Class Specific*<br/><br/>D-pad down - Use Antiviral Spray D-pad down - Use Antiviral Spray<br/><br/>D-pad right - Switch Grenade D-pad right - Switch Grenade<br/><br/>D-pad left - Use First Aid Spray D-pad left - Use First Aid Spray<br/><br/>* Some classes can use R3/RS and D-pad up for extra commands<br/><br/>** Hold L2/LB then press in any direction with the right thumbstick to quick <br/><br/> aim in that direction.<br/><br/> <br/><br/>_____________________<br/><br/>W E A P O N I N F O="<br/"><br/>PRIMARY="<br/"><br/>There are tons of categories of primary weapons that can be selected by a <br/><br/>player to bring into each stage. It's very important that a player choose a <br/><br/>primary weapon that fits their needs and goes along well with the secondary <br/><br/>weapon handgun that will be equipped. Only one primary weapon can be carried <br/><br/>into battle. Along with the primary weapon, your character will have a handgun <br/><br/>as a secondary="<br/"><br/>SECONDARY="<br/"><br/>Along with a primary weapon, every player can choose any type of handgun as a <br/><br/>secondary weapon. The secondary weapon that a player bring into a stage is <br/><br/>just as important as the primary weapon. The secondary weapon can make up for <br/><br/>the range or rate of fire of the primary weapon. For instance, if you equip a <br/><br/>shotgun as a primary weapon, the handgun can make up for the distance that the <br/><br/>shotgun lacks!<br/><br/>The Samurai Edge and the L. Hawk are really the best handguns in the game, so <br/><br/>it's a good idea to save up for these early. Really, the Samurai Edge is the <br/><br/>overall preferred handgun by players most of the="<br/"><br/>-- Ammo Piles<br/><br/>Ammo Piles are small piles of bullets that can be found in the environment or <br/><br/>dropped from enemies. Sometimes after killing enemies, such as zombies, they <br/><br/>will randomly drop this item. Ammo Piles will increase your ammo for your guns <br/><br/>by a slight amount per pickup.<br/><br/>-- Weapon Boxes<br/><br/>Weapon boxes are small weapon boxes that can be used to restore all of a <br/><br/>player's current ammo for all guns. The weapon box can only be used three <br/><br/>times before it disappears.<br/><br/>-- Ammo Crates<br/><br/>Weapon crates are large crates of ammunition that can be used to restore all of <br/><br/>a player's current ammo for all guns. The ammo crate can be used as many time <br/><br/>as you like - it has an infinite supply of="<br/"><br/>WEAPON="<br/"><br/>Weapon crates are dark crates with a primary weapon inside. These crate are <br/><br/>always securely locked with two padlocks. The padlocks must be shot off the <br/><br/>front of the weapon crate to open it and gain access to the weapon inside.<br/><br/>Weapon crates can carry rare weapons such as Flamethrowers or Grenade <br/><br/>Launchers. All weapon crates will carry the same weapon for each playthrough <br/><br/>in campaign mode.<br/><br/> <br/><br/>_____________________<br/><br/>S T A T U S I N F O="<br/"><br/>EXPERIENCE POINTS="<br/"><br/>After completing each stage or collecting certain items, a player will gain <br/><br/>experience points (XP) in order to level up. Each level requires a specific <br/><br/>amount of XP to reach. Extra weapons and abilities can be purchased/upgraded <br/><br/>with XP from the starting menus before each stage as well. Leveling up will <br/><br/>boost your rank for all modes of="<br/"><br/>BLOOD="<br/"><br/>When your character suffers major damage or gets hit by a weapon that has a <br/><br/>high tendency to make a character bleed, your character will enter a state of <br/><br/>blood frenzy. Your character will constantly bleed at that time and your <br/><br/>character will place a hand on the chest portion of the body. Once a character <br/><br/>starts to bleed, any virus carriers in the area will target that bleeding <br/><br/>character and attack that character with increased aggression.<br/><br/>There is no way to stop blood frenzy once it starts. Blood frenzy will last <br/><br/>for a little over 5 seconds. Once it has started and virus enemies start to <br/><br/>run toward your character, run! Haul ass! A shotgun can work well for <br/><br/>fighting off zombies once blood frenzy starts, but the aggression of the <br/><br/>enemies will sometimes be too much to even fight them off with a shotgun. You <br/><br/>might even want to consider using a frag grenade to fight off a horde that <br/><br/>chases after your blood frenzied character.<br/><br/>Enemy soldiers and other players can be shot to make them enter a state of <br/><br/>blood frenzy. The same rules apply to them as well. It's best to hit a <br/><br/>portion of the body without armor to have a better chance at making a soldier="<br/"><br/>When a player is attacked by any virus carrying enemies, that player runs the <br/><br/>risk of getting infected. When a player is infected, the player will only be <br/><br/>able to walk and the vision of the player will change to a blue color. The <br/><br/>life gauge of the infected player will slowly drop. Once an infected player's <br/><br/>life gauge has dropped fully, that player will change into a zombie and attack <br/><br/>other players. The zombie player will have to be killed off then revived.<br/><br/>Antiviral sprays can instantly cure the infection of a player. The Medic <br/><br/>class' "Neutralize Infection" ability can be used to cure a player of infection <br/><br/>as well. The Field Scientist class can infect enemies with "Induce Infection" <br/><br/>and control the zombie that they will become.<br/><br/>While a teammate is infected, that player will have a purple biohazard symbol <br/><br/>over the character's head. That player can be damaged with an ally's weapons <br/><br/>at that time. The infected player can be instantly killed with a shot to the <br/><br/>head at that time. If you don't have an antiviral spray and a team member is <br/><br/>infected and low in life, it's really best to shoot that player in the head <br/><br/>then revive the player instead of having to deal with the zombie.<br/><br/>To heal with an antiviral spray, press directional pad (d-pad) down to use it. <br/><br/>To heal a partner with an antiviral spray, the partner must be close to your <br/><br/>character and in front of your character at the time that the spray is="<br/"><br/>The following items can be used to restore a player's HP:<br/><br/> -- Green Herbs<br/><br/> Green Herbs are green plants that will normally restore a little over 25% of <br/><br/> a player's health gauge.<br/><br/> -- First Aid Spray<br/><br/> First Aid Spray's are white bottles of spray that will normally restore a <br/><br/> little over 50% of a player's health gauge.<br/><br/> -- Antiviral Spray<br/><br/> Antiviral Sprays are vials of purple liquid that will instantly cure the <br/><br/> infection in an infected="<br/"><br/>HEALING A PLAYER WITH A FIRST AID="<br/"><br/>When a character has a first aid spray in their inventory, press directional <br/><br/>pad (d-pad) down in order to use it. A first aid spray can heal multiple <br/><br/>players, but it will only heal the players in front of your character. The <br/><br/>player that you want to heal must be close to your character and in front of <br/><br/>your character at the time that the spray is activated.<br/><br/> <br/><br/>_________________________<br/><br/>S U R V I V A L I N F O="<br/"><br/>TAKING="<br/"><br/>Press left analog (left thumbstick) toward a wall or object<br/><br/>A player can push against just about any type of flat wall surface to make the <br/><br/>currently controlled character lean against the surface and take cover behind <br/><br/>it. This includes walls, crates, road blocks and any other type of flat <br/><br/>surfaces. Press the precision aiming button to step out of cover and aim a gun <br/><br/>toward an enemy. While in a low cover area such as behind a crate, pressing <br/><br/>the precision aiming button will make your character rise up over the cover <br/><br/>area and="<br/"><br/>BLIND="<br/"><br/>Tap the fire button (R1 or RT) behind a cover area<br/><br/>While behind a cover area, press the fire button to make your character reach <br/><br/>out from behind the cover area with their gun and fire a shot. Blind shots are <br/><br/>not as accurate as normal precision aiming shots, but they are highly effective <br/><br/>when under heavy fire. Blind fire allows a player to shoot back at an enemy <br/><br/>with a much smaller chance of getting hit since only the gun arm is exposed. <br/><br/>Accuracy is reduced greatly, but can still be controlled a="<br/"><br/>While sprinting tap the interact button (X or A)<br/><br/>While sprinting press the interact button to make your character dive forward. <br/><br/>While diving, you character can shoot with the currently equipped weapon. This <br/><br/>will allow your character to limit body exposure when running toward a cover <br/><br/>point. Basically, you can run straight to a cover point then dive and take <br/><br/>cover with less of a chance of taking="<br/"><br/>SHOULDER="<br/"><br/>While sprinting tap the melee button (O or B)<br/><br/>While sprinting tap the melee button to make your character lunge forward with <br/><br/>a shoulder ram. This melee attack will damage an enemy and possibly knock the <br/><br/>enemy to the="<br/"><br/>MELEE="<br/"><br/>Tap the melee button (O or B)<br/><br/>Tapping the melee button will make your character attack with a close range <br/><br/>melee attack (knife and fists). Melee is a good option for close range combat <br/><br/>and can stun an enemy and set the enemy up for a melee kill.<br/><br/>Instead of just tapping the melee button, melee attacks can be performed by <br/><br/>holding in a direction with the left analog/thumbstick and tapping the melee <br/><br/>button - holding a direction while tapping the button allows a player to aim <br/><br/>the melee attack. The melee attack will sometimes change depending on the way <br/><br/>the character is facing while performing the melee attack. From behind, you <br/><br/>character will perform kick melee="<br/"><br/>ZOMBIE SHIELD/CQC="<br/"><br/>Tap and hold the melee button (O or B) near a zombie or soldier<br/><br/>While standing next to a zombie or soldier, press and hold the melee button to <br/><br/>grab that enemy. While grabbing a zombie, the player can use the zombie as a <br/><br/>bullet shield for incoming attacks. Press the melee button to push the zombie <br/><br/>away from your character and press the interact button to kill the zombie with <br/><br/>a neck snap. A player can still precision aim with the aiming button, use some <br/><br/>abilities depending on the character class with the ability button and toss <br/><br/>grenades while holding the zombie.<br/><br/>While grabbing an enemy soldier, the player will restrain the soldier and hold <br/><br/>the current secondary weapon at the soldier's head. Tap the melee button to <br/><br/>knock out the soldier with a melee attack. While holding the soldier, a player <br/><br/>can aim the secondary weapon at the soldier. Shoot the soldier in the head for <br/><br/>an instant kill and shoot the soldier in the stomach to make the soldier bleed <br/><br/>(blood="<br/"><br/>Tap and hold the interact button (X or A)<br/><br/>A player can perform a stomp by pressing the holding the interact button. The <br/><br/>stomp can be useful for hitting grounded enemies. Lickers can be hit with <br/><br/>stomps when they are knocked down. The stomp only does minimal damage however, <br/><br/>but it uses no="<br/"><br/>MELEE="<br/"><br/>While a zombie or soldier is staggering tap the interact button (X or A)<br/><br/>When a zombie or soldier is staggering from being hit with a melee or from <br/><br/>being knocked off after a grab (zombie), tap the interact button to perform a <br/><br/>melee kill on that enemy. The melee kill will differ depending on the way the <br/><br/>enemy is="<br/"><br/>CLASS (CHARACTER) SPECIFIC MELEE="<br/"><br/>While a zombie or soldier is staggering tap the ability button (triangle or Y)<br/><br/>When a zombie or soldier is staggering from being hit with a melee or from <br/><br/>being knocked off after a grab (zombie), tap the ability button to perform a <br/><br/>class specific melee kill on that enemy. The melee kill will differ depending <br/><br/>on the current character class that is used. Class specific melee kills need <br/><br/>time to recharge like an ability. They only take around five seconds to <br/><br/>recharge.<br/><br/>NOTE: Be sure that the enemy is staggering before pressing the ability button <br/><br/>or you might accidentally use your character's current ability mapped to the <br/><br/>ability="<br/"><br/>REVIVING A="<br/"><br/>Press and hold the X button (when the prompt appears) near a dead teammate<br/><br/>In campaign mode, when a partner on your team has been killed, stand by that <br/><br/>character's body to get a "Revive Ally" command. Press and hold the interact <br/><br/>button while the command is displayed on the screen to revive your partner. A <br/><br/>gauge will appear on the screen and once it fills with green, the partner will <br/><br/>revive. The partner will gain 50% of their health back after being revived.<br/><br/>A player can revive partners an infinite number of times. It is best to revive <br/><br/>a partner any chance you get, even it means taking damage while doing so. The <br/><br/>more players on your team, the better!<br/><br/> <br/><br/>_______________________________<br/><br/>C O L L E C T I B L E I N F O="<br/"><br/>-- Intel<br/><br/>Intel is scattered throughout the environments of Raccoon City and can be <br/><br/>collected for bonus XP. Intel comes in the form of VHS tapes, Diskettes, CDs, <br/><br/>and other forms of data. Intel must be uploaded at a laptop to receive XP for <br/><br/>finding it. Each piece of Intel is worth 50 XP in the USS campaign. <br/><br/>Collecting 2 intel items will unlock a gallery item.<br/><br/>-- Security Cameras<br/><br/>Security Cameras are hidden on walls and ceilings of various areas of Raccoon <br/><br/>City. Each stage has a certain number of security cameras that can be shot. <br/><br/>Shooting each security camera will give a player 50 XP. Shooting all the <br/><br/>cameras in a stage will give a player 500 XP.<br/><br/>-- Raccoon City Mascots<br/><br/>Small raccoon statuettes of the Raccoon City mascot can be found in each stage <br/><br/>of the USS campaign. There are seven in total and they will give a player 350 <br/><br/>XP for finding and interacting with each one. Each mascot can only be <br/><br/>interacted with one time in total for the 350 XP - after that it is useless to <br/><br/>find it again.<br/><br/>-- Typewriters<br/><br/>There are a total of three Typewriters hidden throughout Raccoon City during <br/><br/>the USS campaign. Typewriters are much like that Raccoon City mascots, in that <br/><br/>they can only be interacted with once for your entire time spent with the game. <br/><br/>They are worth 350 XP each.<br/><br/> <br/><br/>____________________<br/><br/>C H A R A C T E R S="<br/"><br/> U.S.S. CAMPAIGN="<br/"><br/>-------<br/><br/>BELTWAY<br/><br/>-------<br/><br/>CLASS: Demolition<br/><br/>BIOGRAPHY:<br/><br/>Hector 'Beltway' Hivers is an elite demolition expert that was discharged from <br/><br/>the Army Corps of Engineers. Not much is known about the incident other than <br/><br/>the addition of Beltway's prosthetic leg. His dedication to his craft is <br/><br/>beyond question, while his joy for blowing things up is always visible.<br/><br/>------<br/><br/>BERTHA<br/><br/>------<br/><br/>CLASS: Medic<br/><br/>BIOGRAPHY:<br/><br/>Michaela 'BERTHA' Schneider finds pleasure in pain. After an unsuccessful <br/><br/>return to civilian life, this disciplined former soldier with a devotion to <br/><br/>medicine joined Wolfpack as their medic when she was assured anesthetic would <br/><br/>be considered luxury and not a priority.<br/><br/>---------<br/><br/>FOUR EYES<br/><br/>---------<br/><br/>CLASS: Field Scientist<br/><br/>BIOGRAPHY:<br/><br/>Developing an unhealthy obsession with science at a young age, Christine 'Four <br/><br/>Eyes' Yamata specializes in virology. She is so deeply focused on her work, <br/><br/>that she has little interest in anything else, including the feelings, or <br/><br/>lives, of other human beings. Studious and detailed, she always wants to know <br/><br/>more about a given situation.<br/><br/>----<br/><br/>LUPO<br/><br/>----<br/><br/>CLASS: Assault<br/><br/>BIOGRAPHY:<br/><br/>A former French Special Forces Op, Karena 'Lupo' Lesproux scecializes in <br/><br/>weaponry. Lured by money, Lupo joined Umbrella and leads Wolfpack. Her <br/><br/>knowledge in the field makes her highly trusted by her team. She looks out for <br/><br/>them, like a wolf looks out for her cubs, which has made the team <br/><br/>affectionately call her 'Wolf Mother'.<br/><br/>-------<br/><br/>SPECTRE<br/><br/>-------<br/><br/>CLASS: Surveillance<br/><br/>BIOGRAPHY:<br/><br/>A veteran of the Cold War, former spy, Vladimir 'Spectre' Bodrovski was moved <br/><br/>from Umbrella's European wing for unknown reasons. The premier surveillance <br/><br/>expert of the U.S.S., he was transferred to Wolfpack when the upper echelon of <br/><br/>Umbrella management realized his skills could greatly benefit them.<br/><br/>------<br/><br/>VECTOR<br/><br/>------<br/><br/>CLASS: Recon<br/><br/>BIOGRAPHY<br/><br/>Vector's file remains largely confidential, his true identity hidden. Training <br/><br/>at Rockfort Island he developed his lethal martial art ability and elite skill <br/><br/>for reconnaissance. As a covert operative, his achievements in-the-field are <br/><br/>only matched by his former master, HUNK.<br/><br/> <br/><br/>_________________________________<br/><br/>C H A R A C T E R C L A S S E S="<br/"><br/> DEMOLITION="<br/"><br/>-------------<br/><br/>Special Melee<br/><br/>-------------<br/><br/>-- Press triangle (Y button) while an enemy is stunned<br/><br/>The character grabs the enemy by the back of the head then stuffs a grenade in <br/><br/>the enemy's mouth. The character kicks the enemy away and the grenade explodes <br/><br/>seconds later. This does explosive damage all enemies within the range of the <br/><br/>enemy with the grenade.<br/><br/>Comments: This melee can be good against a zombie crowd since it does explosive <br/><br/>damage to all surrounding targets. Keep in mind that if friendly fire is on, <br/><br/>this will damage other teammates and yourself if your character is in the blast <br/><br/>radius of the explosion.<br/><br/>--------------<br/><br/>Passive Skills<br/><br/>--------------<br/><br/>-- Blast Armor<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 750 XP | 10% reduction |<br/><br/>| 2 | 2000 XP | 20% reduction |<br/><br/>| 3 | 5000 XP | 30% reduction |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Prevents you from being knocked down by an explosive blast and reduces the <br/><br/>amount of damage received from an explosive by a certain amount depending on <br/><br/>the level.<br/><br/>-- Blast Master<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 750 XP | 2 second restoration |<br/><br/>| 2 | 2000 XP | 4 second restoration |<br/><br/>| 3 | 5000 XP | 6 second restoration |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Reduces the time it takes to restore an ability by a certain amount of time <br/><br/>depending on the abilities level. This will also allow you to disable enemy <br/><br/>mines by pressing X (A button) near the mine.<br/><br/>Comments: The disabling of mines portion of this ability really shines on Spec <br/><br/>Ops campaign mission 2, since a team can avoid alerting the USS soldiers in the <br/><br/>City Hall lobby.<br/><br/>-------------<br/><br/>Active Skills<br/><br/>-------------<br/><br/>-- Fragmentation Mine<br/><br/>Duration Period: N/A<br/><br/>Restoration Period: 20 seconds<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 1000 XP | Max carry 1 |<br/><br/>| 2 | 2500 XP | Max carry 2 |<br/><br/>| 3 | 5500 XP | Max carry 3 |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Press triangle (Y button) to place mine on the floor. Depending on the level, <br/><br/>up to three of these mines can be placed at a time. Press R3 (push in on right <br/><br/>thumbstick) to detonate a single explosive and press and hold R3 (push in on <br/><br/>right thumbstick) to detonate all explosives at once.<br/><br/>Comments: With friendly fire turned off, this ability can really help out for <br/><br/>killing a whole crowd of zombies very quickly since your character can stand <br/><br/>right over the explosive without getting hurt. It is also really good scripted <br/><br/>enemy waves. You can place a mine right beside a door that zombies bust out of <br/><br/>once a certain area is reached then detonate it to instantly kill the zombies <br/><br/>once they move out.<br/><br/>-- Timed Sticky Explosive<br/><br/>Duration Period: N/A<br/><br/>Restoration Period: 25 seconds<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 1000 XP | Max carry 1 |<br/><br/>| 2 | 2500 XP | Max carry 2 |<br/><br/>| 3 | 5500 XP | Max carry 3 |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Press triangle (Y button) to throw an explosive that sticks to an object or <br/><br/>enemy. The explosive will detonate in 5 seconds after sticking. Depending on <br/><br/>the level, up to three of these explosives can be thrown at a time.<br/><br/>Comments: The Sticky Explosive is really Beltway's overall best ability since <br/><br/>it can help out even with friendly fire turned on. The sticky explosives are <br/><br/>basically like having free grenades that recharge over a period of time.<br/><br/>-- Laser Trip Mine<br/><br/>Duration Period: N/A<br/><br/>Restoration Period: 15 seconds<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 1000 XP | Max carry 1 |<br/><br/>| 2 | 2500 XP | Max carry 2 |<br/><br/>| 3 | 5500 XP | Max carry 3 |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Press triangle (Y button) to place a laser mine on whatever surface that the <br/><br/>targeting reticule faces. This mine will detonate after an enemy crosses by <br/><br/>the laser. The mine will not detonate if an ally crosses the laser. Press R3 <br/><br/>(push in on right thumbstick) in order to deactive a laser mine. The number <br/><br/>that can be placed before the ability recharges depends on the level of the <br/><br/>ability.<br/><br/>Comments: This ability can be used much like the fragmentation mine. A player <br/><br/>can place it on a wall or on the floor near the spawning area of a certain <br/><br/>enemy then move away to enact the spawning and then allow the enemy to run <br/><br/>through the="<br/"><br/> MEDIC="<br/"><br/>-------------<br/><br/>Special Melee<br/><br/>-------------<br/><br/>-- Press triangle (Y button) while an enemy is stunned<br/><br/>The character knocks the enemy to the ground with a punch then takes out their <br/><br/>knife and stabs the enemy in the head. This will make the enemy drop a green <br/><br/>herb about 80% of the time.<br/><br/>Comments: This is easily the best melee kill in the game since it will often <br/><br/>make an enemy drop a green herb. This melee can be done whenever a player on <br/><br/>your team has low health in order to spawn a green herb for the low life player <br/><br/>- can't beat that!<br/><br/>--------------<br/><br/>Passive Skills<br/><br/>--------------<br/><br/>-- First Aid Proficiency<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 750 XP | Max carry 2 |<br/><br/>| 2 | 2000 XP | Max carry 3 |<br/><br/>| 3 | 5000 XP | Max carry 4 |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Allows you to spawn with a first aid spray. The number of first aid sprays <br/><br/>that can be carried at one time depends on the level of this ability.<br/><br/>Comments: This ability is priceless. Your character will spawn with a first <br/><br/>aid spray in inventory every time that a player revives your character. You <br/><br/>can basically keep getting extra first aid sprays for your team each time the <br/><br/>medic class player is killed off. Also, being able to carry 4 first aid sprays <br/><br/>at once is great for a level that has many first aid spray pickups.<br/><br/>-- Field Medic<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 750 XP | 16% more health restored |<br/><br/>| 2 | 2000 XP | 33% more health restored |<br/><br/>| 3 | 5000 XP | 50% more health restored |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Allows you to restore an extra percentage of health depending on the level of <br/><br/>this ability.<br/><br/>-------------<br/><br/>Active Skills<br/><br/>-------------<br/><br/>-- Stimpack<br/><br/>Duration Period: 15 seconds<br/><br/>Restoration Period: 30 seconds<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 1000 XP | Max carry 1 |<br/><br/>| 2 | 2500 XP | Max carry 2 |<br/><br/>| 3 | 5000 XP | Max carry 3 |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Increases accuracy and movement speed on yourself or another player. Press <br/><br/>triangle (Y button) to swap the currently equipped weapon for a hypo gun. <br/><br/>While equipped with the hypo gun, press the R1 (RT button) to apply a stimpack <br/><br/>to a targetted ally. Press and hold triangle (Y button) to apply a stimpack to <br/><br/>yourself. The number of stimpacks that can be shot before a restoration <br/><br/>depends on the current level of the stimpack ability.<br/><br/>-- Neutralize Infection<br/><br/>Duration Period: N/A<br/><br/>Restoration Period: 20 seconds<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 750 XP | Light damage on virus enemies |<br/><br/>| 2 | 2000 XP | Medium damage on virus enemies |<br/><br/>| 3 | 5000 XP | Heavy damage on virus enemies |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Cure an infected ally or damage an infected enemy. Press triangle (Y button) <br/><br/>to swap the currently equipped weapon for a hypo gun. While equipped with the <br/><br/>hypo gun, press the R1 (RT button) to neutralize the infection of a targetted <br/><br/>ally or damage an enemy with the infection neutralization. The damage on an <br/><br/>enemy depends upon the level of the ability. Press and hold triangle (Y <br/><br/>button) to neutralize the infection in yourself.<br/><br/>-- Painkiller<br/><br/>Duration Period: 10 seconds<br/><br/>Restoration Period: 30 seconds<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 1250 XP | 50% damage reduction |<br/><br/>| 2 | 3000 XP | 70% damage reduction |<br/><br/>| 3 | 6000 XP | 90% damage reduction |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Reduces the amount of damage dealt to yourself or a teammate by a certain <br/><br/>percentage depending on the level of this ability. Press triangle (Y button) <br/><br/>to swap the currently equipped weapon for a hypo gun. While equipped with the <br/><br/>hypo gun, press the R1 (RT button) to apply a painkiller to a targetted ally. <br/><br/>Press and hold triangle (Y button) to apply a painkiller to yourself. The <br/><br/>damage reduction per stimpack injection depends on the level of the ability.<br/><br/>Comments: Painkiller really shines in an area where you know that your <br/><br/>character will be under intense firepower. You can literally apply the <br/><br/>painkiller to your character then rush into the battlefield and take the enemy <br/><br/>damage then blast the enemy right="<br/"><br/> FIELD SCIENTIST="<br/"><br/>-------------<br/><br/>Special Melee<br/><br/>-------------<br/><br/>-- Press triangle (Y button) while an enemy is stunned<br/><br/>The character stabs the enemy with the injection needle of a syringe then kicks <br/><br/>the enemy away. This will change a zombie into a Crimson Head ally. It will <br/><br/>mutate a soldier into a Crimson Head ally. The player can control the Crimson <br/><br/>Head with the same controls as the Program Infected ability.<br/><br/>Comments: This melee kill basically performs the Program Infected ability to <br/><br/>your enemy as the final hit. The best part about this melee is that it can <br/><br/>turn a soldier into a Crimson Head ally.<br/><br/>--------------<br/><br/>Passive Skills<br/><br/>--------------<br/><br/>-- Antiviral Proficiency<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 750 XP | Max carry 2 |<br/><br/>| 2 | 2000 XP | Max carry 3 |<br/><br/>| 3 | 5000 XP | Max carry 4 |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Allows you to spawn with an Antiviral Spray in your inventory. The number of <br/><br/>Antiviral Sprays that can be carried at one time depends on the level of this <br/><br/>ability.<br/><br/>Comments: This ability can really help out in stages with tons of zombies in <br/><br/>it. Since Antiviral Sprays spawn often from zombie kills, the field scientist <br/><br/>class can store 4 of these very quickly and keep them for any team member that <br/><br/>happens to get infected.<br/><br/>-- Biometric Vision<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 750 XP | 10 meter range |<br/><br/>| 2 | 2000 XP | 20 meter range |<br/><br/>| 3 | 5000 XP | 30 meter range |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Press up on the directional pad to activate biometric vision. While biometric <br/><br/>vision is activated, you can cleased see infected enemies in the evironment <br/><br/>from a certain range depending on the level of this ability. The weapon points <br/><br/>of infected enemies can be distinguished by their color markings.<br/><br/>Comments: This ability shows the weak points of T-virus enemies as displayed by <br/><br/>a lighter color when they are seen through the visor. The T-virus enemies will <br/><br/>be a certain color and their weak point will be lighter than their bodies - for <br/><br/>instance, a zombie will be green and its head will be a ligher green. This <br/><br/>ability does not consume any of the ability gauge. It can also be used to see <br/><br/>in the dark!<br/><br/>-------------<br/><br/>Active Skills<br/><br/>-------------<br/><br/>-- Induce Infection<br/><br/>Duration Period: ???<br/><br/>Restoration Period: 30 seconds<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 750 XP | 33% infect | 90% ally | Max carry 1 |<br/><br/>| 2 | 2000 XP | 50% infect | 95% ally | Max carry 2 |<br/><br/>| 3 | 5000 XP | 67% infect | 100% ally | Max carry 3 |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Has the possibility to infect a soldier or a zombie and change them into a <br/><br/>Crimson Head. The percentage chance to infect a soldier and turn a zombie into <br/><br/>a Crimson Head ally depend on the level of this ability. The amount of <br/><br/>infection darts that can be shot before recharge depends on the level of this <br/><br/>ability as well. Press triangle (Y button) to swap the currently equipped <br/><br/>weapon for a hypo gun. While equipped with the hypo gun, press the R1 (RT <br/><br/>button) to fire an injection dart at a targetted soldier or zombie. While the <br/><br/>enemy is being controlled, it will have a red glow surrounding it. Press R3 <br/><br/>(RS) to target another enemy to make the controlled enemy attack the target.<br/><br/>Comments: This ability is really too random to be effective against soldiers <br/><br/>for the most part, but if you have good luck, it can turn a soldier into a <br/><br/>Crimson Head ally from long range. This is so great when soldier take cover <br/><br/>behind an object. Using this for zombies is kind of useless if you ask me.<br/><br/>-- Attraction Pheromone<br/><br/>Duration Period: depends on level<br/><br/>Restoration Period: 30 seconds<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 1250 XP | 12 meter gas cloud | 10 second duration |<br/><br/>| 2 | 3000 XP | 14 meter gas cloud | 12.5 second duration |<br/><br/>| 3 | 6000 XP | 16 meter gas cloud | 15 second duration |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Press triangle (Y button) to throw a vial toward a targetted area. The vial <br/><br/>will explode and release gas that will lure T-virus infected enemies toward <br/><br/>that area. Anything that is covered in the gas becomes the primary target of <br/><br/>the surrounding T-virus infected. The gas cloud range and the duraction of <br/><br/>this ability depends upon its current level.<br/><br/>Comments: Attraction Pheromone shines in stages with several zombies. It's <br/><br/>really good in the final mission at the portion where players have to break <br/><br/>through the wooden barricade toward the end.<br/><br/>-- Program Infected<br/><br/>Duration Period: ???<br/><br/>Restoration Period: 30 seconds<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 1250 XP | Max carry 3 |<br/><br/>| 2 | 3000 XP | Max carry 4 |<br/><br/>| 3 | 6000 XP | Max carry 5 |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Shoot a dart that will allow you to control an infected enemy for a certain <br/><br/>amount of time. The number of darts that can be carried depends upon the <br/><br/>current level of this ability. The duration period of the controlled infected <br/><br/>depends upon the strength of the controlled enemy - weaker enemies will be <br/><br/>controlled longer. Press triangle (Y button) to swap the currently equipped <br/><br/>weapon for a hypo gun. While equipped with the hypo gun, press the R1 (RT <br/><br/>button) to fire a dart at a targetted infected enemy. While the enemy is being <br/><br/>controlled, it will have a red glow surrounding it. Press R3 (RS) to target <br/><br/>another enemy to make the controlled enemy attack the target.<br/><br/>Enemies that may be controlled:<br/><br/>Zombies (any type)<br/><br/>Parasite<br/><br/>Zombie Dogs<br/><br/>Lickers<br/><br/>Hunters<br/><br/>Tyrants (T-102/Mr. X type)<br/><br/>Comments: In missions with Hunters, Lickers or Tyrants, this ability is <br/><br/>priceless. Don't just use the ability to control a creature - use the ability <br/><br/>to keep the creature from attacking your team then constantly blast that <br/><br/>creature and kill it off while it can't hit your character. This ability makes <br/><br/>stages with Hunters laughable if used properly. It's absolutely amazing that <br/><br/>this can control Tyrants="<br/"><br/> ASSAULT="<br/"><br/>-------------<br/><br/>Special Melee<br/><br/>-------------<br/><br/>-- Press triangle (Y button) while an enemy is stunned<br/><br/>The character performs a right hook, left uppercut then another right hook to <br/><br/>knock the enemy to the ground and kill it. The final right hook in the <br/><br/>combination can hit multiple enemies and knock all of them to the ground. The <br/><br/>final hit will not likely kill other enemies without prior damage but it has <br/><br/>some very wide range and hits all around the character.<br/><br/>--------------<br/><br/>Passive Skills<br/><br/>--------------<br/><br/>-- Body Armor<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 750 XP | 10% reduction |<br/><br/>| 2 | 2000 XP | 20% reduction |<br/><br/>| 3 | 5000 XP | 30% reduction |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Reduces the damage you receive from bullets by a certain amount depending on <br/><br/>the level of the ability.<br/><br/>-- Quick Reload<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 750 XP | 33% reload speed increase |<br/><br/>| 2 | 2000 XP | 67% reload speed increase |<br/><br/>| 3 | 5000 XP | 100% reload speed increase |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Speeds up the time it takes to reload your current weapon by a certain amount <br/><br/>depending on the level of the ability.<br/><br/>Comments: This ability can really help out for certain weapons. The quick <br/><br/>reloading can easily make up for a shotgun's slow reload.<br/><br/>-------------<br/><br/>Active Skills<br/><br/>-------------<br/><br/>-- Incendiary Rounds<br/><br/>Duration Period: 15 seconds<br/><br/>Restoration Period: 30 seconds<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 750 XP | 10 second duration |<br/><br/>| 2 | 2000 XP | 12.5 second duration |<br/><br/>| 3 | 5000 XP | 15 second duration |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Press triangle (Y button) to charge your currently equipped weapon with fire <br/><br/>and make it fire gunshots that make enemies catch on fire. This ability will <br/><br/>cause human enemies to stagger and it is most effective on infected enemies. <br/><br/>The duration of the flame charged bullets depends on the current level of this <br/><br/>ability.<br/><br/>Comments: Incendiary Rounds is quite useful for stages with several soldiers <br/><br/>that take cover and fire at your team from a distance. The best part about <br/><br/>this ability is that it will make the soldiers stand up and wave their arms <br/><br/>once the soldiers have been shot with a flame round. Basically, it makes each <br/><br/>soldier stun with flames for a certain period of time, allowing your team to <br/><br/>easily shoot him!<br/><br/>-- Guns A' Blazin'<br/><br/>Duration Period: 15 seconds<br/><br/>Restoration Period: 45 seconds<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 750 XP | 33% accuracy/recoil increase | 10 second duration |<br/><br/>| 2 | 2000 XP | 50% accuracy/recoil increase | 12.5 second duration |<br/><br/>| 3 | 5000 XP | 67% accuracy/recoil increase | 15 second duration |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Press triangle (Y button) to fire an infinite amount of ammo for a short period <br/><br/>of time. The accuracy and recoil of your weapon are both improved by a certain <br/><br/>percenatage depending on the level of the ability. The duration of the ability <br/><br/>also depends upon the current level of the ability.<br/><br/>-- Super Soldier<br/><br/>Duration Period: 12 seconds<br/><br/>Restoration Period: 60 seconds<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 1250 XP | 10% damage/accuracy increase | 8 second duration |<br/><br/>| 2 | 3000 XP | 30% damage/accuracy increase | 10 second duration |<br/><br/>| 3 | 6000 XP | 50% damage/accuracy increase | 12 second duration |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Press triangle (Y button) to nullify the next 5 enemy attacks. The damage <br/><br/>dealt and weapon accuracy are increased by a certain amount depending on the <br/><br/>level of the ability for 12 seconds. The duration of the abilty also depens <br/><br/>upon the current level of the ability.<br/><br/>Comments: Both the invincibility and the added damage per shot fired make this <br/><br/>ability so very useful. You can literally trigger this ability then rush an <br/><br/>enemy with intense firepower and damage it badly like a berserker! The damage <br/><br/>really shines against bosses. This is easily the assault class' best ability <br/><br/>for the most part. Your characters gets a sort of T-1000 liquid metal coating <br/><br/>while it is in="<br/"><br/> SURVEILLANCE="<br/"><br/>-------------<br/><br/>Special Melee<br/><br/>-------------<br/><br/>-- Press triangle (Y button) while an enemy is stunned<br/><br/>The character hits the enemy twice with the knife while spinning. The second <br/><br/>knife slash creates a burst of light that kills the enemy and blinds all human <br/><br/>enemies within the range of the enemy.<br/><br/>--------------<br/><br/>Passive Skills<br/><br/>--------------<br/><br/>-- Proximity Detection<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 750 XP | 10 meter effect |<br/><br/>| 2 | 2000 XP | 15 meter effect |<br/><br/>| 3 | 5000 XP | 20 meter effect |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Increases the size of the mini-map on your HUD and automatically reveals <br/><br/>enemies within a certain range depends on the level of the ability. The type <br/><br/>of enemy will be displayed with a certain type of marker that is unique per <br/><br/>enemy type. You are notified by a sudden red flash whenever an enemy has <br/><br/>spotted and targetted your character.<br/><br/>-- Item Detection<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 750 XP | 10 meter effect |<br/><br/>| 2 | 2000 XP | 15 meter effect |<br/><br/>| 3 | 5000 XP | 20 meter effect |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Allows you to see all item pick-up locations within a certain range on your <br/><br/>mini-map that depends on the current level of the ability. The type of item <br/><br/>will be displayed with a type of marker that is unique per item type.<br/><br/>Item Markers:<br/><br/>! = Intel<br/><br/>Bullets = Weapons or Ammo<br/><br/>Spray Bottle = Healing item<br/><br/>Purple vial = Antiviral Spray<br/><br/>Comments: This ability is one of the main reasons to pick the surveillance <br/><br/>class in campaign mode. While using the surveillance class with this ability <br/><br/>you can see all items on your minimap and run then grab them before other <br/><br/>players- I mean, you can show your team where valuable items are hidden! I <br/><br/>don't know what just came over me there...<br/><br/>-------------<br/><br/>Active Skills<br/><br/>-------------<br/><br/>-- Threat Scanner<br/><br/>Duration Period: 15 seconds<br/><br/>Restoration Period: 25 seconds<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 750 XP | 20 meter scanning range |<br/><br/>| 2 | 2000 XP | 40 meter scanning range |<br/><br/>| 3 | 5000 XP | 60 meter scanning range |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Press triangle (Y button) to scan the current area for enemies. The scanning <br/><br/>range depends upon the level of this ability. Enemies within the range of <br/><br/>scanning are automatically shown on your mini-map and any teammate's mini-map <br/><br/>for the duration of this ability.<br/><br/>-- Biothermal Vision<br/><br/>Duration Period: depends on level<br/><br/>Restoration Period: 2 seconds<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 750 XP | 10 second duration | 20 meter scanning range |<br/><br/>| 2 | 2000 XP | 15 second duration | 40 meter scanning range |<br/><br/>| 3 | 5000 XP | 20 second duration | 60 meter scanning range |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Press triangle (Y button) to see soldiers and any other living targets from a <br/><br/>certain amount of range dependings on the level of the ability. The duration <br/><br/>time of this ability depends upon the ability's level as well. The targets <br/><br/>will be displayed by their body heat - they will appear as orange while the <br/><br/>scanner is activated. The scanner be deactivated by press triangle (Y button) <br/><br/>once again - the ability will automatically start to recharge at that point.<br/><br/>-- Sonar Vision<br/><br/>Duration Period: depends on level<br/><br/>Restoration Period: 10 seconds<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 1000 XP | 10 second duration | 20 meter scanning range |<br/><br/>| 2 | 2500 XP | 12.5 second duration | 40 meter scanning range |<br/><br/>| 3 | 5500 XP | 15 second duration | 60 meter scanning range |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Press triangle (Y button) to emit a sonar pulse that allows you to see and <br/><br/>target/spot enemies through walls and other objects from a range that depends <br/><br/>on the level of the ability. The duration period of the sonar vision depends <br/><br/>on the level of the ability as="<br/"><br/> RECON="<br/"><br/>-------------<br/><br/>Special Melee<br/><br/>-------------<br/><br/>-- Press triangle (Y button) while an enemy is stunned<br/><br/>The character kicks the back of the enemy's leg while grabbing the enemy's head <br/><br/>from behind. The character slits the enemy's throat. If the enemy is a human <br/><br/>enemy, the character will change into that enemy for a short while and all <br/><br/>surrounding human enemies will not attack the character. The character <br/><br/>basically performs the mimicry ability after the throat slit.<br/><br/>NOTE: When this special melee is performed on a zombie, the ability gauge will <br/><br/>not have to be recharged. It will only have to be recharged if the character <br/><br/>changes into the killed enemy.<br/><br/>--------------<br/><br/>Passive Skills<br/><br/>--------------<br/><br/>-- Stealth Run<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 750 XP | 5% speed increase |<br/><br/>| 2 | 2000 XP | 10% speed increase |<br/><br/>| 3 | 5000 XP | 15% speed increase |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Increases your movement speed by a certain amount depending on the level of <br/><br/>this ability and reduces the sound of your footsteps. This ability allows you <br/><br/>to sprint without being detected on enemy mini-maps.<br/><br/>-- Detection Avoidance<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 750 XP | 50% of max speed |<br/><br/>| 2 | 2000 XP | 75% of max speed |<br/><br/>| 3 | 5000 XP | Full speed |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Allows you to avoid being detected on the mini-map while moving at a speed that <br/><br/>depens on the level of the ability - at lower levels, you must move slower to <br/><br/>avoid being detected. Sprinting will cause you to appear on an enemy's mini-<br/><br/>map unless you also have the Stealth Run skill.<br/><br/>-------------<br/><br/>Active Skills<br/><br/>-------------<br/><br/>-- Motion Detector<br/><br/>Duration Period: ???<br/><br/>Restoration Period: ???<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 750 XP | Max carry 1 |<br/><br/>| 2 | 2000 XP | Max carry 2 |<br/><br/>| 3 | 5000 XP | Max carry 3 |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Press triangle (Y button) to throw a Motion Detector towards the targetted <br/><br/>area. This Motion Detector will stick onto any surface and display all enemies <br/><br/>within a 15 meter radius on your mini-map. Enemy soldiers that trigger the <br/><br/>Motion Detector will be stunned. The number of Motion Detectors that can be <br/><br/>used before the ability has to recharge depens on the current level of the <br/><br/>ability.<br/><br/>-- Mimicry<br/><br/>Duration Period: depends on level<br/><br/>Restoration Period: 20 seconds<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 750 XP | 30 second duration |<br/><br/>| 2 | 2000 XP | 60 second duration |<br/><br/>| 3 | 5000 XP | 90 second duration |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Target an enemy soldier then press triangle (Y button) to cloak yourself as the <br/><br/>target. Mimicry last for a certain amount of seconds depending on the level of <br/><br/>the ability.<br/><br/>Comments: The best part about this ability over the stealth camo is that it <br/><br/>recharges faster and lasts longer so long as your character is not hit. Never <br/><br/>perform this directly in front of a soldier or it will instantly wear off - <br/><br/>make sure that your character is concealed before copying a soldier. The worst <br/><br/>part about this ability is that it can be so easily cancelled - getting hit by <br/><br/>gunfire can cancel it. Enemies will usually not attack while your character is <br/><br/>cloaked as one of their own however. You can literally just walk up to them <br/><br/>and attack without them fighting back until they notice your character <br/><br/>attacking.<br/><br/>-- Active Camouflage<br/><br/>Duration Period: depends on level<br/><br/>Restoration Period: 45 seconds<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Level | XP Cost | Upgrade(s) ="|<br/"><br/>| 1 | 1250 XP | 10 second duration |<br/><br/>| 2 | 2500 XP | 15 second duration |<br/><br/>| 3 | 5500 XP | 20 second duration |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>Press triangle (Y button) to activate a cloak that will make your character <br/><br/>transparent for a certain amount of seconds depending on the level of this <br/><br/>ability. Enemy soldiers will not be able to sense your presence by most virus <br/><br/>infected enemies will still be able to see you.<br/><br/>Comments: This ability is really the best ability to have for the recon class. <br/><br/>Even though it doesn't last as long and takes longer to restore when compared <br/><br/>to mimicry, it can't be cancelled. While active camoflauge is enabled, your <br/><br/>character can literally walk up to enemies and blast them or melee kill="<br/"><br/> __ __ _ _ _ _ _ <br/><br/> / / /\ \ \ __ _ | || | __| |_ | |__ _ __ ___ _ _ __ _ | |__ <br/><br/> \ \/ \/ // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \ <br/><br/> \ /\ /| (_| || || &lt; | |_ | | | || | | (_) || |_| || (_| || | | |<br/><br/> \/ \/ \__,_||_||_|\_\ \__||_| |_||_| \___/ \__,_| \__, ||_| |_|<br/><br/> |___/ <br/><br/> U S S C A M P A I G N W A L K T H R O U G="-=" - W A L K T H R O U G H -="<br/"><br/>The walkthrough portion of this guide includes a full walkthrough for each <br/><br/>Mission in the USS campaign of Resident Evil: Operation Raccoon City. All <br/><br/>items for each mission are listed in full detail. All security cameras and <br/><br/>intel found in each mission of the campaign are listed in this walkthrough as="<br/"><br/>TIPS TO REMEMBER:<br/><br/>- Use all characters and find out which character suits your needs. All <br/><br/> characters are unique in their own way. Sometimes a stage is easier with a <br/><br/> certain character thanks to a certain ability, but all characters have their <br/><br/> uses.<br/><br/>- Try out all primary weapons. Don't always think that the weapon that has the <br/><br/> highest damage rate or is last on a list under a weapon category is the best.<br/><br/>- Save up for the Samurai Edge Handgun after choosing a good primary weapon. <br/><br/> The Samurai Edge Handgun is arguable the best handgun and your character will <br/><br/> always have a handgun as a secondary weapon, so it's best to have a really <br/><br/> good one! The Samurai Edge can make up for the range that a shotgun lacks if <br/><br/> a shotgun is your primary weapon.<br/><br/>- Shoot each security camera to gain credit for finding it. Each individual <br/><br/> camera is worth 50 XP. Shooting all the security cameras in one stage yields <br/><br/> 500 XP.<br/><br/>- All Intel must be recorded at a Laptop in order to receive credit for <br/><br/> collecting it. Each piece of Intel is worth 50 XP in the USS campaign. <br/><br/> Recording two or more piece of intel at a laptop will unlock a gallery item. <br/><br/> Gallery items unlock for every 100 XP gained through intel. Always try to <br/><br/> have at least two pieces of intel before using a laptop when you still have <br/><br/> gallery items to unlock.<br/><br/>- There are a total of 7 Raccoon City Mascots hidden throughout all USS <br/><br/> campaign stages. There are small raccoon statuettes. To get credit for a <br/><br/> mascot, move toward it and press the interact button. Your characters will <br/><br/> receive 300 XP per mascot found. Each mascot can only be found one time!<br/><br/>-------------------------------------------------------------------------------<br/><br/> <br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/> M I S S I O N 1 - C O N T A I N M E N T<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>AREA: UMBRELLA LABORATORIES<br/><br/>In Umbrella's Raccoon City facility, a betrayer collects the last of his life's <br/><br/>work. His name is William Birkin and he plans to sell the G-virus to the <br/><br/>American Government. Umbrella Security Service has been sent in to neutralize <br/><br/>the threat.<br/><br/>TARGET SCORES<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Category | S | A | B | C ="|<br/"><br/>| # of Kills | 32 | 30 | 25 | 20 |<br/><br/>| # of Deaths | 1 | 2 | 3 | 4 |<br/><br/>| Items Collected | 12 | 10 | 8 | 5 |<br/><br/>| Clear Time | 25:00 | 30:00 | 35:00 | 40:00 |<br/><br/>'-----------------------------------------------------------------------------'<br/><br/>UMBRELLA UNDERGROUND LAB="=" Lab Lobby="<br/"><br/>The USS Delta team (Wolfpack) will start out in an elevator that is headed for <br/><br/>the lab facility in the underground portion of Raccoon City. HUNK, the squad <br/><br/>leader from Alpha team, will explain the situation to Delta team while the <br/><br/>elevator decends.<br/><br/>Bottom line, intercept Birkin and obtain the G-virus sample.<br/><br/>Objective: Enter the B.O.W. facility<br/><br/>Upon stepping out of the elevator, a player cannot shoot just yet. Move to the <br/><br/>right of the elevator until the targeting reticule appears in the middle of the <br/><br/>screen. At this point, a player can now draw weapons, aim and shoot with them. <br/><br/>Find all the collectibes in the room and follow HUNK and the other members of <br/><br/>Wolfpack into the B.O.W. Lab - only the right entrance door to the lab is <br/><br/>unlocked.<br/><br/>*******************************************************************************<br/><br/>Security Camera 1/11 <br/><br/>As soon as you gain control of your character after the cutscene in the <br/><br/>elevator, this camera will be above the door to the left on the wall on the <br/><br/>opposite side of the lobby.<br/><br/>*******************************************************************************<br/><br/>Security Camera 2/11 <br/><br/>This camera is above the door to the next room in the lobby. The door is to <br/><br/>the right of the reception counter.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - Lying in the yellow cart in front of the reception desk.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 1 - On top of a safe behind the reception desk.<br/><br/> Intel 2 - Behind a black terminal to the right of the exit door.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Stun Grenade - Lying in between a terminal and a metal cabinet next to the <br/><br/>open lab entrance (left wall).<br/><br/> Ammo Box - Behind the reception="=" B.O.W. Lab="<br/"><br/>Move down the stairs and approach the rest of Wolfpack. They will all stare at <br/><br/>some B.O.W.s (Hunters) in large capsules. Wouldn't it be a tragedy if they got <br/><br/>out somehow? Don't worry though, they won't. For now...<br/><br/>Objective: Neutralize UBCS forces<br/><br/>Eventually a burst of light will give way to a group of UBCS' gunfire in the <br/><br/>area below your team's current position. UBCS soldiers will attack from the <br/><br/>bottom area and top catwalks. Move toward the railing off to the side closest <br/><br/>to the UBCS soldiers and take cover behind the railing by moving up against it. <br/><br/>While taking cover, wait for a break in the gunfire, then rise up and shoot the <br/><br/>soldiers with a long distance weapon. If you have a shotgun as your main <br/><br/>weapon, you'll need to switch to the handgun and shoot at the soldiers. A <br/><br/>shotgun can hit the closer soldiers at times however.<br/><br/>The main key to hitting a soldier well is to hit him to where he staggers then <br/><br/>continue to fire. Constantly fire at the soldier as they raise up to fire <br/><br/>their weapon and try to stagger them with a gun shot then unload on the <br/><br/>staggering soldier. It's not hard to stagger these UBCS soldiers since they <br/><br/>have little armor. Shooting one of them directly in the head will be an <br/><br/>instant kill most of the time but sometimes they move around too much. Either <br/><br/>go for headshots or just rapidly fire with a long range weapon. Once the first <br/><br/>wave of soldiers has all been killed, the railing will slide down to reveal a <br/><br/>stairway to the area below.<br/><br/>NOTE: Use blind fire if your character is ever pinned down behind cover with <br/><br/>too much gunfire. While the targeting reticule is still on the screen, press <br/><br/>the fire button behind cover to make your character reach out with the gun arm <br/><br/>and then fire blindly. You do have some slight control of aim while doing this <br/><br/>and can hit soldiers without them being able to hit your character easily. <br/><br/>Your character needs to stand near an edge of the cover object or be able to <br/><br/>raise their hand over the cover object in order to blind fire. Basically, your <br/><br/>character will only expose their hand and arms while doing this so there is <br/><br/>little chance of getting hit.<br/><br/>*******************************************************************************<br/><br/>Security Camera 3/11 <br/><br/>While your team is fighting the second wave of enemies in the B.O.W. Lab, stand <br/><br/>near the large ammo crate then look to the right to spot this camera on a wall <br/><br/>high above the second floor walkway. There are some stairs that leads up to <br/><br/>the catwalks that this camera is above, but it's really best just to shoot it <br/><br/>from the first floor.<br/><br/>*******************************************************************************<br/><br/>Eventually, a second group of soldiers will attack from the lower area and the <br/><br/>high catwalks when your team moves over to the next railing up ahead. HUNK <br/><br/>will mention that you should toss a frag grenade at them. A frag grenade can <br/><br/>help make the soldiers move out from their cover areas, but in such an open <br/><br/>area, it is not as likely to hit. You should really save your frag grenades <br/><br/>instead of listening to the all-great Alpha team leader.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On top of a crate off to the right while facing the second <br/><br/>UBCS group.<br/><br/> Green Herb - On the left side of the black test tubes near Intel 4.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 3 - After moving down the stairs when your team is about to face the <br/><br/>second Spec Ops group, this is to the right under a PC monitor.<br/><br/> Intel 4 - Below a monitor behind some black test tubes behind the railing <br/><br/>where your team will take cover to fight the second UBCS group.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate - Near the railing where the second wave of UBCS attacks.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Move below the next set of stairs once only a few UBCS soldiers are left in the <br/><br/>bottom area and kill them from close range. More soldiers will attack from the <br/><br/>very bottom floor once your team reaches the next area. Hide behind the <br/><br/>railing and shoot at them. They are all on the bottom floor so the third wave <br/><br/>isn't as bad.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Frag Grenade - Beside two metal cylinders while facing the third UBCS <br/><br/>group.<br/><br/> Green Herb - On a crate behind some test tubes off to the right while <br/><br/>facing the third Spec Ops group.<br/><br/> Green Herb - Beside the far right side of the railing while fighting the <br/><br/>third Spec Ops group.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Run to the bottom floor and get behind one of the white boxes since a UBCS <br/><br/>soldier group will start to fire from behind the back of the crates in front of <br/><br/>the big door up ahead. Shoot them and kill them then Umbrella Headquarters <br/><br/>(Command) will contact HUNK.<br/><br/>After the radio conversation, the big doors up ahead will open and more UBCS <br/><br/>soldiers will charge out and attack. You can actually toss a frag grenade at <br/><br/>them as the doors open and possibly kill most of them, but they are easily <br/><br/>dealt with if not. Meet up with HUNK in the hall behind the door.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - Behind a crate off to the left while facing the UBCS <br/><br/>group in front of the exit door.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 5 - While in front of the exit door, this is on a machine against the <br/><br/>far right wall close to the stairs in front of the exit door.<br/><br/> Intel 6 - Off to the right, on a computer table near a PC with a chair in <br/><br/>front of it, while standing near the exit door. This is near the right stairs <br/><br/>that lead up to the top floor walkways.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Flamethrower - While in front of the exit doors, look off to the right to <br/><br/>see some stairs that lead to the catwalks above the B.O.W. Lab. Move up the <br/><br/>stairs and follow the catwalks all the way to the portion above the back of the <br/><br/>B.O.W. Lab where your group entered from. There is a locked weapon crate <br/><br/>containing this weapon in the back. Shoot the two locks off with a="=" West Area Corridor="<br/"><br/>HUNK will show off the CQC melee attacks in a cutscene. A player can do this <br/><br/>type of kill by pressing the melee button a few times to stagger an enemy then <br/><br/>quickly tap either the triangle (Y button) or X (A button) to grab the enemy <br/><br/>and perform a melee kill. Soldiers and zombies can all be killed like this. <br/><br/>The triangle (Y button) will do a character exclusive attack and the X (A <br/><br/>button) will do an attack that each character has that depends on the way the <br/><br/>enemy staggers.<br/><br/>Objective: Proceed to Dr. Birkin's Lab while protecting HUNK<br/><br/>Protect HUNK!? And here I thought, the Death cannot die...? Anyway, move into <br/><br/>the hall up ahead.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - Off to the right, on the floor beside a monitor.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 7 - Off to the right, on the counter to the left of a monitor.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Down the corridor off to the right after entering the area.<br/><br/>-------------------------------------------------------------------------------<br/><br/>A group of soldiers will attack from the back portion of the hall further down <br/><br/>the corridor. Hide behind the terminal or crates and shoot at them. HUNK will <br/><br/>run into the bottom room up ahead. Enter the corridor to the side to find a <br/><br/>few more item pickups. Meet HUNK in the Lounge below the stairs.<br/><br/>*******************************************************************************<br/><br/>Security Camera 4/10 <br/><br/>After the first turn in the corridor, there will be a hall off to the right. <br/><br/>Step into that hall and this camera will be above the locked door off to the <br/><br/>right while moving down the hall.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - After the first turn to the left, move down the hall to <br/><br/>the right and follow it to the end. This will be near a locked door at the end <br/><br/>along with several other pickups.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate - After the first turn to the left, move down the hall to the <br/><br/>right and follow it to the end. This will be near a locked door at the end <br/><br/>along with several other pickups.<br/><br/> Frag Grenade - After the first turn to the left, move down the hall to the <br/><br/>right and follow it to the end. This will be near a locked door at the end <br/><br/>along with several other pickups.<br/><br/> Incendiary Grenade - After the first turn to the left, move down the hall <br/><br/>to the right and follow it to the end. This will be near a locked door at the <br/><br/>end along with several other="=" Lounge="<br/"><br/>The alarm will be set off as your team moves into the lounge. Dr. Birkin must <br/><br/>have played RE2 or something - he knows how that story ends!<br/><br/>Scan the room over for items then join HUNK in front of the large door to <br/><br/>proceed. Run down the corridor then enter the lab area through the doorway at <br/><br/>the end.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On the middle of the stairs.<br/><br/> Green Herb - Below the stairs.<br/><br/> First Aid Spray - On a sofa below the stairs.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 8 - On top of a circular table near the sofas.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Near a PC at the bottom of the stairs near the sofas.<br/><br/>-------------------------------------------------------------------------------<br/><br/>*******************************************************************************<br/><br/>Security Camera 5/11 <br/><br/>This camera is above the exit door to the area with the two sofas. Look above <br/><br/>the door and to the left and this will be along a steel girder that is attached <br/><br/>to the="<br/"><br/>Raccoon City Mascot 1/7<br/><br/>There is a group of columns and black terminals across from the area with two <br/><br/>sofas. This mascot is behind the back column to the="=" Main Lab="<br/"><br/>As your team enters the room, Dr. Birkin can be heard in the room ahead as he <br/><br/>talks about his G-virus. If you've played RE2, his words that follow in the <br/><br/>rooms ahead should be very familiar to you!<br/><br/>There is a --LAPTOP-- on a table on the far left side of the lab area. This is <br/><br/>a laptop that can be used to record the intel that your character has <br/><br/>collected. Interacting with a laptop while carrying intel will give 50 XP per <br/><br/>intel item that has been collected thus far. If all items in the gallery have <br/><br/>not been unlocked yet, they will be unlocked for every 100 XP, so it is best to <br/><br/>have at least two pieces of intel before interacting with a laptop.<br/><br/>Collect all the items around the room then join HUNK in front of the next door. <br/><br/>Open the door and step into the outside hall to trigger a cutscene.<br/><br/>*******************************************************************************<br/><br/>Security Camera 6/11 <br/><br/>On the wall above two metal cylinders on the left side of the room.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - By a PC monitor on a table on the right side of the room.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 9 - On a shelf on the back left side of the Main Lab area.<br/><br/> Intel 10 - Lying on a black machine on the right side of the Main Lab area.<br/><br/> Intel 11 - On a table with a PC directly across from the exit door.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Beside a metal cylinder on the left side of the room (near a="=" Corridor Outside Birkin's Lab="<br/"><br/>After the cutscene, your team will be in the hall outside the room with Birkin. <br/><br/>Eventually, the door directly ahead will explode and make all team members fall <br/><br/>down no matter where they stand. You can't avoid being knocked down!<br/><br/>*******************************************************************************<br/><br/>Security Camera 7/11 <br/><br/>Above the door that explodes after HUNK obtains the G-virus sample from Birkin.<br/><br/>*******************************************************************************<br/><br/>Objective: Neutralize all Spec Ops forces<br/><br/>A few Spec Ops soldiers will enter the current corridor and attack. Shoot them <br/><br/>quickly to kill them and then enter the elevator area through the newly opened="=" Elevator Area="<br/"><br/>Take cover behind the metal crates off to the right and shoot at the Spec Ops <br/><br/>soldiers. Grenades don't do you much good here for damaging the soldiers, but <br/><br/>they can flush out the Spec Ops soldiers from their cover area and make them <br/><br/>come to your team. If you can't hit them well, try throwing a grenade toward <br/><br/>them to make them move out of their cover area.<br/><br/>Get on the elevator and it will activate and take your team to the top floor. A <br/><br/>monster will growl as the team gets on the elevator.<br/><br/>*******************************************************************************<br/><br/>Security Camera 8/11 <br/><br/>Above the closed door off to the right while fighting the Spec Ops soldiers in <br/><br/>the elevator area.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On top of a crate off to the left after stepping into the <br/><br/>elevator corridor.<br/><br/> First Aid Spray - On a crate near the two grenade pickups.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 12 - In between two wooden crates on top of a metal crate near the <br/><br/>door that explodes and that your team moves through to enter the elevator area.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade - On the floor on the back left side of the elevator area.<br/><br/> Incendiary Grenade - On the floor on the back left side of the elevator="=" Top Elevator Area="<br/"><br/>Search the current room over for items then move down the corridor off to the <br/><br/>left. A monster will growl once again! What in the world is that!? A <br/><br/>cutscene will play as your team steps into the corridor. It all makes perfect <br/><br/>since now. Birkin, you bastard!<br/><br/>*******************************************************************************<br/><br/>Security Camera 9/11 <br/><br/>After getting off the elevator on the top floor, run toward the wall to the <br/><br/>left then turn to the right and look above the crate that rests on a blue tarp <br/><br/>- the security camera is on the wall above the crate.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - Lying on a vehicle in the middle area.<br/><br/> Green Herb - On top of a crate in the middle area.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Incendiary Grenade - Lying on the floor off to the right near a vehicle <br/><br/>after stepping off the elevator.<br/><br/> Ammo Box - Near some stacked crates off to the left near the="=" Sewer Corridor 1="<br/"><br/>And so the events that spread the T-virus throughout Raccoon City have now been <br/><br/>set into motion... in a slightly... less epic way. Birkin is down the hall to <br/><br/>the left up ahead, but steam blocks the way to him. Step into the corridor <br/><br/>ahead and then move down the right side of the corridor to find some extra <br/><br/>pickups at the end. Run down the left side of the hall then enter the room <br/><br/>through the doorway off to the right near the steam wall.<br/><br/>*******************************************************************************<br/><br/>Security Camera 10/11 <br/><br/>After moving down the corridor after getting off the elevator, a cutscene will <br/><br/>trigger where Birkin will kill a few USS soldiers. Move down the corridor then <br/><br/>make a right and follow that dead end corridor to the end. This camera will be <br/><br/>up above the closed door at the end of the corridor.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On top of some crates down the first corridor from the <br/><br/>elevator area.<br/><br/> Green Herb - Behind some crates down the right corridor after the cutscene <br/><br/>where Bikin kills some USS soldiers.<br/><br/> First Aid Spray - On top of some crates down the right corridor after the <br/><br/>cutscene where Bikin kills some USS soldiers. This is at the very end of the <br/><br/>corridor.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 13 - On top of a box in the first corridor where Birkin kills a few <br/><br/>USS soldiers.<br/><br/> Intel 14 - After the cutscene where Birkin kills a few USS soldiers, turn <br/><br/>right at the end of the corridor and follow it to the end. This will be on a <br/><br/>crate off to the right at the end of the="=" Sewer Corridor 2="<br/"><br/>HUNK will open the next door and haul ass into the corridor ahead. Your team <br/><br/>should join him and run down the corridor. The mutated G-Birkin will bash <br/><br/>through the door behind your team and follow. Birkin moves very slow in this <br/><br/>corridor, so your team can easily outrun him.<br/><br/>While moving down the corridor step to the sides to avoid the flames and steam <br/><br/>that shoots out of the pipes on the sidewalls. The fire and steam can both <br/><br/>burn your character. The steam is less likely to hit a player while moving <br/><br/>through it, but it CAN hurt your character, so try to avoid it by stepping to <br/><br/>the other end of the corridor while moving by it. Step through the doorway at <br/><br/>the="=" Sewer Corridor 3="<br/"><br/>A cutscene will trigger and HUNK will be separated from the team with the help <br/><br/>of Birkin.<br/><br/>Objective: Escape G-Birkin<br/><br/>Your team needs to get to the other end of the corridor and open the door to <br/><br/>escape Birkin in this corridor. One team member will always be lagging behind <br/><br/>in order to stagger Birkin. Birkin will break out into a run while chasing <br/><br/>your team in this corridor. Shoot the eye on his right shoulder (your left) to <br/><br/>stagger him and make him stop running. This battle can be a bit annoying if <br/><br/>your aim is off since the shoulder eye has to be hit directly in order to stop <br/><br/>him.<br/><br/>From the beginning of the battle, your character cannot turn around until your <br/><br/>team steps back down the corridor a bit. Face Birkin and aim for the eye on <br/><br/>the top portion of his right arm and blast it to make him stop dashing. <br/><br/>Eventually, your team can turn around and run down the corridor. One player <br/><br/>will often have to stay behind and shoot Birkin. In single player games, the <br/><br/>human player will have to stay behind and shoot Birkin until an AI partner is <br/><br/>close to Birkin. Once the AI partner is shooting at Birkin you can turn <br/><br/>around, run to the end of the corridor and leave that AI partner behind and <br/><br/>that character should stop Birkin or at least die trying.<br/><br/>NOTE: You can stay against the left wall to make Birkin move to that side. He <br/><br/>will get stuck behind some of the objects along the wall while you shoot him.<br/><br/>This video shows this at 17:55:="Q6kS1IlzzUw<br/"><br/>Race by all the flames and steam (step to the side to avoid them). Eventually <br/><br/>a cutscene will trigger and Birkin will hit the ground and debris will fall <br/><br/>behind him. At this point, you should be able to turn and run for sure. Run <br/><br/>to the door at the opposite end of the corridor and interact with it to make <br/><br/>the door start to open. Turn around as the door prepares to open and shoot at <br/><br/>Birkin's shoulder eye with a long range weapon - a shotgun can work well too. <br/><br/>Move through the doorway once the door opens.<br/><br/>NOTE 1: Shooting the explosive barrels at this part can stagger Birkin, but <br/><br/>keep in mind that they take more than one shot to set off with a weaker weapon <br/><br/>(handgun).<br/><br/>NOTE 2: If a player dies to Birkin, leave that player behind. As long as a <br/><br/>human player gets to the next room, all players will respawn in the next room. <br/><br/>This goes for all the rooms with Birkin up ahead too!<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - Off to the right at the end of the corridor.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Off to the left at the end of the="=" Crate Room="<br/"><br/>Objective: Rendezvous with HUNK<br/><br/>The door will seal off and Command will contact Wolfpack. Get out of there and <br/><br/>regroup with HUNK!<br/><br/>*******************************************************************************<br/><br/>Security Camera 11/11 <br/><br/>After going through the doorway as your team escapes from Birkin for the first <br/><br/>time, this security camera will be on the wall above a stack of crates to the <br/><br/>right.<br/><br/>*******************************************************************************<br/><br/>Run down the hall to the left. A zombie dog will rush out from the corridor <br/><br/>off to the left in the back of the area and attack some Spec Ops soldiers on <br/><br/>the right side of the next crate area. Shoot the Spec Ops soldiers. They will <br/><br/>kill the zombie dog. There are only three soldiers so you won't likely have to <br/><br/>worry about taking cover.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade - Behind some metal objects off to the left in the area where <br/><br/>the Spec Ops soldiers attack.<br/><br/> Stun Grenade - Behind a generator in the area where the Spec Op soldiers <br/><br/>attack.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 15 - On top of a crate in the area where the Spec Ops soldiers attack <br/><br/>in the Crate Room. This is right next to their spawn point (the nearby open <br/><br/>doorway).<br/><br/> Intel 16 - On the floor below a pipe under the metal device near the <br/><br/>objective marker in the crate area where the Spec Ops soldiers attack. This is <br/><br/>on the left side of the room while facing the Spec Ops soldiers.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Enter the corridor behind the crate area. A zombie dog will rush down the <br/><br/>corridor from the other end and attack your team. Quickly blast the dog or be <br/><br/>prepared to shake the left analog/thumbstick when it pounces your character. <br/><br/>Open the door at the end of the corridor and step into the next="=" Sewer Corridor 4="<br/"><br/>A zombie dog will rush your team from the corridor to the right. Be ready to <br/><br/>blast the dog as soon as it steps into view. Open the door down the right hall <br/><br/>and step="=" Sewer Room="<br/"><br/>Gather all the items off the table and to the side of the room. There is a <br/><br/>--LAPTOP-- on the table to the left. Step into the next area.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - On a table beside a laptop.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate - On the first table to the left.<br/><br/> Stun Grenade - Off to the="=" Sewer Corridor 5="<br/"><br/>Spec Ops soldiers will step out from the right side of the corridor at the end <br/><br/>of the long corridor ahead. Take cover behind a crate and shoot at them. It's <br/><br/>good to use a frag grenade at this part or constantly move forward since your <br/><br/>characters start out as such a distance from them.<br/><br/>NOTE 1: To help out with the Spec Ops battle, dash directly ahead right as you <br/><br/>enter the room and you can take cover behind the third set of crates and be <br/><br/>very close to the soldiers from the start of the fight.<br/><br/>NOTE 2: A cutscene will play once a character steps behind the last set of <br/><br/>crates, so if you're playing as Vector and trying to use his stealth camo to <br/><br/>CQC attack the enemies, don't do that or you'll activate the cutscene early.<br/><br/>A cutscene will trigger once a player steps behind the last set of crates. <br/><br/>Birkin will charge through the wall and knock the player down. Press to the <br/><br/>right or left with the left analog/thumbstick to avoid Birkin's swings. You'll <br/><br/>have to dodge a total of three times and they are random directions. Birkin <br/><br/>can charge your character and knock the character down later as well and you'll <br/><br/>get this same QTE sequence again.<br/><br/>NOTE: In co-op mode, if you run up to the player that is knocked to the ground <br/><br/>by G-Birkin and heal that player with a first aid spray while the player is <br/><br/>going through the QTE button taps. This can help that player out tremendously <br/><br/>since it is SO easy to get hit by Birkin once knocked down.<br/><br/>Objective: Fend off G-Birkin until the door is open<br/><br/>Run away from Birkin but be sure to turn and fire at his right shoulder eye if <br/><br/>you hear him running behind your character. A lot of times in single player, <br/><br/>you will be the one that is left behind in this first corridor during this <br/><br/>fight, so the actual player will be in charge of stopping Birkin - running <br/><br/>directly down the corridor will likely get you killed if you decide to do so <br/><br/>right from the beginning. Shoot his shoulder eye to stop him at least once <br/><br/>then turn and run.<br/><br/>Run by the flames and the steam - step to the side to avoid taking damage while <br/><br/>running then interact with the door at the end to make it start to open. <br/><br/>Birkin will likely get close to your team this time. He can knock down a <br/><br/>character by hitting the ground, so constantly shoot his shoulder eye to <br/><br/>stagger him. Enter the next corridor once the door="=" Sewer Corridor 6="<br/"><br/>Objective: Escape G-Birkin<br/><br/>A player can literally rush to the end of the corridor without worrying about <br/><br/>Birkin in this portion of the stage. The only main threat will be flames that <br/><br/>shoot up from the grated floor while your character moves down the corridor. <br/><br/>The flame gusts will knock down the first player that tries to cross the <br/><br/>grating. The knockdown will not damage your character. Keep to the right or <br/><br/>left side to avoid the flames that shoot out of the gratings. Rush to the <br/><br/>other end of the hall to finish the stage.<br/><br/>NOTE: If a player dies while running from Birkin, do not turn around and try to <br/><br/>revive their character. Rush to the objective marker and complete the stage <br/><br/>without that player. So long as one human player completes the mission, all <br/><br/>players will gain credit for completing the mission.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On the floor near the table in the middle of the corridor.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - On the floor near the table in the middle of the corridor.<br/><br/>-------------------------------------------------------------------------------<br/><br/> <br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/> M I S S I O N 2 - C O R R U P T I O N<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>AREA: CITY HALL<br/><br/>Days have passed since the USS lost the G-Virus and witnessed its metamorphosis <br/><br/>in William Birkin. Raccoon City is also lousy with disease due to a T-Virus <br/><br/>outbreak. Wolfpack is ordered to destroy evidence at City Hall linking <br/><br/>Umbrella to the epidemic.<br/><br/>TARGET SCORES<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Category | S | A | B | C ="|<br/"><br/>| # of Kills | 150 | 120 | 110 | 90 |<br/><br/>| # of Deaths | 1 | 2 | 3 | 4 |<br/><br/>| Items Collected | 20 | 15 | 10 | 5 |<br/><br/>| Clear Time | 35:00 | 40:00 | 45:00 | 50:00 ="=" Storage Area="<br/"><br/>Objective: Gain entrance to City Hall<br/><br/>Wolfpack must now gain access to City Hall and destroy evidence that links <br/><br/>Umbrella to the virus outbreak. Commence Operation Raccoon City!<br/><br/>Your team will begin in a storage area close to the entrance of City Hall. <br/><br/>Move down the steps and check the current area over for items then open the <br/><br/>door and continue into the corridor ahead.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - Lying in between some crates in the fenced area below the <br/><br/>stairs.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 1 - On top of a crate near a stack of crates before moving down the <br/><br/>steps.<br/><br/> Intel 2 - Step through the opening in the gate below the steps and this <br/><br/>will be on a crate in that area.<br/><br/>-------------------------------------------------------------------------------<br/><br/>*******************************************************************************<br/><br/>Security Camera 1/20 <br/><br/>While moving down the first set of stairs, this will be near the top of the <br/><br/>wall across from the="=" Generator Room="<br/"><br/>There is not much in this room aside from an Antiviral Spray pickup and a <br/><br/>camera. Rush to the other end of the corridor and open the door then step into <br/><br/>the next area.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray - On the shelf to the left after entering the room.<br/><br/>-------------------------------------------------------------------------------<br/><br/>*******************************************************************************<br/><br/>Security Camera 2/20 <br/><br/>On the wall above the entrance="=" Front of Basement="<br/"><br/>And now...<br/><br/>Still nothing! Well, there is a body with intestines hanging out of the gut on <br/><br/>the floor and a mutilated woman's body and another body lying headless near the <br/><br/>stairs- alright, we're getting closer to something good!<br/><br/>Find all the collectibles and move up the stairs. Open the door at the top of <br/><br/>the stairs and enter the next room.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 3 - On top of an open suitcase on the right side of the room.<br/><br/>-------------------------------------------------------------------------------<br/><br/>*******************************************************************************<br/><br/>Security Camera 3/20 <br/><br/>On the wall above the stairs - left side of the wall while moving up the="=" Basement Entrance="<br/"><br/>More mutilated bodies! Open the door on the other side of the room.<br/><br/>A zombie will attack the first player that opens the door. It will grab your <br/><br/>character and toss that character into the next room like an undead="=" Workshop="<br/"><br/>Objective: Clear the room of zombies<br/><br/>Quickly face to the left and find the group of zombies off to the left. Blast <br/><br/>the red barrel that is next to them to kill them all instantly.<br/><br/>More zombies will bust through the blue door on the left side of the room. <br/><br/>It's time to pull out a weapon and get to work, so start blasting. Zombies are <br/><br/>very easily killed with a primary weapon. If you have a shotgun with you, then <br/><br/>just laugh and go on a rampage with your boomstick. Exit the workshop and <br/><br/>enter the next room.<br/><br/>*******************************************************************************<br/><br/>Security Camera (4/20) <br/><br/>On top of the right wall after entering the room.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray - On the floor where the zombies are gathered.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 4 - On the shelf with boxes of files on it - middle="=" Information Lobby="<br/"><br/>Objective: Gain entrance to City Hall<br/><br/>A few zombies walk around in the room up ahead. Blast the zombies and scan the <br/><br/>room over for items pickups. The next destination is through the door directly <br/><br/>ahead, but it's a good idea to enter the Information Office on the left side of <br/><br/>the current room to get some more pickups.<br/><br/>When you're ready to leave, open the door with the objective marker to trigger <br/><br/>a cutscene.<br/><br/>*******************************************************************************<br/><br/>Security Camera (5/20) <br/><br/>Above a set of cubbies on the right wall.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 5 - On the lower portion of a cabinet to the right of the entrance <br/><br/>door to City Hall.<br/><br/> Intel 6 - While facing the door that leads to City Hall, turn to the left <br/><br/>and this will be in a cabinet along the left="=" Information Office="<br/"><br/>As you can see, there are plenty of pickups in the Information Office. Watch <br/><br/>out for the straggling zombies in the office. Leave the office and open the <br/><br/>door with the objective marker on it outside to continue when ready.<br/><br/>*******************************************************************************<br/><br/>Security Camera (6/20) <br/><br/>Above a set of cubbies near the entrance door to the left of the outside City <br/><br/>Hall entrance.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On top of a table near a PC.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - On the floor near some yellow="=" Stairway="<br/"><br/>Objective: Find the security room<br/><br/>There is a wealth of items and other pickups to the side of the bottom set of <br/><br/>stairs. Collect the items then run up to the top floor. Open the set of <br/><br/>double doors when ready.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray - On the floor off to the left below the stairs.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 7 - On the floor off to the left below the stairs.<br/><br/> Intel 8 - On the floor off to the right below the stairs.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - On the floor off to the left below the="=" Outside Area with Tree="<br/"><br/>More zombies! The zombies are crowded down the corridor ahead and there are <br/><br/>some in the middle area with the tree. Blast them all and kill them... again.<br/><br/>While standing in front of the door with the objective marker, open the first <br/><br/>door down the right corridor for some extra item pickups that are labeled below <br/><br/>(First Aid Spray and Intel 11). If you recognize the painting of the red-<br/><br/>haired old man on the far wall of that room then you earn a cookie since it is <br/><br/>from my favorite Resident Evil - RE: Code Veronica X.<br/><br/>Back out in the area with the statue, open the set of double doors with the <br/><br/>objective marker over them to continue.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On a cabinet down the hall from the entrance door.<br/><br/> First Aid Spray - To the right of the exit door, open the door to the <br/><br/>office room on the right side in the back of the area and this will be on the <br/><br/>left shelf against the wall.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 9 - Beside the tree, there is body lying in blood. This intel is on <br/><br/>the floor beside that body.<br/><br/> Intel 10 - On the other side of the debris off to the right when you first <br/><br/>enter this area. While in front of the exit door, go around the corridor to <br/><br/>reach it.<br/><br/> Intel 11 - Open the door to the office room on the right side in the back <br/><br/>of the area and this will be on the right shelf against the wall. There is a <br/><br/>first aid spray in this room.<br/><br/> Intel 12 - On the floor to the left of the exit door.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade - On the sinks inside the restroom down the hall from the exit <br/><br/>door (zombies will bust through the door).<br/><br/> Frag Grenade - To the right of the restroom door zombies will bust through <br/><br/>another door. There is a frag grenade next to a mattress in the new room.<br/><br/> First Aid Spray - Open the door to the office room on the right side in the <br/><br/>back of the area and this will be on the middle left shelf against the wall. <br/><br/>Intel 11 is in this room.<br/><br/> Ammo Box (x2) - There is an Ammo Box on each side of the center tree.<br/><br/> Ammo Box - To the right of the exit door.<br/><br/>-------------------------------------------------------------------------------<br/><br/>*******************************************************************************<br/><br/>Security Camera 7/20 <br/><br/>Step into the middle open area with the tree and look up on the high wall above <br/><br/>the columns in front of the exit door to see this="=" City Hall Lobby="<br/"><br/>Objective: Survive the Spec Ops ambush<br/><br/>Take cover behind the blockades on your team's side of the lobby. Spec Ops <br/><br/>soldiers will move down the stairs and exit from the other side of the lobby <br/><br/>and start to fire at your team. Hide behind cover then blast them when they <br/><br/>stop firing.<br/><br/>NOTE: Use blind shot in this area often if you get pinned down behind a cover <br/><br/>area. Just press the fire button while behind cover and aim.<br/><br/>A burst of light from off to the right will give way to another team of Spec <br/><br/>Ops soldiers that enter the lobby after the first wave has been killed off. <br/><br/>Prepare for their arrival by tossing a frag grenade at them as they step into <br/><br/>view.<br/><br/>Another Spec Ops team will step into the lobby after the second wave. They <br/><br/>will enter the lobby from the opposite side that your team entered from. Rush <br/><br/>back to the side that your team entered the lobby from and take cover then <br/><br/>shoot at them.<br/><br/>Scan the room over for tons of items pickups once all the Spec Ops soldiers are <br/><br/>dead. Be sure to stock up on ammo at the weapon crate then move through the <br/><br/>doorway on the opposite side of the room that your team entered the lobby from <br/><br/>to continue.<br/><br/>NOTE: Security Camera 15 can be shot from this current floor. Step far away <br/><br/>from the portion of the room with Camera 8 then look at the door on the floor <br/><br/>up above that camera to barely see Camera 15.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On a bench down the right corridor.<br/><br/> Green Herb - On the right side of the stairs.<br/><br/> Green Herb - Move up the stairs and this is on a cabinet off to the left.<br/><br/> Antiviral Spray - Move up the stairs and this is on the right railing.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 13 - Off to the right on a filing cabinet near a fallen table when <br/><br/>first entering the lobby.<br/><br/> Intel 14 - From the entrance door, move along the right corridor and this <br/><br/>will be near a fallen filing cabinet in front of the right set of doors.<br/><br/> Intel 15 - Move up the stairs and this will be on top of a box near a <br/><br/>fallen shelf.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Down the right corridor near a blood-soaked body.<br/><br/> Ammo Crate - To the right of the stairs.<br/><br/>-------------------------------------------------------------------------------<br/><br/>*******************************************************************************<br/><br/>Security Camera 8/20 <br/><br/>Step into the middle of the area and look above the main set of stairs to see <br/><br/>this below the top floor="=" City Hall Statue Area="<br/"><br/>Spec Ops soldiers will rush your team from the opposite side of the this room <br/><br/>shortly after your team enters. Toss a grenade in the middle of the room <br/><br/>shortly after entering as they start to gather to make quick work of them! The <br/><br/>Spec Ops team sometimes stays on their side more and they sometimes try to rush <br/><br/>toward your team's side. It's kind of random.<br/><br/>Open the set of double doors to the left of the doorway that your team came <br/><br/>through to enter the current area. Your team will have to step around the <br/><br/>pillars off to the left and move down that corridor to reach it.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 16 - On a pedestal below a pillar to the right of the Security Room <br/><br/>door. The pillar is near a fallen plant.<br/><br/>-------------------------------------------------------------------------------<br/><br/>*******************************************************************************<br/><br/>Security Camera 9/20 <br/><br/>Step into the middle area with the statues then turn and face the entrance door <br/><br/>to the statue area. Look up and this camera will be above the pillars on the <br/><br/>side with the entrance="=" Security Room="<br/"><br/>Objective: Override the security lockdown<br/><br/>Two Spec Ops soldiers are waiting in this room, so be prepared to blast them <br/><br/>after entering. There is a --LAPTOP-- on a table to the right and there are <br/><br/>several intel pickups in this room. Interact with the controls up ahead where <br/><br/>the objective marker is in order to override the security lockdown to gain <br/><br/>access to the server room.<br/><br/>Objective: Find the server room and destroy the servers<br/><br/>Once the security lockdown is switched off, zombies will bust through the doors <br/><br/>on the opposite side of the room and crawl through vents on the entrance side <br/><br/>shortly. How dare you defeat all of their Spec Ops victims!?<br/><br/>Enter the Break Room area in the next corridor.<br/><br/>*******************************************************************************<br/><br/>Security Camera 10/20 <br/><br/>On the ceiling in the middle of the security room.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 17 - On a desk with a PC across from the security controls.<br/><br/> Intel 18 - On a filing cabinet near the desks.<br/><br/> Intel 19 - On a desk with a PC in the middle of the room.<br/><br/> Intel 20 - On top of the security controls (left side).<br/><br/> Intel 21 - On top of a filing cabinet to the right of the exit="=" Break Room="<br/"><br/>Blast through all the zombies that are still standing and collect the items <br/><br/>then move up the stairs off to the left.<br/><br/>*******************************************************************************<br/><br/>Security Camera 11/20 <br/><br/>On the top portion of the wall in between two tables across from the counter.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On top of the counter off to the right after entering.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 22 - On top of a table near the counter off to the right.<br/><br/>-------------------------------------------------------------------------------<br/><br/>There are several zombies at the top of the stairs, so prepare to blast through <br/><br/>them. Load up on ammo at the top. Sounds of gunshots can be heard in the room <br/><br/>through the double doors at the top of the stairs. Open the doors and prepare <br/><br/>for battle!<br/><br/>*******************************************************************************<br/><br/>Security Camera 12/20 <br/><br/>At the top of the stairs, turn and look back at the ceiling above the stairs to <br/><br/>see this camera on the ceiling.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Stun Grenade - At the top of the stairs, this is lying on the floor near <br/><br/>the coffee machine off to the="=" Second Floor Statue Room="<br/"><br/>Blast the two Spec Ops soldiers that fight the zombies off to the right. Yes, <br/><br/>it's dirty to sneak up on them and shoot them while their back is turned, but <br/><br/>do it anyway. You're with Umbrella now, remember?<br/><br/>Your team can open either door off to the right to continue to the next area. <br/><br/>They lead to the opposite side of the same room.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 23 - While moving down the hall, this will be on the floor off to the <br/><br/>left behind a set of fallen filing cabinets.<br/><br/> Intel 24 - While on the left side of the top floor, open the door beside <br/><br/>the left entrance to the objective area and this intel will be on a table off <br/><br/>to the right in the room.<br/><br/>-------------------------------------------------------------------------------<br/><br/>It's best to run to the opposite side of the current walkway and open the <br/><br/>double doors directly down the hall. This will lead to a stairway that has <br/><br/>many item pickups on the bottom floor and the mascot for this mission on the <br/><br/>top floor! The room down the hall from the set of double doors contains Intel <br/><br/>24 as well so be sure to enter that room also.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/>While on the second floor of the statue room, run to the end of the hall across <br/><br/>from the entrance door then open the set of double doors. Enter the stairway <br/><br/>area and:<br/><br/> Green Herb - On the bottom floor.<br/><br/> Antivirus Spray - On desk on the bottom floor.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade - Lying in a blood puddle to the right as you step into the <br/><br/>stairway.<br/><br/> Ammo Box - On the bottom floor.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 25 - On top of a filing cabinet under a fallen="<br/"><br/>Mascot 2/7<br/><br/>While on the second floor of the statue room, run to the end of the hall across <br/><br/>from the entrance door then open the set of double doors. Enter the stairway <br/><br/>area and move up to the top floor and this mascot will be off to the="=" Second Floor City Hall Lobby="<br/"><br/>Now you're team is back in the City Hall Lobby, but you're on the second floor. <br/><br/>Spec Ops soldiers are grouped down the left corridor. Cautiously approach that <br/><br/>side of the corridor then start to shoot at them. It's a good idea to toss a <br/><br/>hand grenade when they are gathered at this part. Your best chance to toss a <br/><br/>grenade is right when they first come into view before they have a chance to <br/><br/>scatter.<br/><br/>Run to the opposite side of the second floor of the lobby then step through the <br/><br/>open doorway on the other side and open the double doors.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - On a fallen soda machine on the right side of the second <br/><br/>floor.<br/><br/> First Aid Spray - Near the fallen debris that blocks the right side of the <br/><br/>second floor walkway (side across from the side you enter from).<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Near some fallen debris that blocks the right side of the second <br/><br/>floor walkway (side you enter="=" Second Floor Tree Room == <br/><br/>A few Spec Ops soldiers will be in the middle of a zombie crowd on the second <br/><br/>floor of the tree room. Blast through the zombies and then shoot the Spec Ops <br/><br/>soldiers. If they try to go running off and shoot from behind the zombie <br/><br/>crowds, consider tossing a frag grenade at them.<br/><br/>Open the set of double doors on the opposite side of the walkway to continue.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade - Right after stepping into the area, go through the doorway <br/><br/>off to the left and this will be on desk with a PC near the back right wall.<br/><br/> Ammo Box - Right after stepping into the area, go through the open doorway <br/><br/>off to the left and this will be off to the right behind a="=" Hall to Server Room="<br/"><br/>Follow the corridor ahead then open the double doors to enter the Server="=" Server Room="<br/"><br/>Objective: Destroy the servers to eliminate evidence<br/><br/>Nicholai's team (their dead bodies) are lying throughout the server room. <br/><br/>There is a --LAPTOP-- on a desk off to the left. The main objective here is to <br/><br/>destroy all 7 of the servers on the left side of the back portion of the room. <br/><br/>They are labeled with objective markers, so they are easy to pick out. <br/><br/>Approach each server and blast it with gunfire to destroy it and finish the <br/><br/>objective.<br/><br/>NOTE: If Spectre is on your team, that player can interact with the PC across <br/><br/>from the laptop table in order to erase the evidence in the servers to <br/><br/>accomplish the objective of destroying them faster.<br/><br/>*******************************************************************************<br/><br/>Security Camera 13/20 <br/><br/>On the wall above the blue door off to the right.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antivirus Spray - On floor to the right of the trays near the laptop.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade - Near the double doors to the right of the servers.<br/><br/> Ammo Box - Near the shelves to the right of the servers.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Objective: Find the documentation in the archives room<br/><br/>After destroying the final laptop, Command will contact Wolfpack. Right when <br/><br/>Wolfpack is issued their last objective, Nicholai's team will turn into zombies <br/><br/>and rise up then attack your team. Blast them and then exit the room and step <br/><br/>out into the next corridor. The break room to the side can be entered but <br/><br/>there is nothing inside of="=" Corridor to Lobby="<br/"><br/>Rush to the other side of the corridor and open the double doors at the end. <br/><br/>Turn to the left and open the next set of double="=" Second Floor City Hall Lobby="<br/"><br/>Now your team is back out on the second floor lobby. The shutter that <br/><br/>previously blocked the third floor is now open! Move down the corridor to the <br/><br/>right and run up to the third floor of the="=" Third Floor City Hall Lobby="<br/"><br/>This floor has a group of Spec Ops soldiers on each side of the walkways. Each <br/><br/>side has around six Spec Ops soldiers. There are several objects to take cover <br/><br/>behind, but this area can be one of the hardest parts of this mission, <br/><br/>especially on Professional mode.<br/><br/>NOTE: Be sure to use to use blind fire when behind cover and pinned down with <br/><br/>gunfire. It will come in handy here!<br/><br/>*******************************************************************************<br/><br/>Security Camera 14/20 <br/><br/>When your team moves up the stairs that were previously blocked by shutters <br/><br/>move toward the bookcase directly ahead. While standing near the bookcase, <br/><br/>turn all the way around then look up toward the ceiling. This camera is on the <br/><br/>wall above the two pillars that are on both sides of the stairs that lead to <br/><br/>the third floor.<br/><br/>*******************************************************************************<br/><br/>NOTE: There is an explosive barrel down each corridor along the sides of the <br/><br/>third floor. These barrels can help in killing off the Spec Ops soldiers. On <br/><br/>the right side of the third floor, the explosive barrel is on the back left <br/><br/>side and on the left side of the third floor, the explosive barrel is on the <br/><br/>back right side.<br/><br/>There is really no trick to killing the Spec Ops soldiers on the third floor. <br/><br/>Tossing a frag grenade at them can flush them out of their cover areas, but it <br/><br/>is not that likely to hit them since the areas are so wide open - they can <br/><br/>easily run from the grenade. Hide behind the objects and shoot at them.<br/><br/>-----<br/><br/>Character Specific Tips:<br/><br/>Vector - Vector can use his Mimicry or Stealth camo abilities to sneak up on <br/><br/>soldiers or reach the other side of them then shoot them from up close.<br/><br/>Four Eyes - Four Eyes can use her Induce Infection to possibly turn a soldier <br/><br/>into a controlled Crimson Head<br/><br/>Lupo - Lupo can use her incendiary rounds ability to shoot at the soldiers and <br/><br/>make them rise up out of hiding as they catch on fire. This works out well for <br/><br/>driving the soldiers out of their cover areas.<br/><br/>-----<br/><br/>Reach the Archives Room doors on the other side of the third floor and open <br/><br/>them once all the soldiers are dead.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - Enter the restroom off to the right after moving up the <br/><br/>stairs and this will be off to the left on the sinks inside.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 26 - On top of a fallen filing cabinet near the restroom doorway.<br/><br/> Intel 27 - On top of a fallen filing cabinet down the hall from Intel 26.<br/><br/> Intel 28 - On top of a fallen filing cabinet on the left side of the top <br/><br/>floor (to the far left after moving up the stairs).<br/><br/> Intel 29 - On the floor near the railing across from the doors to the <br/><br/>Archives Room.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Behind the bookcase in front of the stairs.<br/><br/>-------------------------------------------------------------------------------<br/><br/>*******************************************************************************<br/><br/>Security Camera 15/20 <br/><br/>On the wall above the double doors to the Archives="=" Archives Room="<br/"><br/>Objective: Locate and destroy evidence of Umbrella involvement<br/><br/>*******************************************************************************<br/><br/>Security Camera 16/20 <br/><br/>On the wall above the entrance door to the Archives Room.<br/><br/>*******************************************************************************<br/><br/>There are five pieces of evidence (plans of Umbrella facilities) that need <br/><br/>burning in this room. Each evidence is basically a collection of papers that <br/><br/>will lie on a table or shelf. Approach the evidence and press the action button <br/><br/>(X or A) to burn it.<br/><br/>The first piece of evidence lies out in plain view on the table off to the <br/><br/>right, so burn the **ZONING PLAN** from the start. I suppose that plan was a <br/><br/>total failure with how easy it was to find!<br/><br/>Nicholai has strapped several laser mines to the walls and shelves in the <br/><br/>middle portion of the Archives Room, so be prepared to shoot them when you see <br/><br/>a red laser. Blast the actual bomb portion with your handgun. Sometimes the <br/><br/>bombs are hidden behind objects, so just find the perfect view of the bomb then <br/><br/>blast it.<br/><br/>NOTE: If you hear a sudden explosion while playing in single player, that is <br/><br/>the sound of your AI partners. Basically... they found a laser mine! They are <br/><br/>too stupid to shoot them before running down the corridor.<br/><br/>Move down the far left side of the area and destroy the **ELECTRIC PLAN** on <br/><br/>the table near the left wall. Directly across from that table, step into the <br/><br/>path of corridors behind the shelves and burn the nearby **SEWAGE PLAN** on the <br/><br/>floor. Move down the left set of corridors then run to the opposite side of <br/><br/>the room. Shoot the laser mines along the way and don't just run into them <br/><br/>like your AI partners if you have any on your team.<br/><br/>Find the middle table on the other side of the room and burn the **WATER <br/><br/>PLAN**. Facing the exit double doors, step to the far right then find the <br/><br/>**STAFFING PLAN** on the shelf off to the right.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 30 - Below a PC monitor on the left side of the room (near the <br/><br/>front).<br/><br/> Intel 31 - On a metal cabinet on the left side of the room (middle <br/><br/>portion).<br/><br/> Intel 32 - On a metal cabinet to the right of the exit door.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box (x2) - Near the railings at the front of the Archives Room.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Objective: Exit City Hall<br/><br/>Wolfpack will contact Command once all the evidence has been destroyed. <br/><br/>Command will not respond, but your team is now free to leave, so exit through <br/><br/>the double doors on the opposite side of the Archives="=" Records Room="<br/"><br/>Scan the top floor over for items then move down the stairs.<br/><br/>*******************************************************************************<br/><br/>Security Camera 17/20<br/><br/>On the wall in between the two double door entrances to the Records Room.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 33 - On top of a desk with a PC off to the right after entering.<br/><br/> Intel 34 - On top of a metal cabinet off to the left before moving down the <br/><br/>stairs.<br/><br/>-------------------------------------------------------------------------------<br/><br/>At the bottom of the stairs, be sure to load up on the item pickups lying <br/><br/>around. Refill your ammo at the ammo crate since there is a big battle coming <br/><br/>up! When you're ready, open the door and step into the next room.<br/><br/>*******************************************************************************<br/><br/>Security Camera 18/20 <br/><br/>Above the table below the stairs.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray (x2) - On a table on the left side of the bottom floor of <br/><br/>the Records Room.<br/><br/> Antiviral Spray - On the table on the right side of the bottom floor of the <br/><br/>Records Room.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate - Off to the right at the bottom of the stairs.<br/><br/> Incendiary Grenade - On a stack of boxes at the bottom of the stairs.<br/><br/> Frag Grenade - Lying on the floor near some folded chairs.<br/><br/> Ammo Crate - Off to the right at the bottom of the stairs.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 33 - On top of the right table below the="=" Lecture Room="<br/"><br/>A cutscene will trigger once your team steps away from the entrance door.<br/><br/>Objective: Escape City Hall<br/><br/>Objective: Find a black card to escape City Hall<br/><br/>Lickers will start to enter the room and attack after the cutscene. Lickers <br/><br/>can be quite annoying in this game if you are the type of person that likes to <br/><br/>stand still often for precise aim. Their main attack is to tongue impale your <br/><br/>character from long range. This attack is super quick but a player can avoid <br/><br/>it by moving constantly, so don't stop moving much at all. Only stop moving to <br/><br/>precision aim. Lickers will crawl on the walls, floors and ceilings <br/><br/>constantly. There will almost always be one near your character, which is why <br/><br/>you need to always stay moving.<br/><br/>There are only a few Lickers that attack while your team remains on the stage. <br/><br/>They first wave can all be killed and no more will spawn as long as your team <br/><br/>remains on the stage. Shoot them with some type of long range weapon from a <br/><br/>distance and blast them with a shotgun or other type of weapon from up close. <br/><br/>They are weakest in their head area, but don't specifically target that area <br/><br/>with precise aiming or you'll get tongue impaled for stopping.<br/><br/>While still up on the stage check the area over for items very quickly then <br/><br/>step to the end of the stage and use the drop off command to fall to the floor <br/><br/>below. The door on the other side of the Lecture Room is locked and requires a <br/><br/>card key in order to open it. Thankfully for you, the black card that is <br/><br/>needed to unlock the door is lying in the middle of the Lecture Room. It is <br/><br/>blocked by laser mines however the laser mines can be easily shot like the <br/><br/>rest.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray - On the stage inside the podium (look behind it).<br/><br/> Green Herb - On the stage beside the podium.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 34 - On the floor beside the closed door on the stage.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Now, why did I say a "few" Lickers when it seemed like there was a whole legion <br/><br/>of them while your team was up on the stage? Well, that is because once your <br/><br/>team falls off the stage, even more Lickers will enter the room and they will <br/><br/>continue to enter the room. They will crowd the walls, floors and ceilings.<br/><br/>*******************************************************************************<br/><br/>Security Camera 19/20 <br/><br/>On the ceiling in the center of the room (back a bit toward the exit door <br/><br/>instead of the direct center portion).<br/><br/>*******************************************************************************<br/><br/>Move around the side of the metal framework in the middle of the room and shoot <br/><br/>the laser mines then grab the **BLACK CARD** on the floor. Once your character <br/><br/>grabs this card, the character will be knocked to the ground by an explosion <br/><br/>and the building will catch on fire from the opposite side. Run back out from <br/><br/>the middle then make a stop by one of the ammo boxes on the way to the opposite <br/><br/>side of the room to replenish your ammo since your character might be low from <br/><br/>shooting at the Lickers.<br/><br/>Dodge the flames by stepping around them then step toward the double doors in <br/><br/>the back of the room. They are blocked by two laser mines so blast the mines <br/><br/>to clear the door then quickly make a run for the door and open it then step <br/><br/>into the next area.<br/><br/>NOTE: Toss a frag grenade toward the last set of laser mines that block the <br/><br/>door in order to set them off if the Lickers keep tongue impaling your <br/><br/>character. They really can get that bad at times.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray - On a stack of boards in the center of the room.<br/><br/> Antiviral Spray - On a wooden box in the center of the room.<br/><br/> Antiviral Spray - On a stack of boards on the right side of the room <br/><br/>(toward the back).<br/><br/> Green Herb - On a stack of boards on the left side of the room (toward the <br/><br/>back).<br/><br/> Green Herb - On a stack of boards on the left side of the room (further <br/><br/>near the back).<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 35 - On the floor beside the stack of boards with the antiviral spray <br/><br/>toward the back of the room.<br/><br/> Intel 36 - Lying near two wooden boxes toward the back of the room.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box (x3) - Two of these are on the left side of the room and one is on <br/><br/>the right side of the room.<br/><br/> Ammo Crate - On the right side of the room.<br/><br/> Frag Grenade - In the center of the room beside a stack of="=" City Hall Lobby="<br/"><br/>Objective: Escape City Hall<br/><br/>Now your team is back out on the first floor of the City Hall Lobby. This area <br/><br/>is now crawling with zombies. Blast them out of a way and clear a path to the <br/><br/>opposite side of the lobby. Run toward either of the double doors on the <br/><br/>opposite side of the lobby then step into the reception area.<br/><br/>NOTE: In single player, if your team decides to stay in the Lecture Room with <br/><br/>the Lickers, then leave them there and rush to the City Hall Reception and <br/><br/>interact with the doors to finish the stage. Often, the AI partners will get <br/><br/>stuck in the room with the Lickers and die while trying to "escape" or run into <br/><br/>walls or="=" City Hall Reception="<br/"><br/>There is a --LAPTOP-- on the bench along the right side of the room. Be sure <br/><br/>to use the laptop to get credit for any intel that your character carries. <br/><br/>Leave City Hall by opening any of the double doors directly ahead to finish the <br/><br/>mission!<br/><br/>*******************************************************************************<br/><br/>Security Camera 20/20 <br/><br/>On the wall behind the reception="<br/"><br/>Typwriter (1/3)<br/><br/>Lying on the middle of the reception desk (inside="<br/"><br/> <br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/> M I S S I O N 3 - L I G H T S O U T<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>AREA: HOSPITAL<br/><br/>With Umbrella's paper trail at City Hall destroyed, Wolfpack is ordered to <br/><br/>suppress another threat to Umbrella's reputation - survivors. But with an old <br/><br/>enemy and his new friends in the way, killing innocent people isn't as easy as <br/><br/>Wolfpack thought.<br/><br/>TARGET SCORES<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Category | S | A | B | C ="|<br/"><br/>| # of Kills | 110 | 100 | 90 | 80 |<br/><br/>| # of Deaths | 3 | 4 | 5 | 6 |<br/><br/>| Items Collected | 20 | 17 | 15 | 12 |<br/><br/>| Clear Time | 35:00 | 40:00 | 45:00 | 50:00 ="=" Hospital Reception="<br/"><br/>Your team will start out in the front reception area of the Raccoon Hospital. <br/><br/>There are many pickups in this area as labeled below. Your main destination <br/><br/>for now is through the double doors down the right hall behind the reception <br/><br/>counter.<br/><br/>*******************************************************************************<br/><br/>Security Camera 1/20 <br/><br/>In the middle of the ceiling in front of the reception desk window.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray - On the back counter in the first room off to the left <br/><br/>when approaching the double door entrance to the lobby.<br/><br/> Antiviral Spray - On the counter to the right in the room that is unlocked <br/><br/>with the blue card.<br/><br/> First Aid Spray - On the counter to the left in the room that is unlocked <br/><br/>with the blue card.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 1 - Facing the reception desk, this is on the floor near the right <br/><br/>wall.<br/><br/> Intel 2 - Enter the reception desk area and this is on the counter by a PC.<br/><br/> Intel 3 - Enter the reception desk area and this is on the bookshelf <br/><br/>inside.<br/><br/> Intel 4 - Find the "Give Blood" sign behind the reception desk and enter <br/><br/>the room behind it and this will be on the right counter inside.<br/><br/> Intel 5 - On the floor by a dead body in the room off to the right before <br/><br/>opening the double doors to the lobby area.<br/><br/> Intel 6 - Collect the blue card from the room to the left of the double <br/><br/>door lobby entrance then run all the way back down the hall to the right. Use <br/><br/>the blue card to unlock the door to the room at the far end of the hall and <br/><br/>this will be on the right counter inside.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Inside of the room that is directly across from the lobby <br/><br/>entrance at the end of the hall.<br/><br/> Frag Grenade - Lying on the floor near an open soda machine off to the left <br/><br/>while moving down the corridor to the double doors.<br/><br/> Grenade Launcher - Inside of the weapon crate in the room that is unlocked <br/><br/>with the blue card.<br/><br/> Ammo Crate - On the floor in the room that is unlocked with the blue card.<br/><br/> Frag Grenade - On the floor in the room that is unlocked with the blue <br/><br/>card.<br/><br/> Stun Grenade - On the floor in the room that is unlocked with the blue <br/><br/>card.<br/><br/>-------------------------------------------------------------------------------<br/><br/>*******************************************************************************<br/><br/>Security Camera 2/20 <br/><br/>On the ceiling across from the double door entrance to the lobby at the end of <br/><br/>the hall.<br/><br/>*******************************************************************************<br/><br/>Be sure that to obtain the **BLUE CARD** on the counter in the room down the <br/><br/>right hall behind the reception counter. The card can be used to unlock the <br/><br/>door at the opposite end of the hall off to th right to obtain the extra item <br/><br/>pickups inside. Be sure to grab all the items before exiting this area since <br/><br/>your team cannot return to the reception area after entering the lobby through <br/><br/>the double doors at the end of the hall.<br/><br/>NOTE: Even though there is a grenade launcher in the locked room, it's really <br/><br/>useless to pick it up since there aren't any big enemies for quite a while in <br/><br/>this="=" Hospital Lobby="<br/"><br/>Nicholai will speak to Wolfpack over the intercom in this room. He has planned <br/><br/>a trap for your team. He basically rigged the entire hospital with explosives! <br/><br/>And he has a little surprise waiting behind the doors up ahead.<br/><br/>After Nicholai speaks, zombies will crawl out from under the surrounding tables <br/><br/>and attack. Stay in the middle of the room and try to blast a clear path <br/><br/>through the zombies then work your way to one of the sides and put your back to <br/><br/>a wall then blast the zombies while all of them are in front of your character.<br/><br/>The little surprise that Nichalai has in store for the team will enter the room <br/><br/>shortly. Eventually, the exit door will open and a new kind of zombie will <br/><br/>enter the room. These new zombies have a bomb stuck on them and the bomb will <br/><br/>detonate once it is shot or the zombie grabs a character. When the zombie is <br/><br/>knocked down, the bomb will make a beeping noise then eventually explode. <br/><br/>Watch for the blinking light on the bomb to easily pick a bomb zombie out from <br/><br/>a crowd then quickly shoot the bomb or the zombie from a distance. Be sure to <br/><br/>stay far away since the splash damage of the explosive can hit your character <br/><br/>very easily!<br/><br/>NOTE: In a multiplayer game, make sure none of your team is near a bomb zombie <br/><br/>before shooting the zombie to trigger an explosive or that player might get <br/><br/>damaged by the explosive.<br/><br/>*******************************************************************************<br/><br/>Security Camera 3/20 <br/><br/>Look up on the wall across from the side that your team enters from in the <br/><br/>Lobby to see this on the high portion of the wall above some vents.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On a table on the back right side of the lobby.<br/><br/> Antiviral Spray - On the floor near a stack of tables on the right side of <br/><br/>the lobby.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 7 - On a table near a sofa on the back left side of the lobby.<br/><br/> Intel 8 - On a long table on the back right side of the lobby.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - On the floor near a table off to the left near the center of the <br/><br/>lobby.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Be sure to load up on ammo at the ammo box before leaving! Enter the Waiting <br/><br/>Room area as the zombies are thinned="=" Waiting Room="<br/"><br/>Collect all the items in the Waiting Room area then move down the hall to the <br/><br/>left. A bomb zombie and a few other zombies will attack around the corner. <br/><br/>The zombies will be moving through the doorway of the next room. Blast them <br/><br/>while moving into the Checkup Room.<br/><br/>*******************************************************************************<br/><br/>Security Camera 4/10 <br/><br/>On the ceiling behind the reception counter.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On the reception desk.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 9 - On top of a PC behind the reception counter.<br/><br/> Intel 10 - On the bookshelf behind the reception counter.<br/><br/> Intel 11 - In a the slot below a pay phone across from the reception="=" Checkup Room="<br/"><br/>Continue blasting the zombies in the room until all of them are defeated. <br/><br/>There is a --LAPTOP-- on the back counter off to the right that can be used to <br/><br/>get points for your current intel.<br/><br/>The next room can be entered through the doorway down the stairs or through the <br/><br/>doorway off to the left across from the area with the laptop. It's really best <br/><br/>to go down the stairs and enter the Waiting Room from that end. There is an <br/><br/>intel pickup near the dead body at the bottom of the stairs, so you can grab <br/><br/>that along the way! Zombies will bust through the door at the bottom of the <br/><br/>stairs and start to attack. Fight your way into the Waiting Room.<br/><br/>*******************************************************************************<br/><br/>Security Camera 5/10 <br/><br/>On the ceiling above the area with the PC cabinets.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - On the floor behind the desk with the PC.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 12 - On the floor at the bottom of the stairs near a dead="=" Waiting Room 2="<br/"><br/>Zombies will enter the Waiting Room from the back restroom and the Examination <br/><br/>Room doors off to the right. Many of the zombies have bombs strapped to them <br/><br/>in this area, so be sure to watch for the blinking lights to signal the bombs <br/><br/>on the zombies. Try to shoot all bomb zombies from a distance as they appear. <br/><br/>If you need a breather from all the intense zombie pressure, move up the ramp <br/><br/>in the back of the room - not too many zombies move down the ramp on the upper <br/><br/>portion.<br/><br/>*******************************************************************************<br/><br/>Security Camera 6/10 <br/><br/>On the wall behind the reception counter.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray - On a counter in the reception area.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 13 - On the floor near a fallen wheelchair by the reception area.<br/><br/> Intel 14 - Right outside a stall door in the restroom in the back of <br/><br/>Waiting Room 2.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - In the restroom on the back left side of Waiting Room 2.<br/><br/> Ammo Box - In the restroom in the back of Waiting Room 2.<br/><br/>-------------------------------------------------------------------------------<br/><br/>There are no items above the ramp, but be sure to check out the two restrooms <br/><br/>for ammo pickups. The restroom through the double doors has some intel inside. <br/><br/>Enter the Examination Room behind the reception counter in the Waiting="=" Examination Room="<br/"><br/>The double doors with the objective marker on them are locked and require your <br/><br/>team to find the black card. Enter the small room off to the right after <br/><br/>stepping into the Examination Room and grab the **BLACK CARD** from the metal <br/><br/>pan on top of the red container on the right side of the room. Step back out <br/><br/>into the Examination Room and use the black card to unlock the double doors="=" Examination Room 2="<br/"><br/>Lickers will exit from the ceiling holes and others will be climbing along the <br/><br/>walls of the Examination Room. Bomb zombies will move out from the doorways <br/><br/>along the sides of the room as well. You guessed it - the second Examination <br/><br/>Room is quite dangerous.<br/><br/>You could run back into the prior Examination Room and allow enemies to follow <br/><br/>your team into the room then kill them safely, but the Lickers will still be <br/><br/>just as annoying if you do that. It's really best to keep your eye out for the <br/><br/>zombies most of all and only fight Lickers when there are no bomb zombies in <br/><br/>the current area then quickly make your way to the other side of the room. The <br/><br/>quicker you reach the exit doors on the other side of the room and open them, <br/><br/>the quicker your team will be out of this intense room.<br/><br/>NOTE: Be sure to refill your ammo at the ammo box near the stretcher on the <br/><br/>right side of the second Examination Room since there is not another ammo box <br/><br/>for quite a while in the rooms ahead.<br/><br/>*******************************************************************************<br/><br/>Security Camera 7/10 <br/><br/>On the opposite side of Examination Room 2, this is on the left side of the <br/><br/>wall where laser mines block the exit doors.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On a tray in the middle of the room.<br/><br/> Antiviral Spray - On the floor against the left wall while moving toward <br/><br/>the other side of the room.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 15 - On a counter below a PC monitor on the left side of the room.<br/><br/> Intel 16 - On a cabinet shelf along the right wall while moving across the <br/><br/>middle portion of the room.<br/><br/> Intel 17 - Near a dead body on the floor below a bed on the other side of <br/><br/>the room - across from the laser mines.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Stun Grenade - On the floor by some stretchers on the left side of the <br/><br/>room.<br/><br/> Ammo Box - On the floor by a stretcher on the right wall while moving <br/><br/>around the middle portion of the room.<br/><br/>-------------------------------------------------------------------------------<br/><br/>The double doors on the other side of the room have laser mines blocking them, <br/><br/>so quickly take out a handgun and blast the laser mines to detonate them. Toss <br/><br/>a frag grenade toward the door to detonate the laser mines if the Lickers get <br/><br/>too bad. Either way, keep your distance while detonating the laser mines then <br/><br/>quickly open the doors and step into the stairway="=" Stairway="<br/"><br/>Objective: Get to the chopper on the roof<br/><br/>Command will contact Wolfpack after moving through the doorway and tell them <br/><br/>the EMP charges are up on the roof. A few Lickers might attack in the stairway <br/><br/>area and a few might still enter the room from the Examination Room.<br/><br/>Blast the laser mines that block the way to the first aid spray then collect <br/><br/>the item. Open the door on the opposite side of the room.<br/><br/>*******************************************************************************<br/><br/>Security Camera 8/10 <br/><br/>Across from the stairs, find the laser mine trap that blocks the alcove with <br/><br/>the first aid spray then look on the wall above that alcove to see this camera.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - On a stretcher behind the laser mine trap - shoot the <br/><br/>mines then grab it! Did I even need to say="=" Alternate Stairway="<br/"><br/>Nicholai has strapped laser mines on the sides of the wall up the stairway <br/><br/>ahead, so blast them on the way up the stairs then enter the Patient Waiting <br/><br/>Room at the="=" Patient Waiting Room="<br/"><br/>This room has a few zombies and bombs zombies inside of it. The bomb zombies <br/><br/>are very spread out in this room, so look around the room carefully after <br/><br/>entering to see where they are then shoot them from a distance. There is a <br/><br/>--LAPTOP-- on the reception counter on the far left side of the waiting room. <br/><br/>Open the double doors on the back right portion of the room to continue.<br/><br/>*******************************************************************************<br/><br/>Security Camera 9/10 <br/><br/>On the left portion of the back wall to the left as your team enters the <br/><br/>waiting room.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - On a metal tray near the left wall.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 18 - On the floor in between two hospital beds across from the <br/><br/>entrance doors.<br/><br/> Intel 19 - On a metal tray near the middle set of seats.<br/><br/> Intel 20 - On a tray behind the reception="=" Second Floor Lobby="<br/"><br/>Rush across the walkway off to the right in the back of the Second Floor Lobby <br/><br/>to find a few item pickups. There is nothing else to do on the walkway so open <br/><br/>the door to the stairway on the opposite side of the room.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - Run to the far right side of the second floor lobby walkway <br/><br/>and this will be near the railing on that side.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Incendiary Grenade - Run to the far right side of the second floor lobby <br/><br/>walkway and this will be near the railing on that side (near a bed).<br/><br/> Ammo Box - Run to the far right side of the second floor lobby walkway and <br/><br/>this will be near the railing on that side (near a="=" Rooftop Stairway="<br/"><br/>Be sure to collect the items at the bottom of the stairs. Move up the stairs <br/><br/>and open the doorway to the rooftop then step out onto the roof.<br/><br/>*******************************************************************************<br/><br/>Security Camera 10/20 <br/><br/>While on the first set of stairs that lead up in the Rooftop Stairway area, <br/><br/>look high up on the wall to the right to see this camera near the ceiling.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - On top of a box with red vials on it on the bottom floor.<br/><br/> Antiviral Spray - On the floor next to the box with the first aid spray on <br/><br/>the bottom floor.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 21 - Lying in an open suitcase on the bottom floor.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate - On the bottom floor near the side of the="=" Rooftop="<br/"><br/>There are two herbs on the left railing to the side. Be sure to keep them in <br/><br/>mind for this area.<br/><br/>A wave of Crimson Head zombies will rush around the corners of the other side <br/><br/>of the rooftop and attack your characters right as a player steps through the <br/><br/>doorway. These zombies are very aggressive, but they are just as weak as other <br/><br/>zombies! They are mainly only a threat in large groups. With the way they <br/><br/>attack on the roof, they are all bunched together, so some shotgun blasts or a <br/><br/>well timed grenade will easily kill them off. There are two waves of Crimson <br/><br/>Head zombies.<br/><br/>Allow the first wave to run through the laser of the laser mine directly ahead <br/><br/>- it will help to finish off the first few zombies of the first wave. The <br/><br/>second wave attacks from the right side around the corner of the heliport while <br/><br/>facing it.<br/><br/>*******************************************************************************<br/><br/>Security Camera 11/20 <br/><br/>While walking toward the helipad ramp, look up on the right wall to see this <br/><br/>camera on the wall next to a set of pipes. It's kind of hard to see with the <br/><br/>area it is in.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray - Lying near a pipe that is across from the entrance door.<br/><br/> Green Herb (x2) - Two of these are lying on the railing by the entrance <br/><br/>door.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Time to get those EMP charges! Step up onto the middle portion of the heliport <br/><br/>once all items have been collected from around the area. A cutscene will="=" Daycare="<br/"><br/>You've got to love that slow walk that Nicholai does as he steps away from the <br/><br/>explosion on the rooftop. He's a regular little James Woods badass. Go watch <br/><br/>John Carpenter's Vampires if you don't know what I mean there!<br/><br/>Objective: Escape the burning hospital<br/><br/>Anyway, the hospital has now caught on fire and your team is in the Daycare <br/><br/>room below the rooftop heliport. Rush out of the room and enter the Waiting <br/><br/>Room.<br/><br/>NOTE: Your AI partners in single player mode can be complete dimwits during the <br/><br/>burning building portion of this mission. They will literally walk right into <br/><br/>flames and get burned. There is nothing you can do to stop this. Just sit <br/><br/>back and pity="=" Daycare Waiting Room="<br/"><br/>Zombies will enter the room through the burning doorways off to the left, but <br/><br/>they are very few in number. Be sure to stop and pick up some ammo at the ammo <br/><br/>box near the green sofa if needed. Enter the area outside the waiting room <br/><br/>through the door across from the daycare doorway to continue.<br/><br/>*******************************************************************************<br/><br/>Security Camera 12/20 <br/><br/>Right after exiting the Daycare (first room that the team lands in after the <br/><br/>building catches on fire), look on the far left wall and this camera will be <br/><br/>near the ceiling on that wall. It's kind of hard to see because of the smoke <br/><br/>and fire.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On top of a table on the left side of the room.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 22 - This intel is on top of a burning table near the left side of <br/><br/>the room by the green sofa<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - On the floor beside a green sofa on the side with the exit="=" Outside the Waiting Room="<br/"><br/>Take note of the camera location listed below - it's the only special thing <br/><br/>about this room. Open the double doors on the other side of the room.<br/><br/>*******************************************************************************<br/><br/>Security Camera 13/20 <br/><br/>After exiting the Daycare Waiting Room, look near the top of the wall off to <br/><br/>the far left to see this camera. This camera is very hard to see through all <br/><br/>the flames in the="=" Second Floor Lobby="<br/"><br/>Your team starts out on the side of the second floor lobby that was across from <br/><br/>the side that you used to gain access to the rooftop stairs. All item <br/><br/>placements are still the same if your team left any before the building caught <br/><br/>on fire. Move down the broken debris that forms a ramp up ahead.<br/><br/>Stop on the middle of the ramp and shoot at the Crimson Head zombies and other <br/><br/>zombies that try to move up the ramp and attack. They should stop appearing <br/><br/>eventually. Keep firing at them until it is safe to move to the first floor. <br/><br/>You might want to toss a grenade to help clear the way if they group too much <br/><br/>at the bottom.<br/><br/>Step onto the first floor then open the set of double doors directly ahead and <br/><br/>off to the left a="=" Outside the Morgue="<br/"><br/>NOTE: The starting portion of this room is very cheap. Sometimes your <br/><br/>character will start out standing in flames and get burned right at the <br/><br/>beginning. In multiplayer, one player will start out in flames.<br/><br/>Run toward the morgue door down the hall ahead.<br/><br/>Ohoho! A Hunter B.O.W. will burst through the morgue entrance door and attack. <br/><br/>Hunters are very strong and aggressive. They almost always attack in packs <br/><br/>which makes them much worse.<br/><br/>Hit the Hunter with a powerful weapon from its front side. Shooting a Hunter <br/><br/>in the back takes very little damage and is practically worthless. They are <br/><br/>weak to fire, so flame grenades can help out in damaging them. The Hunter <br/><br/>might actually jump into some flames and get burned. It's best to constantly <br/><br/>move to avoid the jumping attacks of the Hunters, but in the current area, you <br/><br/>can't really move that much, so you'll mainly want to spam gunfire on their <br/><br/>front side.<br/><br/>NOTE 1: As Hunters die, they can make one final attack, so stay away from them <br/><br/>as they fall. If they fall and prop their body up on one arm, they are about <br/><br/>to make one final leap attack.<br/><br/>NOTE 2: Be sure to stock up on ammo at the ammo box before entering the morgue <br/><br/>- you will need it!<br/><br/>*******************************************************************************<br/><br/>Security Camera 14/20 <br/><br/>While in the area outside the morgue (where two Hunters bust through the morgue <br/><br/>door and attack) this camera is on the ceiling in the center of the corridor.<br/><br/>*******************************************************************************<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Near the burning bodies next to the morgue entrance. Hunters <br/><br/>will break through the door before this ammo box is="=" Morgue="<br/"><br/>Move around the side of the tables and beds. There are laser mines strapped to <br/><br/>the ceiling of the other side of the room, so be sure to blast the mines while <br/><br/>moving to the other side. A Hunter will run toward your team and attack from <br/><br/>the opposite side of the room. The laser mines can hit the Hunter, but they <br/><br/>often don't help out much. It's best just to spam gunfire on his front side as <br/><br/>he approaches.<br/><br/>Run to the other side of the morgue and blast the laser mines that block the <br/><br/>exit doors then open the door and step outside.<br/><br/>NOTE: You can just run to the double doors on the other side of the morgue and <br/><br/>shoot the laser mines that block them then exit without worrying about the <br/><br/>Hunter. Keep in mind that the longer you stay in the room on single player, the <br/><br/>longer your partners will move about in flames and run into laser mine <br/><br/>explosives. All players will respawn on the outside of the hospital.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On the floor near some beds off to the left after entering the <br/><br/>morgue.<br/><br/> Antiviral Spray - On a wall cabinet off to the left after entering the <br/><br/>morgue.<br/><br/>-------------------------------------------------------------------------------<br/><br/>*******************************************************************************<br/><br/>Security Camera 15/20 <br/><br/>After stepping past the examination tables in the morgue area, this camera will <br/><br/>be on the ceiling before stepping into the portion of the room with laser <br/><br/>mines.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 23 - On a shelf to the left of the set of exit doors (past the laser <br/><br/>mines).<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Near the shelf with Intel 23, by the exit="=" In Front of the Hospital="<br/"><br/>Objective: Reach the park<br/><br/>Check the area outside the hospital and the nearby streets for the items listed <br/><br/>below. There are quite a few hidden objects and items to find. While out on <br/><br/>the streets, head on over to Barry's Tavern. Find the lit up sign across from <br/><br/>the street from the Raccoon Hospital entrance. HERE'S BARRY! Sorry.<br/><br/>*******************************************************************************<br/><br/>Security Camera 16/20 <br/><br/>After escaping the burning morgue, turn back around and look at the wall above <br/><br/>the double door exit to the morgue to see this camera.<br/><br/>*******************************************************************************<br/><br/>Security Camera 17/20 <br/><br/>While stepping away from the morgue casket area, look off to the left to see a <br/><br/>closed set of double doors. This camera is on the ceiling in that alcove.<br/><br/>*******************************************************************************<br/><br/>Security Camera 18/20 <br/><br/>On the wall in between the two double doors below the "Raccoon Hospital" sign.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray - On a stack of boxes to the left after exiting the morgue.<br/><br/> Green Herb - Near the corner of the railing by some caskets across from the <br/><br/>morgue entrance.<br/><br/> First Aid Spray (x2) - On the ground near a crashed ambulance across from <br/><br/>the hospital entrance.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Off to the right near a stack of caskets near the morgue="=" Barry's Tavern="<br/"><br/>Move down the corridor then exit from the other side of the building.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - Off to the left near the stairs before exiting Barry's="=" Street Behind Barry's Tavern="<br/"><br/>There is a fight between Spec Ops soldiers and zombies in the middle of the <br/><br/>street off to the left. It's best to let them fight it out and then kill off <br/><br/>whatever remains. You could also toss a frag grenade into the middle of the <br/><br/>fight to deal some major damage to all enemies. The Crimson Heads out in the <br/><br/>street are the major threat since they can group up on players, but they are <br/><br/>not much of a problem on all difficulties except for Professional. Just be <br/><br/>sure to have enough firepower ready for them when they start to run toward your <br/><br/>team!<br/><br/>NOTE: If you let the Spec Ops team die from zombies attacks, the soldiers will <br/><br/>likely become Crimson Heads.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On the ground under a "Hexter's Discounts" sign further down <br/><br/>the street.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade - On the ground beside a dumpster on the right side of the <br/><br/>area while facing the zombie mob.<br/><br/> Frag Grenade (x2) - Make a left down the street and take these off the fire <br/><br/>truck that blocks the road.<br/><br/> Stun Grenade - Right before stepping over the debris at the end of the <br/><br/>street this on the ground next to a blue dumpster.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Move down the street ahead. Be sure to pick up the two frag grenades on the <br/><br/>fire truck down the left dead end street. Approach the debris that blocks the <br/><br/>right side of the street at the end of the street and fall off the ladder <br/><br/>forming a ramp... wait, no - choose to "Proceed".<br/><br/>== Street in Front of Raccoon Park="<br/"><br/>The park is blocked off by boards, so your team will have to find another way <br/><br/>in. Oh, I know! Let's go down the only path that isn't blocked off to the <br/><br/>right and move by the pieces of wooden fences to the side of the brick wall <br/><br/>and... Hey! A section of the brick wall has been destroyed allowing Wolfpack <br/><br/>to enter the park from the walls on the right side. What luck!<br/><br/>Enter the park through the destroyed wall along the right side of the brick <br/><br/>wall.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - Behind the left section of fence near the broken brick wall <br/><br/>leading to the park.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 24 - On the sidewalk in front of the Raccoon Park entrance. This is <br/><br/>beside a suitcase near a mutilated female body.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Across from the broken brick wall that leads to the="=" Raccoon Park="<br/"><br/>There are a total of three EMP charges that must be found now. **EMP CHARGE <br/><br/>1** is to the left of the crashed helicopter near the destroyed brick wall - <br/><br/>just move directly ahead into the park and you'll step by="<br/"><br/>Mascot 3/7<br/><br/>Stay on the right side of the park while moving through it. Eventually, you'll <br/><br/>reach a barred sewer pipe that is against the right wall. This mascot will be <br/><br/>lying near a basket to the right of that barred pipe. The mascot is on the <br/><br/>outside of the="<br/"><br/>The park has several Crimson Head zombies in it that will suddenly yell out and <br/><br/>charge your team while making your way across the park. Move to the other side <br/><br/>of the park directly ahead. It's really best not to fight off the Crimson Head <br/><br/>enemies much since they continue to rush your team in waves. **EMP CHARGE 2** <br/><br/>will be lying in a random area of the park - it will change often per <br/><br/>playthrough. Quickly grab the charge then open the doors to the gate on the <br/><br/>other side of the park.<br/><br/>NOTE: EMP Charge 2 often appears to the right of the gate that leads to the <br/><br/>Clock Tower courtyard. It can appear in other portions of the park as well <br/><br/>though.<br/><br/>Nicholai will contact your team and mention that he has the last EMP="=" Clock Tower Courtyard="<br/"><br/>Your team will have to do battle with Nicholai once the Courtyard is entered. <br/><br/>This is the first true boss battle of the game and sort of a mini-boss fight in <br/><br/>a way.<br/><br/>Boss: Nicholai<br/><br/>Nicholai is on the top floor of the Clock Tower. He will move around to each <br/><br/>of the four windows on the top floor of the Clock Tower and shoot at your team <br/><br/>with a sniper rifle. Your team will have to take cover behind the rock wall <br/><br/>railings of the courtyard in order to avoid his gunfire. Keep in mind that he <br/><br/>will toss a frag grenade eventually, so you'll have to move out of cover to <br/><br/>avoid the frag grenades at times.<br/><br/>NOTE: In single player, this battle is much harder, since Nicholai focuses fire <br/><br/>on the actual human player most of the time. He will toss frag grenades at <br/><br/>your character constantly!<br/><br/>Nicholai is quite hard to hit at times because of the way he attacks. He can <br/><br/>be hit from whichever window he is currently standing at. He will sometimes, <br/><br/>rise up and fire his sniper rifle and sometimes he will rise up and toss a frag <br/><br/>grenade. Sometimes Nicholai will simpy stay behind the wall and raise his gun <br/><br/>then fire shots.<br/><br/>It's best to shoot Nicholai with some sort of long distance weapon. There is a <br/><br/>semi-auto rifle in each of the two weapon crates in the courtyard that can help <br/><br/>quite a bit. He can be shot with any type of weapon that has good range - <br/><br/>handgun, rifle, machine gun, etc. Keep in mind that if you take cover in the <br/><br/>front of the courtyard, Nicholai will toss frag grenades behind your cover <br/><br/>areas however!<br/><br/>A player can also move up toward the Clock Tower building, below Nicholai, and <br/><br/>toss a frag grenade through his current window. This can damage him greatly if <br/><br/>it hits! The frag grenades that are beside the weapon crates in the courtyard <br/><br/>will constantly respawn, so don't worry about running out of them. Keep in <br/><br/>mind that Nicholai can basically only hit your character with a frag grenade <br/><br/>while you stand right near the walls of the Clock Tower below the windows. <br/><br/>Running away from his gunfire on the way back to get more frag grenades is the <br/><br/>main flaw with tossing grenades at him.<br/><br/>A player can also shoot at Nicholai from the front of the Clock Tower right <br/><br/>under Nicholai. A handgun or rifle is recommended. Just point at the window <br/><br/>he is at and wait for him to rise up then spam him with gunfire - this works <br/><br/>quite well and you can easily escape his grenade and gunfire by moving forward! <br/><br/>When the zombies attack throughout the battle, you can also grab a zombie and <br/><br/>use it as a shield in order to stand out in front of Nicholai for a longer <br/><br/>period without having to worry about getting shot. Grenades will be the main <br/><br/>attack that you'll have to watch out for while shooting him from below the <br/><br/>windows.<br/><br/>While two players are playing online, one player should shoot Nicholai from a <br/><br/>distance with some type of long range weapon and the other player should toss <br/><br/>grenades into the window that he is at or shoot him from right below the <br/><br/>windows. Working together like this is one of the best strategies for taking <br/><br/>him down quickly!<br/><br/>Be sure to heal with the four green herbs spread along the sides of the <br/><br/>courtyard if needed. Replenish ammo constantly at the ammo crate and keep <br/><br/>picking up frag grenades if you use them.<br/><br/>The bell to the clock tower will ring and Nicholai will begin to talk during <br/><br/>this battle. This will happen twice. This shows how much your team has <br/><br/>weakened Nicholai. The first time the bell rings, zombies will attack then the <br/><br/>second time the bell rings even more zombies will attack (second wave is <br/><br/>bigger). After the second bell ring, Nicholai has almost been damaged enough <br/><br/>to end the battle.<br/><br/>Here is a list of methods that you can use for this battle:<br/><br/>1) Stand below the windows and fire at Nicholai with a high-powered handgun or <br/><br/>the semi-auto rifle (a zombie shield can help to block his shots)<br/><br/>2) Stand below the windows and toss frag grenades into the window Nicholai is <br/><br/>currently at<br/><br/>3) Take cover behind a railing and fire at Nicholai with the semi-auto rifle<br/><br/>Command will contact Wolfpack and tell them that Nicholai is not the current <br/><br/>priority and tell them to find the remaining EMP charge eventually. This will <br/><br/>bring an end to the battle.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb (x2) - Two green herbs are on the left side of the courtyard <br/><br/>near a tree.<br/><br/> Green Herb (x2) - Two green herbs are on the right side of the courtyard on <br/><br/>a bench.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate - Near the courtyard entrance.<br/><br/> Frag Grenade (x4) - These are lying along the sides of the Ammo and Weapon <br/><br/>Crate near the entrance.<br/><br/> Frag Grenade (x2) - These are lying near the weapon crate in the middle of <br/><br/>the courtyard.<br/><br/> Semi-Auto Rifle - Inside the locked weapon crate near the courtyard <br/><br/>entrance.<br/><br/> Semi-Auto Rifle - Inside the locked weapon crate in the middle of the <br/><br/>courtyard.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Once the battle is over, open the door on the left side of the Clock Tower <br/><br/>courtyard to enter the Clock Tower and="=" Piano Room="<br/"><br/>Ah, Moonlight Sonata. Can you play?<br/><br/>This room should seem very familiar if you've played Resident Evil 3: Nemesis - <br/><br/>the song playing on the piano is "Moonlight Sonata" that was played in the <br/><br/>original Resident Evil.<br/><br/>After stepping further into the room, the zombies near the piano will get up <br/><br/>and attack. Some zombies will step through the open doorway off to the right <br/><br/>also. Scan the room over for items. The door to the save room on the left <br/><br/>side of the Piano Room is locked. Step into the church room off to the right.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - Lying below the pillars on the left wall.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 25 - Lying on the piano="=" Church="<br/"><br/>**EMP CHARGE 3** is lying on the altar in the back of the room. Shoot the <br/><br/>laser mines out of the way then grab the final EMP charge. You'll have to step <br/><br/>around the area to the right of the altar and shoot the laser mine on the back <br/><br/>of the sitting area in order to get the intel from the piano in this room.<br/><br/>Objective: Reach the Power Plant<br/><br/>Zombies will bust through the door (left door) off to the side right after <br/><br/>Command contacts Wolfpack. Fight them off then move through the doorway where <br/><br/>they came from. The first zombie that busts through the door has a bomb helmet <br/><br/>on his head, so blast him from long range.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 26 - On top of the small piano near the left wall.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade - On top of the back="=" Behind the Clock Tower="<br/"><br/>Move up the stairs then step down the next set of stairs and walk down the <br/><br/>street. If your group needs ammo then get some from the ammo box in the alcove <br/><br/>to the right after getting on the street.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On the other side of a dumpster in the area where the first <br/><br/>Spec Ops group is fought.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - In an alcove off to the left after moving down some stairs (just <br/><br/>before fighting the Spec Ops soldiers).<br/><br/>-------------------------------------------------------------------------------<br/><br/>A team of Spec Ops soldiers will attack from around the street corner up ahead. <br/><br/>Run to the dumpster and take cover behind it and fire at the first few soldiers <br/><br/>then slowly work your way forward and take cover when needed then kill off the <br/><br/>Spec Ops soldiers. There aren't too many cover areas, so charging the soldiers <br/><br/>is sometimes the best option. Blind fire works well too.<br/><br/>Enter the Raccoon City Water Works building up="=" Raccoon City Waterworks="<br/"><br/>Objective: Disable the generators.<br/><br/>Move through the doorway then down the sets of stairs and your team will <br/><br/>eventually arrive at the door that leads to the Power Plant. Be sure to load <br/><br/>up on ammo from the ammo crate in the room off to the right before stepping <br/><br/>inside. Take all the first aid sprays in the current surrounding area as well!<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - Beside the shelf in the first room.<br/><br/> First Aid Spray - Off to the right after entering the room with the double <br/><br/>doors that lead to the Power Plant (down the stairs).<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate - Step into the room across from the Power Plant doors and this <br/><br/>crate will be off to the right inside near some="=" Power Plant="<br/"><br/>Objective: Disable the 3 generators<br/><br/>It's a good idea to scan this entire area over before doing anything. Nothing <br/><br/>will happen until the first generator is raised by interacting with the <br/><br/>controls in the middle of the room. Be sure to shoot the security cameras and <br/><br/>collect all the intel before interacting with the controls to raise the first <br/><br/>generator. There is a --LAPTOP-- on the crate off to the right while stepping <br/><br/>toward the generator (first generator) in the back portion of the room.<br/><br/>*******************************************************************************<br/><br/>Security Camera 19/20 <br/><br/>Move further into the Power Plant from the entrance and step toward the <br/><br/>controls to activate the first generator. Turn and look up toward the wall <br/><br/>above the entrance to spot this camera.<br/><br/>*******************************************************************************<br/><br/>Security Camera 20/20 <br/><br/>Find the double doors on the right side of the Power Plant and look on the high <br/><br/>wall to the right of those doors to see this camera.<br/><br/>*******************************************************************************<br/><br/>For each objective that is performed in this room, Spec Ops soldiers and <br/><br/>zombies will attack from certain portions of the room. The entire room is <br/><br/>scripted! Everything will always happen in the same sequence. Learn the <br/><br/>sequence and this room is really nothing!<br/><br/>NOTE: If you have Beltway on your team, Beltway can plant a remote mine below <br/><br/>the spawning door for each Spec Ops group and detonate it the moment the Spec <br/><br/>Ops team steps through the doorway after an objective is completed. Beltway is <br/><br/>priceless in this Power Plant area if you know the room well!<br/><br/>-- RAISE THE FIRST GENERATOR<br/><br/>Spec Ops soldiers will exit from the double doors on the left side of the room, <br/><br/>closest to the first generator.<br/><br/>Do not let the Spec Ops soldiers move far from the door or they will spread <br/><br/>into groups. Some of them will move up to the first generator area and some of <br/><br/>them will move down the ramp toward the third generator. Toss a frag grenade <br/><br/>toward the double doors they exit from to damage them just after raising the <br/><br/>first generator then blast the rest while they get up from the explosive blast.<br/><br/>-- PLANT EMP CHARGE ON THE FIRST GENERATOR<br/><br/>Nicholai will step out onto the middle catwalk from the right high walkway. <br/><br/>(left if you're facing away from the first generator)<br/><br/>Move over to the walls surrounding the first generator for a clear view of <br/><br/>Nicholai when he steps to the middle. Stand near the area with the green herb <br/><br/>and blast him with a long range weapon until he retreats. Make sure that <br/><br/>Nicholai has left before performing the next objective.<br/><br/>-- RAISE THE SECOND GENERATOR<br/><br/>Spec Ops soldiers will exit from the double doors on the right side of the room <br/><br/>closest to the first generator.<br/><br/>The player that raises the second generator will be standing right across from <br/><br/>the spawn point of this Spec Ops team. After interacting with the controls, <br/><br/>toss a frag grenade below the doors - the grenade will explode as soon as the <br/><br/>doors open and damage the Spec Ops team.<br/><br/>-- PLANT EMP CHARGE ON THE SECOND GENERATOR<br/><br/>Nothing will happen. No enemies will attack.<br/><br/>-- RAISE THE THIRD GENERATOR<br/><br/>Spec Ops soldiers will exit from the double doors on the left side of the room <br/><br/>on the high catwalk above the third generator.<br/><br/>This Spec Ops team is hard to get the drop on in single player. Instead of <br/><br/>fighting them, right after raising the third generator, you can rush over and <br/><br/>plant the final EMP charge on the third generator and just suffer the damage <br/><br/>while doing so. Once the final charge is placed, the mission will be over <br/><br/>about three seconds afterwards!<br/><br/>-- PLANT EMP CHARGE ON THE THIRD GENERATOR<br/><br/>Once the final EMP charge has been placed on the third generator, the mission <br/><br/>will end a few seconds after placing the charge no matter what enemies are left <br/><br/>in the room.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On top of the controls by the controls used to raise the first <br/><br/>generator.<br/><br/> Green Herb - Near the double doors by the second generator on the right <br/><br/>side of the Power Plant.<br/><br/> Green Herb - To the left of the long set of controls below the area with <br/><br/>the first generator.<br/><br/> First Aid Spray - Near the double doors below the stairs that lead to the <br/><br/>first generator on the right side of the Power Plant.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 27 - On top of the left side of the lockers in front of the entrance <br/><br/>(move up the left set of stairs and grab this from the stairs).<br/><br/> Intel 28 - On top of an oil drum near some controls after moving up either <br/><br/>of the entrance stairs and running to the right (near the second generator).<br/><br/> Intel 29 - On top of the back portion of a forklift in the middle of the <br/><br/>Power Plant.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Below the stairs that lead to the left side of the Power Plant <br/><br/>from the entrance side.<br/><br/> Ammo Box - After crossing the middle portion of the Power Plant, this will <br/><br/>be off to the right near some controls.<br/><br/> Frag Grenade - On the left side of the set of controls on the left side of <br/><br/>the Power Plant by the third generator.<br/><br/> Frag Grenade (x2) - Behind the first generator on the other side of the <br/><br/>Power Plant.<br/><br/>-------------------------------------------------------------------------------<br/><br/> <br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/> M I S S I O N 4 - G O N E R O G U E<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>AREA: STREETS OF RACCOON CITY<br/><br/>The city has gone dark and survivors are isolated. Raccoon City has been <br/><br/>reduced to a B.O.W. testing ground and Wolfpack are told to get Umbrella's <br/><br/>prized creature - the Nemesis - back under control and into the action.<br/><br/>TARGET SCORES<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Category | S | A | B | C ="|<br/"><br/>| # of Kills | 150 | 140 | 130 | 120 |<br/><br/>| # of Deaths | 2 | 3 | 4 | 5 |<br/><br/>| Items Collected | 20 | 17 | 15 | 12 |<br/><br/>| Clear Time | 35:00 | 40:00 | 45:00 | 50:00 ="=" Office Building="<br/"><br/>Wolfpack's task is to find the Nemesis parasite and reprogram the Nemesis now. <br/><br/>Find all the collectibles in the building then step out the door to the side.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 1 - Lying on a desk with a PC monitor in the second room.<br/><br/> Intel 2 - Lying on a desk with a PC monitor in the second room.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Incendiary Grenade - In the back left corner behind a shelf when entering <br/><br/>the second office="=" Streets Outside the Office="<br/"><br/>Step out into the streets and start blasting zombies arount there are. There <br/><br/>aren't that many at the moment.<br/><br/>*******************************************************************************<br/><br/>Security Camera 1/18 <br/><br/>After stepping out into the streets, look back toward the door of the building <br/><br/>and look on the wall above the door to see this camera.<br/><br/>*******************************************************************************<br/><br/>There are four explosive barrels down the street. Aim at the explosive barrels <br/><br/>as your team moves toward them. Eventually, a group of Crimson Heads will come <br/><br/>charging down the street and run past the explosive barrels. Shoot the <br/><br/>explosive barrels as they run by them to kill a few them. Blast the rest of <br/><br/>the Crimson Heads with one of your guns until the area is clear.<br/><br/>Step around the side of the bus in the street up ahead. Enter the alley off to <br/><br/>the left to find a few items pickups. If you don't have a long range weapon, <br/><br/>blast off the locks on the nearby weapon crate by the bus and take the bolt-<br/><br/>action rifle from inside. A long range weapon will be needed further down the <br/><br/>street.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - After moving around the side of the vehicles and fighting <br/><br/>zombies, find the alley off to the left. This items is behind a stack of boxes <br/><br/>off to the right while stepping into the alley.<br/><br/> First Aid Spray - The items is off to the left near a telephone pole in the <br/><br/>same alley as the other first aid spray.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 3 - After moving around the side of the vehicles and fighting <br/><br/>zombies, find the alley off to the left. This intel is behind a dumpster in <br/><br/>the alley.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Bolt-Action Rifle - After stepping to the other side of the line of <br/><br/>vehicles in the street, this will be in a weapon case near the alley entrance.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Move up the stairs and get up on the left walkway along the street behind the <br/><br/>bus. The building on the right side of the street has three Spec Ops snipers <br/><br/>on the other side of the high windows while moving down the street. Take out a <br/><br/>long range weapon like the nearby rifle and kill them off quickly while moving <br/><br/>along the walkway. A handgun or any other long range weapon can work. With a <br/><br/>rifle try for a headshot for an instant kill.<br/><br/>While moving down the walkway, some zombies will burst through one of the doors <br/><br/>near the end and attack your character. One of the worst parts about the <br/><br/>snipers is that they can make your character bleed with their gunfire and cause <br/><br/>the zombies around the area to attack your character more aggressively.<br/><br/>*******************************************************************************<br/><br/>Security Camera 2/18 <br/><br/>On the wall above the far end of the walkway with shutters across from the <br/><br/>building with the snipers. While near the stairs, across from the last sniper, <br/><br/>look up on the left wall to see this.<br/><br/>*******************************************************************************<br/><br/>Once all the enemies in the area are defeated, find the ammo box beside a <br/><br/>dumpster on the walkway below the building where the snipers were and be sure <br/><br/>to replenish your ammo. Go back and swap the rifle for another weapon if <br/><br/>needed - you don't need a rifle for the areas ahead. When ready, move up the <br/><br/>stairs at the end of the street then fall off the walkway at the top.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - Behind a stack of boxes on the platform walkway across from <br/><br/>the building with snipers.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 4 - In an alley with flames in front of it behind a dumpster below <br/><br/>the building with sniper. Wait for the flames to die down in the middle <br/><br/>portion a bit then run and hop through the flames. You will get burned by the <br/><br/>flames on the way to this intel and on the way back.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Beside a dumpster on the walkway below the sniper building.<br/><br/> Incendiary Grenade - On top of a box below the building with snipers.<br/><br/> Incendiary Grenade - In an alcove off to the left before moving up the <br/><br/>steps across from the building with="=" Streets in Front of the Graveyard="<br/"><br/>After your team falls to the other side of the street, a group of Spec Ops <br/><br/>soldiers will rush out onto the walkway above the street and start to fire at <br/><br/>your team. Quickly take cover behind one of the nearby cars. Thankfully, some <br/><br/>of the Spec Ops soldiers stand right by a set of explosive barrels so shoot the <br/><br/>explosive barrels to kill at least two of the Spec Ops soldiers.<br/><br/>Blast the rest of the Spec Ops soldiers with a long range weapon. A handgun <br/><br/>will work perfectly if that is all that you currently have.<br/><br/>*******************************************************************************<br/><br/>Security Camera 3/18 <br/><br/>Stay along the left side of the area where the Spec Ops shoot from the catwalk <br/><br/>above and this will be on the left wall above a closed door with a burning tire <br/><br/>in front of it.<br/><br/>*******************************************************************************<br/><br/>Objective: Reach the Cemetary Gate<br/><br/>Step behind the vehicles below the walkway where the Spec Ops soldiers were <br/><br/>stationed and blast the laser mines that block the way forward. Move up the <br/><br/>stairs and be sure to get some ammo from the ammo box. Run toward the gate to <br/><br/>the Cemetery further ahead and open it.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - Stay along the left side of the area and this will be near a <br/><br/>stack of tires after moving past some stacked boxes.<br/><br/> First Aid Spray - On the ground behind a stack of large pipes across from <br/><br/>the entrance to the cemetery.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - On the left side of the area while facing off against the Spec <br/><br/>Ops group.<br/><br/> Ammo Box (x2) - While moving toward the Cemetery gate area, these will be <br/><br/>beside some stairs. One is to the left below the stairs and one is to the <br/><br/>right above the="=" Raccoon City Cemetery="<br/"><br/>Objective: Fight your way to the exit of the Cemetery<br/><br/>Follow the long path that leads down into the graveyard. As one might expect, <br/><br/>there are several zombies in the graveyard.<br/><br/>NOTE: If you look down into the graveyard from high up on the hill, you can see <br/><br/>some Spec Ops soldiers fighting zombies behind a gate. They can be shot right <br/><br/>now to save you the trouble of killing them later.<br/><br/>Past the gates off the right, while entering the graveyard, there are three <br/><br/>Spec Ops soldiers that are fighting zombies. Enter that area and kill the Spec <br/><br/>Ops soldiers. Be sure to watch out for all the zombies in the area! There is <br/><br/>an ammo crate up the stairs and behind the stone walls in the area with the <br/><br/>Spec Ops soldiers if you need more ammo. Be sure to check the graveyard over <br/><br/>for items since there are tons of pickups!<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray - By a gravestone in the area with the first Spec Ops <br/><br/>group.<br/><br/> First Aid Spray - Behind the building area to the right of the first Spec <br/><br/>Ops group. Move behind the area with the Spec Ops and make a right and this <br/><br/>will be below a tree.<br/><br/> Green Herb - On the far right side of the middle level portion of the <br/><br/>cemetery near the statue of an angel.<br/><br/> Antiviral Spray - In the middle portion of the middle level of the <br/><br/>cemetery. A statue of an angel is nearby.<br/><br/> First Aid Spray (x2) - While on the middle level portion of the cemetery, <br/><br/>make a left and move all the way to the end of the row of graves and two first <br/><br/>aid sprays will be near the wall at the end. One is behind the gravestones.<br/><br/> Antiviral Spray - This is beside the stairs (to the left) that while moving <br/><br/>toward the two first aid sprays mentioned above.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 5 - On the ground off to the right in the building area to the right <br/><br/>of the first Spec Ops group.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate - On the ground off to the right in the building area to the <br/><br/>right of the first Spec Ops group.<br/><br/> Frag Grenade - Off to the left near a tree close to the exit of the <br/><br/>cemetery.<br/><br/> Ammo Box (x2) - Near the exit to the cemetery where the final wave of Spec <br/><br/>Ops soldiers are fought. There is one box on each side.<br/><br/> Grenade Launcher - Dropped by one of the soldiers that attacks from the <br/><br/>graveyard exit gates.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Move further down into the graveyard along the right side. There is a group of <br/><br/>Spec Ops soldiers behind some gravestones at the bottom. Frag grenades can <br/><br/>work well for killing them off. Another Spec Ops soldier group will enter the <br/><br/>the graveyard from the bottom gate once your team steps to the bottom of the <br/><br/>graveyard. A well-timed grenade that is thrown as they enter can kill them all <br/><br/>off at once.<br/><br/>Exit the graveyard when ready.<br/><br/>NOTE: There are tons of weapons at the bottom of the graveyard along the left <br/><br/>side in front of the exit gate. Be sure to check them over and take one with <br/><br/>your character if needed. A Spec Ops soldiers that enters the cemetery from <br/><br/>the exit gate carries a grenade launcher and will drop it once defeated, but <br/><br/>it's really not needed for the areas="=" Streets Outside the Warehouse="<br/"><br/>Objective: Enter the Warehouse Loading Bay<br/><br/>There is not that much action on this side of the street. Run over the <br/><br/>warehouse across the street. The shutter is partially opened. Step around the <br/><br/>right side of the warehouse building and enter the warehouse via the door along <br/><br/>the side.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - On the sidewalk near a wrecked bus.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 6 - While stepping away from the exit outside the cemetery, this is <br/><br/>on the sidewalk to the left near a dead body. A mop is on the ground near it="=" Warehouse Loading Bay="<br/"><br/>If you listen closely, you can hear the growls of the Nemesis from deep inside <br/><br/>the warehouse. The controls for the shutters on the walkway in the back of the <br/><br/>warehouse are behind the trucks. Run up to controls and interact with them to <br/><br/>raise the shutters. Several zombies will begin to crawl up under the shutters <br/><br/>once they rise. The shutters will get stuck eventually.<br/><br/>Objective: Open the Warehouse Bay doors<br/><br/>Three breakers must be switched on to raise the shutters the rest of the way. <br/><br/>Move back toward the entrance of the warehouse to see the three breakers that <br/><br/>must be pressed - they are on the walls. Two of them are to the left of the <br/><br/>entrance door and the other breaker is on the wall across from the entrance <br/><br/>door.<br/><br/>*******************************************************************************<br/><br/>Security Camera 4/18 <br/><br/>Look on the wall above the three shutters while inside the entrance of the <br/><br/>loading bay of the warehouse to see this on the high portion of the wall.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On the far left side of the walkway with the shutters in the <br/><br/>back of the warehouse.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 7 - On top of a trashcan up ahead and to the left while stepping away <br/><br/>from the warehouse entrance door.<br/><br/> Intel 8 - On top of a wooden pallet on the right side of the warehouse <br/><br/>before getting to the shutters in the back.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Objective: Find the entrance to the Umbrella Facility<br/><br/>Rush back toward the shutters after flipping the three breaker switches and run <br/><br/>into the Warehouse Stock Room. All players will respawn in the stock room <br/><br/>after one player passes through the doorway below one of the="=" Warehouse Stock Room="<br/"><br/>Check behind the shelves directly ahead for some item pickups.<br/><br/>*******************************************************************************<br/><br/>Security Camera 5/18 <br/><br/>While standing near the shutters that your team entered the stock room from, <br/><br/>look up high on the wall to the left and this camera will be to the left of a <br/><br/>hanging light on that wall.<br/><br/>*******************************************************************************<br/><br/>Move deeper into the warehouse and kill the Spec Ops soldiers that attack <br/><br/>around the side of the shelves ahead. Many of the Spec Ops soldiers will take <br/><br/>cover behind some boxes on the top catwalk. It's best to stay on the lower <br/><br/>floor then kill the first few soldiers that charge your team after moving <br/><br/>between the shelves then move up the stairs and charge the rest of them then <br/><br/>blast them. A frag grenade can work well for killing the soldiers on the top <br/><br/>catwalk since there isn't much room to run.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray - Off to the left while stepping away from the shutters.<br/><br/> First Aid Spray - Step around the shelves with boxes in front of the <br/><br/>shutters and this is on the floor on the other side of the shelves.<br/><br/> Green Herb - On top of a wooden box on the catwalks on the other side of <br/><br/>the warehouse.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 9 - On top of a box below the catwalk where the last Spec Ops group <br/><br/>is.<br/><br/> Intel 10 - On the floor by a dead body on the other side of some shelves on <br/><br/>the opposite side of the warehouse. Your team will have to deal with Spec Ops <br/><br/>soldiers on catwalks above this item.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Step around the shelves in front of the shutters and this is by <br/><br/>a stack of boxes off to the right on the other side.<br/><br/> Ammo Box - Around the other end of some shelves on the other side of the <br/><br/>warehouse (below the Spec Ops on the catwalk)<br/><br/>-------------------------------------------------------------------------------<br/><br/>Check the room over for items then open the door on top of the catwalk in the <br/><br/>back of the warehouse.<br/><br/>*******************************************************************************<br/><br/>Security Camera 6/18 <br/><br/>On the wall above the catwalk with the final Spec Ops group in the stock room <br/><br/>of the="=" Warehouse Control Room="<br/"><br/>The Nemesis can be seen through the window in the control room corridor. He is <br/><br/>fighting off Spec Ops soldiers. It appears to be a one-sided battle.<br/><br/>Follow the corridor around the corner. Enter the control room at the end of <br/><br/>the corridor and interact with the controls inside. There is a --LAPTOP-- <br/><br/>across from the switch used to activate the elevator.<br/><br/>*******************************************************************************<br/><br/>Security Camera 7/18 <br/><br/>While moving down the control room corridor, this camera will be on the left <br/><br/>wall above the double doors with the "EXIT" sign above them.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 11 - On top of a table off to the right while moving around the side <br/><br/>of the control room corridor. Nemesis can be seen outside the windows near <br/><br/>this.<br/><br/> Intel 12 - On top of the controls near the switch used to activate the <br/><br/>elevator.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Incendiary Grenade - Beside some lockers off to the left near the elevator.<br/><br/>-------------------------------------------------------------------------------<br/><br/>*******************************************************************************<br/><br/>Security Camera 8/18 <br/><br/>While in the control room where the switch can be pressed to activate the <br/><br/>elevator, this camera is on the left wall above a set of windows.<br/><br/>*******************************************************************************<br/><br/>Objective: Enter the Umbrella Facility<br/><br/>The wall outside the control room will slide upwards to reveal an elevator <br/><br/>after using the controls. Enter the elevator and the team will take it down to <br/><br/>the lab below the="=" Dead Facility="<br/"><br/>Objective: Recover the components to repair the Nemesis<br/><br/>Objective: Find the programming label<br/><br/>Now, your team needs to grab an NE-alpha parasite from the laboratory below the <br/><br/>warehouse. A few zombies roam around the area with capsules outside the office <br/><br/>room but there is no big threat in the area yet. Find all the items in the <br/><br/>room then open the door across the right catwalk bridge.<br/><br/>*******************************************************************************<br/><br/>Security Camera 9/18 <br/><br/>After stepping off the elevator, find the closed door to the right and look <br/><br/>above the door to see this camera.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - Near a terminal to the left of the exit door in the area with <br/><br/>large capsules.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 13 - Behind the console in the room with the elevator. This intel is <br/><br/>actually floating in the air!<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Off to the right just outside the room with elevator.<br/><br/> Frag Grenade - Near some boxes off to the left while in the area with large="<br/"><br/>Mascot 4/7<br/><br/>Step into the area with the large hanging capsules. Find the structure in the <br/><br/>middle where the capsules must enter and step through the left side of that <br/><br/>area. This mascot is on the far end of the corridor inside the middle <br/><br/>structure. Step by all the capsules and this will be on the floor at the="=" Facility Lab="<br/"><br/>Objective: Locate the Tyrant<br/><br/>The cutscene that plays as your team enters the facility will introduce the <br/><br/>Parasite and Parasite Zombie. Your team will not have to fight them at the <br/><br/>moment.<br/><br/>The main objective here is to locate the Tyrant in the lab for now. He is on a <br/><br/>bed in the back of the lab. Be sure to locate all of the items listed below. <br/><br/>From the starting point, turn to the right and find the **BLUE CARD** on the <br/><br/>table below the stairs (it's right across from them). This will unlock the <br/><br/>door in the room directly across and to the left of the entrance door. It has <br/><br/>a weapon crate with a grenade launcher inside of it.<br/><br/>*******************************************************************************<br/><br/>Security Camera 10/18 <br/><br/>On the ceiling down the corridor across from the entrance door to the lab. <br/><br/>This is across from the room with the Infected Zombie that was in the cutscene.<br/><br/>*******************************************************************************<br/><br/>Security Camera 11/18 <br/><br/>On the ceiling down the stairs to the right after stepping into the lab from <br/><br/>the entrance door. This grated ceiling is very high!<br/><br/>*******************************************************************************<br/><br/>Security Camera 12/18 <br/><br/>Run down the corridor across from the entrance door then open the door to the <br/><br/>room off to the left. This camera is on the ceiling of the room behind that <br/><br/>door.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - On a counter near the blue card pickup down the stairs <br/><br/>from the entrance.<br/><br/> Green Herb - Behind the desk with the laptop (to the left of the Tyrant on <br/><br/>the bottom floor).<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 14 - On the counter to the left (near a chair) after entering the lab <br/><br/>area.<br/><br/> Intel 15 - On a white cart directly ahead and off to the left across from <br/><br/>the entrance door.<br/><br/> Intel 16 - On a white cart on the bottom floor beside the areas where the <br/><br/>lasers trap zombies.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Near the blue card pickup down the stairs from the entrance.<br/><br/> Grenade Launcher - Find the blue card on a counter down the stairs to the <br/><br/>right of the entrance door. Enter the room down the hall across from the <br/><br/>entrance door (to the left) and unlock the door inside that room with the blue <br/><br/>card. This weapon will be inside the locked weapon crate in that room.<br/><br/> Frag Grenade - Near a bed on the bottom floor before reaching the area with <br/><br/>the lasers that trap zombies.<br/><br/> Ammo Box - To the left of the breaker that turns off the lasers on the <br/><br/>bottom floor.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Find the Tyrant down the stairs on the back right side of the facility. This <br/><br/>is actually a T-103 Tyrant just like the one that Leon and Claire fought in <br/><br/>Resident Evil 2 (Mr. X). From the starting door, run directly ahead and then <br/><br/>move down the stairs off to the right and move down the next set of stairs to <br/><br/>find him. There is a --LAPTOP-- on the desk to the left of the Tyrant.<br/><br/>*******************************************************************************<br/><br/>Security Camera 13/18 <br/><br/>While facing the Tyrant on the bed on the bottom floor of the lab, look on the <br/><br/>ceiling to the right of him to see this camera attached to the ceiling.<br/><br/>*******************************************************************************<br/><br/>Objective: Disable the power to the lab security<br/><br/>In order to get to the Tyrant, the lab security (lasers) must be removed from <br/><br/>his holding area. Run toward the area to the right of the Tyrant. Zombies are <br/><br/>trapped behind red lasers off to the right. Kill off the zombies then flip the <br/><br/>breaker switch to the left of the holding areas.<br/><br/>Objective: Recover the syringe<br/><br/>The syringe is in the first holding area to the right. Walk over to it and <br/><br/>take the **SYRINGE**. It's actually a syringe gun.<br/><br/>Objective: Extract the Parasite from the inactive Tyrant<br/><br/>Run back over to the Tyrant that is lying on the bed. Zombies will attack from <br/><br/>the stairs off to the left. The lasers should now be gone. Walk over to the <br/><br/>Tyrant and interact with him to use the syringe on him. The character will <br/><br/>actually stick the syringe into the Tyrant's head and extract the NE-alpha <br/><br/>parasite from his brain!<br/><br/>Objective: Escape the Umbrella Facility<br/><br/>Move back up the stairs across from the Tyrant after extracting the parasite <br/><br/>from him. Now, all we have to do is leave the facility and find the Nemesis!<br/><br/>Parasites and zombies will attack as the characters try to leave. Parasites <br/><br/>are very weak, but they can attach to zombies to form Zombie Parasites that <br/><br/>have increased aggression from the standard zombies. Try to target the zombies <br/><br/>in the area then kill them first and then blast the Parasites. The only hard <br/><br/>part about a Parasite is trying to hit it precisely. You have to aim straight <br/><br/>at it then fire - it's very easy to miss when trying to shoot them with how <br/><br/>much they move.<br/><br/>To leave the lab area, move across the bridge above the area with the Tyrant <br/><br/>and then open the door.<br/><br/>Objective: Find the 3 keycards to unlock the door<br/><br/>Aw, hell! You've done gone and done it now! After interacting with the door <br/><br/>in an attempt to leave, the Tyrant will move down the corridor to the side. <br/><br/>He'll walk toward your team like he owns the place. And basically, he does! <br/><br/>The Tyrant is very hard to knock out. It's best to run from him and accomplish <br/><br/>the next few objectives.<br/><br/>NOTE: The Tyrant can be killed if you bare down on his head with intense <br/><br/>firepower. It takes a lot of ammo to finish him off though. If you want to <br/><br/>fight him, you might want to grab the grenade launcher from the weapon crate in <br/><br/>the room that is locked with the blue card. Blasting him in the head with the <br/><br/>samurai edge handgun and any other high powered weapon can work just as quickly <br/><br/>though.<br/><br/>The exit door will lock. There are three card keys that need to found in the <br/><br/>surrounding rooms of the lab in order to open the exit door. It's best to <br/><br/>ignore most enemies and simply run to each objective marker and collect the <br/><br/>black card from that room then run back to the exit door and open it to leave!<br/><br/>The Tyrant and waves of parasites and zombies will be spawning throughout the <br/><br/>lab while your team tries to retrieve the card keys. It's best to only stop <br/><br/>and fight when something gets in your way.<br/><br/>**BLACK CARD 1** is in the room down the corridor to the left of the area where <br/><br/>the bed is that the Tyrant was lying in. Once the door is opened a few <br/><br/>parasite zombies will attack. **BLACK CARD 2** is inside the central control <br/><br/>room up the stairs and near the entrance door. There is a zombie parasite <br/><br/>inside the room. **BLACK CARD 3** is inside the room to the right of the <br/><br/>entrance door (while facing it).<br/><br/>NOTE: There is a glitch associated with retrieving the card keys that happens <br/><br/>often in a multiplayer game. If all players collect the card keys too fast, <br/><br/>the objective markers will get stuck and some of the card keys will not be able <br/><br/>to be picked up. If this happens then just die and continue. The only way to <br/><br/>solve this, if it becomes a problem, is to allow one person to pick up the card <br/><br/>keys.<br/><br/>Objective: Exit the Umbrella Lab<br/><br/>Once all card keys are obtained, run back to the exit door then open it and <br/><br/>step into the next area.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - On the trashcan behind the door at the far end of the <br/><br/>corridor on the left side of the bottom floor (room with a black card).<br/><br/> First Aid Spray - After the Tyrant is active, enter the center room on the <br/><br/>top floor and this will be on the counter on the same side as the keycard.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 17 - On the table to the right in the room with a black card on the <br/><br/>bottom floor of the lab. The Tyrant must be active to enter the room.<br/><br/> Intel 18 - After the Tyrant is active, enter the center room on the top <br/><br/>floor and this will be beside a PC monitor on a counter inside.<br/><br/> Intel 19 - On top of a red waste canister in the first room leading to a <br/><br/>black keycard on the top floor.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Lying on the floor near a black keycard that is down the <br/><br/>corridor to the right of the entrance door (while facing the door)<br/><br/>-------------------------------------------------------------------------------<br/><br/>*******************************************************************************<br/><br/>Security Camera 14/18 <br/><br/>While the Tyrant is active, step into the room on the far left end of the <br/><br/>bottom floor - it's down a corridor. This room contains the black card. The <br/><br/>camera is in the middle of the="=" Facility Security Room="<br/"><br/>Objective: Disable the security consoles to exit the Facility<br/><br/>The security doors are locked in this area and require that your team activate <br/><br/>two security consoles in order to open the security door. Parasites, zombies <br/><br/>and parasite zombies will be all over your team the entire time your team <br/><br/>remains in this area. It's best to switch on the consoles very quickly to <br/><br/>avoid a parasite zombie mob. They can group quickly and literally trap you in <br/><br/>a room!<br/><br/>The first console is inside the room off to the immediate right while standing <br/><br/>in front of the entrance door. Open the door to the room then interact with <br/><br/>the console on the left side of the room.<br/><br/>The second console is inside the room on the back right portion of the lab. Go <br/><br/>through the middle shaft area then move to the back then open the door off to <br/><br/>the right and the console will be off to the right inside of that room.<br/><br/>Objective: Escape the Umbrella Facility<br/><br/>Once both security consoles are activated, enter the middle area. The security <br/><br/>room should be unlocked, so just step across the catwalk bridge and enter the <br/><br/>room behind the next door!<br/><br/>*******************************************************************************<br/><br/>Security Camera 15/18 <br/><br/>On the ceiling of the middle room.<br/><br/>*******************************************************************************<br/><br/>Security Camera 16/18 <br/><br/>In the room with the second security console, this camera is on the middle <br/><br/>portion of the ceiling.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - Outside the doorway of the room off to the right as your team <br/><br/>enters.<br/><br/> Green Herb - On the right side of the back counter in the room with the <br/><br/>second security console.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 20 - In the room with the second security console, this will be on <br/><br/>the left side of the back counter.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Stun Grenade - On the left side of the center room.<br/><br/> Ammo Box - On the left side of the center room.<br/><br/> Ammo Box - On the right side of the center room.<br/><br/> Ammo Box - Off to the right in the room with the first security console - <br/><br/>this room is off to the right when your team first enters.<br/><br/> Ammo Box - From the middle of the security room, this is in the room off to <br/><br/>the right - it's to the left as your team="=" Facility Lab 2="<br/"><br/>Move up the stairs to the right and step into the lab room up above. Zombies <br/><br/>and parasites are in the outside area with the capsules. Kill them on the way <br/><br/>down the outside stairs. Another Tyrant room will appear in this room and <br/><br/>attack your team. It's best to dodge him and get to the main destination!<br/><br/>NOTE: This second Tyrant can be killed just like the first Tyrant in the lab <br/><br/>earlier if your team blast him in the head a bunch. This is not the same <br/><br/>Tyrant, so if your team killed the Tyrant in the first lab, one will still <br/><br/>appear in this lab room.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 21 - Off to the left on a red container in the room after stepping <br/><br/>out of the security room.<br/><br/> Intel 22 - On the floor near a shelf to the right after stepping out of the <br/><br/>security room.<br/><br/> Intel 23 - On the table above the stairs after stepping out of the security <br/><br/>room.<br/><br/> Intel 24 - On a table by some rolled up papers across from the laptop.<br/><br/> Intel 25 - On top of a console in the room down the corridor to the right <br/><br/>after stepping out the first room and entering the area with capsules.<br/><br/> Intel 26 - On a shelf off to the left while moving along the objective <br/><br/>route. This is through an opening behind a caged portion of the area.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Behind some containers down the stairs to the right after <br/><br/>exiting the first room and entering the area with the test tubes.<br/><br/>-------------------------------------------------------------------------------<br/><br/>*******************************************************************************<br/><br/>Security Camera 17/18 <br/><br/>After exiting the room and entering the area with capsules, this camera will be <br/><br/>on the wall down the right corridor. This camera is on the wall to the left <br/><br/>next to a doorway that leads to a long console. Intel 25 is inside the room. <br/><br/>The actual camera is above the doorway to that room.<br/><br/>*******************************************************************************<br/><br/>There is a --LAPTOP-- on a table to the left just outside the room. Step <br/><br/>across the area with the capsules and find the opening in the fence wall behind <br/><br/>the capsules. Follow the corridor behind the fence to the right then move up <br/><br/>the stairs and open the door at the top of the stairs. Enter the office room.<br/><br/>Now your team is back in the room with the elevator that you started out in! <br/><br/>The Warehouse Control Room is up above! Enter the elevator to the side to make <br/><br/>it go back up to the Warehouse Control="=" Warehouse Control Room="<br/"><br/>The double doors that lead to the room with the Nemesis are now open! <br/><br/>Fantastic!<br/><br/>Now, it's time to go inject the Nemesis with the NE-alpha parasite! I'm sure <br/><br/>he'll just kneel down to Wolfpack's awesomeness and allow them inject his <br/><br/>cortex with another brain-controlling parasite, right? Let's go through the <br/><br/>doors and see what="=" Warehouse Storage Area="<br/"><br/>Hmm, something tells me that the Nemesis is not going to cooperate. Your team <br/><br/>will actually have to damage the Nemesis enough to stun him then inject him <br/><br/>with the NE-alpha parasite.<br/><br/>Objective: Weaken the Nemesis so that the parasite can be injected<br/><br/>Boss: Nemesis<br/><br/>This battle can seem extremely frustrating and near impossible when first <br/><br/>starting out. Nemesis has a gatling gun that he can target a character with <br/><br/>and fire at the them and to damage that character BADLY!<br/><br/>If he targets you, be sure to take cover behind something, since his gatling <br/><br/>gun fire will cause bleeding almost every time it hits your character. With <br/><br/>the amount of zombies in the area as the battle progresses, bleeding can be <br/><br/>your ultimate downfall in this battle. Once your character starts to bleed, <br/><br/>zombies will charge your character and basically force you out of your cover <br/><br/>area and allow Nemesis to shoot your character.<br/><br/>Nemesis is quite limited with attacks. He will move to the side and fire his <br/><br/>gatling gun, hunch over and fire his gatling gun or try to hit your character <br/><br/>with a melee attack from close range. There is no reason to get close to him <br/><br/>until he is stunned, so just stay at a distance from him at all times.<br/><br/>His main weak point is his head. Always aim for his head and damage him by <br/><br/>shooting him directly in the head with any weapon type. Even a handgun will do <br/><br/>good! It's VERY important that you get behind some boxes or any type of object <br/><br/>while Nemesis is in view. Always stay near some type of cover area and then <br/><br/>move out to fire at Nemesis. Frag grenades, incendiary grenades and explosive <br/><br/>barrels can all damage Nemesis. After being staggered by an explosive, Nemesis <br/><br/>will stand in place and yell - use that time to blast him his head.<br/><br/>-- WHILE NEMESIS STANDS NEAR THE STARTING POINT<br/><br/>Nemesis will start out in the middle of the warehouse near the stairs that your <br/><br/>team starts at. The best way to damage him while he is in that area is to get <br/><br/>behind the large set of crates just below the stairs - they are right in front <br/><br/>of him - and fire at his head from behind the crates. This is not the smaller <br/><br/>set of crates closest to the stairs, but the set that is closest to Nemesis. <br/><br/>Do not lean against the crates! Stay near the crates to where his head is in <br/><br/>view and your character can fire at his head without getting hit by his machine <br/><br/>gun. His machine gun fire will always hit the crates!<br/><br/>The first portion of the battle is quite easy since you can basically get in a <br/><br/>position to where your character can shoot Nemesis but he cannot hit your <br/><br/>character! Shoot the explosive barrel near him to damage him and keep blasting <br/><br/>him in the head to damage him.<br/><br/>The zombies will be your main problem during the first battle. They will <br/><br/>constantly try to approach your character while behind the crates and they can <br/><br/>force your character out of cover to where Nemesis will hit your character.<br/><br/>-- WHILE NEMESIS STANDS FURTHER BACK IN THE WAREHOUSE<br/><br/>Nemesis will eventually walk to the back portion of the warehouse. At this <br/><br/>point, Spec Ops soldiers will enter the warehouse and attack him. You can <br/><br/>really use this to your advantage also! It's really best to stay at a distance <br/><br/>and allow the Spec Ops soldiers to damage Nemesis at this point! You can shoot <br/><br/>at Nemesis and toss frag grenades at him from long range to help damage him, <br/><br/>but do not get in between him and the Spec Ops soldiers or both sides will <br/><br/>start to attack your character, which can be extremely bad.<br/><br/>Let the Spec Ops soldiers and Nemesis fight it out then start back on focusing <br/><br/>on damaging Nemesis once many of the Spec Ops soldiers are dead. There really <br/><br/>is no completely safe area while fighting Nemesis the second time. A player <br/><br/>can take cover behind the set of crates on the far side of the warehouse, but <br/><br/>you'll have to step out and fire at Nemesis. The second battle is where you'll <br/><br/>want to use frag grenades to damage Nemesis more often.<br/><br/>When fight him during this second phase, it's really best to remain on the <br/><br/>starting side of the room and shoot at Nemesis' head from a distance with some <br/><br/>type of long range weapon and then step behind a cover area whenever he starts <br/><br/>to fire at your character. With the Spec Ops soldiers constantly pinning him <br/><br/>down with gunfire, Nemesis will be switching between both your team and the <br/><br/>Spec Ops team, so it's easy to focus your shots on him. Even a low level <br/><br/>handgun can work here. Just move back up the stairs and replenish your ammo <br/><br/>when needed!<br/><br/>NOTE: Be sure to keep your team members alive during this battle. Even the <br/><br/>dumbass AI partners can serve as a distraction for Nemesis while you or another <br/><br/>human team member shoot Nemesis.<br/><br/>Make sure you check over all the item locations listed below! There is a <br/><br/>--LAPTOP-- on the right side of the bottom area while moving down the stairs <br/><br/>toward Nemesis from the starting platform.<br/><br/>Objective: Inject the Parasite into the Nemesis<br/><br/>Once the Nemesis has been damaged enough, he will kneel down. At that point, <br/><br/>run over to him to get an "Inject Parasite" command. Inject him to trigger a <br/><br/>cutscene that will end the battle.<br/><br/>Once the Nemesis has been injected he will be back under the control of <br/><br/>Umbrella and he will go about with his original objective to destroy all the <br/><br/>remaining S.T.A.R.S. members. Basically, Brad's fate of getting tongue-raped <br/><br/>has now been sealed thanks to Wolfpack!<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/>**TOP FLOOR**<br/><br/> First Aid Spray - On a box on the starting platform.<br/><br/> First Aid Spray - On a pallet on the starting platform.<br/><br/> Antivirus Spray - On a pallet on the starting platform.<br/><br/> Antivirus Spray - On the forklift on the starting platform.<br/><br/> Green Herb - On the high catwalks near a wooden crate while moving away <br/><br/>from the starting platform.<br/><br/> First Aid Spray - On top of a tall crate near an explosive barrel by the <br/><br/>closed office room along the catwalks.<br/><br/> First Aid Spray - Lying near some very tall crates on the opposite side of <br/><br/>the room on the top catwalks.<br/><br/>**BOTTOM FLOOR**<br/><br/> First Aid Spray - On a small wooden crate around the area where Nemesis <br/><br/>stands at the start of the battle.<br/><br/> Antivirus Spray - Near a stack of crates by the area where Nemesis first <br/><br/>stands and attacks from the start of the battle.<br/><br/> Green Herb - Beside the stairs leading to the office near Nemesis on the <br/><br/>bottom floor.<br/><br/> First Aid Spray - Beside the stairs leading to the office near Nemesis on <br/><br/>the bottom floor.<br/><br/> Green Herb - On the other side of the crate on the opposite side of where <br/><br/>the Spec Ops enter the room from.<br/><br/> Green Herb - Below the stairs on the opposite side of where the Spec Ops <br/><br/>enter the room from.<br/><br/> First Aid Spray (x2) - These are lying beside the two frag grenades near <br/><br/>the area where Nemesis moves to for the second part of the battle.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/>**TOP FLOOR**<br/><br/> Ammo Crate - On the starting platform<br/><br/> Ammo Box - On the center catwalk that is above Nemesis.<br/><br/> Ammo Crate - On the opposite side of the warehouse on the catwalks.<br/><br/>**BOTTOM FLOOR**<br/><br/> Frag Grenade (x2) - Near a metal container by the area where the Nemesis <br/><br/>first stands at the beginning of the battle.<br/><br/> Ammo Box - Beside the stairs leading to the office near Nemesis on the <br/><br/>bottom floor.<br/><br/> Frag Grenade (x2) - Near the area where Nemesis moves to during the second <br/><br/>part of the battle.<br/><br/> Ammo Box - By a metal container below the stairs near the area where <br/><br/>Nemesis moves to during the second part of the battle.<br/><br/> Incendiary Grenade - Below the stairs near the area where Nemesis moves to <br/><br/>during the second portion of the battle.<br/><br/> Ammo Box (x2) - Below the stairs that lead to the office in the area that <br/><br/>Nemesis moves to during the second portion of the battle.<br/><br/> Frag Grenade - In the same area as the two ammo boxes mentioned above.<br/><br/> First Aid Spray - Right outside the area near the two ammo boxes and the <br/><br/>frag grenade mentioned above (near the laptop).<br/><br/> Ammo Crate - Near the laptop.<br/><br/>-------------------------------------------------------------------------------<br/><br/>*******************************************************************************<br/><br/>Security Camera 18/18 <br/><br/>This security camera is on the ceiling in the center of the warehouse where <br/><br/>Nemesis is fought. This is a very high ceiling, so aim carefully!<br/><br/>*******************************************************************************<br/><br/> <br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/> M I S S I O N 5 - E X P E N D A B L E<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>AREA: OUTSIDE THE RACCOON CITY POLICE DEPARTMENT<br/><br/>After repairing the Nemesis and sentencing the remaining S.T.A.R.S. members to <br/><br/>death, Wolfpack only has one last mission - destroy evidence at the R.P.D. <br/><br/>After that, as long as there are no survivors, Wolfpack is home sweet home.<br/><br/>TARGET SCORES<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Category | S | A | B | C ="|<br/"><br/>| # of Kills | 150 | 130 | 110 | 90 |<br/><br/>| # of Deaths | 1 | 2 | 3 | 4 |<br/><br/>| Items Collected | 20 | 15 | 10 | 5 |<br/><br/>| Clear Time | 30:00 | 35:00 | 40:00 | 45:00 ="=" Building Rooftop="<br/"><br/>Well, let's see, so far we have:<br/><br/>- Failed to secure a G-virus sample -- CHECK!<br/><br/>- Helped to spread the T-virus throughout Raccoon City -- CHECK!<br/><br/>- Gone to City Hall and torched evidence of Umbrella's involvement -- CHECK!<br/><br/>- Shut off the power to Raccoon City -- CHECK!<br/><br/>- Sent Sagat (Nemesis) to kill Dan (Brad Vickers) -- CHECK!<br/><br/>We are some major bastards, aren't we? And now it is time to go to the Raccoon <br/><br/>Police Department building and destroy some evidence of Umbrella blackmailing <br/><br/>Chief Iron's. After that, Wolfpack is home free to go on vacation in the <br/><br/>Bahamas, right?<br/><br/>Your team will start out on a building rooftop for this mission. Move across <br/><br/>the boards that form a ramp to the building up ahead then begin to move down <br/><br/>the ramps to the side.<br/><br/>*******************************************************************************<br/><br/>Security Camera 1/12 <br/><br/>From the start of the stage, while still on the building, turn toward the door <br/><br/>behind your team and this will be on the wall above the door down the stairs.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - Behind the boxes near the railing behind your team when <br/><br/>first starting out on top of the building.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 1 - Behind the fallen sofa and air condition unit on the building <br/><br/>where your team starts. This is lying near a dead body.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Incendiary Grenade - Behind the fallen sofa and air condition unit on the <br/><br/>building where your team="=" Alley Below Starting Building="<br/"><br/>There are plenty of zombies walking around in the area below. Some of the <br/><br/>zombies in this chapter have bulletproof vest on that will slightly shield them <br/><br/>from gunfire, so just blast them... more! It only takes just a few more gun <br/><br/>blasts, so no big deal! Kill all the zombies at the bottom. Be sure to check <br/><br/>out the back alley for a few items pickups.<br/><br/>*******************************************************************************<br/><br/>Security Camera 2/12 <br/><br/>Above a door near a dumpster by the ramps that lead down from the starting <br/><br/>building rooftop.<br/><br/>*******************************************************************************<br/><br/>There will be a set of Crimson Heads that will attack as soon as your team <br/><br/>steps past the burning car to the side. If you have a Beltway on your team, <br/><br/>get him to place remote mines at these three doors:<br/><br/>- The door door with security camera 2 above it<br/><br/>- The door near the alley<br/><br/>- The door across from the burning car<br/><br/>Crimson Heads will exit from the door further up ahead past the burning car, <br/><br/>but they are not as numerous. Once your team steps past the burning car, <br/><br/>Crimson Heads will bust through the doors mentioned above. If you have Beltway <br/><br/>on your team and you planted the mines like I mentioned, just detonate them all <br/><br/>at once a few seconds after the first few zombies bust through the door near <br/><br/>the burning car!<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray - Near a dumpster after getting off the ramp leading down <br/><br/>the starting building rooftop.<br/><br/> First Aid Spray - In an alley behind a basket below the starting building.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 2 - On the ground by an explosive barrel in the alley below the <br/><br/>starting building.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Just before stepping out into the street, this will be off to <br/><br/>the right near a wrecked police car and a stack of tires.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Move on down the alley and be sure to refill ammo at the Ammo Box off to the <br/><br/>right before stepping out into the="=" Street Behind R.P.D. Building="<br/"><br/>Move behind the fence to find some extra item pickups. The dogs are gone from <br/><br/>the kennels behind the fence! That could only mean one thing - the programmers <br/><br/>remembered that they have only used two dog models for enemies so far! While <br/><br/>moving down the street, a zombie dog will charge your team. There are no other <br/><br/>enemies at the end of the street.<br/><br/>*******************************************************************************<br/><br/>Security Camera 3/12 <br/><br/>Step around the side of the fence across the street from the starting building <br/><br/>and this camera will be on the wall above the locked blue door in the area with <br/><br/>the dog cages.<br/><br/>*******************************************************************************<br/><br/>Be sure to check out the area near the burning police car for some extra item <br/><br/>pickups. Move up the stairs on the building to the side. This building is the <br/><br/>back portion of the R.P.D. Building! Enter the R.P.D. building via the door on <br/><br/>the building at the top of the stairs.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - Go behind the fence when you first get on the street and <br/><br/>this will be in between two dog cages. It lies on the ground near a trash can.<br/><br/> Green Herb - After the dog attacks, this will be past the stairs and in a <br/><br/>pile of trash to the right of the burning police car. This is only partially <br/><br/>visible in the pile of trash.<br/><br/> Green Herb - After moving up the stairs, this is to the left of the door on <br/><br/>the rooftop.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 3 - On the ground behind the burning police car at the end of the <br/><br/>street.<br/><br/>-------------------------------------------------------------------------------<br/><br/>*******************************************************************************<br/><br/>Security Camera 4/12 <br/><br/>After moving up the stairs, this will be on the ceiling above the door on the <br/><br/>rooftop. This is above the door to the back of the R.P.D.="=" Hallway="<br/"><br/>Objective: Destroy intel in Chief Irons' Office<br/><br/>Command will contact Wolfpack upon stepping inside the R.P.D. Building. Move <br/><br/>down the corridor and find the entrance door to Chief Irons' Office down the <br/><br/>hall with the blood streaks on the wall and the stuffed tiger. Enter the <br/><br/>Chief's office!<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 4 - Find the stuffed tiger outside the door leading to the chief's <br/><br/>office down the hall and this will be below the tiger's="=" Chief's Office="<br/"><br/>There are a few items to pick up in the chief's office, so take a look around. <br/><br/>When ready, walk over to the **EVIDENCE** on the chief's desk and interact with <br/><br/>it to destroy the evidence!<br/><br/>*******************************************************************************<br/><br/>Security Camera 5/12 <br/><br/>After entering Chief Iron's Office, turn around and look at the ceiling above <br/><br/>the entrance door to see this="<br/"><br/>Mascot 5/7<br/><br/>This mascot is on the small bookshelf off to the left after stepping into the <br/><br/>Chief's="<br/"><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray - Off to the left near a US flag after entering the Chief's <br/><br/>Office.<br/><br/> Green Herb - On a filing cabinet to the left of the chief's desk.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 5 - On a cabinet below a stuffed bull head to the right of the <br/><br/>chief's desk.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Objective: Exit the R.P.D. building<br/><br/>Objective: Hold out until the extraction helicopter arrives<br/><br/>Command will contact Wolfpack and tell them to rendezvous with the helicopter <br/><br/>that will be arriving outside the R.P.D. building gates. Wolfpack needs to <br/><br/>exit the building from the entrance side, so they'll have to move to the main="=" Hallway="<br/"><br/>Lickers will attack as your team steps back into the hall. Several Lickers <br/><br/>will attack as your team moves closer to the double doors in the opposite <br/><br/>corridor. Blast them or run from them then open the double doors and step out <br/><br/>to the second floor of the lobby.<br/><br/>NOTE: A zombie group will be right outside the double doors, so be ready to <br/><br/>step back after opening="=" Second Floor Lobby="<br/"><br/>Several zombies and Lickers will attack while on the second floor walkway of <br/><br/>the lobby. Kill them or run from them then run to the ladder in the middle <br/><br/>portion of the walkway near the back wall. Climb down the ladder.<br/><br/>*******************************************************************************<br/><br/>Security Camera 6/12 <br/><br/>Look above the double door entrance on the bottom floor of the R.P.D. building <br/><br/>lobby to see this camera on the wall high above the doors.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - Near the bench off to the left after stepping onto the second <br/><br/>floor walkway of the lobby.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - On the other side of the second floor walkway further down from <br/><br/>the double="=" First Floor Lobby="<br/"><br/>A few more zombies will be lurking on the first floor of the lobby. Find all <br/><br/>the items around the area. There is a --LAPTOP-- on the right side of the <br/><br/>reception counter. Be sure to refill all ammo at one of the ammo boxes near <br/><br/>the steps that lead to the entrance doors. When a character steps in front of <br/><br/>the entrance doors, they will bust open and zombies will attack from the other <br/><br/>side, so be ready to blast them while stepping out into the="<br/"><br/>Typewriter 2/3<br/><br/>There is a typewriter on the reception counter on the first floor lobby in the <br/><br/>R.P.D.="<br/"><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On the reception counter.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 6 - Below a table lamp on the reception counter near the famous PC <br/><br/>that Claire, Leon and Jill have to use at one point in the older RE games.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Incendiary Grenade - On the floor near an open soda machine.<br/><br/> Ammo Box (x2) - There is an ammo box on both sides of the stairs that lead <br/><br/>to the entrance doors to the R.P.D. building lobby. These are behind the <br/><br/>railing and near="=" Courtyard="<br/"><br/>The helicopter that will pick up Wolfpack is just outside the gates to the <br/><br/>R.P.D. building. Kill all the remaining zombies then check the area over for <br/><br/>items. All item pickups are down the left side of the courtyard while facing <br/><br/>the gates. There is one item pickup in the corridor below the entrance as well <br/><br/>(Brad's corridor).<br/><br/>Once you've collected everything, step toward the gate for a cutscene. It's <br/><br/>time to blow this popstand!<br/><br/>*******************************************************************************<br/><br/>Security Camera 7/12 <br/><br/>In the Courtyard, while stepping away from the R.P.D. building entrance, turn <br/><br/>back around and look up at the ceiling above the entrance doors to see this <br/><br/>camera.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 7 - While facing the R.P.D. building gates, run down the left side of <br/><br/>the courtyard and this will be on the last bench off to the right.<br/><br/> Intel 8 - In the corridor below the stairs, this intel is on the second <br/><br/>step while moving up. This is on the stairs closest to the benches in the <br/><br/>courtyard. This is on the corridor below the police station (Brad's corridor). <br/><br/>Facing the entrance to the RPD building, this is the right set of stairs below <br/><br/>the entrance.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Incendiary Grenade - On the ground in the middle of the corridor below the <br/><br/>R.P.D. building entrance. Use the stairs on either side of the courtyard to <br/><br/>get this.<br/><br/> Ammo Box - While facing the R.P.D. building gates, run down the left side <br/><br/>of the courtyard and this will be near the fence around the corner.<br/><br/> Frag Grenade - While facing the R.P.D. building gates, run down the left <br/><br/>side of the courtyard and this will be near the wall beside the fence around <br/><br/>the corner.<br/><br/> Stun Grenade - While facing the R.P.D. building gates, run down the left <br/><br/>side of the courtyard and this will be near the wall beside the fence around <br/><br/>the="=" Street In Front of the R.P.D. Building="<br/"><br/>Objective: Investigate the Tanker<br/><br/>Command will contact Wolpack after the cutscene. Wolpack needs to examine the <br/><br/>crash site up ahead. Blast through the zombies and step toward the individual <br/><br/>up ahead. A cutscene will play once<br/><br/>NOTE: If you fire gunshots at Leon (the cop) from a distance, he will start to <br/><br/>fire back.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - Two of these lie on the left side of the street while moving <br/><br/>down it.<br/><br/> Antiviral Spray - Lying on the ground near some wrecked cars on the left <br/><br/>side of the street.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Near the SWAT vehicle in front of the R.P.D. courtyard.<br/><br/> Grenade Launcher - Shoot the locks off the weapon crate near the SWAT <br/><br/>vehicle and this weapon is inside.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Objective: Chase the survivor<br/><br/>Objective: Follow the survivor into parking garage.<br/><br/>Well, it seems we have a smart-mouth cop to chase now. Command wants that <br/><br/>annoying little threat taken care of or they'll beat Wolfpack with an ugly <br/><br/>stick once they get back to headquarters. Leon will run into the garage and <br/><br/>close the shutter.<br/><br/>Zombies will attack from the surrounding area as your team moves toward the <br/><br/>burning tanker up ahead. Blast the zombies then open the shutter to the <br/><br/>garage. Two zombies will crawl under the shutter as it opens. You would <br/><br/>almost think these zombies are protecting Leon or something...? Blast them out <br/><br/>of the way then move into the="=" Parking Garage="<br/"><br/>NOTE: Both of the garage cameras can be shot while on the ramp leading down <br/><br/>into the garage. It's best to shoot both of them early since there is a big <br/><br/>battle in the garage and it's easy to forget about them.<br/><br/>*******************************************************************************<br/><br/>Security Camera 8/12 <br/><br/>While stepping into the Parking Garage, after opening the shutter, this camera <br/><br/>is on the ceiling above the ramp.<br/><br/>*******************************************************************************<br/><br/>Security Camera 9/12 <br/><br/>On the ceiling in the middle of the parking area in the Parking Garage.<br/><br/>*******************************************************************************<br/><br/>Catch up with Leon. He will move toward the double doors in the back of the <br/><br/>garage then shut them. Your team will be left on the other side as several <br/><br/>Lickers start to attack. Quite a few Lickers will attack in the garage. Be <br/><br/>sure to move around a bunch to avoid their tongues!<br/><br/>NOTE: Try to conserve ammo at the ammo boxes by only filling up when your team <br/><br/>needs it! The ammo boxes in the garage can help out a bunch for the battle <br/><br/>outside the garage in a bit.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On the high walkway on the right side of the garage.<br/><br/> Antivirus Spray - On the high walkway on the right side of the garage.<br/><br/> Antivirus Spray - Beside the pillar close to the exit shutter in the <br/><br/>garage.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 9 - On a ground in between two dumpsters on the left side of the <br/><br/>garage after moving down the ramp.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box (x2) - There is an ammo box beside each pillar in the garage.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Objective: Escape the Parkade<br/><br/>The Lickers appear to come nonstop, but there are a certain number of them. <br/><br/>Defeat them then step toward the door on the opposite side of the garage and <br/><br/>open it. The double doors that Leon closed are locked.<br/><br/>As the shutter rises, zombie legs can be seen in the streets outside. Blast <br/><br/>the zombies as the shutter rises if you want. They'll have to be killed once <br/><br/>it raises all the way anyway. Command will contact Wolfpack and tell them that <br/><br/>they are switching to "Plan B". In other words, Command is tired of Wolfpack's <br/><br/>bullshit and is abandoning them for a while to go take their frustration out on <br/><br/>innocent Raccoon City bystanders most="=" Streets Outside Parking Garage="<br/"><br/>The area outside the garage can be very dangerous. A few Spec Ops soldiers <br/><br/>will be fighting off zombies to the left as the shutters rise. Kill the Spec <br/><br/>Ops soldiers as they come into view.<br/><br/>Snipers are perched up on the rooftop of the motel building across the street <br/><br/>from the road blocks off to the right outside. The weapon box contains a bolt-<br/><br/>action rifle which is really needed for this part. Take cover behind the road <br/><br/>block right outside the garage doors and blindfire at the Spec Ops soldiers <br/><br/>that can be easily hit from medium range.<br/><br/>NOTE: If the snipers hit your characters too much through the road blocks then <br/><br/>just go ahead and move up to the rooftop of the nearby building. Move up the <br/><br/>stairs. Having a sniper cause a character to bleed can be really bad at this <br/><br/>part.<br/><br/>For the snipers, fighting them off while behind the roadblock can be really at <br/><br/>times. The best way to shoot them is to move up the stairs of the building <br/><br/>across from the shutters of the garage and blast them with the rifle from the <br/><br/>rooftop. They are less likely to shoot your character while on the rooftop. <br/><br/>There is actually a bolt-action rifle in the rooftop weapon box that can be <br/><br/>used. The cover areas behind the wrapped crates at the top of the building are <br/><br/>much more secure cover than the roadblocks also.<br/><br/>EXTRA: If you look over to the left of the stairs while moving up to the <br/><br/>rooftop, you'll see Kendo's Gun Shop. It's the famous gun shop that both <br/><br/>Claire and Leon could enter at the start of RE2 depending on which path you <br/><br/>selected first.<br/><br/>Once the snipers are all killed, the rest of the Spec Ops soldiers are not much <br/><br/>of a problem. Some of them are up under the rooftops beside the ticket counter <br/><br/>and some more Spec Ops soldiers will arrive near the parked cars to the right <br/><br/>while moving down the street toward the Motel. As soon as your characters step <br/><br/>in front of the Motel, a cutscene will trigger.<br/><br/>*******************************************************************************<br/><br/>Security Camera 10/12 <br/><br/>This camera is on the front wall of the ticket booth on the middle left side of <br/><br/>the street. This ticket booth is under a rooftop with "Raccoon City Link" <br/><br/>benches in front of it. There are four benches in front of it.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antivirus Spray - Beside the roadblock right outside the garage.<br/><br/> Green Herb - On top of a wrapped crate on the left side of the middle area.<br/><br/> Green Herb - On top of a bench on the left side of the middle portion of <br/><br/>the area.<br/><br/> Antivirus Spray - On the left side of the area, this is on top of a wrapped <br/><br/>crate.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 10 - On the ground near a basket beside the building across from the <br/><br/>garage shutter.<br/><br/> Intel 11 - In the middle portion of the area this is on top of a bench <br/><br/>under the rooftop to the left. One of the left benches.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - On the ground near a truck on the back left portion of the area. <br/><br/>This is right outside the Kendo Gun Shop!<br/><br/> Ammo Box - Near the green herb that is on the wrapped crate on the left <br/><br/>side of the middle="=" Street In Front of Theater="<br/"><br/>Objective: Survive the B.O.W. incursion. Reach the Safehouse.<br/><br/>Umbrella helicopters will drop some capsules into the area and Hunters will <br/><br/>exit from those capsules. Your team will have to fight a group of three <br/><br/>Hunters in front of the Theater. Constantly move to the sides as they attack <br/><br/>to avoid their jump attacks. If one of them starts to get too aggressive on <br/><br/>your character, stop attacking him to take the pressure of your character.<br/><br/>A few zombies will attack as the battle progresses with the Hunters. There are <br/><br/>a few green herbs around the area and there is an ammo refill box near a <br/><br/>wrecked police care in the street. After the Hunters are all defeated, move <br/><br/>into the alley to the left of the theater.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - Behind a police car on the left side of the area. There is a <br/><br/>dumpster near this also.<br/><br/> Green Herb - Near some phone booths.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - On the ground beside a wrecked police="=" Alley Beside Theater="<br/"><br/>A zombie will bust through the door to the right and a Hunter will fall from a <br/><br/>building directly ahead. Quickly blast the zombie then back up as the Hunter <br/><br/>tries to attack. Just one Hunter is not that bad at all, so spam him with <br/><br/>gunfire to easily kill him. Follow the alley to the end and drop down to the <br/><br/>other side of the debris up ahead.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - Behind a dumpster on the right side of the alley.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 12 - This will be on the ground around the left corner when first <br/><br/>stepping down the alley. This is near a locked="=" Streets Around Gas Station="<br/"><br/>This area can be very dangerous because of the Hunters that will arrive later. <br/><br/>The weapon crate up ahead has a grenade launcher inside of it. Go ahead and <br/><br/>blast the locks off the weapon crate. Run back and pick up the grenade <br/><br/>launcher once the Hunters arrive.<br/><br/>*******************************************************************************<br/><br/>Security Camera 11/12 <br/><br/>This camera is on the ceiling of the rooftop of the Stagla Mart of the Stagla <br/><br/>Gas Station from the side that your team enters the street from. It is on the <br/><br/>ceiling portion to the left of the weapon crate with the grenade launcher.<br/><br/>*******************************************************************************<br/><br/>Spec Ops soldiers are on the other side of the street up ahead. Some of them <br/><br/>will charge into your area, so greet them with gun blasts to quickly kill them. <br/><br/>Blast the Spec Ops soldiers with a long range weapon. As soon as a player <br/><br/>moves further down the street where the Spec Ops soldiers are, some capsules <br/><br/>will drop into the area and Hunters will exit from them.<br/><br/>NOTE: The capsules that fall from the sky can hit your character and take off <br/><br/>some major damage if they hit. Be careful about where you step before the <br/><br/>first few fall. The first one falls beside the car closest to the gas station <br/><br/>across from the area with the Spec Ops soldiers.<br/><br/>The Hunters can help to kill off some of the Spec Ops soldiers, but the Hunters <br/><br/>might elect to come for your team instead. Run back to the weapon crate and <br/><br/>grab the grenade launcher then fire grenade blast at the Hunters. Each one <br/><br/>takes about three blasts usually.<br/><br/>You'll have to fight over six Hunters in the Gas Station area. More Hunters <br/><br/>will arrive once the first three are killed. The gas pumps of the gas station <br/><br/>can be destroyed to damage the Hunters when they stand nearby them. The <br/><br/>grenade will help out a bunch for the Hunters, but you'll eventually have to <br/><br/>switch over to your current primary weapon.<br/><br/>NOTE: If you run out of ammo, the closest ammo box is beside a taxi in between <br/><br/>the gas pumps.<br/><br/>There is a --LAPTOP-- on a wrapped crate near the gas station. Be sure to <br/><br/>check the area over for items. Grab the First Aid Spray in the corridor behind <br/><br/>the area where the first Spec Ops team was stationed. You will need that first <br/><br/>aid spray! While moving toward the garage area on the other side of the gas <br/><br/>station, a group of Spec Ops soldiers will exit from the garage. Toss a frag <br/><br/>grenade toward the garage doors as they open to kill a few soldiers hopefully. <br/><br/>The roadblocks do not serve as good cover for this battle, so it's best to kill <br/><br/>the Spec Ops soldiers quick! Enter the garage after the battle.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - Near the weapon box with the grenade launcher inside.<br/><br/> Antiviral Spray - Near the weapon box with the grenade launcher inside.<br/><br/> Green Herb - Behind a roadblock under the gas station roof.<br/><br/> Antiviral Spray - On the ground beside a wrecked taxi on the left side of <br/><br/>the area.<br/><br/> Green Herb - In front of the Liquor store.<br/><br/> First Aid Spray - Enter the doorway of the Liquor store and this is down <br/><br/>that corridor.<br/><br/> Green Herb - Lying beside a dumpster on the other side of the street. This <br/><br/>is near the propane tank.<br/><br/> Antiviral Spray - On the ground near a wrecked police car in front of the <br/><br/>area where the second Spec Ops group attacks.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 13 - Beside the Antiviral Spray near the weapon crate.<br/><br/> Intel 14 - Enter the doorway of the Liquor store and this is down that <br/><br/>corridor to the left of a first aid spray pickup.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Grenade Launcher - Inside the weapon crate at the start of the area.<br/><br/> Ammo Box - Beside a taxi under the gas station rooftop.<br/><br/> Ammo Box - Near the gas station.<br/><br/> Ammo Box - Near the Liquor store.<br/><br/>-------------------------------------------------------------------------------<br/><br/>*******************************************************************************<br/><br/>Security Camera 12/12 <br/><br/>This camera is on the ceiling of the rooftop of the Stagla Mart of the Stagla <br/><br/>Gas Station on the opposite side of the street. It is on the side closest to <br/><br/>the garage area where the second Spec Ops group="=" Garage Area="<br/"><br/>Enter the room up ahead. A zombie will bust through the door at the end of the <br/><br/>corridor. A few zombies will attack from the corridor, so step inside and get <br/><br/>to blasting them. Follow the corridors to the final hallway. A Crimson Head <br/><br/>will bust through the door at the end of the last corridor. Isn't that trick <br/><br/>getting old="=" Alley Behind Garage="<br/"><br/>Blast the remaining Crimson Heads in the area and follow the alley to the <br/><br/>right. Step past the wooden barricade.<br/><br/>Objective: Fight through the Spec Ops Defenses<br/><br/>Spec Ops soldiers will run at your team from the street outside the alley. <br/><br/>Step into the alley off to the left and take cover behind the wall then blast <br/><br/>the Spec Ops soldiers that move toward your team until they stop coming. Be <br/><br/>sure to refill ammo at the weapon box in the alley. Step out into the street <br/><br/>by the bus up ahead.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 15 - In between a basket and a dumpster across from the exit of the <br/><br/>garage while stepping out into the alley.<br/><br/> Intel 16 - Beside a dumpster off to the left while moving down the alley <br/><br/>toward the next street.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade - Down the left dead end alley while moving toward the street.<br/><br/> Ammo Box - Down the left dead end alley while moving toward the="=" Street and Courtyard Area="<br/"><br/>Take cover behind the bus then step out until a sniper starts firing. Find the <br/><br/>sniper then shoot him with a long range weapon - he's on a crate in the middle <br/><br/>of the courtyard up ahead. It's best to wait for him to fire then step out <br/><br/>from behind the bus and aim then unload on him with a long distance weapon such <br/><br/>as a handgun. Make sure your team defeats the sniper before entering the <br/><br/>courtyard up ahead.<br/><br/>Step into the courtyard once the sniper is finished off. Duck behind the <br/><br/>railing to the side since Spec Ops soldiers will be positioned behind the road <br/><br/>block on the other side of the courtyard. Blind fire at some of them and see <br/><br/>if you can hit them with a handgun.<br/><br/>Work your way toward the crates and blast the Spec Ops soldiers from there to <br/><br/>get a close view of them. Exit from the other side of the courtyard.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On top of the tree railing in the courtyard.<br/><br/> Green Herb - On the right side of the railing near the statue.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 17 - In an open suitcase by a dead body in front of the steps that <br/><br/>lead to the courtyard.<br/><br/> Intel 18 - On the opposite side of the tree railing when first entering the <br/><br/>courtyard.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Off to the right outside the alley.<br/><br/> Ammo Box (x2) - Around the railing of the tree area in the courtyard.<br/><br/> Incendiary Grenade - On the ground to the left of the statue on the right <br/><br/>side of the courtyard.<br/><br/> Ammo Box - On the opposite side of the tree="=" Street in Front of City Hall="<br/"><br/>The weapon crate off to the left holds a flamethrower. The flamethower can <br/><br/>help in killing off the Hunters that are about to appear. Keep in mind that a <br/><br/>flamethrower can be refilled at any ammo box. The only problem with using the <br/><br/>flamethrower is that you'll have to constantly run back and forth to an ammo <br/><br/>box while blasting a Hunter with it. It will kill the Hunters fast though!<br/><br/>NOTE: If any Spec Ops soldiers blast your characters from the courtyard area <br/><br/>after the soldiers attack on the streets, run back into the first portion of <br/><br/>the courtyard and blast them while they are on the other side of the road <br/><br/>blocks.<br/><br/>A Spec Ops team will rush toward the vehicles down the street and take cover <br/><br/>then fire at your team. Blast them and kill them all. When your team moves <br/><br/>down the street up ahead, capsules will fall and Hunters will step out of them <br/><br/>and attack. It's best for the first person that moves ahead to run ahead and <br/><br/>keep running since a capsule has a good chance to fall on a character that <br/><br/>walks down the street.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antivirus Spray - On the ground beside a wrecked police car.<br/><br/> First Aid Spray - In the dead end alley on the left side of the area.<br/><br/> First Aid Spray - On the bench off to the left while entering the second <br/><br/>portion of the courtyard area.<br/><br/> Green Herb - Near the railing by the ammo crate in the second courtyard <br/><br/>area.<br/><br/> Green Herb - In the bushes on the right side of the second courtyard area <br/><br/>just before hopping down to the next street.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 19 - Under the rootop of the Cinema and beside a wrecked police car.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Flamethrower - Inside of the weapon crate near the wrecked police car.<br/><br/> Frag Grenade - In the dead end alley on the left side of the area.<br/><br/> Ammo Box - In the dead end alley on the left side of the area.<br/><br/> Grenade Launcher - Inside the weapon crate in the second courtyard area.<br/><br/> Ammo Crate - In the second courtyard area.<br/><br/>-------------------------------------------------------------------------------<br/><br/>The battle with the Hunters in the outside area can get just as bad as the <br/><br/>battle at the gas station. There are not as many Hunters this time however. <br/><br/>If you have the flamethrower equipped, flame them and they will fall fast! <br/><br/>Just remember to run back to the ammo box in the first courtyard area to <br/><br/>replenish the ammo.<br/><br/>Spec Ops soldiers are positioned in the second portion of the courtyard. Do <br/><br/>not try to rush them! Let them come to your character. They will eventually <br/><br/>step out into the street or move behind the bus in the second courtyard area. <br/><br/>Move back into the first courtyard area and shoot the soldiers from the other <br/><br/>side of the road blocks. Eventually, only a few Spec Ops soldiers should be <br/><br/>left. It's ok to enter the second courtyard area with only a few there. <br/><br/>Zombies will exit from the courtyard area off to the left once your team steps <br/><br/>into the second courtyard area.<br/><br/>While stepping into the second portion of the courtyard area there is a <br/><br/>--LAPTOP-- on a wrapped crate off to the left. The weapon box in the second <br/><br/>courtyard area has a grenade launcher inside of it. The grenade launcher <br/><br/>really serves little purpose since the flamethrower should be carried over the <br/><br/>wall once your team exits this area. The grenade launcher can make quick work <br/><br/>of the upcoming Crimson Heads however! Once your team steps further into the <br/><br/>courtyard, toward the wall on the other side, Crimson Heads will attack. Blast <br/><br/>them then prepare to drop down to the area in front of the Barber Shop via the <br/><br/>ramps on the other side of the courtyard.<br/><br/>NOTE: Bring the flamethrower with your character before stepping down to the <br/><br/>area in front of the Barber Shop. The flamethrower will make mincemeat out of <br/><br/>the enemies that attack in front of the Barber="=" Street In Front of Barber Shop (Safehouse)="<br/"><br/>Run over to the Barber Shop door and try to open it. We've reached the <br/><br/>Safehouse. The first player that tries to open the door will be grabbed by a <br/><br/>Tyrant that falls in front of the door. It will hold up your character. When <br/><br/>it holds up the character, use the right analog to aim at his head with your <br/><br/>handgun then blast him in the head a few times to make that Mr. X reject drop <br/><br/>your character.<br/><br/>Objective: Defeat the Tyrant.<br/><br/>There are total of two Tyrants for this fight. The second will arrive once the <br/><br/>first has been damaged a bit. Their weak spot is their head. Unload on their <br/><br/>head to damage them and eventually make them fall. They will attack from close <br/><br/>range with punches and kicks. They will sometimes rush toward your character <br/><br/>and try to hit your character. Bottom line, all of their attack will knock <br/><br/>your character down and they can perform follow up attacks on your grounded <br/><br/>character before your character raises back up. Very cheap!<br/><br/>The best way to avoid their attacks is to constantly stay moving - constantly <br/><br/>back up while firing at one. To avoid their running attacks, run to the side <br/><br/>very quickly when one of them runs toward your character.<br/><br/>Now, did you bring the flamethower? If you brought the flamethrower, start <br/><br/>burning the first one right after he drops your character. Burn the living <br/><br/>hell out of him then quickly replenish your ammo at the ammo crate next to the <br/><br/>bus then go back to torching him some more. If you bear down on him with <br/><br/>constant flames, he should die right as the second Tyrant joins in to attack. <br/><br/>Remember to constantly refill ammo at the ammo crate when low. Flame the <br/><br/>second Tyrant just like the first.<br/><br/>Without a flamethrower, these enemies take some major time to take down! They <br/><br/>have a lot of health. Blast them in the head with whatever primary weapon that <br/><br/>your character has then switch to the handgun and fire at them while working <br/><br/>your way toward an ammo crate to refill. In single player, constantly revive <br/><br/>your partners since a tyrant that focuses solely on your character will <br/><br/>eventually knock your character to the ground and might just trap your <br/><br/>character on the ground and kill the character.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray - In front of the garbage truck.<br/><br/> Green Herb - In front of the Tavern store beside the garbage truck.<br/><br/> Green Herb - In front of the Meat Market beside the garbage truck.<br/><br/> Green Herb - Outside the Discount store behind the garbage truck.<br/><br/> Green Herb - On the ground to the left of the Safehouse door.<br/><br/> Green Herb - On the ground to the right of the Safehouse door (near a <br/><br/>fence).<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate - Beside the bus.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Objective: Reach the Umbrella Safehouse.<br/><br/>Once the Tyrants are both knocked down, move over to the Barber Shop doors and <br/><br/>step inside to finish the mission.<br/><br/> <br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/> M I S S I O N 6 - R E D E M P T I O N<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>AREA: UMBRELLA LABORATORIES<br/><br/>Deserted by Umbrella after failing to kill Leon S. Kennedy, Wolpack has barely <br/><br/>survived the past ten hours. So despite mistrust and bruised egos, they agree <br/><br/>to accept Umbrella's offer to go back to square one - Birkin's lab.<br/><br/>TARGET SCORES<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Category | S | A | B | C ="|<br/"><br/>| # of Kills | 100 | 90 | 80 | 70 |<br/><br/>| # of Deaths | 3 | 4 | 5 | 6 |<br/><br/>| Items Collected | 16 | 14 | 10 | 8 |<br/><br/>| Clear Time | 30:00 | 30:00 | 40:00 | 45:00 ="=" Train Station (Starting Side)="<br/"><br/>Objective: Loate and eliminate intruders<br/><br/>Command is now finished stabbing voodoo dolls of Wolfpack at Umbrella <br/><br/>Headquarters and has agreed to extract them if they can deal with the spies in <br/><br/>the Umbrella laboratory. Wolpack will start out in the Train Station of the <br/><br/>Umbrella laboratory underneath the R.P.D. building.<br/><br/>*******************************************************************************<br/><br/>Security Camera 1/16 <br/><br/>From the beginning of the level, turn around and look up on the wall behind <br/><br/>your team and the security camera is on that wall.<br/><br/>*******************************************************************************<br/><br/>The path directly ahead is blocked, so move through the train cart off to the <br/><br/>right. Run up the stairs on the other side. If you have AI partners on your <br/><br/>team, they will likely be blasting the zombies up ahead. Move across the <br/><br/>catwalk bridge. A few item pickups are at the bottom of the left stairs. Walk <br/><br/>down the right set of stairs to continue.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - Move through the first train off to the right from the <br/><br/>beginning and this will be on the ground below some stairs right next to a <br/><br/>stack of crates.<br/><br/> First Aid Spray - While at the other end of the high catwalk, move down the <br/><br/>stairs to the left and this will be up under the stairs near a stack of crates.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 1 - While at the other end of the high catwalk, move down the stairs <br/><br/>to the left and this will be on a crate off to the right through the door <br/><br/>across from the stairs.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade - Move up the stairs then down the other side of the catwalk <br/><br/>and enter the room up ahead. A Crimson Head will run out of the room and <br/><br/>attack. This grenade is off to the right by a stack of crates in the room that <br/><br/>the Crimson Head moves out of.<br/><br/> Incendiary Grenade - While at the other end of the high catwalk, move down <br/><br/>the stairs to the left and this will be on the floor off to the left through <br/><br/>the door across from the="=" Train Station (Other Side)="<br/"><br/>Clear a path through the zombies with gunfire and run to the other side of the <br/><br/>crates up ahead.<br/><br/>*******************************************************************************<br/><br/>Security Camera 2/16 <br/><br/>After moving to the other side of the Train Station via the high catwalk, move <br/><br/>further to the back of the area then look up on the left wall to see this <br/><br/>camera above the second door on the high left catwalk up above. Your team <br/><br/>cannot get on this catwalk.<br/><br/>*******************************************************************************<br/><br/>There are a few items along the way to the platform elevator in the back of the <br/><br/>train station. Make sure your team checks out the dead end path on the other <br/><br/>side of the trains. Your team needs to activate the platform elevator and call <br/><br/>it to the current floor. Walk over to the controls and interact with them to <br/><br/>call the elevator.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray - While stepping around the crates in front of the left <br/><br/>side of the area, while moving away from the catwalks, enter the room off to <br/><br/>the left and this will be on the floor to the right inside the room.<br/><br/> Green Herb - Around the side of a crate across from the platform elevator.<br/><br/> First Aid Spray - Move down the corridor of trains across from the platform <br/><br/>elevator and this will be on top of a crate in the train cart off to the left <br/><br/>at the end.<br/><br/> Green Herb - Right near the control panel for the platform elevator.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 2 - Move down the other side of the catwalk and this will be inside <br/><br/>the first train cart off to the left. Shoot the proximity laser mine that is <br/><br/>in front of it then grab it off the floor. It's off to the right as you enter.<br/><br/> Intel 3 - While stepping around the crates in front of the left side of the <br/><br/>area, while moving away from the catwalks, enter the room off to the left and <br/><br/>this will be on one of the crates off to the left.<br/><br/> Intel 4 - On the floor near a forklift and a dead body across from the <br/><br/>platform elevator.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Near some boxes and crates on the left side of the area before <br/><br/>reaching the platform elevator.<br/><br/> Ammo Box - Near some crates around the side of the right set of crates <br/><br/>while moving toward the platform elevator from the catwalk on the left side of <br/><br/>the area.<br/><br/> Frag Grenade - Move down the corridor of trains across from the platform <br/><br/>elevator and this will be on the floor near a stack of crates off to the left <br/><br/>at the end.<br/><br/>-------------------------------------------------------------------------------<br/><br/>*******************************************************************************<br/><br/>Security Camera 3/16 <br/><br/>This is on the wall above the green herb near the platform elevator control <br/><br/>panel on the other side of the train station. A light above this camera sort <br/><br/>of blocks it from view with its constant brightness.<br/><br/>*******************************************************************************<br/><br/>Objective: Defeat the platform until the elevator arrives<br/><br/>While your team waits on the elevator to rise, zombies will spawn throughout <br/><br/>the area and attack your team. There aren't really that many. Most of them <br/><br/>come from the right side of the train station while facing away from the <br/><br/>elevator path.<br/><br/>Objective: Board the elevator<br/><br/>Make sure you stock up on ammo from an ammo box before activating the elevator. <br/><br/>A few zombies are on the elevator, so blast them out of the way then activate <br/><br/>the elevator via the controls off to the="=" On the Platform Elevator="<br/"><br/>The elevator will start to lower once the controls have been activated. It <br/><br/>will stop two times and have to be reactived on the way down. It will stop <br/><br/>eventually and a side area will be visible. Zombies and Crimson Heads will <br/><br/>board the elevator from the open side. Quickly kill them off then reactivate <br/><br/>the elevator by interacting with the controls and stepping back on the <br/><br/>elevator.<br/><br/>*******************************************************************************<br/><br/>Security Camera 4/16 <br/><br/>When the elevator stops for the first time, look up on the ceiling of the <br/><br/>alcove with the control panel to the side to spot this camera in the middle of <br/><br/>the ceiling.<br/><br/>*******************************************************************************<br/><br/>The second time the elevator stops, another area will be visible on the <br/><br/>opposite side of the elevator. As usual, zombies and Crimson heads will <br/><br/>attack. Try to kill them all off very quickly. Two Parasites will crawl into <br/><br/>view and try to attach to the zombies. Kill the zombies before the Parasites <br/><br/>can find a host then kill those little buggers! As mentioned below, the <br/><br/>Raccoon City mascot is in the back room. Interact with the controls off to the <br/><br/>side then step back on the elevator to continue to the bottom floor. Step off <br/><br/>the elevator once it stops on the floor below.<br/><br/>*******************************************************************************<br/><br/>Security Camera 5/16 <br/><br/>When the elevator stops for the second time, look up on the ceiling of that new <br/><br/>alcove and this camera will be in the middle portion of the ceiling near the <br/><br/>control panel="<br/"><br/>Raccoon City Mascot 6/7<br/><br/>When the elevator stops for the second time, step into the alcove with the <br/><br/>control panel then step into the room behind the doorway in the back of the <br/><br/>area and this mascot will be lying on the floor against the left="<br/"><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antivirus Spray - On the floor off to the left in the alcove when the <br/><br/>elevator stops for the second time.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 5 - When the elevator stops for the first time, this will be on the <br/><br/>back portion of the floor across from the controls inside the="=" Room Beside Bottom of Platform Elevator="<br/"><br/>Objective: Catch the infiltrator<br/><br/>Ada is hiding behind a row of boxes in the back of the corridor that Wolpack <br/><br/>needs to move down to continue on their way. Ada will fire her handgun and <br/><br/>toss incendiary grenades at any player that steps into the corridor. The <br/><br/>corridor has also been rigged with several laser mines.<br/><br/>NOTE: In case you haven't played RE2, Ada is the female spy that is seen <br/><br/>throughout Leon's game in RE2.<br/><br/>*******************************************************************************<br/><br/>Security Camera 6/16 <br/><br/>Look on the wall above the stack of crates and above the two green herb pickups <br/><br/>to find this camera.<br/><br/>*******************************************************************************<br/><br/>The main objective with Ada is to run towad the crates that she hides behind <br/><br/>then move to the left and she will run off. All you have to do is make it to <br/><br/>her! In order to get down the corridor that she guards, you'll have to shoot <br/><br/>the laser mines or toss frag grenades at the laser mines to destroy them. <br/><br/>Stand near the wall beside the corridor to where Ada cannot shoot your <br/><br/>character then shoot all laser mines that can be seen in the distance. For the <br/><br/>remainder of the laser mines, your team will have to toss frag grenades toward <br/><br/>them to destroy them or shoot at them while working your way toward Ada. <br/><br/>Shooting them on the way can be very hard since Ada will toss incendiary <br/><br/>grenades while a player takes cover behind a crate. There are four explosive <br/><br/>barrels down the corridor as well. Shoot the two on the left side of the <br/><br/>corridor and make them explode before running down it to avoid taking damage <br/><br/>from them if an explosion sets them off.<br/><br/>Wait for Ada to toss an incendiary grenade then sprint behind the first crate <br/><br/>that you think you can make it to before Ada starts to fire. It's really best <br/><br/>to wait for Ada to toss a grenade that rolls all the way toward the end of the <br/><br/>corridor, that way, you can rush behind the second crate near the right wall <br/><br/>without getting damaged by the fire. Once she tosses a second grenade, you can <br/><br/>basically just run toward her and take the damage from her shots then dive and <br/><br/>duck behind the row of crates that she hides behind. Once your character has <br/><br/>taken cover behind the row of crates that Ada is behind you're basically home <br/><br/>free - just move to the left and she will run off.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb (x2) - Lying on the floor by some crates.<br/><br/> First Aid Spray - Lying on some boards in the back of the room.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 6 - Lying on the crate that Ada takes cover behind. Grab it after <br/><br/>chasing her away.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box (x3) - Three of these are lying around the area.<br/><br/> Ammo Crate - Off to the left in front of the boxes that Ada takes cover <br/><br/>behind.<br/><br/> Ammo Box - Across from the laser mines closest to Ada (other end of the <br/><br/>corridor).<br/><br/>-------------------------------------------------------------------------------<br/><br/>*******************************************************************************<br/><br/>Security Camera 7/16 <br/><br/>Drive off Ada by running up to her. While in the room where Ada was taking <br/><br/>cover, look up on the ceiling and this camera will be to the left of the big <br/><br/>light in the middle of the ceiling.<br/><br/>*******************************************************************************<br/><br/>Objective: Pursue the infiltrator<br/><br/>Once Ada is gone, your team can return to the prior area and heal with the <br/><br/>green herbs in the area or pick up whatever is needed. Refill ammo at the ammo <br/><br/>crate near the crates that Ada was behind then step around the crates and enter <br/><br/>the shaft area through the doorway up="=" Central Junction Shaft="<br/"><br/>A team of four Spec Ops soldiers will move through the doorway on the left side <br/><br/>of the catwalk area and attack your team. Toss a frag grenade at them if your <br/><br/>team has one since they stand right next to each other usually. Take cover <br/><br/>behind the nearby crates if needed. Move through the doorway that the Spec Ops <br/><br/>soldiers came from.<br/><br/>*******************************************************************************<br/><br/>Security Camera 8/16 <br/><br/>Before moving through the doorway where the Spec Ops came from, look up on the <br/><br/>wall above that doorway to see this camera.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - Right outside the doorway of the left entrance of the <br/><br/>middle portion of the shaft. This is to the left while exiting the other end <br/><br/>of the shaft on your way toward the objective marker.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 7 - On top of a crate in the middle portion of the shaft="=" Cargo Room="<br/"><br/>Objective: Find a path that leads deeper into the lab<br/><br/>Move down the stairs up ahead then kill all the zombies in the cargo area. <br/><br/>Check the room over for items since there are quite a few lying around in the <br/><br/>various crates. Be sure to check out the open shutter on the right side of the <br/><br/>area. Board the lift in the back of the cargo area then fill up on ammo at the <br/><br/>ammo crate and interact with the controls to take it to the floor below.<br/><br/>*******************************************************************************<br/><br/>Security Camera 9/16 <br/><br/>Look up on the ceiling in the Cargo Room to find this on the middle portion of <br/><br/>the ceiling.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - While on the top walkway in the cargo room, head to the left <br/><br/>and this will be at the end of the walkway.<br/><br/> Green Herb - Inside of the open crate off to the right on the bottom floor.<br/><br/> Antivirus Spray - Behind the middle shutter on the bottom floor (right side <br/><br/>of the room).<br/><br/> First Aid Spray - Behind the middle shutter on the bottom floor (right side <br/><br/>of the room).<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 8 - Inside of a crate off to the left on the bottom floor (second <br/><br/>open crate on the left).<br/><br/> Intel 9 - Inside of the center open crate on the bottom floor.<br/><br/> Intel 10 - Inside of the open crate off to the right on the bottom floor.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - While on the top walkway in the cargo room, head to the left and <br/><br/>this will be at the end of the walkway.<br/><br/> Frad Grenade - While on the top walkway in the cargo room, head to the left <br/><br/>and this will be at the end of the walkway.<br/><br/> Ammo Box - Inside of the center open crate on the bottom floor.<br/><br/> Ammo Crate - Behind the middle shutter on the bottom floor (right side of <br/><br/>the="=" Lift="<br/"><br/>Natually some enemies will attack on the way down. Nah... Spec Ops soldiers <br/><br/>will not parachute down to the lift from above. Instead, your team will have <br/><br/>to deal with Lickers!<br/><br/>Objective: Survive the ride to the lab<br/><br/>Use a long range weapon, such as a handgun or machine gun to shoot at the <br/><br/>Lickers. Your team has an ammo crate on the lift with them, so you can go all <br/><br/>out with whatever weapons that your team has basically. Keep moving to keep <br/><br/>from getting tongue impaled and blast the Lickers on the way down. The lift <br/><br/>will eventually stop and your team will be forced to kill most Lickers before <br/><br/>the lift will start again.<br/><br/>NOTE: To damage the Lickers quicker, toss grenades at them while they are on <br/><br/>the slanted wall. Incendiary grenades hurt them badly!<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate - On the left side of the="=" Bottom Cargo Room="<br/"><br/>A whole horde of zombies will be in the bottom room as the lift stops. Your <br/><br/>team might want to consider tossing a frag grenade into the middle of the <br/><br/>zombie group to thin them out a bit as the elevator blockade opens since some <br/><br/>Parasites will start to attach to the some of the zombies. The Parasites will <br/><br/>not have near as many hosts to choose from if they are all in pieces, right?<br/><br/>*******************************************************************************<br/><br/>Security Camera 10/16 <br/><br/>Look up on the ceiling in the center of the bottom Cargo Room to see this <br/><br/>camera attached to the ceiling.<br/><br/>*******************************************************************************<br/><br/>As your team steps off the lift there is a --LAPTOP-- on the vehicle off to the <br/><br/>left. There are a few items pickups around the area as well. Open the door <br/><br/>off to the right to continue.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On a crate around the side of the crates on the left side of <br/><br/>the room.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 11 - On top of a crate across from the lift.<br/><br/> Intel 12 - Beside a computer terminal on the left side of the room.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade - Around the side of the crates on the left side of the="=" Power Room Shaft (Bottom)="<br/"><br/>If you've played Darkside Chronicles, this area should look familiar. Leon and <br/><br/>Claire actually fought Mr. X in this same area.<br/><br/>Move up the ramp off to the right. Three Hunters are in the center area at the <br/><br/>top of the ramp. Either fight them or run to the exit doorway on the other <br/><br/>side of the power room (left side). It's not really hard to do either one. <br/><br/>Keep in mind that the Hunters can follow your character into the next room <br/><br/>however - the lounge.<br/><br/>NOTE: If you move up the ramp slightly then back down it, one Hunter might <br/><br/>attack at a time.<br/><br/>If you fight the Hunters, just blast their front sides with your most powerful <br/><br/>weapon. There are only three of them, so they aren't really that bad.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box (x2) - There is an ammo box off to the left and right on the <br/><br/>bottom floor portion of the power room shaft, on the side that your team enters <br/><br/>from.<br/><br/> Ammo Box (x2) - Two of these are beside two stacks of crates in the middle <br/><br/>portion of the shaft (one on the left and one on the right as you step up the <br/><br/>ramp).<br/><br/> Incendiary Grenade - Lying on the floor beside a stack of crates off to the <br/><br/>left while in the middle portion of the shaft.<br/><br/> Ammo Box - On the floor to the right in front of the exit="=" Lounge="<br/"><br/>Objective: Go to the security room<br/><br/>Oh no! Someone has activated the self destruct system! The alarm will go off <br/><br/>as soon as your team enters the lounge area. Command will rage about the <br/><br/>situation as Wolfpack is contacted in a few moments.<br/><br/>Recognize the area? This is the same area that your team was in on the first <br/><br/>mission (to retrieve the G-sample). Don't worry, Birkin is... somewhere else, <br/><br/>probably falling over dead from the remarks of a certain smart mouth cop.<br/><br/>NOTE: The security cameras in this room and the next few rooms are in the same <br/><br/>locations they were in on the first mission!<br/><br/>*******************************************************************************<br/><br/>Security Camera 11/16 <br/><br/>Step away from the doorway that your team moves through to enter the Lounge <br/><br/>then look up on the wall to the right of the door to see this camera on the <br/><br/>high wall near the stairs.<br/><br/>*******************************************************************************<br/><br/>There is a --LAPTOP-- on the sofa in the back of the room. Check the room over <br/><br/>for collectibes. Move up the stairs off to the side.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On top of a plant off to the right as your team steps into the <br/><br/>lounge area.<br/><br/> Green Herb - Behind the pillars off to the right in the lounge.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 13 - On the sofa beside the laptop.<br/><br/> Intel 14 - Around the side of the pillar to the right. Move around the <br/><br/>side of the pillar closest to the sofa with the laptop to see this on the <br/><br/>floor.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade - Behind the pillars off to the right in the="=" West Area Corridor="<br/"><br/>The corridor at the top of the stairs has been blocked from the side that your <br/><br/>team originally came from in the first mission. Enter the hallway off to the <br/><br/>left and open the door down the second corridor to the right. Be sure to load <br/><br/>up on ammo from the ammo crate at the end of the corridor and to the left.<br/><br/>*******************************************************************************<br/><br/>Security Camera 12/16 <br/><br/>While moving down the corridor at the top of the stairs, this camera will be on <br/><br/>the wall above a locked door in the first alcove to the right.<br/><br/>*******************************************************************************<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate - Off to the left at the end of the top="=" Control Room="<br/"><br/>Check the controls with the monitors up above it to the left after entering the <br/><br/>control room to activate a cutscene.<br/><br/>*******************************************************************************<br/><br/>Security Camera 13/16 <br/><br/>While standing in front of the controls in the control room, turn around and <br/><br/>look up on the ceiling to the left to see this on a pillar that stretches <br/><br/>across the ceiling.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - Off to the right, across from the controls in the control <br/><br/>room.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 15 - On the floor beside the controls to the left.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Objective: Find Leon in the Upper Power Core<br/><br/>ADA!!!!!! And here I thought Ada fell from the central shaft and Wesker caught <br/><br/>her below? Hmm.<br/><br/>After Command rages again while contacting Wolfpack, move to the other end of <br/><br/>the control room then open the door. We have to kill that="=" West Area Corridor="<br/"><br/>Now your team is on the other side of the corridor above the lounge. Kill the <br/><br/>group of zombies down the hall ahead and then open the large door to the B.O.W.="=" B.O.W. Lab="<br/"><br/>Well, there is nothing like coming full circle. A few zombies will be roaming <br/><br/>around in the bottom portion of the lab. As your team moves to the first set <br/><br/>of steps, a Hunter will bust out of the capsule near the stairs then attack. <br/><br/>Quickly kill him off before he starts jumping on the catwalks above. If the <br/><br/>Hunter leaps up to a catwalk, take out a long range weapon such as a handgun <br/><br/>and blast him.<br/><br/>NOTE: Take special note of the two ammo boxes below the first set of stairs. <br/><br/>These are the only two ammo boxes in this entire lab area! Make them last.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - Beside the bottom of the stairs off to the left on the bottom <br/><br/>floor.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade - On a platform off to the left when first stepping into the <br/><br/>lab.<br/><br/> Frag Grenade - On a table with a PC off to the left when first stepping <br/><br/>into the lab.<br/><br/> Incendiary Grenade - On the floor below the table with the PC and frag <br/><br/>grenade mentioned above.<br/><br/> Grenade Launcher - In the weapon crate off to the far right when first <br/><br/>stepping into the lab area.<br/><br/> Ammo Box - Beside the capsule that the first Hunter breaks out of.<br/><br/> Ammo Box - Below the stairs that lead to the middle area of the lab.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Another Hunter will bust out of a capsule and attack on the middle level, so <br/><br/>prepare to blast him.<br/><br/>*******************************************************************************<br/><br/>Security Camera 14/16 <br/><br/>While in the middle portion of the B.O.W. Lab, look up on the left wall. Look <br/><br/>high above the catwalk stairway above the current area to see this security <br/><br/>camera on the wall above that stairway. This is in the same area as the B.O.W. <br/><br/>Lab security camera in the first level.<br/><br/>*******************************************************************************<br/><br/>On the top level of the lab, one Hunter will bust out of a capsule then two <br/><br/>more Hunters will join up with him after a while. Kill all the Hunters then <br/><br/>open either of the two doors at the top of the stairs in the back of the lab.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - After stepping up to the middle area, this will be beside some <br/><br/>crates off to the left.<br/><br/> Green Herb - After stepping up to the middle area, this will be beside some <br/><br/>gas cylinders off to the right.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 16 - On top of a crate to the right of the capsule that the second <br/><br/>Hunter breaks out="=" Lobby="<br/"><br/>Your team is now back in the Lab Lobby. Find all the collectibles in the area. <br/><br/>Facing the doors that lead to the lab, there is a --LAPTOP-- on a crate on the <br/><br/>right side of the room. Move into the right elevator shaft in the back of the <br/><br/>room then climb the ladder on the right wall.<br/><br/>*******************************************************************************<br/><br/>Security Camera 15/16 <br/><br/>This camera is on the wall above the right door that leads to the B.O.W. Lab. <br/><br/>Facing the door that that your team just came from when entering the lobby, <br/><br/>this is off to the right.<br/><br/>*******************************************************************************<br/><br/>Security Camera 16/16 <br/><br/>This is on the wall above the left door that leads to the B.O.W. Lab from the <br/><br/>lobby.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On top of the set of controls in the middle of the room.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 17 - On top of the controls in the middle of the room.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Incendiary Grenade - Lying on the floor beside the crates near the="=" Power Room Shaft (Middle)="<br/"><br/>Objective: Reach higher ground<br/><br/>Two Hunters are in this area. There is really not too much reason to fight <br/><br/>them. All your team has to do is to reach the ladder up the ramps in the back <br/><br/>of this room and climb the ladder in order to exit the area. It's best just to <br/><br/>run by the Hunters and climb the ladder at the top of the ramps. Your team <br/><br/>will likely take damage either="=" Power Room Shaft (Top)="<br/"><br/>Objective: Escape the Underground Facility before it self destructs.<br/><br/>Crimson Heads will attack very aggressively in this area. They will rush your <br/><br/>team the moment they step into view. It's best to get to the destination in <br/><br/>this room quickly. Blast through the Crimson Heads along the way. They do <br/><br/>stop coming if your team kills enough.<br/><br/>Fight your way to the lift directly ahead. Your team will have to move across <br/><br/>the side catwalk to the left and go through a cargo area to reach the lift. A <br/><br/>cutscene will play once your team steps in front of the lift.<br/><br/>Objective: Survive the elevator ride to the surface<br/><br/>Wolfpack will contact Command after the cutscene. Command will go off on them <br/><br/>as usual then tell them to take the lift out of the area. Get on the lift and <br/><br/>activate it via the controls in the back.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - Beside the weapon crate in front of the elevator that is <br/><br/>boarded to exit the area. This cannot be obtained until after the cutscene <br/><br/>where your team reaches the top room.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - In the center portion of the shaft, near the center="=" Top Lift="<br/"><br/>Eventually, a cutscene will play!<br/><br/>Objective: Knock the Super Tyrant off the elevator<br/><br/>Boss: Super Tyrant<br/><br/>The T-103 Tyrant (Mr. X) that Leon and Claire dealt with will cling onto the <br/><br/>side of the elevator and attack Wolfpack. This Tyrant's power limiter has been <br/><br/>melted away by the power room lava and this bad boy is pretty pissed overall. <br/><br/>He's had it up to his forehead with smart-mouthing cops and wants to take out <br/><br/>his anger on your team now.<br/><br/>The main weak point of the Tyrant is pretty obvious - focus all fire on the <br/><br/>exposed glowing heart on the right side of its chest (your left). The Tyrant <br/><br/>will hold one of its claw arms over the heart while moving toward your team at <br/><br/>times. Constantly stay away from the Tyrant and blast him while he walks <br/><br/>toward your character. Blasting him while he covers his heart area does little <br/><br/>damage, so wait until he uncovers his heart.<br/><br/> <br/><br/>The Tyrant will attack by swiping forward with its claw arms while walking. <br/><br/>Sometimes it will swipe two times in a row. One hit will knock your character <br/><br/>to the floor. Do not let your partners remain dead if the Tyrant kills one of <br/><br/>them. Revive them soon after they die or the Super Tyrant will focus all <br/><br/>attack on your character and likely trap you and kill your character. When the <br/><br/>Tyrant roars, if a player stands near him, that player will be knocked to the <br/><br/>ground.<br/><br/>Eventually the Tyrant will take enough damage to where it will walk to one of <br/><br/>the sides without railing and roar - this roar will knock down any character <br/><br/>that is close to him, so back away from him. The hilarious part about his <br/><br/>actions at this point is that he will turn toward your characters and roar at <br/><br/>them with his back to a side of the lift that doesn't have railing - basically, <br/><br/>he is saying "HIT ME". At this point, just laugh at his stupidity and take out <br/><br/>a long range weapon then blast his exposed heart and he will fall off the side <br/><br/>of the elevator! If he doesn't fall off, he will start attacking again then <br/><br/>eventually step in front of a side without railing again and roar, so knock him <br/><br/>off then!<br/><br/>NOTE: The Super Tyrant cannot be knocked off the elevator with a shotgun blast. <br/><br/>If you have a shotgun equipped, take out your handgun and blast him in his <br/><br/>exposed heart while he roars in order to knock him off. A shotgun is good at <br/><br/>damaging the Tyrant before he steps near the side though. It actually damages <br/><br/>him a great deal and forces him to the side very quickly!<br/><br/>After the Tyrant is knocked off the side, the lift will begin to rise once <br/><br/>again. Soon the lift will stop and Lickers will crawl toward the lift from the <br/><br/>walls above and attack your team. Take our your trusty long range weapon and <br/><br/>fire at them. The Lickers will likely hop down onto the elevator. They are <br/><br/>much easier when they get on the elevator actually.<br/><br/>NOTE: Just like on the last elevator, players can toss grenades at the Lickers <br/><br/>when they move along the slanted wall above the elevator. Incendiary grenades <br/><br/>damage them badly.<br/><br/>Flames will shoot out of the pipes up above the elevator as it starts to rise <br/><br/>once again. Tilt the camera upwards and step to the side opposite of each set <br/><br/>of flame currents as the elevator ascends to avoid them. There are three flame <br/><br/>currents to dodge.<br/><br/>NOTE: If you have any AI partners on your team, they will likely stand right in <br/><br/>the path of the flame currents eventually and get burned. It's... really <br/><br/>nothing you're not used to by now, I'm sure.<br/><br/>Now, we are totally free, right? No nuclear warheads being dropped on the <br/><br/>lift? Oh dear, here we go again...<br/><br/>Objective: Force the Super Tyrant off the elevator to proceed<br/><br/>Boss: Super Tyrant<br/><br/>Yes, he is back. The Super Tyrant will make one more appearance to please all <br/><br/>the RE2 fans out there. Are you not satisfied RE2 people!?<br/><br/>The Super Tyrant will attack more aggressively this time. He will start <br/><br/>performing a new leaping attack where he will jump toward a character then sink <br/><br/>his claws into the floor. Step to the side as he jumps to avoid this. He will <br/><br/>swipe his claws several times in a row after he moves forward this time. He <br/><br/>will not only attack once, but several times in a row with claws swipes!<br/><br/>The Super Tyrant will still roar in place and walk to a side without railing <br/><br/>and face your team then roar some more eventually. When he walks to a side <br/><br/>without railing, step away from him to avoid getting knocked down by his roar <br/><br/>then blast his exposed heart. He will not be knocked off the first time your <br/><br/>team starts to blast him this time. He will stand near the sides several times <br/><br/>and roar, but your team will have to keep blasting him then eventually force <br/><br/>him off with gunfire.<br/><br/>He will eventually fall one of the times when he steps near the side after <br/><br/>several gunshots to his exposed heart, but he will not fall off instantly this <br/><br/>time. Like before, make sure that you fire at his exposed heart with a handgun <br/><br/>once he steps near the side. A shotgun blast will not knock him off.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate - On the side of the lift while fighting the Super Tyrant.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Once the Super Tyrant has been knocked off, the elevator will continue to rise. <br/><br/>It will eventually reach the top and the mission will end!<br/><br/> <br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/> M I S S I O N 7 - E N D O F T H E L I N E<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>AREA: LONSDALE TRAIN YARDS<br/><br/>Leon S. Kennedy is protecting Sherry Birkin who holds the key to the G-virus <br/><br/>antigen. The government is sending reinforcements to help them. If Wolfpack <br/><br/>can't secure the girl and kill Leon, Umbrella won't be so forgiving this time.<br/><br/>TARGET SCORES<br/><br/>.-----------------------------------------------------------------------------.<br/><br/>| Category | S | A | B | C ="|<br/"><br/>| # of Kills | 150 | 130 | 110 | 90 |<br/><br/>| # of Deaths | 2 | 3 | 4 | 5 |<br/><br/>| Items Collected | 8 | 6 | 4 | 2 |<br/><br/>| Clear Time | 30:00 | 35:00 | 40:00 | 45:00 ="=" Path to the Train Yard="<br/"><br/>Now Wolfpack needs to find and kill Leon and bring Sherry Birkin back to <br/><br/>Umbrella headquarters. Your team will start out at the entrance to Lonsdale <br/><br/>train yards. Leon and Claire are on the other side of the train yard and they <br/><br/>are protecting Sherry.<br/><br/>NOTE: This mission doesn't have any ammo box or crate pickups near the <br/><br/>beginning, so be sure to grab any small ammo pickups that enemies drop to <br/><br/>replenish your ammo.<br/><br/>*******************************************************************************<br/><br/>Security Camera 1/18 <br/><br/>At the start of the level, look to the left and this camera will be on the <br/><br/>sidewall of the small building to the left.<br/><br/>*******************************************************************************<br/><br/>Be sure to grab the first aid spray near the dumpster down the stairs to the <br/><br/>right and then move on ahead. The weapon crate near the fallen outhouse up <br/><br/>ahead has a precision rifle inside of it. Take it with your character if you <br/><br/>don't have a rifle - make sure that someone on your team takes it. While <br/><br/>moving ahead, take out your handgun and shoot any zombies that block the way as <br/><br/>your character moves by the diesel truck. The zombie that is slumped over <br/><br/>against the diesel truck will get up.<br/><br/>NOTE: Move by the diesel truck kind of quickly. It's best for the freight up <br/><br/>ahead to fall fast since it blocks off zombies. If your team moves too slow, <br/><br/>the zombies will move under the freight and attack your team!<br/><br/>A freight will fall to the side as a player steps near the end of the truck. <br/><br/>Take out the precison rifle and find the two Spec Ops snipers past the fallen <br/><br/>freight (off to your right). Look through the sniper scope then shoot each <br/><br/>Spec Ops sniper. The first sniper can be shot while standing near the diesel <br/><br/>truck. The second sniper will only appear in view once your character steps <br/><br/>all the way back against the white pickup truck. Be sure to find them both and <br/><br/>kill them - shoot them in the legs (few shots) or head (instant kill). This <br/><br/>will save your team a bunch of headaches later.<br/><br/>Return to the weapon crate and swap the rifle with your other weapon of choice <br/><br/>that your character dropped earlier. If you don't have a weapon with some <br/><br/>decent distance, keep the precision rifle for a while longer. There is one <br/><br/>more sniper in the trainyard up ahead. Just remember to return to the weapon <br/><br/>crate and get your other weapon back!<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - Move down the stairs off to the right at the start of the <br/><br/>level and this will be beside a dumpster off to the left while stepping down <br/><br/>that path. <br/><br/> Green Herb - On top of a stack of boards under a large orange metal <br/><br/>structure after the area with the first sniper.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 1 - On the ground in front of the open trashcan that is in front of <br/><br/>the large diesel truck before getting to the area with the first sniper.<br/><br/> Intel 2 - Lying on the back of a truck in the area with the green herb. <br/><br/>This will be off to the right when your team reaches the area with the green <br/><br/>herb after the area with the first sniper.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade - At the start of the level, turn around and move behind the <br/><br/>truck and this will be on the ground behind it.<br/><br/>-------------------------------------------------------------------------------<br/><br/>*******************************************************************************<br/><br/>Security Camera 2/18 <br/><br/>Look off to the left in the area where the first sniper can shoot your team and <br/><br/>this will be on the left side of a small building off to the left. The <br/><br/>building is just as small as the first building.<br/><br/>*******************************************************************************<br/><br/>Security Camera 3/18 <br/><br/>After reaching the area with the green herb, after evading or killing the first <br/><br/>sniper, look on the wall of the building off to the right to see this camera. <br/><br/>This camera is above a truck.<br/><br/>*******************************************************************************<br/><br/>Move past the freights then run by the train cart to the right. Find the <br/><br/>stairs then move up the stairs to get on the freights up above. While standing <br/><br/>on the freights, by the stairs, there will be a sniper directly ahead. Take <br/><br/>out a handgun or some other long range weapon and shoot him. A handgun should <br/><br/>work well depending on its range.<br/><br/>Crimson Head zombies will move around the freights to the right and attack <br/><br/>while the sniper is in view. Your team might have to move back down the stairs <br/><br/>and kill them off then take care of the sniper after they are all defeated.<br/><br/>NOTE: If your team did not shoot both snipers at the start of the train yard, <br/><br/>there will be another sniper to your left while stepping by the freights in a="=" Area with Freights="<br/"><br/>Move along the side of the freights off to the right. Follow the freights to <br/><br/>the stairs at the end. Kill the zombies that stand in your path. As your team <br/><br/>moves down the stairs, there will be several zombies in the area below. Kill <br/><br/>them all!<br/><br/>You're likely running low on ammo right about now. There is an ammo box on the <br/><br/>other side of the current freight area. It's right near the stairs on the <br/><br/>opposite side and to the right. There is a grenade launcher in the weapon <br/><br/>crate, but there is really no reason to pick it up. Keep your current weapon <br/><br/>of choice and move up the stairs!<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - On top of a stack of pallets in the area with freights. <br/><br/> Antivirus Spray - Inside the open freight closest to the weapon crate with <br/><br/>the grenade launcher inside.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 3 - After moving down the stairs and stepping into the first area <br/><br/>with freights, this will be on a wooden crate inside the first open freight off <br/><br/>to the right.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Grenade Launcher - Inside the weapon crate in the first area with the <br/><br/>freights.<br/><br/> Ammo Box - Across from the stairs leading to the second area with="=" Second Area with Freights="<br/"><br/>Your team will get on some freights once again. Follow them straight ahead <br/><br/>then around the left corner. Blast any zombies along the way. As your team <br/><br/>rounds the left corner, there will be a horde of several zombies in the <br/><br/>corridor ahead. Kill all of them then move down the stairs. More zombies are <br/><br/>down the stairs as well. There is an ammo box to the right as your character <br/><br/>reaches the bottom of the stairs. Be sure to use it!<br/><br/>Move to the other end of the freight area off to the left then make a right and <br/><br/>step out into the portion of the train yard with the train.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 4 - Inside of the open freight in the second area with freights. <br/><br/>Before reaching the path that leads to the train yard, this open freight will <br/><br/>be off to the left and around the corner. The freight is nearly right up <br/><br/>against another freight.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - To the side of the stairs that your team will step down to enter <br/><br/>the second freight="=" Path to Trainyard="<br/"><br/>Two Spec Ops soldiers will attack from the around the left and right corner <br/><br/>down the right path in front of the train. There is really no reason to take <br/><br/>cover. Just blast them fast and continue. There is a --LAPTOP-- on top of a <br/><br/>crate near the open train at the end of the path.<br/><br/>Fill up at the ammo crate then enter the open train via the ramp to the left. <br/><br/>Drop to the other side of the train yard. Once your team falls to the other <br/><br/>side, a cutscene will play.<br/><br/>NOTE: There are several laser mines in the area on the other side of the train. <br/><br/>While still in the train cart, shoot the laser mines on the other side to make <br/><br/>the next part a bit easier - you won't have to shoot them after the cutscene.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - Beside the crate with the laptop and the open train cart at <br/><br/>the end of the path. <br/><br/> First Aid Spray - On top of a stack of pallets off to the left in the train <br/><br/>cart.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 5 - On the back portion of the truck right after stepping onto the <br/><br/>path that leads to the trainyard. The truck is near a train cart. Spec Ops <br/><br/>soldiers attack from the area across from the truck.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade - In the area where the Spec Ops attack near an open train <br/><br/>cart, move into the area to right of the flames near the tires, behind the <br/><br/>nearby open freight and this will be on the ground behind the freight.<br/><br/> Ammo Crate - Beside the open train cart at the end of the="=" In Front of the Platform="<br/"><br/>Claire will hit your team with grenade rounds right after the cutscene. It <br/><br/>will cause your team to bleed. Zombies will rush your team after Claire <br/><br/>shoots. Toss a frag grenade at the zombie mob before they get too close. <br/><br/>Claire will sprint further into the train yard.<br/><br/>Take cover behind the crate up ahead and kill the Spec Ops soldiers that are on <br/><br/>the platform. Blast them with with a long range weapon. Claire is in the back <br/><br/>of the path to the right up ahead. She will stay there and try to fire <br/><br/>grenades at your team until your team moves forward. She will run into the <br/><br/>train down the right path once your team moves further ahead.<br/><br/>*******************************************************************************<br/><br/>Security Camera 4/18 <br/><br/>Facing the platform that Claire fires the grenades from, this camera is on the <br/><br/>right pillar that holds up the platform. It can only be seen from the side <br/><br/>that your team starts from.<br/><br/>*******************************************************************************<br/><br/>Objective: Pursue Claire Redfield<br/><br/>As your team moves under the platform a few Spec Ops soldiers will attack from <br/><br/>off to the right. Shoot them and kill them then scope out the items in the <br/><br/>area. Be sure to refill your weapons at the ammo crate off to the side while <br/><br/>under the platform.<br/><br/>There is a --LAPTOP-- on a stack of wooden boards on top of the platform that <br/><br/>Claire and the Spec Ops soldiers were on. There are a few item pickups around <br/><br/>the area. Move to the train cart that Claire ran off to in the back right <br/><br/>portion of the train yard then move up the ramp to enter it. Drop to the other <br/><br/>side of the train cart.<br/><br/>*******************************************************************************<br/><br/>Security Camera 5/18 <br/><br/>While moving toward the second open train cart, after dealing with the Spec Ops <br/><br/>soldiers and while following Claire, this security camera is on the right side <br/><br/>of the small building off to the left.<br/><br/>*******************************************************************************<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - Inside the second train cart, this is on a cardboard box off <br/><br/>to the left.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box - Behind a barricade and a few stacks of boards near the open <br/><br/>train cart.<br/><br/> Ammo Box - Behind a fence near the train carts on the left side of the <br/><br/>area.<br/><br/> Ammo Crate - Under the platform that Claire shoots the grenade launcher <br/><br/>from.<br/><br/> Frag Grenade - On top of a stack of boards under the platform that Claire <br/><br/>shoots the grenade launcher from.<br/><br/> Stun Grenade - Before moving through the open train cart to pursue Claire, <br/><br/>this is on the ground off to the left near a train="=" In Between the Train Carts="<br/"><br/>Claire will dash down the corridor between the trains. She has rigged the area <br/><br/>with laser mines. Zombies will move out from under the trains and approach <br/><br/>your team. The zombies are as dumb as your AI partners and will simply run <br/><br/>into the laser mines so allow them to. Shoot the other laser mines and zombies <br/><br/>that block your path then move to the end of the path. One Spec Ops soldier <br/><br/>will attack toward the end. Just shoot him and continue.<br/><br/>NOTE: Some of the security cameras mentioned in the next area can be shot <br/><br/>through the train carts in this area. It's in your best interest to shoot as <br/><br/>many cameras as you can early so they will be saved via the upcoming <br/><br/>checkpoint!<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray - Inside of an open train cart off to the right while <br/><br/>moving down the path with laser mines. Grab it while moving by the train cart. <br/><br/> Antivirus Spray - On the ground to the left of the ammo crate at the end of <br/><br/>the path with laser mines.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 6 - On the ground beside a truck off to the right after stepping off <br/><br/>the second train cart.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate - Off to the left while facing the path with laser mines.<br/><br/> Ammo Crate - At the end of the path with laser mines.<br/><br/>-------------------------------------------------------------------------------<br/><br/>*******************************************************************************<br/><br/>Security Camera 6/18 <br/><br/>At the very end of the path with laser mines, look up on the framework that is <br/><br/>suspended above the left train to see this camera on the right side of that="=" In Front of the Platform with Leon="<br/"><br/>Objective: Break through Spec Ops defenses and get to Leon<br/><br/>Leon will step out into view once your team reaches the other end of the train <br/><br/>path. Be sure to load up on ammo at the ammo crate. Leon is equipped with a <br/><br/>rifle and he will use it to blast your team. He's got some very good aim too!<br/><br/>Don't just step out in front of Leon without a plan. Your team needs to move <br/><br/>toward the outside barricade below Leon and climb the ladder under the platform <br/><br/>that he stands on. Spec Ops soldiers guard the wooden barricade and there is a <br/><br/>whole wave of endless zombies in front of it. Eventually zombies will bust <br/><br/>through the wooden barricade and attack the Spec Ops soldiers. It's best to <br/><br/>wait for the zombies to group in front of the wooden barricade before trying to <br/><br/>run toward it. They will not break through the barricade until a player gets <br/><br/>near the barricade.<br/><br/>The game wants players to cause a Spec Ops soldier to bleed to make the zombies <br/><br/>attack the Spec Ops team more aggressively. That doesn't work very well <br/><br/>though. The best way to get through is to simply toss a frag grenade toward the <br/><br/>Spec Ops soldiers once the barricade is down then dash toward the ladder. Your <br/><br/>character will most likely get damaged a bit. A cutscene will play once a <br/><br/>player climbs the ladder.<br/><br/>If you stay out in the open and try to fight the Spec Ops soldiers, Leon will <br/><br/>hit your team a bunch and make them bleed often. Bleeding is very bad in this <br/><br/>area! Bleeding will cause a whole horde of zombies to attack your character.<br/><br/>NOTE: As shown below, there are SEVERAL hidden security cameras in the train <br/><br/>yard near Leon. All of these cameras have to be shot and your team has to make <br/><br/>it to the ladder in order to get credit for hitting each one since there is no <br/><br/>checkpoint or saving.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb - Below some metal framework in front of the blockade with the <br/><br/>Spec Ops. <br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade (x2) - Below a metal pillar right after the cutscene with Leon <br/><br/>shooting.<br/><br/> Ammo Box - Behind a set of oil drums near the frag grenade pickups.<br/><br/> Ammo Box - Near a train cart across from the blockade with the Spec Ops.<br/><br/> Ammo Crate - Across from the blockade with the Spec Ops, this is behind a <br/><br/>metal object.<br/><br/> Ammo Box - This is below the platform that Leon is on. Run behind the <br/><br/>blockade that the Spec Ops guard then run behind the train cart below the <br/><br/>platform that Leon snipes from and this will be near the mascot that is behind <br/><br/>that train cart.<br/><br/>-------------------------------------------------------------------------------<br/><br/>*******************************************************************************<br/><br/>Security Camera 7/18 <br/><br/>While facing the platform that Leon is on, this camera is on the left side of <br/><br/>the framework behind the right train in the back of the area. It's best to use <br/><br/>Vector and his stealth camoflauge to get this to avoid being sniped by Leon.<br/><br/>*******************************************************************************<br/><br/>Security Camera 8/18 <br/><br/>Facing the platform that Leon is on, this camera is on the left side of the <br/><br/>framework to the left of the platform. It can be shot while in the starting <br/><br/>area where Leon first starts shooting.<br/><br/>*******************************************************************************<br/><br/>Security Camera 9/18 <br/><br/>Facing the platform that Leon is on, this camera is on the back side of the <br/><br/>left framework that is closest to him. You'll have to move down the path to <br/><br/>the left and fire at this from the back side of the framework over the railroad <br/><br/>tracks. This is on the right side of the framework while looking at it from <br/><br/>the back.<br/><br/>*******************************************************************************<br/><br/>Security Camera 10/18 <br/><br/>Run down the far left side of the area while Leon shoots and run in between the <br/><br/>train carts. This camera is on the right side of some metal framework that <br/><br/>stretches over a train to the left while moving down that path.<br/><br/>*******************************************************************************<br/><br/>Security Camera 11/18 <br/><br/>Run down the far left side of the area while Leon shoots and run in between the <br/><br/>train carts. Run to very back of that area and this camera will be on the left <br/><br/>side of the framework at the dead end in the back.<br/><br/>*******************************************************************************<br/><br/>Security Camera 12/18 <br/><br/>While beside Camera 11, this camera is on the other side of the train cart to <br/><br/>the right. It's on a building. It's to the right of a locked set of double <br/><br/>doors while facing the building.<br/><br/>*******************************************************************************<br/><br/>Security Camera 13/18 <br/><br/>This camera is off to the right of the area with camera 11, but further back in <br/><br/>front of the blockades that the Spec Ops guard. This camera is on the right <br/><br/>side of some metal framework near the entrance to the blockade area with the <br/><br/>Spec Ops. The camera is actually on the right side of the framework - as in, <br/><br/>sticking out of the side.<br/><br/>*******************************************************************************<br/><br/>Security Camera 14/18 <br/><br/>After passing the blockade that the Spec Ops soldiers guard, this will be on <br/><br/>the right wall when moving to the left behind the blockade. It's right across <br/><br/>from a set of outhouses and the camera is on a wall above a locked set of <br/><br/>double doors.<br/><br/>*******************************************************************************<br/><br/>Security Camera 15/18 <br/><br/>Run past the blockade with the Spec Ops then run under the area below the <br/><br/>platform that Leon is on. Run to the open area behind the very back train <br/><br/>cart. This is the same area with the Raccoon Mascot. Find the large door <br/><br/>across from the mascot and this camera will be high up on the wall to the right <br/><br/>of that="<br/"><br/>Raccoon City Mascot (7/7)<br/><br/>In the area where Leon is on the platform shooting, wait for the zombies to <br/><br/>bust through the blockade that the Spec Ops guard below Leon then run through <br/><br/>the open hole in the blockade. Ignore the ladder that leads up to Leon and run <br/><br/>behind the train cart off to the right of that ladder. This will lead you to a <br/><br/>hidden area behind the train cart. The mascot is lying on a stack of boards in <br/><br/>that dead end path. There is also an ammo box near="=" Warehouse="<br/"><br/>Your team will be forced to make a decision for this part of the mission. In a <br/><br/>coop game, players can make different decisions here and fight each other!<br/><br/>Decision choices:<br/><br/> Defend Leon S. Kennedy<br/><br/> Kill Leon S. Kennedy<br/><br/>-- Defend Leon S. Kennedy<br/><br/>Objective: Defend Leon S. Kennedy and kill your former comrades.<br/><br/>The players that choose to defend Leon S. Kennedy will start out on the <br/><br/>warehouse side with Leon. Leon will be an ally at this point! Your mission is <br/><br/>to kill the squad members that choose to kill him (traitors on the other side <br/><br/>of the warehouse). The other team members will start out on the other side.<br/><br/>All you have to do is kill both of your team members to finish the game! They <br/><br/>can be a bit tough if they are CPU controlled (single player game). Don't try <br/><br/>to melee kill them or they will likely melee kill your character. It's a good <br/><br/>idea to grab the grenade launcher from the weapon crate in the middle of the <br/><br/>area (while facing the ramp in the middle, it's off to the left). You can <br/><br/>literally pin a traitor down with the grenade launcher and kill them. They <br/><br/>have more health than the usual enemy soldier, but they don't have that much <br/><br/>health overall. A shotgun can work very well in damaging them also. Just <br/><br/>knock one down with a shotgun blast then keep blasting the grounded traitor.<br/><br/>There will be a few zombies and Crimson Heads around the area, but not too <br/><br/>many. Leon Kennedy will help out during the battle if the traitors of Wolfpack <br/><br/>come to your warehouse side. Leon is a damn good fighter too. He can <br/><br/>literally take them on solo at times without your team even having to do a <br/><br/>thing!<br/><br/>NOTE: By getting killed during this battle, a player will receive the "Died <br/><br/>Trying" trophy/achievement - literally just die! By completing this battle and <br/><br/>saving Leon, a player will receive "A Hero Spared!" trophy/achievement.<br/><br/>-- Kill Leon S. Kennedy<br/><br/>Objective: Kill Leon S. Kennedy and the traitors<br/><br/>The players that choose to kill Leon will have to fight the Wolfpack traitors <br/><br/>and Leon! The team that chooses to kill Leon will start out on the opposite <br/><br/>side of the warehouse. A few zombies and Crimson Heads will attack the team <br/><br/>from the beginning and once they step over the ramp in the middle. Be sure to <br/><br/>grab the first aid spray and an antiviral spray on your way to the ramp. After <br/><br/>moving over the ramp, grab the grenade launcher from the weapon crate off to <br/><br/>the right. This will work great in killing off the traitors.<br/><br/>The two traitors of Wolpack will leave Leon in the warehouse area on their side <br/><br/>and dash toward your team. Kill them off with the grenade launcher. A shotgun <br/><br/>can work well for killing them also! Both weapons will knock them down, which <br/><br/>is great!<br/><br/>Boss: Leon<br/><br/>Leon is in the warehouse on the other side and he will be taking cover behind a <br/><br/>crate. He will toss frag grenades and fire his handgun at any player that <br/><br/>tries to step into his side of the warehouse.<br/><br/>Sniper Rifle Method:<br/><br/>The best way to kill Leon is with the Precision Rifle. The Precison Rifle is <br/><br/>inside the weapon crate off to the right while stepping toward the fence in <br/><br/>front of the warehouse that Leon is in. It's best to take cover behind the <br/><br/>small crates near the large crate right in front of the fence of the warehouse <br/><br/>that Leon is in. Take cover in the area shown below:<br/><br/> o_o &lt;--- Leon<br/><br/> \|/<br/><br/> ___________________<br/><br/> |___________________|<br/><br/>-- ------------------- &lt;---- fence<br/><br/> _____<br/><br/> | |<br/><br/> _______| |<br/><br/> |_____________|<br/><br/> &lt;---- take cover here<br/><br/>While taking cover behind the crate, Leon will toss frag grenades at your <br/><br/>character. He will sometimes try to shoot your character as well. His frag <br/><br/>grenades cannot hurt your character so long as your character takes cover <br/><br/>behind the crates. Raise up and wait for Leon to move up from cover then blast <br/><br/>him with the rifle. He will take a bunch of shots to kill! There is an ammo <br/><br/>crate to the right in front of the crates that your character needs to take <br/><br/>cover behind. You can get to the ammo crate safely without having to worry <br/><br/>about Leon. There is also another ammo crate back on the ramp.<br/><br/>Shotgun Method (works best during co-op play):<br/><br/>Equip a shotgun (you have to bring one to the battle) and make a dash into the <br/><br/>warehouse Leon is in whenever he tosses a grenade. Both players need to dash <br/><br/>into the warehouse. Run to the area in the very back of the warehouse so Leon <br/><br/>can't hit your team. Crimson Head zombies will attack your team and they will <br/><br/>run to the back with your team. Kill them from the back area.<br/><br/>Once the Crimson Heads are defeated, move back around to the side with Leon. <br/><br/>Knock him down with a shotgun blast and continue to knock him down as he stands <br/><br/>up. The other player should have a machine gun equipped. That player can <br/><br/>blast Leon with the machine gun while the other player keeps him grounded with <br/><br/>shotgun blasts. The battle can be over kind of quick with this method, but it <br/><br/>will still take a while.<br/><br/>NOTE: For the shotgun method, there is a Mob Special machine gun in the weapon <br/><br/>crate off to the left just as your team exits your side of the warehouse across <br/><br/>from Leon. This can help out a bunch for the player that chooses to shoot the <br/><br/>machine gun since it is high powered and holds a lot of ammo at one time!<br/><br/>Stairway Method:<br/><br/>A player can stand on the stairway that leads to the overhead office on the <br/><br/>warehouse side across from Leon and shoot him from the stairway or overhead <br/><br/>catwalk beside the office. Equip the precision rifle and Leon can be seen in <br/><br/>the distance. He will start to shoot back once he is hit however! Be <br/><br/>forewarned that he has some VERY good aim with that handgun of his.<br/><br/>Grenade Launcher Method:<br/><br/>Even if a member from your team takes the grenade launcher from the weapon <br/><br/>crate with the grenade launcher inside, it might respawn later in the battle. <br/><br/>Run back to the weapon crate that holds the grenade launcher and check and see <br/><br/>if it has respawned while fighting Leon with a sniper rifle. If it has <br/><br/>respawned, then grab it! Leon can be shot with a grenade while standing behind <br/><br/>the crates mentioned in the sniper rifle method. He will take major damage <br/><br/>from a grenade. You'll have to shoot the grenade to where it fall down and hit <br/><br/>him behind his cover area. After a few shots, you'll be able to judge the <br/><br/>distance more carefully.<br/><br/>NOTE: By killing Leon, a player will receive "The Loyalists" <br/><br/>trophy/achievement.<br/><br/>*******************************************************************************<br/><br/>Security Camera 16/18 <br/><br/>While on the side that the opposing Wolfpack team starts on, look on the bottom <br/><br/>side of the catwalk in the back of the area to see this camera on the bottom <br/><br/>side.<br/><br/>*******************************************************************************<br/><br/>Security Camera 17/18 <br/><br/>This security camera is above the door with the exit sign on the catwalk above <br/><br/>the area where the opposing Wolfpack team starts on. This is actually on the <br/><br/>wall right above Camera 16.<br/><br/>*******************************************************************************<br/><br/>Security Camera 18/18 <br/><br/>On the side that Leon is on, this on the right wall above a locked door after <br/><br/>moving behind the train cart in the back of him. Whether this is easy to get <br/><br/>to or not is up to your decision. It's really not that hard to get past the <br/><br/>enemy Leon if you run after he tosses a grenade="<br/"><br/>Typewriter (3/3)<br/><br/>On the opposing Wolfpack team side, climb the ladder to get up to the high <br/><br/>catwalk area and this will be on the desk near the PC inside the small office="<br/"><br/>There is a --LAPTOP-- on a crate on the high catwalk above the opposing <br/><br/>Wolfpack team side. Get to this by climbing the ladder on that side or by <br/><br/>moving up the side stairs.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb (x2) - On the opposing USS side, there are two green herbs in <br/><br/>the top middle office after getting up to the high walkway via the ladder or <br/><br/>side stairs.<br/><br/> Green Herb (x2) - On the opposing USS side, there are two green herbs near <br/><br/>the laptop outside the office on the high catwalk area.<br/><br/> First Aid Spray - This is right outside the open shutter on the USS side, <br/><br/>to the right after exiting.<br/><br/> Green Herb - Off to the left after exiting the USS side. A weapon crate is <br/><br/>nearby.<br/><br/> Antivirus Spray - Off to the left after exiting the USS side. A weapon <br/><br/>crate is nearby.<br/><br/> Antivirus Spray - Off to the right after stepping away from the USS side <br/><br/>and heading toward the ramp.<br/><br/> Green Herb - Off to the right near the first ramp on the USS side.<br/><br/> Green Herb - After passing over the first ramp, this is on a forklift off <br/><br/>to the right.<br/><br/> Antivirus Spray - To the right of the second ramp near the USS side.<br/><br/> Green Herb (x2) - These are on the right side of the area in the middle of <br/><br/>the warehouse while facing Leon's side. There is a weapon crate near this.<br/><br/> Antivirus Spray - This is on the right side of the area in the middle of <br/><br/>the warehouse while facing Leon's side. There is a weapon crate near this.<br/><br/> Antivirus Spray - While facing Leon's side this is behind a large crate off <br/><br/>to the right near the area Leon defends.<br/><br/> Green Herb - While facing Leon's side this is behind a small crate off to <br/><br/>the right near the area Leon defends.<br/><br/>**LEON'S SIDE**<br/><br/> Antivirus Spray - On a crate near the shutters. <br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 7 - On the opposing USS side, climb up to the high catwalks and this <br/><br/>will be on the desk with the PC and typewriter in the office area.<br/><br/> Intel 8 - In the middle of the area, this is on a forklift with a green <br/><br/>herb on top of it after passing over the first ramp on the USS side.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box (x3) - There are three of these outside the area that the USS <br/><br/>starts out on.<br/><br/> Ammo Box - After passing over the first ramp on the USS side, this is off <br/><br/>to the right.<br/><br/> Grenade Launcher - After passing over the first ramp on the USS side <br/><br/>(middle of the area) this is in the weapon crate off to the right.<br/><br/> Ammo Crate - Above the second ramp on the USS side.<br/><br/> Ammo Crate - While facing Leon's side this is behind a large crate off to <br/><br/>the right near the area Leon defends.<br/><br/> Ammo Box - While facing Leon's side this is behind a small crate off to the <br/><br/>right near the area Leon defends.<br/><br/> Ammo Box - While facing Leon's side this is near a small crate off to the <br/><br/>left near the area Leon defends.<br/><br/>**LEON'S SIDE**<br/><br/> Ammo Box - Beside a crate.<br/><br/> Ammo Box - On top of a crate.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Once your team has won the battle, the ending cutscene will play and it will <br/><br/>differ depending on your decision. Either way, I'm sure Command will bitch at <br/><br/>Wolfpack some more and lock them back inside their cages once they get back to="<br/"><br/> __ __ _ _ _ _ _ <br/><br/> / / /\ \ \ __ _ | || | __| |_ | |__ _ __ ___ _ _ __ _ | |__ <br/><br/> \ \/ \/ // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \ <br/><br/> \ /\ /| (_| || || &lt; | |_ | | | || | | (_) || |_| || (_| || | | |<br/><br/> \/ \/ \__,_||_||_|\_\ \__||_| |_||_| \___/ \__,_| \__, ||_| |_|<br/><br/> |___/ <br/><br/> S P E C O P S C A M P A I G N W A L K T H R O U G="-=" - W A L K T H R O U G H -="<br/"><br/>This walkthrough portion of the guide is for the downloadable Spec Ops campaign <br/><br/>of Operation Raccoon City. This campaign allows players to play as the members <br/><br/>of Echo Six. The first mission of this campaign is free and can be downloaded <br/><br/>from both the PS Store and Xbox Marketplace. Missions 2-4 and Missions 5-7 <br/><br/>costs $9.99 (or 800 points) each through the PS3 and Xbox 360 online service.<br/><br/>The item lists for the Spec Ops campaign are not be as detailed as the USS <br/><br/>campaign in this guide. I only list out the full detailed locations for each <br/><br/>piece of intel. Item locations are sometimes in the walkthrough portion, but I <br/><br/>often just list them out with no locations for the Spec Ops="<br/"><br/> <br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/> M I S S I O N 1 - E Y E O F T H E S T O R M<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>AREA: STREETS OF RACCOON CITY<br/><br/>No one knows what happened to Raccoon City - it just went quiet. The few <br/><br/>reports collected are nonsensical, at best. To discover the truth, the <br/><br/>government has sent a team of special operatives known as Echo Six<br/><br/>*******************************************************************************<br/><br/>-- Recommended Characters (Classes)<br/><br/>o Dee-Ay (Assault Class) - Dee-Ay's super soldier ability will help out a bunch <br/><br/> in damaging the boss in this mission. Your character will take much more <br/><br/> damage from the boss through gunfire while it is in effect. Keep in mind <br/><br/> that Dee-Ay will also be invincible, so he can dash out in front of gunfire <br/><br/> while the Super Soldier ability is in affect in this mission. The incendiary <br/><br/> rounds ability might help against the bosses as well but Super Soldier is <br/><br/> still better. Dee-Ay really shines in this mission.<br/><br/>o Tweed (Demolition Class) - Tweed's sticky bombs can help her to damage this <br/><br/> mission's boss with extra explosive damage. She can also use the sticky <br/><br/> bombs to help out in killing the Crimson Head zombies at the Radio Station.<br/><br/>o Harley (Medic Class) - There is always a need for extra healing here and <br/><br/> there in this mission depending on how well you know it, so Harley's ability <br/><br/> to carry more first aid sprays can be useful.<br/><br/>o Shona (Field Scientist Class) - It's very easy to get infected in this <br/><br/> mission with the number of zombies your character will face, so Shona's <br/><br/> ability to carry extra antiviral sprays can come in="=" Streets and Alley="<br/"><br/>Objective: Go to the Raccoon City Police Department<br/><br/>Echo Six will start out in the streets of Raccoon City. Spec Ops Command will <br/><br/>contact your group and tell them to go to the R.P.D. building and meet up with <br/><br/>the local authorities in order to file a report on the incident taking place. <br/><br/>At first, your team can only walk, but after the conversation with Command, <br/><br/>your team can move faster. Your team still can't sprint or use weapons or <br/><br/>abilities at the moment.<br/><br/>Move into the alley up ahead and follow it out onto the next side of the <br/><br/>street. The objective marker is in the alley on the other side of the street. <br/><br/>As your team steps into the alley a person will step out from the back of the <br/><br/>alley. A player needs to approach the civilian.<br/><br/>Oh, dear! That's not a civilian. It's... it's a zombie! Tap the melee attack <br/><br/>button so the zombie doesn't grab your character! Then stagger it and press <br/><br/>the interact or ability button to give it a good pounding with a melee="=" Alley with Zombies="<br/"><br/>Zombies will step out from the alley to the left. As your team moves into the <br/><br/>alley, zombies will bust through the doors off to the sides and attack. Back <br/><br/>up and allow them to gather then start killing them. Command tells you it's ok <br/><br/>to use force on any hostiles, so take out a shotgun and blow off their top half <br/><br/>or stomp their head into the ground with your boot from a melee kill. No <br/><br/>reason to be civil now - they attacked your team first! Time to mutilate!<br/><br/>NOTE: The zombies in the door spawn point under the stairs always get stuck <br/><br/>inside. You'll have to shoot them from a distance. It's most likely some sort <br/><br/>of AI glitch.<br/><br/>If a player rushes into the alley with tons of zombies present, that player <br/><br/>runs the risk of getting infected, and there are no antiviral sprays in this <br/><br/>alley. Check the area over for items once the zombies are exterminated then <br/><br/>step out into the street past the alley up ahead.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 1 - Behind the blue dumpster off to the left in the alley. There is <br/><br/>a small fire on the ground near this.<br/><br/> Intel 2 - At the top of the walkway up the right set of stairs in the="=" Street With Wrecked Cars="<br/"><br/>A few zombies are in the street. There is also a zombie dog on the current <br/><br/>side of the street. The antiviral spray in this area is directly across from <br/><br/>the alley entrance and the green herb is near some stairs off to the left while <br/><br/>stepping toward the blockade at the other end. After moving up the street, <br/><br/>enter the next alley to the right.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray, Green="=" Alley with Blockade="<br/"><br/>Drop off the dumpsters to the left at the turn. A few zombies and a zombie dog <br/><br/>will attack further ahead. Be sure to pick up the frag grenade in the dead end <br/><br/>corridor off to the left before approaching the blockade up ahead.<br/><br/>Stand next to the fence off to the right and shoot the zombies that stand on <br/><br/>the other side of it for extra kills. There is also an ammo box next to that <br/><br/>fence. Appoach the wooden blockade to continue.<br/><br/>Zombies will bust through the blockade and open it for your team. Step to the <br/><br/>end of the alley but don't step out into the street just yet.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box, Frag Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 3 - By a blue dumpster, there is a dead body that hangs on the fence <br/><br/>to the right behind the dumpster - this intel is in the right hand of the dead="=" Streets in Front of RC Radio="<br/"><br/>USS soldiers are positioned on the rooftop of the RC Radio Station building. <br/><br/>There are a total of four of them. They are shooting at the zombies below the <br/><br/>building. Take cover behind the alley wall and shoot them with a long distance <br/><br/>weapon - the handgun should work well. There is a bolt-action rifle propped up <br/><br/>against the police car further out in the street, but a player might get shot <br/><br/>while trying to get to it. There are items scattered around street as well.<br/><br/>NOTE: You might need to shoot out the spotlights so you're not so blinded by <br/><br/>the light from them while shooting at the soldiers.<br/><br/>There is a green herb, to the left outside the alley that you enter the street <br/><br/>from, an antiviral spray off to the right near a dumpster in the alley as your <br/><br/>team approaches the street and a first aid spray on the police car beside the <br/><br/>RC Radio building (same police car with the bolt-action rifle propped against <br/><br/>it).<br/><br/>NOTE: It's best to collect Intel 4 after your team exits from the other side of <br/><br/>the building. If you get it before entering the building, two USS soldiers <br/><br/>will shoot at your team from the back top portion of the building. If you <br/><br/>wait, they will be killed off by zombies after accomplishing objectives in the <br/><br/>building.<br/><br/>Some USS soldiers are inside the RC Radio building also. Stand near the outer <br/><br/>wall around the entrance to the building and shoot them while they try to shoot <br/><br/>your team from inside the building. A frag grenade can make them move further <br/><br/>toward the entrance, but it's really best to just shoot them with a handgun or <br/><br/>other long range weapon. Use blind shot from one of the sidewalls if needed.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray, Green Herb, First Aid Spray<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 4 - Down the street behind the RC Radio station, this is inside of a <br/><br/>phone="=" RC Radio Station="<br/"><br/>Refill on ammo at the ammo box in the back of the area and pick up the **BLACK <br/><br/>CARD** on the crate in the back of the room. Move down the right corridor and <br/><br/>use the ever generic "black card" key item to open the shutter that is on the <br/><br/>right wall.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 5 - Behind the roadblock that is in front of the wrecked truck that <br/><br/>crashed through the wall of the Radio Station.<br/><br/> Intel 6 - In the bottom drawer of the filing cabinet near the reception <br/><br/>desk.<br/><br/> Intel 7 - In one of the bottom cubbies on the left wall behind the <br/><br/>reception="=" RC Radio Station Control Room="<br/"><br/>Two USS soldiers are in the control room behind the shutter so prepare to blast <br/><br/>them. The one on the right tries to hide a bit as your team enters the room.<br/><br/>Objective: Power the lights to signal for reinforcements<br/><br/>Be sure to check the room over for items once the USS soldiers are defeated. <br/><br/>There is a --LAPTOP-- on the middle table in the control room of the Radio <br/><br/>Station. Walk to the controls in the back of the room and turn on the light on <br/><br/>the rooftop up above. The lights around the area will blow. Well, damn...<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 8 - Off to the left on a small crate in the control room of the Radio <br/><br/>Station.<br/><br/> Intel 9 - On the back desk with PCs in the control room of the Radio <br/><br/>Station.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Objective: Find an alternate way to signal for reinforcements<br/><br/>A few zombies will enter the Radio Station. Step back out into the Radio <br/><br/>Station front="=" RC Radio Station="<br/"><br/>Objective: Launch the flares from the roof!<br/><br/>Run back to the front room and find the **FLARES** on the bottom portion of the <br/><br/>shelf around the stack of boxes to the left.<br/><br/>Objective: Launch the flares!<br/><br/>Run outside through one of the open shutters. The flares can be launched from <br/><br/>the rooftop of the radio="=" RC Radio Station Rooftop="<br/"><br/>A few zombies are on the roof - all of USS soldiers that are on the roof are <br/><br/>now zombies. Be sure to scan the rooftop over for any item pickups that your <br/><br/>team might need before launching the flares. The flares can be launched from <br/><br/>the four pipes that are hanging on the wall below the Radio Station tower. <br/><br/>Interact with the pipes to launch the flares.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray, Green Herb<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Weapon Crate<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 10 - After getting on the roof from the stairs, there is an intel on <br/><br/>the stack of crates to the left. It's nearly right above the antiviral spray <br/><br/>pickup.<br/><br/> Intel 11 - On the side of the spotlight around the right path on the <br/><br/>rooftop. While standing in front of the area where flares should be used, this <br/><br/>is on the first spotlight down the left path.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Objective: Hold out until reinforcements arrive<br/><br/>A wave of several Crimson Head zombies will attack after the flares are <br/><br/>launched. Your objective is to remain alive until help arrives. There will be <br/><br/>TONS of Crimson Heads moving toward your team in highly aggressive waves <br/><br/>shortly after launching the flares, so your team needs to prepare.<br/><br/>It's good to use frag grenades and a shotgun for this part of the mission. <br/><br/>Shotguns are scattered throughout the radio station. There is a riot shotgun <br/><br/>behind the reception counter in the station - this is one of the best shotguns <br/><br/>to have for its range.<br/><br/>Staying on the rooftop at the top of the stairs and shooting at the zombie <br/><br/>waves will most likely make your team run out of ammo. The Crimson Head <br/><br/>zombies charge straight for the players around the rooftop first. You can take <br/><br/>shelter in the control room or behind the reception desk in the Radio Station <br/><br/>and fight off the Crimson Heads as they enter.<br/><br/>Once the shutters outside raise and the Spec Ops soldiers start to shoot <br/><br/>zombies, the objective is accomplished. Finish off the remaining Crimson Heads <br/><br/>then step into the garage across from the back portion of the radio station.<br/><br/>NOTE: The portion of the battle when the cutscene triggers as the shutters open <br/><br/>can be a dangerous moment. Whatever was happening at that point in time, will <br/><br/>still be in affect once gameplay resumes. So, if a horde of Crimson Heads are <br/><br/>right up on your character, they will still all be there with the same level of <br/><br/>aggression when you regain control of your="=" Garage Near Station="<br/"><br/>Collect the items and refill ammo at the ammo crate then open the door ahead <br/><br/>and then step out into the next alley.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray, First Aid Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade, Ammo="=" Alley Behind Garage="<br/"><br/>Follow the alley and move down the stairs through the open fence then enter the <br/><br/>parking area off to the left.<br/><br/>NOTE: If you have problems picking up the items in the alley, stand back from <br/><br/>them and keep moving back and forth until the button prompt for picking them up <br/><br/>appears. For some reason, the incendiary grenade is hard to pick up.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb x2<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Incendiary="=" Parking Area="<br/"><br/>The dead bodies in the garage will rise and- blah, blah, blah... you know... <br/><br/>just shoot the zombies! Move up the stairs off to the right then follow the <br/><br/>walkway to the door and step out into the next alley.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 12 - Check behind the car beside the blue dumpster before moving up <br/><br/>to the walkway. A player will have to step all the way around the car to see="=" Streets and Alley Leading to R.P.D. Building="<br/"><br/>The R.P.D. Building is right up ahead! Follow the alley to the right and it <br/><br/>will lead out to a street. A cutscene will play out in the street in front of <br/><br/>the gates to the R.P.D.="=" Street in front of R.P.D. Building="<br/"><br/>Objective: Protect the survivor<br/><br/>Holy damn! Now, that was a nice Jill and Nemesis introduction. Nemesis must <br/><br/>be all pumped up from just having tongue-raped Brad or something and decided to <br/><br/>show of in his first appearance in the Spec Ops campaign!<br/><br/>Objective: Escape the creature<br/><br/>Jill will be out on the street once gameplay resumes. Follow her into the <br/><br/>alley on the right side of the R.P.D. Building gate as she leads Echo Six away <br/><br/>from the Nemesis. Zombies will bust through the doors on the right side of the <br/><br/>building as your team moves through the alley. Just blast them out of the way <br/><br/>and follow Jill into the street behind the R.P.D. building.<br/><br/>NOTE: With the placement of your character after the cutscene, you might need <br/><br/>to completely turn around to find the alley that Jill stands near.<br/><br/>After your team steps out onto the next street to follow Jill, a cutscene will="=" Street and Alley Behind R.P.D. Building="<br/"><br/>Would you look at that!? That Nemesis bastard is tongue-raping Jill with his <br/><br/>hand tentacle! Sprint toward Nemesis and ram or slash his hand tentacle to <br/><br/>free Jill. Run into the alley off to the right once Jill is free from the <br/><br/>tentacle. Follow the alley to the end until a cutscene plays. Blast any <br/><br/>zombies along the way!<br/><br/>NOTE 1: Do not fight Nemesis while he is out in the street. He cannot be <br/><br/>knocked down and he will completely obliterate your team at that time.<br/><br/>NOTE 2: If Nemesis grabs a player with his tentacle, shake the left analog (or <br/><br/>rotate it) to break free from his grasp. If you have human players on your <br/><br/>team, those players should help out by damaging Nemesis with gunfire at that <br/><br/>time.<br/><br/>Jill will knock down a board that forms a ramp to the framework on the building <br/><br/>off to the right. Your main destination is up that ramp. Be sure to check the <br/><br/>current area over for items. There are a few zombies in the alley area, so try <br/><br/>to clear them all out to make it safer. The way back to the street where <br/><br/>Nemesis first attacked is blocked by burning debris and Nemesis is now in the <br/><br/>alley!<br/><br/>Nemesis can be stunned in the alley area. Players can blast him in the head <br/><br/>and make him kneel down. Once he kneels, he will be temporarily stunned until <br/><br/>your team leaves this area. It really doesn't take much gunfire at all to stun <br/><br/>Nemesis at this part. Move up the ramp on the side of the building when ready.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Incendiary="=" Rooftop of Building behind R.P.D. Building="<br/"><br/>Follow the ramp to the building rooftop. Find all the items on the rooftop as <br/><br/>listed below. The incendiary grenade pickup is below the arms of the body that <br/><br/>is hung over the railing near the walkway. Move across the board to the <br/><br/>building across from the current building and continue searching for items. <br/><br/>There is a --LAPTOP-- on a carboard box near the railing beside the door on the <br/><br/>rooftop.<br/><br/>NOTE: Blast the locks off the weapon box and take the grenade launcher, <br/><br/>regardless of whatever weapon that your character has right now. The grenade <br/><br/>launcher will come in handy for a fight in the area ahead. Use your handgun to <br/><br/>fight off zombies in the next few areas. Don't accidentally shoot a grenade <br/><br/>just yet!<br/><br/>Open the door that Jill stands near to continue.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray, Antiviral Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Incendiary Grenade, Grenade Launcher<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 13 - Behind the debris (sofa, etc) across from the door on the <br/><br/>rooftop, this is lying against the brick wall on the left side of a mattress <br/><br/>propped against the="=" Inside the Building="<br/"><br/>Jill and Echo Six will take cover inside the building. Blast through or melee <br/><br/>kill the zombies on the way down the stairs. There is an ammo crate off to the <br/><br/>left at the bottom of the stairs. Enter the room off to the left on the bottom <br/><br/>floor to find some extra pickups inside. Exit the building via the door on the <br/><br/>other side of the hall.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate, Incendiary Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 14 - Enter the room down the left hall below the stairs and this will <br/><br/>be on the floor below a locker off to the right.<br/><br/> Intel 15 - Enter the room down the left hall below the stairs and this will <br/><br/>be inside the trashcan in the back of the="=" Alley Near Parking Lot="<br/"><br/>There is an antiviral spray down the dead end corridor to the right while <br/><br/>moving down the outside alley. Enter the Parking Lot at the end of the alley.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral="=" Parking Lot="<br/"><br/>Jill will tell Echo Six about Umbrella and they will decide to head to City <br/><br/>Hall.<br/><br/>Objective: Head to City Hall<br/><br/>After the cutscene with Jill, zombies will attack in the Parking Lot area. <br/><br/>Kill off all the zombies in the Parking Lot then some Crimson Heads will bust <br/><br/>through a door on the right side of the parking lot. Kill off the Crimson <br/><br/>Heads then step into the building via the doorway that the Crimson Heads moved="=" Motel="<br/"><br/>Move up the stairs and open the door then step out onto the roof of the="=" Motel Rooftop="<br/"><br/>Refill your ammo at the ammo crate off to the right after stepping out onto the <br/><br/>roof. Be sure to look the roof over for the items listed below.<br/><br/>Objective: Protect allied squadron<br/><br/>Spec Ops soldiers are positioned behind roadblocks in the street below the <br/><br/>building (left side of the building) and Nemesis is approaching them. USS <br/><br/>soldiers are in the area below also. Your objective here is to save the Spec <br/><br/>Ops soldiers from Nemesis and USS soldiers. Nemesis is the primary target <br/><br/>here, but the USS soldiers will be the only enemies that will attack your team <br/><br/>and they can kill off the Spec Ops soldiers (though much slower than Nemesis).<br/><br/>USS soldiers are positioned behind Nemesis and some more will eventually be <br/><br/>behind the roadblocks and cars on the left side of the back portion of the area <br/><br/>below. You need to kill off the USS soldiers while damaging Nemesis in order <br/><br/>to keep from taking damage yourself. Step away from the edge of the roof and <br/><br/>heal if your character ever takes too much damage.<br/><br/>The primary focus from the start of this battle is to damage Nemesis enough to <br/><br/>where he walks away and leaves the soldiers alone. You need to spam fire on <br/><br/>the Nemesis as much as possible. If you brought the grenade launcher with your <br/><br/>character then bare down on him with constant grenade fire. Toss frag grenades <br/><br/>and incendiary grenades at him. All hits will damage him, but try to aim for <br/><br/>his head with all gunfire since that is his main weak point. Switch to the <br/><br/>handgun and fire at Nemesis' head when the grenade launcher is all gone or grab <br/><br/>the burst rifle in the area and blast him in the head with that. If Nemesis <br/><br/>ever starts to walk away and move into the backgroun then stop firing since he <br/><br/>is now afraid of your wrath and ceased his attacks on the soldier below.<br/><br/>There are a total of 10 Spec Ops soldiers below. If Nemesis can kill all 10 <br/><br/>soldiers then the game is over. Nemesis will kill them by grabbing them with <br/><br/>tentacles and picking them up and pulverizing them with his fists. The USS <br/><br/>soldiers can kill the Spec Ops soldiers as well, but they will kill them much <br/><br/>more slowly. All USS soldiers must be killed and Nemesis must be driven off in <br/><br/>order to stop the battle.<br/><br/>NOTE 1: There is a precision rifle (near the entrance door) and a burst rifle <br/><br/>(next to a pole) that can help out for this battle. The burst rifle helps out <br/><br/>a great deal for the distant USS soldiers!<br/><br/>NOTE 2: The Assault Class' Super Soldier ability will help out a bunch for this <br/><br/>battle (Dee-Ay). Just activate it when shooting Nemesis in the head with a <br/><br/>weapon and your weapon will damage him badly!<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray, Green Herb x2<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate<br/><br/>-------------------------------------------------------------------------------<br/><br/>Objective: Pursue Umbrella's creature<br/><br/>Once the battle is over, two USS soldiers will move up the stairs in the back <br/><br/>of the building and attack your team. Kill them off then collect any needed <br/><br/>items and move down the="=" Alley Behind Motel="<br/"><br/>This alley contains many intel pickups. See the listing below to find them <br/><br/>all! Move out into the street where Nemesis and the soldiers fought it out.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 16 - On top of the brown dumpster below the stairs that lead to the <br/><br/>motel rooftop. Move under the stairs after running down them to see this.<br/><br/> Intel 17 - After moving down the stairs on the rooftop of the motel, enter <br/><br/>the dead end area down the stairs in the alley ahead and this will be on top of <br/><br/>the brown dumpster in that alley.<br/><br/> Intel 18 - After moving down the stairs on the rooftop of the motel, enter <br/><br/>the dead end area down the stairs in the alley ahead and this will be below the <br/><br/>locked door off to the="=" Street In Front of Motel="<br/"><br/>The Spec Ops soldiers are all positioned in the street. There is frag grenade <br/><br/>in one of the telephone booths off to the right on the other side of the street <br/><br/>and there is a first aid spray on the back portion of the fire truck down the <br/><br/>left side of the street. Be sure to grab the Ravager assault rifle from the <br/><br/>weapon crate in the back of the area - this might help out some for the <br/><br/>upcoming battle with USS soldiers. Load up on ammo at the ammo crate to the <br/><br/>left of the weapon crate.<br/><br/>Step into the alley in the back right portion of the area.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade, Ammo Crate, Weapon Crate<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 19 - After exiting the alley area, step around the side of the van <br/><br/>behind the taxi off to the right and this will be on the ground near a wooden="=" Alley="<br/"><br/>After moving up the steps, take cover behind the alley wall off to the right. <br/><br/>There are two USS soldiers behind the roadblock further ahead and to the right. <br/><br/>Blast them from safety with the Ravagern weapon then run to the other end of <br/><br/>the alley.<br/><br/>Open the door at the end of the alley and step inside the building. Take the <br/><br/>stairs up to the top floor then step out onto the roof via the doorway at the="=" Rooftop="<br/"><br/>Shoot the locks off the nearby weapon crate and take the grenade launcher from <br/><br/>the weapon crate. There is a --LAPTOP-- on top of an oil drum near the weapon <br/><br/>crate. As your team walks to the end of the roof, Nemesis will step into view <br/><br/>below with a new gatling gun. Uh-oh, it's on now!<br/><br/>Objective: Defeat Umbrella's creature<br/><br/>There is a USS soldier sniper on the rooftop of the Gas Station building <br/><br/>directly ahead. He should be your first kill always! Grab the Bolt-Action <br/><br/>Rifle that is leaning on the wall to the right near the green herb pickup then <br/><br/>look through the scope and shoot the red explosive barrel next to the sniper <br/><br/>that is on the rooftop - it is to the right of him. Keep looking through the <br/><br/>scope after the explosion goes off since it sometimes does not kill him. <br/><br/>Quickly blast him if he rises back up.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Grenade Launcher<br/><br/>-------------------------------------------------------------------------------<br/><br/>Boss: Nemesis<br/><br/>Now for Nemesis. Walk to the edge of the roof and blast Nemesis with the <br/><br/>grenade launcher. Hit any portion of him and spam him with grenades. All <br/><br/>damage adds up no matter what pose he is in. Step away from the edge of the <br/><br/>roof when he starts to fire to avoid his gatling gun fire. If Nemesis is <br/><br/>damaged enough, he will walk over to the two red explosive barrels on the right <br/><br/>side of the gas station below. Blast the two red barrels to damage him with <br/><br/>the resulting explosion. Allow him to walk toward the barrels when he starts <br/><br/>to move to the right.<br/><br/>Eventually zombies will bust through the door on the bottom floor of the <br/><br/>building. This will grant your team access to the gas station area outside. <br/><br/>Your team will eventually have to take the battle down to the street below from <br/><br/>lack of ammo. Defeat any zombies that move up the stairs. You'll need to <br/><br/>leave the rooftop eventually.<br/><br/>While on the bottom floor, make sure that Nemesis is not shooting while <br/><br/>standing near the doorway then run out into the street and find a cover area. <br/><br/>The car to the right is the closest cover="=" Gas Station Area="<br/"><br/>The left side of the gas station has the best hiding spots. There is an ammo <br/><br/>crate on that side and the right side of the gas station. Find the propane <br/><br/>tank on the left side and there is a dumpster behind the propane tank that <br/><br/>makes an excellent hiding area. A player can stand behind this crate and shoot <br/><br/>Nemesis in the head and he can't shoot your character. Be forewarned that he <br/><br/>can move behind the dumpster however!<br/><br/>Shooting Nemesis from the dumpster is a very slow of damaging him however. It <br/><br/>is best to make use of the grenade launchers scattered throughout the gas <br/><br/>station area. There is a grenade launcher in the back of the van next to the <br/><br/>propane tank and gas station building. The back of the van is open. There is <br/><br/>another grenade launcher on the right side of the gas station building - it is <br/><br/>propped up against the right outside wall.<br/><br/>Grab a grenade launcher and stand right near Nemesis then fire a grenade at him <br/><br/>when he starts to fire. Use grenades from the grenade launcher to stun him <br/><br/>every time he tries to fire his gatling gun. Whenever he roars, switch to your <br/><br/>handgun and blast him in the head several times. Grenades from the grenade <br/><br/>launcher will damage him quickly if you shoot him with extra gunshots in his <br/><br/>head when he roars. Playing Rambo and staying right out in the open is really <br/><br/>the quickest way to beat him - just make sure that you shoot him with a grenade <br/><br/>to interrupt his gunfire. Once all grenades are gone... go back to playing <br/><br/>chicken and using cover (dumpster near propane tank) to damage him him safely.<br/><br/>Nemesis will step by explosive barrels, gas pumps and the propane tank while he <br/><br/>is damaged. The way he moves shows how damaged he is. When he steps toward <br/><br/>the explosive barrels near the propane tank, he is highly damaged and the <br/><br/>battle is almost over. His phases of moving to certain portions of the gas <br/><br/>station does not have to be fully played out for the battle to end. Spam him <br/><br/>with grenades from the grenade launcher and gunfire and he will fall before his <br/><br/>scripted area movement.<br/><br/>The zombies will be the main problem with this battle. They can interrupt your <br/><br/>gunfire and cause Nemesis to hit your character. It's a good idea to try to <br/><br/>work them into the blast radius of a grenade that your character fires at <br/><br/>Nemesis. Dodge the zombies as best you can and keep focus on Nemesis for the <br/><br/>most part however.<br/><br/>Once all grenade launchers have been used, take cover in an area and blast at <br/><br/>Nemesis' head with your handgun or toss any remaining grenades at him (frag or <br/><br/>incendiary). He can be defeated before even using all grenade launchers if <br/><br/>your team bares down on him with tons of gunfire however. The mission will end <br/><br/>after Nemesis is knocked out.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb x5, First Aid Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade, Incendiary Grenade x2, Grenade Launcher x2 Ammo <br/><br/>Box, Ammo Crate x2<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 20 - Facing the Gas Station this intel is on the ground below the <br/><br/>right side of the parked truck near the van<br/><br/>-------------------------------------------------------------------------------<br/><br/> <br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/> M I S S I O N 2 - B Y T H E T R A I L O F O U R D E A D<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>AREA: OUTSIDE CITY HALL<br/><br/>Jill Valentine has accused Umbrella Pharmaceutical, Inc. of being responsible <br/><br/>for the outbreak in Raccoon City. Echo Six must investigate City Hall before <br/><br/>Umbrella has a chance to cover their trail.<br/><br/>*******************************************************************************<br/><br/>-- Recommended Characters (Classes)<br/><br/>o Dee-Ay (Assault Class) - Aw man, Dee-Ay can be so very helpful in mission 2 <br/><br/> of the Spec Ops campaign with his Super Soldier ability. Arm him with a <br/><br/> shotgun and he can activate it in rooms with several soldiers and blast them <br/><br/> while they can't damage him for a while. The assault class (Dee-Ay) is <br/><br/> really the best character for this stage overall.<br/><br/>o Willow (Recon Class) - Willow's stealth camoflauge can help her to sneak up <br/><br/> on the soldiers in this mission. She can literally walk right up to them and <br/><br/> kill them from close range. The recharge of the ability is what really hurts <br/><br/> her though.<br/><br/>o Party Girl (Surveillance Class) - Party Girl's Sonar Vision can give a player <br/><br/> a clear view of all the soldiers in an area as they hide behind walls. She <br/><br/> can literally see all soldiers in a room in her view once the ability is <br/><br/> activated. This can help out throughout this stage.<br/><br/>o Tweed (Demolition Class) - She can disarm the laser mines in the lobby and <br/><br/> this will keep the USS soldiers from attacking until the first bomb is <br/><br/> disarmed. She can also disarm bombs faster. Her timed sticky bomb can be <br/><br/> good if you aim to where she actually hits a soldier with a sticky bomb and <br/><br/> her framentation mines can be good if you know when and where to expect USS <br/><br/> soldiers to come from - lay the mine then detonate it once the soldiers exit <br/><br/> from their spawning area.<br/><br/>o Harley (Medic Class) - There are quite a few first aid spray pickups in this <br/><br/> mission and Harley can hold them all, so he can be quite useful here. His <br/><br/> Painkiller ability can help out much like Dee-Ay's Super Soldier ability as <br/><br/> well... he just doesn't get the added damage that Dee-Ay can get.<br/><br/>o Shona (Field Scientist Class) - Shona's induce infection ability can help for <br/><br/> soldiers - randomly turn them into Crimson Head allies. Like always, induce <br/><br/> infection is randomly helpful="=" Street In Front of Stagla Building="<br/"><br/>Objective: Search for intel on the location of Umbrella's facilities at City <br/><br/>Hall<br/><br/>Objective: Secure the Safe Zone by erecting barricades<br/><br/>This mission starts out with Echo Six in the streets in front of the Stagla <br/><br/>building. Be sure to pick up the first aid spray and the antiviral spray then <br/><br/>load up on ammo at the ammo crate in front of the barricades behind your team.<br/><br/>NOTE: Spec Ops soldiers blast all the zombies that move near the barricade in <br/><br/>the starting area, so if the zombies ever group up too much on your character, <br/><br/>rush back to the Spec Ops barricade and they will blast the zombies.<br/><br/>Your main goal here is to build barricades in the street up ahead. Players <br/><br/>need to erect five barricades in order to proceed. Tons of Crimson Head <br/><br/>zombies are running throughout the streets, so blast them along the way - they <br/><br/>will exit from the areas where you can build barricades, so your team needs to <br/><br/>block their spawn points!<br/><br/>Find the transparent walls along the sides of the street then approach them to <br/><br/>get an "erect barricade" command. Hold down the interact button to make the <br/><br/>barricade as the bar under the command prompt fills. While erecting a <br/><br/>barricade, characters will magically build a barricade with their mind... I <br/><br/>guess? Well, since they just stand there and a barricade forms near them and <br/><br/>all. Anyway, find all the transparent walls and doorways around the area and <br/><br/>erect five barricades.<br/><br/>Start singing the Cold song from the highly underrated Psi-Ops game while <br/><br/>building those barricades. "I will take your thoughts away. And I'll ignite <br/><br/>your fear today. Well I can take you far away. With my mind! With my miiind!" <br/><br/>Kinesis barricading powers, for the win! Move over Nick="ACPz49K0b8g<br/"><br/>NOTE 1: While standing near a barricade and erecting it, a Crimson Head might <br/><br/>charge your character from behind the barricade. If this happens, it's really <br/><br/>best just to continue to build the barricade. The zombies can hit your hit <br/><br/>your character through the barricade, but once the barricade is up, they can't <br/><br/>do anything.<br/><br/>NOTE 2: There are several green herb pickups (5 in total) in the streets, so be <br/><br/>sure to find them if your character ever runs low on life. Return to the ammo <br/><br/>crate if your character runs low on ammo also. It's really best to pick up <br/><br/>ammo from zombie ammo drops quite a bit in order to keep from going back to the <br/><br/>ammo crate however.<br/><br/>Anyway, once all barricades are "built" zombies will bust through the <br/><br/>roadblocks at the other end of the street. Blast the zombies then move past <br/><br/>the roadblocks and a cutscene will play after stepping over to the right.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray, Antiviral Spray x2, Green Herb x5<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate, Frag Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 1 - From the start of the mission, this is in the hand of the dead <br/><br/>body that is hung over the blockade off to the right. A Spec Ops soldier <br/><br/>shoots behind this blockade.<br/><br/> Intel 2 - Find the green dumpster past the bus on the left side of the <br/><br/>street and this is sticking on a groove in that dumpster. This is right near a <br/><br/>police car.<br/><br/> Intel 3 - Find the wrecked bus on the right side of the street near the <br/><br/>blockade at the end of the street and this intel is on the ground below it. <br/><br/>There are some flames under the bus. The bus is propped up against a wrecked="=" Street Past Blockade="<br/"><br/>Objective: Rescue the survivor<br/><br/>It's Carlos! Zombies will attack him and Echo Six will have to help out our <br/><br/>Spanish American friend. Basically, just rampage through the street and kill <br/><br/>all Crimson Head zombies to save him. A frag grenade can help to clear the <br/><br/>majority of the crowd right from the beginning. Once the zombies have been <br/><br/>defeated, another cutscene will play.<br/><br/>Objective: Enter and defuse bombs at City Hall<br/><br/>Dear god, Carlos, what did they do to your voice, man!? You sound so average <br/><br/>and boring now...<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 4 - On top of the trunk of the wrecked police car off to the right <br/><br/>after stepping past the blockade. The cutscene with Carlos will play before <br/><br/>approaching this. The police car is very badly burned.<br/><br/> Intel 5 - On the street in front of wrecked police car and near a trashcan. <br/><br/>This is on the right side of the street near a fence.<br/><br/> Intel 6 - Near a garage shutter on the left side of the street across from <br/><br/>the front of a wrecked bus. This is near the blockade at the end of the <br/><br/>street.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Anyway, try to shake his voice from your head since two USS soldiers will <br/><br/>attack while out in the streets after the cutscene. Blast them then move past <br/><br/>the bus in the street ahead. Two more USS soldiers will attack from near the <br/><br/>next bus and the roadblock up ahead.<br/><br/>NOTE: Don't move past the bus and the roadblock up ahead just yet. Take either <br/><br/>the burst rifle (propped up against the road block near the bus) or the bolt-<br/><br/>action rifle (propped up against a wrecked car) and prepare to blast some <br/><br/>snipers that will appear on the City Hall rooftop. Move ahead to trigger the <br/><br/>cutscene that shows the snipers on the building. As soon as the cutscene plays <br/><br/>that shows them, rush over to the wrecked police car across from the Barber <br/><br/>Shop (near Intel 7) then blast the snipers on the building from long range. <br/><br/>Look in the couryard after killing the snipers and blast the USS soldiers there="=" Street In Front of City Hall="<br/"><br/>Once your team moves further ahead, a cutscene that shows USS snipers on the <br/><br/>City Hall building will play. Be sure to read the note above that tells the <br/><br/>best way in handling them (without dying). The zombies will be a major problem <br/><br/>if you try to kill the snipers in the streets ahead. Zombies will continually <br/><br/>spawn and mess up your aiming.<br/><br/>NOTE 1: If you stand on the left side of the bus that a bolt-action rifle is <br/><br/>propped up against, you can get the perfect view of many soldiers in front of <br/><br/>the City Hall entrance doors - snipe them with the bolt-action rifle.<br/><br/>NOTE 2: If you die and continue, the zombies will stop spawning.<br/><br/>Be sure to grab the First Aid Spray and the Antivirus Spray in the second alley <br/><br/>off to the right before getting to the City Hall building. The ammo box in <br/><br/>front of the courtyard of the City Hall building is the only ammo box in the <br/><br/>current area, so make the most of it!<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb, Antivirus Spray, First Aid Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Incendiary Grenade, Ammo Box<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 7 - Near a bus on the left side of the street, there is a path that <br/><br/>leads to a Barber Shop - this intel is off to the left on top of a blockade <br/><br/>while moving toward the Barber Shop.<br/><br/> Intel 8 - There is a very long alley along the right side of the street <br/><br/>just after the bus with the rifle propped against it - this intel is on top of <br/><br/>a trashcan at the end of that="=" In Front of City Hall="<br/"><br/>Find barricades and hide behind them then blindfire at the USS soldiers in the <br/><br/>courtyard. USS soldiers get very grenade-happy in this mission, so be on the <br/><br/>lookout for their frag grenades while taking cover.<br/><br/>There is a First Aid Spray off to the left behind a bush as your team enters <br/><br/>the City Hall courtyard. Start charging the soldiers with gunfire once only a <br/><br/>few are left. Once all soldiers are killed off, your squad can enter City <br/><br/>Hall!<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray, Green Herb<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 9 - As you're approaching the City Hall building, a dead body that is <br/><br/>slumped over a blockade holds this before stepping up to the building entrance.<br/><br/> Intel 10 - On top of a green wrapped crate in front of the City Hall <br/><br/>entrance - left side of the set of crates while facing the="=" City Hall Reception="<br/"><br/>Objective: Find and defuse bombs<br/><br/>Your team needs to find three bombs in City Hall and defuse them now. There is <br/><br/>a --LAPTOP-- on top of the reception desk. There is not much to do in the <br/><br/>Reception area, so open one of the doors in the back and enter the lobby.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box, Frag Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 11 - On the shelf of a cabinet to the right.<br/><br/> Intel 12 - Lying near a PC on the counter behind the reception desk - to <br/><br/>the left of the="=" City Hall First Floor Lobby="<br/"><br/>All is quiet in the lobby. A few zombies will attack, but they are extremely <br/><br/>few in number. **BOMB 1** is up the stairs directly ahead. Laser mines block <br/><br/>the path up the stairs. The moment one of them is set off, USS soldiers will <br/><br/>attack.<br/><br/>NOTE 1: Tweed can avoid the USS soldiers for a few seconds by disarming the <br/><br/>laser mines with her demolition class ability - stand in front of the mine and <br/><br/>target it then press the interact button when the command appears to disable <br/><br/>it. Keep in mind that some of the laser mine traps have MINES ON BOTH SIDES OF <br/><br/>A WALL that they protect, so defuse BOTH. Really, Tweed isn't all that helpful <br/><br/>here though since, once the bomb is defused up above the stairs, the USS <br/><br/>soldiers in the area will be alerted anyway! Tweed can also defuse the bigger <br/><br/>bombs faster. Tch, big deal...<br/><br/>NOTE 2: Be sure to load up on ammo at the ammo crate on the bottom floor in <br/><br/>between each soldier wave.<br/><br/>Once the USS soldiers appear, they will step over to the blockade at the top of <br/><br/>the stairs. Quickly blast them and kill them with a long range weapon - got <br/><br/>that Samurai Edge? Around five of them will appear.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb, Antiviral Spray x2<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate, Incendiary Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 13 - On a bench to the left as your team enters the lobby from the <br/><br/>reception area.<br/><br/> Intel 14 - After stepping into the area with the large staircase, this is <br/><br/>off to the right on the floor with some mangled bodies. A hand holds this <br/><br/>intel, but it has no arm or="=" City Hall Second Floor Lobby="<br/"><br/>Move over to the bomb and hold the interact button while standing near it when <br/><br/>the button prompt appears in order to defuse it. Defusing it will cause <br/><br/>another wave of soldiers to appear. USS soldiers will bust through the top <br/><br/>double doors and several soldiers will move into the lobby below from the right <br/><br/>side of the area (left if you're looking down the stairs).<br/><br/>The best way to handle the second wave of soldiers is to toss a frag grenade <br/><br/>behind the left blockade in front of the left set of doors on the bottom floor <br/><br/>below (two of them rush there) then move back down the stairs and charge the <br/><br/>soldiers on the bottom floor that move out from the left set of double doors - <br/><br/>these USS soldiers are by far the most annoying if they are allowed into the <br/><br/>lobby. Kill them fast! The USS soldiers on the top floor are not that bad at <br/><br/>all since they do not have many cover ares to hide behind as they rush down the <br/><br/>stairs. Kill the bottom floor soldiers first!<br/><br/>Enter the top floor of the Atrium for a few pickups. Your main destination <br/><br/>after defusing the bomb is through the double doors on the left side of the <br/><br/>lobby below.<br/><br/>NOTE: DO NOT explore the top floors of the City Hall lobby at this time. If <br/><br/>you do try to explore, waves of USS soldiers will attack on the upper floors. <br/><br/>If your team waits until after defusing the bombs in the Atrium, the soldiers <br/><br/>will not be there!<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Stun Grenade, Weapon Crate, Ammo Crate<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 15 - On the floor beside some red explosive barrels on the second <br/><br/>floor of the="=" Room with Statues="<br/"><br/>Objective: Find and defuse bombs<br/><br/>The second bomb is in the middle of the statue room ahead. A very big wave of <br/><br/>USS soldiers will fall through the window ceiling and attack from the start of <br/><br/>this area. It's best to stay behind a pillar on one of the corners of the <br/><br/>corridors surrounding the middle area and wait for soldiers to step into view. <br/><br/>Move around the side corridors when you move. Do not move into the center <br/><br/>since USS soldiers will be able to shoot at your character from SEVERAL angles <br/><br/>while in the center.<br/><br/>Frag and Incendiary Grenades are basically useless in this area except for <br/><br/>making soldiers move away from a certain spot. Stun Grenades can help out in <br/><br/>this area since they will instantly stun all surrounding soldiers and allow <br/><br/>your team to shoot them! You can literally stun a whole crowd of soldiers in <br/><br/>the middle area then blast them all!<br/><br/>The first wave of soldiers has around 10+ soldiers total in it - it's quite <br/><br/>big! The second wave can be the worst wave depending on how you approach it. <br/><br/>The second wave has one heavily armored soldier with a riot gun in it. This <br/><br/>guy has heavy armor that prevents him from being knocked down much and he can <br/><br/>also kill your character instantly with a melee kill if he gets close! He will <br/><br/>drop from the top floor - he looks like a HUNK reject with red markings on his <br/><br/>armor. Two other USS soldiers will remain on the second floor above and toss <br/><br/>stun grenades down at your team.<br/><br/>It's really a good idea to keep the armored soldier in view, so you know where <br/><br/>he is, then hide behind a pillar and try to kill the soldiers on the top floor <br/><br/>with a long range weapon (samurai edge). Once the top floor soldiers are <br/><br/>killed, it will be easy to concentrate fire on the armored soldier. Hide <br/><br/>behind a pillar and blast him with a long rage weapon (samurai edge). Spam him <br/><br/>with long range gunfire! USS soldiers will move out of two doors on the bottom <br/><br/>floor once the armored soldier is damaged badly. All of the rooms that they <br/><br/>move out of have items inside of them. One of the rooms has a first aid spray <br/><br/>inside of it! Be sure to find that room.<br/><br/>Out of the soldiers that attack on the bottom floor, one of them has a <br/><br/>flamethrower! Find and kill the USS soldier with the flamethrower then pick up <br/><br/>the flamethrower and charge the heavily armed soldier with the flamethrower. <br/><br/>He can't do much against flames! The flames will pour on constant damage and <br/><br/>kill him fast! Yeah, Pyrokinesis... with the help of a gun! Just don't get <br/><br/>too close or he will melee kill your character.<br/><br/>Once the armored soldier has been defeated, defuse **BOMB 2** in the center of <br/><br/>the room. The next bomb is in the Atrium. Leave the statue room and head back <br/><br/>out into the lobby. Facing the stairs, the entrance to the Atrium is through <br/><br/>the double doors to the right of the stairs - the other set of doors is blocked <br/><br/>off.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray, Green Herb<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Incendiary Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 16 - In the middle of the statue room, this is inside of an open <br/><br/>suitcase.<br/><br/> Intel 17 - Staring into the room from the entrance doors, this is on a desk <br/><br/>in the back left room - go through the doorway. Damage the armored soldier <br/><br/>badly and USS soldiers will open the door to this room and rush out of it.<br/><br/> Intel 18 - Staring into the room from the entrance doors, this is lying on <br/><br/>a fallen bench behind a fallen filing cabinet in the back right room - go <br/><br/>through the doorway. Damage the armored soldier badly and USS soldiers will <br/><br/>open the door to this room and rush out of="=" Atrium="<br/"><br/>Objective: Find and defuse bombs<br/><br/>NOTE: If your team does not step over glass, set off any laser mines, set off <br/><br/>an explosive barrel or fire a gun, the Lickers in the Atrium will not attack. <br/><br/>The moment that any kind of loud noise is made, several Lickers will crawl down <br/><br/>from the ceiling and attack your team. Running/Sprinting will not activate the <br/><br/>Lickers. If you can step through the area silently and avoid the laser mines <br/><br/>and glass on the floor and defuse the bomb, you will receive the "Let Lounging <br/><br/>Lickers Lie" trophy/achievement.<br/><br/>Like mentioned in the note above, there are several laser mines, explosive <br/><br/>barrels and shards of glass in the Atrium. Set off an explosive or move across <br/><br/>any glass and Lickers will attack! Carefully navigate your way by the glass <br/><br/>and laser mines starting from the left side of the room. You'll move to the <br/><br/>right then move around the back middle portion of the room then finally make <br/><br/>your way to **BOMB 3** in the middle of the room. It's not that hard to <br/><br/>navigate if you watch your surroundings carefully.<br/><br/>NOTE: If you're worried about your AI partners triggering a laser mine, do not <br/><br/>worry since they will remain frozen at the front of this room. Apparently the <br/><br/>developers have heard the complaints about the horrible teammate AI and put the <br/><br/>AI partners on an invisible leash to allow the player to accomplish this <br/><br/>objective. Way to go guys!<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray x3, Green Herb x3<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box x2, Frag Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 19 - This is on the ground near a light and a red explosive barrel on <br/><br/>the left side of the room - near the entrance.<br/><br/> Intel 20 - On a ladder near a red explosive barrel on the right side of the <br/><br/>room - near the entrance.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Objective: Locate the Records Room and find the locations of Umbrella <br/><br/>facilities<br/><br/>The moment the bomb is defused, Lickers will crawl down from the ceiling and <br/><br/>attack your team. That is your time to haul ass out of the Atrium. Do not <br/><br/>stay and fight. Just leave your partners behind and leave the Atrium then step <br/><br/>back out to the lobby. Move to the second floor of the lobby. Be sure ready <br/><br/>your gun in order to blast the Crimson Head zombies that rush your characters <br/><br/>as your team moves back out into the="=" City Hall Second Floor Lobby="<br/"><br/>Crimson Head zombies will rush at your team while your team moves around the <br/><br/>left side of the second floor to reach the third floor staircase. Be on the <br/><br/>lookout for the first open room on the right side of the hall since a first aid <br/><br/>spray is on a desk inside that room. Rush to the stairs in the back of the <br/><br/>area and move up to the third floor.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid="=" City Hall Third Floor Lobby="<br/"><br/>A first aid spray pickup is on the bookcase directly ahead. Crimson Heads will <br/><br/>continue to attack. Move up the left set of stairs and Crimson Heads will exit <br/><br/>from the doors on the right wall. There are a few item pickups in both rooms <br/><br/>off to the right so be sure to enter those rooms.<br/><br/>Continue toward the Records Room doors. Crimson Heads will continue to attack. <br/><br/>Enter the left area across from the Records Room doors to find some more <br/><br/>pickups as listed below. Open the double doors to the Records Room when ready.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray, Antiviral Spray<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 21 - When first stepping onto the third floor of the lobby, this is <br/><br/>on the back of the bookcase.<br/><br/> Intel 22 - After moving up the stairs, Crimson Heads will attack and some <br/><br/>will bust through a door of a room on the right wall. This intel is on a desk <br/><br/>inside that room (left desk).<br/><br/> Intel 23 - This is on the floor under a stall door in the restroom just <br/><br/>past the room with Intel 22.<br/><br/> Intel 24 - Before entering the records room, step down the left corridor <br/><br/>and this intel is on the left desk in the back right room.<br/><br/> Intel 25 - Before entering the records room, step down the left corridor <br/><br/>and this is on the floor off to the left in the hand of a mutilated="=" Records Room="<br/"><br/>Objective: Search the room for blueprints that reveal the locations of Umbrella <br/><br/>facilities<br/><br/>Crimson Heads will attack in the records room from the start. Be sure to load <br/><br/>up on ammo at the ammo box off to the right if needed. There is an obvious <br/><br/>first aid spray on the table to the right also.<br/><br/>Your main goal here is to maneuver around the shelf maze in the middle of the <br/><br/>room and work your way to the back of the room. USS soldiers will attack in <br/><br/>the back of the room. The bookcases do not provide much cover so it's really a <br/><br/>good idea to take down the soldiers as quickly as possible. Spam whatever <br/><br/>grenades that your team has left over since this is the final room! There are <br/><br/>several USS soldiers on the other side, but they don't have much cover either! <br/><br/>One of them has a flamethrower.<br/><br/>There are several soldiers, but that's nothing a little Assault Class with <br/><br/>Super Soldier and shotgun can't tear through in seconds! If you don't have <br/><br/>Assault Class, it's really best to stay at a distance and shoot with a long <br/><br/>range weapon until a few soldiers are down then rush them with firepower. <br/><br/>Literally spam grenades at this part though - this is it!<br/><br/>Objective: Look for evidence<br/><br/>Be sure to check the back area over for items then approach the **EVIDENCE** on <br/><br/>the table off to the right, while facing the two open doorways in the back of <br/><br/>the room, and examine the evidence to end this mission.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray, Green Herb, Antivirus Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 26 - Move along the right wall and this will be on a shelf off to the <br/><br/>left before getting to the dead end.<br/><br/> Intel 27 - Step around the shelves on the left side of the room and this is <br/><br/>on a middle shelf directly across from the green herb pickup on the left side <br/><br/>of the room.<br/><br/> Intel 28 - Run to the very back of the records room and this is on a shelf <br/><br/>in the shelf corridor behind the laptop. This is in the corridor to the right <br/><br/>while facing the laptop screen.<br/><br/> Intel 29 - Enter the very back room behind the records room. The room has <br/><br/>a bunch of flames in it. There is a PC on a desk next to a filing cabinet. <br/><br/>There is a fire below the cabinet to the right of the desk. This intel is <br/><br/>below the cabinet but is covered by the fire. Position your targeting reticule <br/><br/>so that your character is targeting the area on the left side of that cabinet <br/><br/>then pick it up through the flames. The intel can be seen through the flames <br/><br/>while standing on the left side of the cabinet and looking down at the floor.<br/><br/> Intel 30 - Enter the very back room behind the records room and this is <br/><br/>lying on the desk with a PC on the right side of the room. The flames in front <br/><br/>of it will not burn your character.<br/><br/>-------------------------------------------------------------------------------<br/><br/> <br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/> M I S S I O N 3 - I N O W K N O W W H Y Y O U C R Y<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>AREA: NEAR THE CLOCK TOWER<br/><br/>Echo Six has discovered intel indicating the presence of a secret Umbrella <br/><br/>facility beneath the streets of Raccoon City. Their mission is to locate the <br/><br/>facility's hidden entrance.<br/><br/>*******************************************************************************<br/><br/>-- Recommended Characters (Classes)<br/><br/>o Tweed (Demolition Class) - To put it simply, mission 3 of the Spec Ops <br/><br/> campaign is Tweed's stage. This stage has three areas where Tweed can use C4<br/><br/> to blow up gates. She can blow up a barred door in the foundry that gives <br/><br/> her access to several extra items! Timed Sticky Bomb would really be the <br/><br/> best ability to choose for Tweed since she can use the bombs to help in <br/><br/> killing off zombie groups or hit soldiers behind cover areas toward the end.<br/><br/>o Dee-Ay (Assault Class) - Dee-Ay helps out well for the ending areas with the <br/><br/> soldiers. Use his Super Soldier ability to charge the soldiers then blast <br/><br/> them from close range while invincible.<br/><br/>o Harley (Medic Class) - Harley's painkiller ability can help out for fighting<br/><br/> the soldiers at the end of this mission - take a painkiller then charge the <br/><br/> soldiers and blast them. There are also several first aid spray pickups in <br/><br/> this mission.<br/><br/>o Willow (Recon Class) - Willow's stealth camoflauge can help her to sneak up <br/><br/> past the soldiers and kill them toward the end of the="=" In Front of the Water Works Building="<br/"><br/>Objective: Find an entrance to the sewers<br/><br/>Echo Six will start out in front of the Water Works building very close to the <br/><br/>Clock Tower. There are several ammo boxes lying around the area. Why? Move a <br/><br/>few steps out into the street. A whole horde of zombies will attack and the <br/><br/>developers know that you will need some ammo!<br/><br/>It's so easy to get infected in this area with all the tight quarters with the <br/><br/>undead. There are two antiviral sprays in the area and there is a first aid <br/><br/>spray inside the building to the side. Be sure to keep them in mind while <br/><br/>defeating the zombies. All zombies in the area must be defeated. The Spec Ops <br/><br/>soldiers that surround the area will help out in this battle.<br/><br/>NOTE: If you stand in between the cars, below the stairs to the Water Works <br/><br/>building, you'll be able to see zombies spawn out of the nearby dumpster! A <br/><br/>demolition class player could put a fragmentation mine right below that spawn <br/><br/>point then detonate it.<br/><br/>Once all the zombies are defeated, run over to the wooden barricade to <br/><br/>continue. A burning zombie will bust through the barricade and open the way <br/><br/>past it.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray x2, First Aid Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box x4<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 1 - At the very start of the mission, turn around and look on the <br/><br/>right side of the Water Works building to find this on a railing near the fence <br/><br/>off to the="=" Street Past Wooden Barricade="<br/"><br/>There are a few item pickups down the stairs to the left. Blast all the <br/><br/>zombies in the area and a cutscene will play eventually. Oh, now that cutscene <br/><br/>was nice! Your team will talk a bit more with Spec Ops Command after the <br/><br/>cutscene then a new objective will be received.<br/><br/>Objective: Rescue Jill Valentine<br/><br/>A Spec Ops soldier will blast open the wooden barricade allowing your team <br/><br/>access to the Clock Tower area. Work your way past the barricade.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box, Frag Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 2 - In front of the door to the building below the stairs off to the <br/><br/>left when first entering the area. This is lying in the hand of a mutilated <br/><br/>body.<br/><br/> Intel 3 - Lying on the ground next to the closed dumpster off to the="=" Behind the Clock Tower="<br/"><br/>Move up the stairs then run around the corner of the path ahead. Zombies will <br/><br/>rush your team from the back of the building. Blast through them then open the <br/><br/>doors to the Church portion of the Clock Tower.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 4 - Lying inside the top portion of the standing trashcan near the <br/><br/>red dumpster off to the right.<br/><br/> Intel 5 - On the way to the Clock Tower doorway, this is on top of the <br/><br/>trashcan just past the second bench off to the="=" Church="<br/"><br/>Take the first aid spray on the altar if needed then enter the Piano Room via <br/><br/>the back door.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 6 - When first entering the Church, move to the right and this is on <br/><br/>the right seat across from the="=" Piano Room="<br/"><br/>Gear up on whatever ammo that your team needs at the ammo box and then open the <br/><br/>door to the left of the piano.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 7 - Below some pillars on the opposite side of the room to the right <br/><br/>of the closed="=" Clock Tower Courtyard="<br/"><br/>Objective: Escape the Nemesis<br/><br/>Objective: Use the Nemesis to destroy the gate<br/><br/>From the start of this area, your team is trapped in the courtyard with <br/><br/>Nemesis. In order to get out in the park, Nemesis must blow open the courtyard <br/><br/>gate with a rocket from his rocket launcher. A player on your team must get <br/><br/>Nemesis to target the player while standing near the gate then quickly move <br/><br/>away from the gate as Nemesis fires the rocket to make him blow the gate open - <br/><br/>just step to the side while he shoots.<br/><br/>TWEED ONLY: If a Tweed player is in your party, she can pick up the C4 item <br/><br/>next to the ammo crate on the left side of the courtyard (facing the gate) then <br/><br/>set that C4 on the gate and blow it open. Nemesis is not even needed with <br/><br/>Tweed in the party!<br/><br/>Either way, once the gate is blown open, run through the opening and enter the <br/><br/>park.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate, Weapon Crate x2, Incendiary Grenade x2<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 8 - On the bench on the left side of the courtyard (while facing the="=" Raccoon City Park="<br/"><br/>Objective: Use the Nemesis to destroy the sewer grate<br/><br/>There are many item pickups in the park area - mainly grenades. There are a <br/><br/>few grenades off to the immediate left as soon as your team enters the park and <br/><br/>there are more grenades near the crashed helicopter and the back right portion <br/><br/>of the park. Two frag grenade pickups are under the bridge in the center right <br/><br/>portion of the park as well. There is a --LAPTOP-- on the bench in the back <br/><br/>right portion of the park.<br/><br/>The main objective here is to blow open the sewer grating on the middle left <br/><br/>side of the park. A player needs to stand in front of it and allow Nemesis to <br/><br/>target the player then move out of the way and let his rocket hit the grating <br/><br/>to blow it open.<br/><br/>TWEED ONLY: A Tweed player can find C4 to the right of the crashed helicopter <br/><br/>in the back of the park. The C4 is next to the helicopter's back end on the <br/><br/>right side. Set that C4 on the grating to blow the grating off the sewer <br/><br/>tunnel. Really, Tweed's method is slower this time since the C4 is all the way <br/><br/>in the back of the park.<br/><br/>Whichever way, enter the sewer tunnel to continue.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box x2, Frag Grenade x3, Incendiary Grenade x3<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/>NOTE: All intel is in the back right portion of the park except for intel 12<br/><br/> Intel 9 - On top of the trashcan to the left of the bench with the green <br/><br/>herb pickup.<br/><br/> Intel 10 - Find the hole in the brick wall in the back of the park and this <br/><br/>is lying in that empty area.<br/><br/> Intel 11 - Lying on top of the trashcan next to the laptop in the back of <br/><br/>the park.<br/><br/> Intel 12 - Inside of the shopping cart next to the sewer grate on the left <br/><br/>side of the="=" Sewer Tunnel="<br/"><br/>Objective: Find access route to Umbrella's underground facility<br/><br/>A few zombies will attack up ahead. The weapon crate up ahead holds a grenade <br/><br/>launcher. Be sure to grab the grenade launcher since a wave of Lickers will <br/><br/>attack soon. Blast them with the grenades to make quick work of them then pick <br/><br/>up your other weapon and continue further into the tunnel. All items in the <br/><br/>tunnel are inside the drainage pipes along the sides of the waterway, so be <br/><br/>sure to check them thoroughly.<br/><br/>A very nasty surprise will race toward your team at the first turn to the <br/><br/>right. Zombie dogs with bombs strapped to them will charge your team. Blast <br/><br/>them quickly! If they tackle a player, they will eventually explode and damage <br/><br/>the player.<br/><br/>Zombies will bust through the doors on both sides of the ending portion of the <br/><br/>tunnel. Enter the room off to the right to continue.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray, Antiviral Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box x2, Weapon Crate (Grenade Launcher)<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 13 - This is lying in the sludge off to the left when first entering <br/><br/>the sewer tunnel from the park. Just look down and to the left to see this <br/><br/>(it's in the waterway).<br/><br/> Intel 14 - While moving down the walkway to the left, find the barred <br/><br/>opening on the left side of the tunnel just before getting to the right turn <br/><br/>and this intel will be on the far left of that opening. This can be found <br/><br/>shortly before the bomb zombie dogs attack.<br/><br/> Intel 15 - At the end of the tunnel, zombies will bust through the door on <br/><br/>the right and the door on the left. This intel is inside the left room (on the <br/><br/>floor to the="=" Room with Shutter="<br/"><br/>Grab the first aid spray and frag grenade off the right table. Open the <br/><br/>shutter off to the left.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag="=" Storage Area="<br/"><br/>Run up the stairs ahead. The dead bodies in the room at the top will become <br/><br/>zombies and attack. Didn't take a rocket scientist to see that was coming, eh? <br/><br/>Check the room over for items then move down the stairs to the left.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 16 - Enter the area with the shelves and this is on the middle <br/><br/>portion of the middle shelf.<br/><br/> Intel 17 - On the floor in between a stack of cardboard boxes. This is <br/><br/>right across from the top of the stairs before going down="=" Bottom Floor Storage Area="<br/"><br/>There is a --LAPTOP-- on a pallet directly across from the bottom portion of <br/><br/>the stairs. The barred storage room door can only be opened by a Tweed player <br/><br/>- read the note below.<br/><br/>TWEED ONLY: Notice the barred doorway below the stairs? A Tweed player can get <br/><br/>C4 to blast that doorway open! The C4 is located through the shutter of the <br/><br/>next room. Once the shutter is open, the C4 is lying off to the right (below <br/><br/>the stairs) in the next area. Get the C4 then return to the barred doorway and <br/><br/>place the C4 on it to blow it open and gain access to all the items inside! <br/><br/>The items are labeled in the storage room section below. The Tweed player will <br/><br/>also get the "Ticket To the Gun Show" trophy/achievement for blowing up the <br/><br/>door in the Foundry.<br/><br/>Use the controls off to the left to activate the shutter up ahead. Walk up to <br/><br/>the shutter and open it and prepare for some intense battles ahead.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box x2, Frag Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 18 - Before reaching the shutter, this is on the floor in an alcove <br/><br/>to the right of a train cart.<br/><br/>-------------------------------------------------------------------------------<br/><br/> == Storage Room="<br/"><br/> Got Tweed? All of the following items can be yours with the help of your <br/><br/> female English friend with the smug look and red hair. Just place the C4 on <br/><br/> the barred doorway to blow it open while in control of Tweed. Why Tweed? <br/><br/> Because apparently C4 is like Excalibur and only Tweed can pull it out of the<br/><br/> stone- er, off the floor.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb x2, Antiviral Spray x2, First Aid Spray x2<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate, Frag Grenade x2, Incendiary Grenade,<br/><br/> Stun Grenade="=" Front of Storage Corridor="<br/"><br/>Objective: Neutralize UBCS forces in the foundry<br/><br/>This part through the next few corridors is probably the hardest part of this <br/><br/>mission. It's not near as bad as the soldiers in mission 2 of the Spec Ops <br/><br/>campaign however.<br/><br/>A soldier is to the right in front of the stairs and there is another soldier <br/><br/>behind the blockade at the top of the stairs just as your team enters. It's a <br/><br/>good idea to kill them off right after entering. The main thing that a player <br/><br/>will notice is the zombie crowd on your side of the corridor after entering. <br/><br/>Kill the zombies and the soldiers to the right quickly after entering.<br/><br/>Take cover behind the wooden boxes to the side or move up the stairs. This <br/><br/>will keep the soldiers from shooting your characters. If you have Dee-Ay on <br/><br/>your team and he has Super Soldier, that player should eventually charge the <br/><br/>soldiers up ahead with Super Soldier active. Harley with Painkiller can help <br/><br/>out in this area also since he will take less damage with the ability <br/><br/>activated.<br/><br/>Blindfiring at the soldiers in the back from a cover area can work very well in <br/><br/>this area as well. Tossing grenades is a good way to get them out of their <br/><br/>cover areas, but it often doesn't hit the soldiers. There really aren't that <br/><br/>many soldiers, but the lack of cover makes it hard to deal with them without <br/><br/>getting hit.<br/><br/>A second wave of soldiers will enter the room from the back as your team moves <br/><br/>down the stairs. Take cover behind the concrete mix on the pallets and <br/><br/>blindfire at them. At least your team has more solid cover for this fight. <br/><br/>Run to the back of the storage room area and move up the next set of stairs.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 19 - Lying on a metal object off to the left before moving down the <br/><br/>first set of stairs.<br/><br/> Intel 20 - After moving down the stairs, this will be on a cart to the <br/><br/>right that has a big metal device on it. This is on the left side of the cart <br/><br/>while facing it. The cart is to the right of a cement="=" Back of Storage Corridor="<br/"><br/>After moving up the stairs, more soldiers will attack at the top. There are <br/><br/>some good cover areas here, but there is a soldier with a flamethrower along <br/><br/>the left side of the area. Scope out the soldier with the flamethrower and <br/><br/>kill him then grab his flamethrower. The player with the flamethrower should <br/><br/>try to charge the rest of the soldiers in the room and burn them. Just flame <br/><br/>them enough to burn them then move on to the next.<br/><br/>A few soldiers are up the next set of stairs. With a flamethrower, they are <br/><br/>nothing though. Be sure to keep the flamethrower for the next few waves of <br/><br/>soldiers in the coming rooms. Open the shutter at the top of the stairs.<br/><br/>NOTE: One of the soldiers at the top of the stairs is armed with a grenade <br/><br/>launcher. The grenade launcher can help out just as much as the flamethrower <br/><br/>in the rooms ahead. The flamethrower is the only weapon that can be reloaded <br/><br/>with ammo however, which is really better! You can't reenter this room after <br/><br/>stepping into the next room.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 21 - Lying on the middle portion of the far right shelf.<br/><br/> Intel 22 - Lying on the middle portion of the left shelf (opposite="=" Central Storage Area="<br/"><br/>There is a soldier to the immediate right while stepping into the room. The <br/><br/>rest of the soldiers are in the back of the room. Two of them are in the small <br/><br/>storage room. With flamethrower in hand, rush each one and flame the soldier <br/><br/>to make quick work of them all.<br/><br/>Enter the back storage room and use the controls to turn on the power to the <br/><br/>shutter on the right wall. Grab the first aid spray on the wooden blocks in <br/><br/>the center of the room if needed. Open the shutter when ready.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 23 - Off to the right, on top of a wooden cart with a green <br/><br/>container.<br/><br/> Intel 24 - Lying on top of some square boards near a two wheeler on the <br/><br/>left side of the room.<br/><br/> Intel 25 - This is on the shelf to the right inside the small storage="=" Control Room="<br/"><br/>Rush down the stairs ahead then step into the corridor around the right corner. <br/><br/>There are four soldiers on the top floor up ahead. One of them has a rocket <br/><br/>launcher, but the rocket launcher is not that powerful. It will knock a <br/><br/>character down, but it only takes off normal explosive damage. If you have the <br/><br/>flamethrower rush up the stairs and flame all four of the soldiers. They like <br/><br/>to huddle together and get confused when a player rushes them, so surprise them <br/><br/>and flame them like an online fanboy. Literally, troll those soldiers!<br/><br/>There is a --LAPTOP-- on the right desk on the top floor. The rocket launcher <br/><br/>can be carried with your character, but it's really best to pick up some other <br/><br/>weapon since the rocket launcher can't be refilled. Be sure to scope out the <br/><br/>room below and the top room for extra items.<br/><br/>When ready, activate the controls for the shutter in the top control room. The <br/><br/>shutter to the side of the controls will open after activating the shutter <br/><br/>switch. You can enter that room to find the intel listed below and an extra <br/><br/>ammo crate - keep that in mind that it only opens after hitting the switch on <br/><br/>the controls.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb, Antiviral Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate (only reachable after Nemesis intro cutscene)<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 26 - On the middle shelf in the bottom room.<br/><br/> Intel 27 - Find the two yellow carts that are close together in the bottom <br/><br/>room and this is inside the cart to the right.<br/><br/> Intel 28 - On the top floor, this is on the left desk.<br/><br/> Intel 29 - On the top floor, this is inside of the yellow cart to the right <br/><br/>of the first set of crucible controls.<br/><br/> Intel 30 - This is on the bottom portion of the shelf in the room past the <br/><br/>shutter. This can only be picked up after using the controls in the room to <br/><br/>heat up the crucibles (after the cutscene that shows="=" Foundry="<br/"><br/>Boss: Nemesis<br/><br/>Objective: Defeat the Nemesis<br/><br/>Objective: Heat up the crucible<br/><br/>Alright, it's time for Nemesis to make one more cameo appearance to please the <br/><br/>RE3 fans!<br/><br/>In order to defeat Nemesis in the Foundry, he has to be led and stunned up <br/><br/>under crucibles that will pour lava down on him. Each of the crucibles must be <br/><br/>turned on before leading the Nemesis up under them. The controls for the first <br/><br/>crucible are in the top control room that you're team is currently inside, so <br/><br/>run over to the controls near the window and activate the crucible.<br/><br/>The first crucible (pot of hot lava) is right near the side of the foundry that <br/><br/>Nemesis enters from. Rush out the right door while facing the controls then <br/><br/>slide down the ladder and find the Nemesis below. He should be right near the <br/><br/>first crucible. Walk over to the crucible and wait until he walks toward your <br/><br/>character. He will eventually walk up under the crucible no matter what. <br/><br/>While he is up under the crucible, quickly blast him in the head in order to <br/><br/>stun him. Once he is stunned, lava will pour on him.<br/><br/>NOTE 1: Be careful about standing under the crucibles since the lava will <br/><br/>instantly kill your character if it hits them. When you hear a loud buzzing <br/><br/>noise, that means the crucible is about to open up and release lava, so be <br/><br/>ready to move out from under it by then.<br/><br/>NOTE 2: Nemesis has to be damaged a bit in order to make him move up under a <br/><br/>crucible. If he won't move under one, keep blasting him. If he starts to move <br/><br/>toward a crucible, allow him to walk under it before firing.<br/><br/>NOTE 3: Each time lava pours on Nemesis, the next crucible cannot be activated <br/><br/>until the objective for turning it on has been received.<br/><br/>Objective: Heat up the next crucible<br/><br/>The control levers for the second crucible are on the middle portion of the top <br/><br/>catwalks. Find them then activate the crucible. The second crucible is a <br/><br/>little ways to the right of the first crucible (while facing the first <br/><br/>crucible). Lead Nemesis toward it then stun him with gunfire and allow the <br/><br/>crucible to pour lava on him.<br/><br/>Objective: Heat up the next crucible<br/><br/>Zombies will attack throughout the remainder of this battle, and they make this <br/><br/>portion of the battle much harder than the last part. The control levers for <br/><br/>the third crucible are up on the top catwalks in the back of the Foundry. The <br/><br/>staircase leading to them is next to two antiviral sprays and one first aid <br/><br/>spray pickup. Find the controls then turn on the third crucible. The third <br/><br/>crucible is in the back of the foundry. There are explosive barrels near it!<br/><br/>Go all out with gunfire against Nemesis while trying to stun him under the <br/><br/>third crucible since there is an ammo crate up the stairs to the right of the <br/><br/>crucible. Lead Nemesis up under the third and final crucible then stun him <br/><br/>with gunfire and allow it to pour on him to trigger a cutscene that will end <br/><br/>this mission!<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb x8, Antiviral Spray x2, First Aid Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate x3<br/><br/>-------------------------------------------------------------------------------<br/><br/> <br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/> M I S S I O N 4 - N O T H I N G I S A S I T S E E M S<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>AREA: BENEATH THE STREETS OF RACCOON CITY<br/><br/>Thanks to the intel from City Hall, Echo Six has located an entrance into a <br/><br/>secret sewer system that leads towards the underground Umbrella Facility. <br/><br/>They'll soon discover that they are no alone in these sewers.<br/><br/>*******************************************************************************<br/><br/>-- Recommended Characters (Classes)<br/><br/>o Shona (Field Scientist Class) - It's easy to get infected with the many <br/><br/> zombies in this mission, so Shona can help with his ability to stockpile <br/><br/> antiviral sprays. His program infected ability can really help out for the <br/><br/> part with the Hunters also - just shoot them with the darts then blast them <br/><br/> while they try to attack each other. The Field Scientist's extra vision <br/><br/> ability can help for seeing in dark areas also.<br/><br/>o Party Girl (Surveillance Class) - Party Girl's sonar vision can be really <br/><br/> helpful for the dark areas in this mission. She can turn it on and be able <br/><br/> to see all zombies that in the area.<br/><br/>o Harley (Medic Class) - There are several first aid sprays in this mission, so<br/><br/> Harley can really come in handy.<br/><br/>o Tweed (Demolition Class) - Her timed sticky bombs can help kill several <br/><br/> zombies in a row in this mission. And there are tons of zombies throughout <br/><br/> the mission.<br/><br/>o Dee-Ay (Assault Class) - Dee-Ay's Super Soldier skill can help out for the <br/><br/> fight with the soldiers at the beginning of this mission. His Super Soldier <br/><br/> ability can also help out for the Hunter="=" Sewer Access Tunnel="<br/"><br/>Objective: Explore the Sewers for signs of Umbrella's facility<br/><br/>Now, Echo Six is back on the trail of the hidden Umbrella facility. They have <br/><br/>entered a secret sewer system that will lead them to the facility... <br/><br/>supposedly.<br/><br/>After reaching the bottom of the stairs, USS soldiers will fire at your team <br/><br/>from the tunnel to the right. Take cover behind the piece of concrete. The <br/><br/>pipe to the left up ahead is a decent cover area, but it still exposes your <br/><br/>team through the pipes somewhat. Blindfire at the soldiers until most of them <br/><br/>are killed off then rush the rest gunfire. They will toss harmless flares from <br/><br/>a distance. We do not fear flares though!<br/><br/>Load up on ammo and health at the two side areas then move around the right <br/><br/>corner. Some soldiers are stationed behind some cover areas up ahead. As your <br/><br/>team gets near them, they will start to fire, but some sort of creature will <br/><br/>break out of the wall and give them a major beatdown. Hide behind the nearby <br/><br/>piece of concrete to avoid their gunfire. The creature will knock them down <br/><br/>with one slam of his pipe - hey, that's G-Birkin! G-Birkin will obliterate the <br/><br/>soldiers with a groud pound then smash the wall to the left and leave the area.<br/><br/>Run to the end of the corridor and load up on ammo at the ammo crate. There is <br/><br/>a box of flares near the ammo crate. Take the flares. The flares will respawn <br/><br/>a few seconds after taking them. Flare boxes will always give a character a <br/><br/>set of nine flares each. Flares are added to your list of grenades. They will <br/><br/>illuminate the area they are tossed toward. Try not to waste them, but don't <br/><br/>worry much about conserving them, since there are usually more along the way <br/><br/>ahead. Flares are used throughout this mission to illuminate dark areas. Open <br/><br/>the door up ahead to continue.<br/><br/>NOTE: Like I said above, flare boxes respawn in about five seconds after your <br/><br/>character grabs the box. They will disappear then reappear in that length of <br/><br/>time. Don't worry about hogging them in a team, since they will constantly <br/><br/>reappear.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb x4, Antiviral Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box, Ammo Crate, Flare Box<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 1 - After fighting the USS soldier group, this intel will be in the <br/><br/>middle of the waterway in between the side alcoves with the two green herb="=" Dark Tunnel="<br/"><br/>This next tunnel will get very dark as your team steps further into it. It <br/><br/>doesn't seem that dark at first, but just keep on going and you won't be able <br/><br/>to make out anything ahead. It's a good idea to stay on the left walkway and <br/><br/>toss a flare every few steps as your team moves further into the tunnel. Don't <br/><br/>worry about conserving the flares since there are more up ahead.<br/><br/>NOTE: Any sort of visions that your character class might have will be useful <br/><br/>in the dark tunnel. While a special vision, such as Party Girl's sonar vision <br/><br/>are active, enemies can be seen clearly!<br/><br/>Eventually your team will run into a horde of zombies. There are a few item <br/><br/>pickups on both sides of the area while the zombies attack. Be sure to grab <br/><br/>more flares from the left alcove.<br/><br/>Keep moving ahead and keep tossing flares in front of your team to illuminate <br/><br/>the way - toss flares a bit more sparingly since there are not any more flares <br/><br/>up ahead. A few zombies will attack from the dark area up ahead. Follow the <br/><br/>tunnel as it curves to the right and your team will reach another area with two <br/><br/>alcoves along the sides. Zombies will bust through the doors on both sides, so <br/><br/>move to the middle or stand back and allow them to come to your team. Load up <br/><br/>on ammo and open the door at the end of the tunnel.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Flare Box, Ammo Box x2, Weapon Crate, Frag Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 2 - When your team first enters the dark tunnel, this is in the trash <br/><br/>off to the right in the waterway. It's in the waterway below the entrance <br/><br/>door.<br/><br/> Intel 3 - Stay on the left side of the tunnel and just as your team meets <br/><br/>up with a group of zombies, this will be lying behind the back end of a dead <br/><br/>body along the left walkway in front of the zombie group.<br/><br/> Intel 4 - This is in the same alcove with the first flare pickup, shortly <br/><br/>after Intel 3. It's on the left side of the alcove while looking inside of it.<br/><br/> Intel 5 - Behind a wheelchair in the alcove with the ammo box. This is <br/><br/>across from Intel 4's alcove.<br/><br/> Intel 6 - Toward the end of the dark tunnel, there is a room on both sides <br/><br/>of the tunnel. Outside the right room, there is a vent on the right side of <br/><br/>the wall while facing the doorway. This intel is sticking out of that vent. <br/><br/>Look upward and target it while looking up then grab it. Without surveillance <br/><br/>class or Berserker's guide, I bet you wouldn't have found="=" Lit-Up Sewer Tunnel="<br/"><br/>There is a zombie in the left alcove just as a player enters this tunnel. He <br/><br/>will attempt to grab your character and toss your character into that little <br/><br/>alcove. For the players that read this guide though... his plans have failed <br/><br/>since I have told my readers to ready their gun and blast that figure in the <br/><br/>dark alcove with their primary weapon. Better luck next time, chump!<br/><br/>NOTE: If you have sonar vision with Party Girl, the hidden zombie in the alcove <br/><br/>can be seen very clearly!<br/><br/>No flares are needed in this tunnel, so just move on around the corner to the <br/><br/>left. A cutscene will activate shortly.<br/><br/>Objective: Find Sherry Birkin<br/><br/>Objective: Escort and protect Claire Redfield<br/><br/>Claire Redfield will join up with Echo Six after the cutscene. She will lead <br/><br/>the way down the tunnel to the left. Be sure to scope out all the items in the <br/><br/>current area. There is a first aid spray off to the right and some flares off <br/><br/>to the left down the left tunnel. Follow Claire through the doorway into the <br/><br/>next tunnel.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box, Flare Box<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 7 - After meeting up with Claire, move forward then walk down the <br/><br/>right tunnel. This intel is in front of the bars on the far wall of the <br/><br/>waterway at the end of that tunnel.<br/><br/> Intel 8 - After meeting up with Claire, move forward then walk down the <br/><br/>right tunnel. This intel is on a wooden board near an open suitcase and <br/><br/>mattress in the left alcove down that tunnel.<br/><br/> Intel 9 - In the alcove with the first aid spray, down the left side of the <br/><br/>tunnel, this is on the ground to the right of the closed="=" Parasite Tunnel="<br/"><br/>Claire will lead the way and she will move toward a group of Parasites. <br/><br/>Quickly toss a frag grenade forward as the Parasites run - toss it far and this <br/><br/>will kill the majority of the Parasites. The Parasites are running up ahead to <br/><br/>find zombie hosts, so try to kill them before they reach the zombies.<br/><br/>Zombies are along the winding tunnel up ahead, so blast them out of the way <br/><br/>then continue to follow behind Claire. There is no need to protect Claire - <br/><br/>she can take care of herself. Eventually your team will come upon two alcoves. <br/><br/>Follow Claire further into the tunnel and grab the first aid spray off to the <br/><br/>left.<br/><br/>NOTE: Shortly after picking up the first aid spray from the drainage tunnel in <br/><br/>the wall, QUICKLY target the red barrels up ahead and shoot them. This will <br/><br/>set off the oil in the waterway ahead and make it catch on fire then burn the <br/><br/>Parasites that will move down the tunnel from the right side as Claire runs <br/><br/>ahead. It's very important that you shoot the red barrels right when they can <br/><br/>be seen!<br/><br/>Shoot the red barrels off to the left up ahead as Claire moves down the tunnel <br/><br/>to burn the Parasites that will crawl down the left tunnel. They will move by <br/><br/>quickly and try to attach to the zombies down the left tunnel up ahead. Don't <br/><br/>allow many of them to get to the zombies by shooting the red barrels to burn <br/><br/>them. Fight off the zombies and Parasites up ahead then collect the items <br/><br/>around the area. Load up on ammo at the ammo crate along the right side!<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray x3, First Aid Spray, Green Herb<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box, Flare Box x2, Stun Grenade, Ammo Crate x2, Frag <br/><br/>Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 10 - When you reach the junction in the tunnel where some red barrels <br/><br/>are and where the second wave of parasites attack, move down the right corridor <br/><br/>and this will be in the right alcove. It's on the left side of the alcove in <br/><br/>front of the locked door.<br/><br/> Intel 11 - This is inside of a large drainage pipe down the left corridor <br/><br/>after the area mentioned in the Intel 10 description. Just stay in the <br/><br/>waterway while following Claire and this will be in the first drainage pipe off <br/><br/>to the left. The newspaper inside has the headline "CITYWIDE PANIC" on it.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Follow Claire into the next tunnel. Claire will begin to call out to Sherry as <br/><br/>your team follows her. Some hideous voice will call out to Sherry eventually. <br/><br/>Well, at least we know the girl is popular, eh?<br/><br/>Claire will eventually stop in front of a tunnel with two groups of red barrels <br/><br/>up ahead. Load up on ammo at the ammo crate to Claire's left and grab the <br/><br/>antiviral spray if needed. When your team moves past Claire, a cutscene will="=" Tunnel with Red Barrels="<br/"><br/>William (G-Birkin) will bust out of the sidewall and try to give Claire the <br/><br/>smackdown with that big pipe of his. Quickly target Birkin and blast him in <br/><br/>any portion of his body to make him stop hitting on Claire. He literally <br/><br/>knocks her down and performs the same QTE hits that he does to a player in the <br/><br/>USS campaign's first mission.<br/><br/>Eventually Claire will be able to get away from him. She might stay and fight <br/><br/>or run behind your team and run to the door in the back of the tunnel. Face G-<br/><br/>Birkin and back away from him while moving toward the door that Claire went to. <br/><br/>Target the first set of barrels then blast them when G-Birkin gets close to <br/><br/>them in order to stagger him. Blast the second set of barrels while backing <br/><br/>away as Birkin gets close to them as well. Try to allow your partners to move <br/><br/>away from G-Birkin before turning around and making a break for the door <br/><br/>yourself.<br/><br/>G-Birkin will dash toward your team from long range - that is when you shoot <br/><br/>the red barrels near him basically. Time the shooting of the red barrels well <br/><br/>and G-Birkin won't lay a finger on your team and you'll be able to reach the <br/><br/>door in the back safely.<br/><br/>NOTE: You can turn around and run through the doorway at the end of the tunnel <br/><br/>right from the start of the battle mentioned above, but your AI partners will <br/><br/>get beat down pretty badly. To put it simply, they have no laser mines to move <br/><br/>into and set off to damage G-Birkin, so he is free to tear them apart. Claire <br/><br/>is basically immortal at this part. You don't even have to free her from G-<br/><br/>Birken at the start of the battle really - G-Birkin will beat the living shit <br/><br/>out of her if you don't though!<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 12 - At the end of the tunnel, as G-Birkin chases your team, this <br/><br/>will be off to the left just before getting to the doorway that Claire runs <br/><br/>through. Look off to the left and this will be on the floor beside a red <br/><br/>gasoline canister across from the="=" Drainage Pool="<br/"><br/>There are two first aid sprays in the surrounding drainage pool. Quickly grab <br/><br/>one before your AI partners or other teammates do! Use this room to heal and <br/><br/>replenish ammo then step into the next area via the open doorway up ahead.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray x2, Green Herb x2<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo="=" Stairway="<br/"><br/>Move down the stairs and open the door across from the stairs at the="=" Room with Laptop="<br/"><br/>As the room name might hint at, there is a --LAPTOP-- on the ground off to the <br/><br/>right as your team enters this room. Why did I name this "Room with Laptop"? <br/><br/>Well, because "Room with Yellow Ladder" sounds even worse...<br/><br/>Anyway, run into the next="=" Caved In Tunnel="<br/"><br/>Get ready to toss some frag grenades if your team has any. Lickers will crawl <br/><br/>out of the ceiling and nearby walls then attack. This room can get kind of <br/><br/>ugly since it's such a narrow corridor and many Lickers will attack. If your <br/><br/>team has any sort of explosives then be sure to use them in this room to get <br/><br/>rid of the Lickers faster.<br/><br/>NOTE: Instead of fighting the Lickers, your team can open the door off to the <br/><br/>right down the tunnel and run from them. Also, if your team is badly damaged, <br/><br/>return to the Drainage Pool area and use the green herbs or first aid sprays to <br/><br/>heal if they are not used already.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 13 - In the tunnel where Lickers attack, this will be on the ground <br/><br/>to the right near the waterway tunnel that is blocked with fallen debris.<br/><br/> Intel 14 - In the tunnel where Lickers attack, this is on the floor of the <br/><br/>alcove across from the entrance="=" Stairway="<br/"><br/>Run down the stairs and open the double doors off to the left at the bottom. <br/><br/>Step into the next area to trigger a="=" Sewer Walkway="<br/"><br/>Objective: Protect Sherry Birkin<br/><br/>Sherry is on the walkway below the high walkway that your team is on. It is <br/><br/>your team's job to lead her to safety and protect her. In order to make her <br/><br/>move, toss a flare in front of her and light up the path that she should take. <br/><br/>She needs to reach the door at the other end of the walkway that she is on. <br/><br/>While she moves toward it, zombies and Crimson Head zombies will step out from <br/><br/>the shadows of the surrounding walkways and try to grab her. If they grab onto <br/><br/>her and hold her for too long, the mission will end in failure.<br/><br/>Toss flares along every segment of the path in front of Sherry and make sure <br/><br/>that her path is fully lit up - toss a flare in between each set of pillars. <br/><br/>If her path is dark in any area, she will move slower through that section. <br/><br/>Blast the zombies with a long range weapon (secondary weapon) to keep them from <br/><br/>grabbing Sherry. A Crimson Head will dash toward Sherry from behind when she <br/><br/>reaches the door at the end, so prepare to blast him quickly.<br/><br/>NOTE: Don't start tossing the flares too fast from the beginning since your <br/><br/>team will have to talk to Sherry and she will have to cower a bit from the <br/><br/>start before she will move ahead.<br/><br/>There is a flare box and a few ammo boxes on the walkway that your team is <br/><br/>currently on that will help out greatly for this area. There is a light <br/><br/>machine gun in the weapon crate also. Don't worry about running out of flares <br/><br/>since the flare boxes will constanty respawn. Once Sherry makes it to the <br/><br/>door, step inside of the room through the open doorway at the end of the <br/><br/>corridor.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box x2, Flare Box, Weapon Crate, Stun Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 15 - This is off to the left near the very end of the walkway where <br/><br/>your team helps Sherry across the walkway below. This is on a piece of the <br/><br/>walkway that sticks out near the door at the="=" Breaker Room="<br/"><br/>Objective: Find the breaker to restore power to the door<br/><br/>There is a hidden room off to the right in this new room. Be sure to step <br/><br/>inside to find a first aid spray and antiviral spray pickup!<br/><br/>The shutter off to the left has no power to it when your team enters. Find the <br/><br/>breaker switch on the left wall of the corridor directly ahead after entering. <br/><br/>The breaker switch is white and has a green screen on it. It doesn't have an <br/><br/>objective marker on it. Press that switch to power the outside shutter - it <br/><br/>will automatically open. Run over to the open doorway where the shutter was <br/><br/>then step out onto the next walkway.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray, Antiviral Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box, Flare Box<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 16 - When entering the Breaker Room, move to the right and find the <br/><br/>doorway off to the right that leads to a hidden room with item pickups. This <br/><br/>intel is on the floor near the dead body in that="=" Sewer Walkway 2="<br/"><br/>Objective: Guide Sherry Birkin using your flares<br/><br/>This area is no different than the last area where your team protected Sherry <br/><br/>and guided her with flares. Toss flares in front of Sherry to make her move <br/><br/>then blast any zombies that try to grab her. Just follow the pretty lights <br/><br/>Sherry and we will blast those T-virus rejects! A zombie will open the first <br/><br/>door and try to grab Sherry. Keep a close eye on her more often this time <br/><br/>since the zombies can pile up around her at times.<br/><br/>Once Sherry steps out into the open area continue to blast the zombies that <br/><br/>follow her as she moves below the walkway that your team is on. She does not <br/><br/>need flares to move at that point. Step out to the side of the walkway in the <br/><br/>room behind your team.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box x2, Flare Box x2, Weapon="=" Top of Control Room Area="<br/"><br/>Objective: Raise the platform so Sherry can reach the control room<br/><br/>Use the control levers to raise the platform to the control room so Sherry can <br/><br/>get across the platform.<br/><br/>Objective: Eliminate the enemies before the platform is raised<br/><br/>Zombies will move toward Sherry from behind, so quickly blast them. Some <br/><br/>zombies will start to move out from the other side of the platform as well. <br/><br/>Start to blast the zombies on the other side once the zombies behind Sherry are <br/><br/>all defeated.<br/><br/>Objective: Protect Sherry Birkin<br/><br/>Once the platform is fully raised, zombies will move toward Sherry from the <br/><br/>other side. Blast the zombies as they move toward her. No more zombies will <br/><br/>move toward her from behind so just blast them as they try to move down the <br/><br/>platform. Sherry will cross the platform and run to the back of the control <br/><br/>room walkway eventually. She will enter the control room from the back then <br/><br/>open the nearby double doors for your team.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb, Antiviral Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Weapon Crate (Grenade Launcher), Ammo Crate<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 17 - Once your team guides Sherry across the bottom walkway, this <br/><br/>will be through the open area with the bridge controls off to the right. The <br/><br/>intel is near the wall off to the right while approaching the bridge controls.<br/><br/> Intel 18 - After Sherry opens the door near the controls for the platform, <br/><br/>enter the room and this will be on top of the control panel to the immediate <br/><br/>right.<br/><br/>-------------------------------------------------------------------------------<br/><br/>Objective: Rendezvous with Sherry Birkin<br/><br/>Enter the new room and grab all the items in the room. It's really up to you <br/><br/>if you take the grenade launcher or not. Your team is about to fight several <br/><br/>Hunters, but that grenade launcher will not kill them all and there is no way <br/><br/>to reload it or pick up a new primary weapon without returning to this room. <br/><br/>It's really best to keep your current="=" Control Room Area="<br/"><br/>Move down the stairs in the outside Control Room Area. After stepping to the <br/><br/>bottom area, a Hunter will appear up above and move down toward your team.<br/><br/>It's best to take this battle up the walkway to the left or down the stairs to <br/><br/>the right. Do not fight in the area directly ahead since only the two areas <br/><br/>off to the side hold extra items and ammo pickups. Both areas have first aid <br/><br/>sprays, which your team will most likely need for this battle. Blast the first <br/><br/>Hunter with your primary weapon from his front side.<br/><br/>NOTE: This first Hunter can be very glitchy. He can get stuck easily and he <br/><br/>can also become immortal to where shots will not hurt him. If you ever shoot <br/><br/>at him and he does not have a red targeting cursor appear over him per shot and <br/><br/>he does not leave, you might be gliched. In that case, die and reload the <br/><br/>checkpoint.<br/><br/>After the first Hunter is driven off, three more Hunters will enter the area <br/><br/>and attack your team. Kill off the wave of three Hunters as quickly as <br/><br/>possible since they are very dangerous when all three are still standing. Once <br/><br/>the wave of three Hunters has been killed, the first Hunter will step back into <br/><br/>the area and attack. Kill him off to finish the battle.<br/><br/>To get to the control room, move up the walkway down the stairs to the right of <br/><br/>the bottom portion of the walkway that your team moved down to get to the <br/><br/>bottom area. There are two staircases on it. Run to the back of the control <br/><br/>room and step near the door and Sherry will exit the control room. Follow her <br/><br/>to the shutter across from the back of the control room and she will unlock the <br/><br/>shutter with her nifty keycard that she got from mommy.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray x2<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box x2<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/>NOTE: Both intels 19 and 20 are right across from the stairs that your team <br/><br/>must move up (from the bottom floor) in order to meet up with Sherry.<br/><br/> Intel 19 - While on the bottom floor, this is lying on a pedestal below a <br/><br/>big pipe that extends into the control room in the middle of the middle area.<br/><br/> Intel 20 - While on the bottom floor, this is lying on a pedestal below a <br/><br/>big pipe that extends into the control room in the middle of the middle area.<br/><br/> Intel 21 - While up on the middle control room catwalks, this is on the <br/><br/>left side lying in between two big="=" Room Near Stairway="<br/"><br/>Objective: Escort and defend Sherry Birkin<br/><br/>Off to the right is an ammo crate and off to the left is a first aid spray. <br/><br/>Load up and follow Sherry into the next room.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 22 - This is on a metal device off to the immediate right as your <br/><br/>team enters the room that Sherry unlocks with a="=" Stairway="<br/"><br/>Move down the stairs and enter the next area.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 23 - After reaching the bottom of the stairway, this is in the hand <br/><br/>of a mutilated dead body on the floor to the="=" Fenced Area="<br/"><br/>Be sure to find the incendiary grenade below the stair platform to the left <br/><br/>when stepping into this fenced tunnel. Run up the stairs on the other side and <br/><br/>enter the next room.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Incendiary Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 24 - This is lying the right side of the room below the stairs. It's <br/><br/>in the="=" Stairway Beside Sewer Area="<br/"><br/>Find the incendiary grenade, frag grenade and the first aid spray on the bottom <br/><br/>floor of this room. The first aid spray is behind a pillar that supports the <br/><br/>top floor walkway. Sherry will move through the hole in the wall in the bottom <br/><br/>area. Follow her into the dark tunnel up ahead.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Incendiary Grenade, Frag="=" Sewer Area (Protecting Sherry first time)="<br/"><br/>Alright, as you can see by the name of this area, your team will have to <br/><br/>protect Sherry eventually. Follow Sherry as she leads the way.<br/><br/>NOTE: The weapon crate that Sherry runs by has an assault shotgun in it. It's <br/><br/>really a good idea to have some type of shotgun for the next few areas. Your <br/><br/>team will fight tons of zombies and a shotgun of any type is often a one hit <br/><br/>kill per blast against zombies!<br/><br/>Follow Sherry until she stops at a lit up area. She will cower as zombies <br/><br/>surround your team. Take out your primary weapon and start blasting all the <br/><br/>undead enemies in the area. To put it simply, if it moves in the darkness and <br/><br/>doesn't have the appearance of a Spec Ops teammate then shoot it until it stops <br/><br/>moving! If you need some ammo, there is an ammo crate behind Sherry (further <br/><br/>back a bit). Try to pick up ammo from zombie item drops while protecting <br/><br/>Sherry. Be sure to load up on ammo when Sherry starts to leave!<br/><br/>NOTE 1: There are MANY items that can be picked up throughout all of the areas <br/><br/>where Sherry can be protected. You'll have to separate from Sherry in order to <br/><br/>get many of them along the way. It's best to run off and leave her from the <br/><br/>very beginning when the zombies start to spawn each time she stops and allow <br/><br/>your team to look after Sherry while you're gone. Don't stay gone for too long <br/><br/>though! Toss a frag grenade near Sherry to rid her area of zombies if needed - <br/><br/>it will not hit her.<br/><br/>NOTE 2: Players can wait until Sherry is through the door at the other end of <br/><br/>this area then rush back into the sewer area and retrieve all the intel safely <br/><br/>without having to worry about Sherry!<br/><br/>Eventually, the zombies will stop spawning and Sherry will run to a new area. <br/><br/>Allow her to lead the way ahead and follow her.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray, Green Herb<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Weapon Crate, Ammo Box, Incendiary Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 25 - After turning to the right to meet up with Sherry in the sewer <br/><br/>area, this will be in a drainage tunnel along the right wall while walking <br/><br/>toward her.<br/><br/> Intel 26 - Just a little ways ahead from Intel 25, this is lying in the <br/><br/>hand of a mutilated body.<br/><br/> Intel 27 - While protecting Sherry Birkin in the first area, this is down <br/><br/>the right set of corridors (on the far right side and in the back, across from <br/><br/>a green herb pickup). Sherry will not go this way after stopping the zombies <br/><br/>the first time, so you'll have to run toward it while others defend="=" Sewer Area (Protecting Sherry second time)="<br/"><br/>Sherry will stop near some red barrels. Blast the red barrels to make the oil <br/><br/>below them burn - this will burn zombies that come from the left side of the <br/><br/>area for a while. The ammo boxes in this area are around the portion with the <br/><br/>red barrels - you'll have to step away from Sherry to get to them. It's best <br/><br/>to go for the ones off to the left since the one that can be easily seen helps <br/><br/>out for the third battle.<br/><br/>NOTE: While protecting Sherry the second time, there is a first aid spray in a <br/><br/>drainage tunnel to the left of the red barrels and trash. You'll have to move <br/><br/>very far back into the tunnel to get this however. It's best to grab it during <br/><br/>the second fight if at all!<br/><br/>Sherry will move eventually then cower in another area. Follow after the <br/><br/>little brat- young lady, and protect her. Keep in mind, that she might just <br/><br/>serve a great purpose in RE6 later this year, so we need to keep her alive!<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb x3, First Aid Spray, Antivirus Spray x2<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Weapon Crate, Ammo Box x2, Frag Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/>NOTE: Intels 28 and 29 are to the left of the weapon crate.<br/><br/> Intel 28 - Near the red barrel in the pile of garbage near where Sherry <br/><br/>stops for the second time (left side).<br/><br/> Intel 29 - Behind a pillar along the wall near where Sherry stops for the <br/><br/>second time (left="=" Sewer Area (Protecting Sherry third time)="<br/"><br/>Sherry literally cowers in front of the exit doors in the final area. She <br/><br/>can't move a few steps ahead and open the doors to get to safety. Oh well. <br/><br/>Time to take out our boomsticks and blast some more undead. Protect Sherry <br/><br/>until the zombies stop spawning then she will open the doors to the side and <br/><br/>run into the next room.<br/><br/>NOTE: The only ammo pickup in the immediate area is to the left of the double <br/><br/>doors. That ammo box might have been used up during the last battle however. <br/><br/>The two item pickups listed below can be retrieved easily after this battle.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 30 - While protecting Sherry for the third time, and facing the big <br/><br/>door with the red valve handle, this is down the corridor to the right. It is <br/><br/>in a drainage tunnel on the left wall while moving down that corridor (across <br/><br/>from a frag grenade="=" Tunnel to Incinerator Room="<br/"><br/>Sherry will lead the way down the tunnel ahead, so follow her. There is a <br/><br/>--LAPTOP-- on the floor to the right after stepping into the next tunnel. A <br/><br/>voice will call out to Sherry in the tunnel eventually... and that doesn't <br/><br/>sound like Alyson Court to me so prepare for the worst. A cutscene will <br/><br/>trigger eventually while following Sherry.<br/><br/>Objective: Escape into the Umbrella Sewers<br/><br/>G-Birkin will be right in front of your team after the cutscene. Blast him in <br/><br/>his shoulder eye to stagger him then turn and run through the circular doorway <br/><br/>to enter the Incinerator Room at the end of the="=" Incinerator Room="<br/"><br/>Objective: Defeat G-Birkin<br/><br/>Enter the room then rush over to the opposite side of the room. Position your <br/><br/>character next to the control levers on the left side of the back portion of <br/><br/>the room. G-Birkin will enter the room eventually and a cutscene will show off <br/><br/>his awesomeness as he stands in the middle of the... incinerator!<br/><br/>Well, Birkin is not too bright, so quickly use the control levers to activate <br/><br/>the incinerator. Flames will shoot out from the four pipes positioned around <br/><br/>the middle grated area in the center of the room and heat him up a bit.<br/><br/>G-Birkin must be hit with the incinerator's flames a total of four times before <br/><br/>the battle will end. The incinerator will take a while to recharge each time <br/><br/>it is triggered, so make sure that the flame blast will hit Birkin each time <br/><br/>the incinerator is activated!<br/><br/>Blast Birkin's shoulder eye to try to cancel his attacks. He can get very <br/><br/>aggressive during this battle. Make sure to keep all teammates alive to keep <br/><br/>Birkin occupied with many targets. He will attack with dash attacks, pipe <br/><br/>swings and a ground pound. The ground pound will knock down any players that <br/><br/>are close to him and damage them a bit. When he charges, step to the side and <br/><br/>blast his shoulder eye or just run to the side!<br/><br/>The red barrels along the right and left side of the room can be used to hold <br/><br/>him in place for a while on either side of the room. Once they are shot, they <br/><br/>will burn the oil all around that area and roast anything on that side. The <br/><br/>whole point of this battle is just to keep Birkin occupied until the <br/><br/>incenerator recharges then roast him with the incinerator when he steps to the <br/><br/>middle of the room.<br/><br/>NOTE: There are first aid sprays and green herbs on each side of the room if <br/><br/>any healing is needed and there is also an ammo crate in the room for refilling <br/><br/>your ammo.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb x3, First Aid Spray x2<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate<br/><br/>-------------------------------------------------------------------------------<br/><br/> <br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/> M I S S I O N 5 - R O O T O F A L L E V I L<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>AREA: UMBRELLA'S B.O.W. PROGRAMMING LAB<br/><br/>Echo Six are in constant communication with command, closing in on Umbrella's <br/><br/>facility. The team is cautious as no one is sure of what the team may find.<br/><br/>*******************************************************************************<br/><br/>-- Recommended Characters (Classes)<br/><br/>o Party Girl (Surveillance Class) - Party Girl is really the best character for <br/><br/> this mission mainly because of her sonar vision. She can activate her vision <br/><br/> to see all enemies in the dark areas. She can also hack consoles quicker and <br/><br/> disable the programming the in the Tyrant room.<br/><br/>o Shona (Field Scientist Class) - Just like with Party Girl, Shona's extra <br/><br/> vision can help him see in the dark.<br/><br/>o Harley (Medic Class) - Harley can come in handy for the large amount of first <br/><br/> aid sprays in this mission.<br/><br/>o Dee-Ay (Assault Class) - Dee-Ay's Super Soldier skill can help out in killing <br/><br/> the Hunters toward the end of this mission much quicker. Just activate it <br/><br/> then go Berserker Kev! Oh wait, I mean...="=" Incinerator Room="<br/"><br/>Echo Six will begin this mission in the Incinerator Room where they barbecued <br/><br/>G-Birkin in the prior mission. There is nothing but an intel in this room, so <br/><br/>find the intel (as listed below) then step into the tunnel up ahead.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 1 - Lying on the control panel for the incinerator to the immediate <br/><br/>left after starting in the incinerator="=" Sewer Tunnel="<br/"><br/>This tunnel is quite dark, so pick up the flares off to the right and toss them <br/><br/>on the ground to light up the tunnel. When your team first enters the tunnel, <br/><br/>parasites will attack from the entrance side. They will run directly ahead and <br/><br/>try to attach to zombies at the end of the tunnel. Run directly to the back of <br/><br/>the tunnel and start killing off the zombies and just ignore the parasites for <br/><br/>now. Toss grenades to kill off a group of the parasites and zombies if needed.<br/><br/>NOTE: If you move up the stairs in the back of the tunnel then walk to the <br/><br/>other end, there is a hidden area in the back of the tunnel where your team can <br/><br/>pick up a first aid spray.<br/><br/>Move up the stairs in the back of the tunnel then open the door and walk into <br/><br/>the next room.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray, First Aid Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Flare Box, Ammo Box, Frag Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 2 - Follow the left side of the tunnel to the debris blockade at the <br/><br/>end and this is on the ground to the left in front of the debris="=" Back Command Room="<br/"><br/>Raid the room of items. I'm sure someone on your team will be needing the <br/><br/>healing items in the room. Walk to the back and open the door to the <br/><br/>Sterilization Room.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray, Green Herb<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 3 - Facing the reception counter, this is on the left set of="=" Sterilization Room="<br/"><br/>Objective: Access the Facility's Command Center<br/><br/>Once the sterilization process is complete, the door to the next room will <br/><br/>unlock as Command contacts Echo Six. Open the door and step into the next <br/><br/>area.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Flare Box, Ammo Box<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 4 - On top of the machine on the right side of the room, near the <br/><br/>ammo="=" Contamination Control Area="<br/"><br/>This room is very dark so your team will need to use flares to light up the <br/><br/>surrounding areas. Zombies will attack throughout the area. The door down the <br/><br/>corridor to the left is locked and requires a black card in order to open it. <br/><br/>Follow the corridor to the right and move to the opposite side and pick up the <br/><br/>**BLACK CARD** from off the floor near the body. Parasites will appear along <br/><br/>the way. Blast the red explosive canister off to the right before getting to <br/><br/>the black card pickup in order to kill off some of the enemies.<br/><br/>Run to the left side of the area and use the black card to unlock the door on <br/><br/>that side then enter the stairway area.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box, Flare Box, Frag Grenade, Incendiary="=" Stairway="<br/"><br/>Run down the stairs and... yeah, yeah, a few zombies! BOOM! BOOM! They fall and <br/><br/>we go to the next area, right? <br/><br/>Well, basically that. There are three explosive barrels that can be shot on <br/><br/>the bottom floor to make your killing a bit easier - just make sure that the <br/><br/>explosion doesn't damage your character or a teammate. The first aid spray in <br/><br/>this room is behind the desk to the left while facing the exit door on the <br/><br/>bottom floor.<br/><br/>NOTE: When a team member opens the door to the next room, a zombie will be <br/><br/>right behind the door and will try to grab that character. Quickly take out a <br/><br/>weapon and remind him that you're reading Berserker's guide by filling his face <br/><br/>full of buckshot when he reaches out to grab. Hah, amateur!<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray, Green Herb<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Incendiary="=" Contamination Control Area (bottom)="<br/"><br/>A group of zombies are straggling off to the right and some parasites will move <br/><br/>out from the left and attach to the zombies shortly. Toss a grenade into the <br/><br/>group of zombies and parasites to kill off most of them. Your team needs to <br/><br/>get to the back left portion of the room (while facing the middle area from the <br/><br/>current side). Move through the middle area and head right or just walk around <br/><br/>the right side of the room.<br/><br/>Crimson Heads will attack as your team runs to the other side. Be ready to <br/><br/>blast them then move through the opposite side of the middle area and open the <br/><br/>door across the bridge platform off to the right.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box x2, Frag Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 5 - In the middle area, this will be behind two terminals on the <br/><br/>right side of the room.<br/><br/> Intel 6 - On top of a white crate on the right side of the room.<br/><br/> Intel 7 - On the opposite side of the room, this is in the hand of a dead <br/><br/>body below a light on the other side of the room. A fallen black terminal is="=" Command Center="<br/"><br/>Objective: Hack the computer for information.<br/><br/>Welcome to Umbrella!<br/><br/>Scan the room over for items. There is a --LAPTOP-- on the right set of <br/><br/>terminals. The main objective is to stand near each of the three computers in <br/><br/>the middle of this room and hack them. Stand near each one then hold the X/A <br/><br/>button to start hacking it with your team's psi powers! All three terminals <br/><br/>must be hacked in a certain amount of time.<br/><br/>NOTE: If Party Girl is in the group, she can hack the computers faster than the <br/><br/>other team members. She got skillz!<br/><br/>Objective: Locate the B.O.W. Programming Lab<br/><br/>The next door will unlock after the hacking sequence. Zombies will bust <br/><br/>through the glass windows on the sides of the room and attack your team. Your <br/><br/>team has guns, the zombies don't have guns - you know what to do!<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray, Green Herb<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Stun Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 8 - On top of the controls on the left side of the room.<br/><br/> Intel 9 - On a black shelf on the back right side of the="=" Storage Room="<br/"><br/>Refill ammo at the ammo crate off to the right then open the next door.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 10 - On the shelf along the left side of the="=" Facility Lab="<br/"><br/>A turret will shoot at a zombie during a cutscene as your team steps into the <br/><br/>lab area. There are two turrets on the back right side of the room and they <br/><br/>must be destroyed or disabled. It's much easier to disable these turrets <br/><br/>rather than destroy them. Umbrella soldiers will move out of the room on the <br/><br/>left side of the area.<br/><br/>Dash directly ahead then get behind one of the crates off to the right at the <br/><br/>other end of the room. Step out and aim or blind fire at the Umbrella soldiers <br/><br/>and kill them all. Zombies will sometimes attack your team from behind while <br/><br/>firing at the soldiers. The zombies are literally the only annoyance about <br/><br/>this area. Stay on the left side of the room and the turrets cannot hit your <br/><br/>team!<br/><br/>Once all the Umbrella soldiers have been defeated, find the fenced corridor off <br/><br/>to the left up ahead and follow it to the control room at the top of the <br/><br/>stairs. One more soldier will be behind the controls in the top room, so <br/><br/>prepare to blast him while entering. There is a --LAPTOP-- on the controls to <br/><br/>the left in the control room area. Collect all the items then use the controls <br/><br/>off to the right to deactivate the turrets in the outside area.<br/><br/>NOTE: Make sure that the turrets are deactivated before stepping out to the <br/><br/>walkway outside the control room to get the intel. If the turrets are still <br/><br/>activated, your character will get blasted!<br/><br/>Move back out of the control room once the turrets are deactivated. Find the <br/><br/>door to the room down the steps below the turrets then enter the next area.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb, First Aid Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box x2, Stun Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 11 - On top of the terminal near the table directly across from the <br/><br/>entrance door.<br/><br/> Intel 12 - On a shelf off to the left in the fenced corridor that leads to <br/><br/>the top room with the turret controls.<br/><br/> Intel 13 - After disabling the turrets, move to the outside walkway through <br/><br/>the doorway on the other side of the top room and this will be on the floor to <br/><br/>the left on that outside walkway.<br/><br/> Intel 14 - After disabling the turrets, return to the side of the room in <br/><br/>front of the first turret and enter the small room behind the white crates in <br/><br/>front of the turret. This intel is on top of a console inside that="=" B.O.W. Programming Lab (Bottom Area)="<br/"><br/>As Echo Six enters the next lab area some Umbrella soldiers will be like "Aw, <br/><br/>hell no!" as they start shooting from the other side of the room. Seek out a <br/><br/>cover area and be like "Yeah, that's right!" then blast the soldiers. This <br/><br/>area is not near as bad as the last room since your team has many cover areas <br/><br/>and zombies aren't constantly trying to grab your character. If ammo is <br/><br/>needed, there is an ammo box off to the left on the entrance side of the room.<br/><br/>Some zombies and parasites will attack once your team reaches the middle <br/><br/>portion of the area - the enemies will move down the stairs off to the left. <br/><br/>Be sure to enter the room at the other end of the back corridor to find some <br/><br/>extra pickups. Move up the stairs where the zombies came from and open the <br/><br/>door off to the left. There is a green herb in between the capsules to the <br/><br/>right if needed.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray, Green Herb<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box, Ammo Crate, Incendiary Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 15 - On top of a white tray off to the left just past the first two <br/><br/>holding areas with lasers.<br/><br/> Intel 16 - Just before passing by the third laser holding area, this is on <br/><br/>top of a white machine off to the right.<br/><br/> Intel 17 - Just after passing by the third laser holding area, this is <br/><br/>inside of box with several books on the nearby desk.<br/><br/> Intel 18 - On a shelf off to the left in the room at the end of the back <br/><br/>corridor on the bottom="=" B.O.W. Programming Room="<br/"><br/>Objective: Escape the facility and find Sherry Birkin<br/><br/>The cutscenes will show a Tyrant on a bed inside the room. He is being <br/><br/>programmed to go after Sherry Birkin. Your team will have to interrupt the <br/><br/>programming sequence. Blast the two terminals on both sides of the Tyrant's <br/><br/>bed to stop the programming sequence.<br/><br/>NOTE: If Party Girl is on your team, she can deactivate the programming <br/><br/>sequence by interacting with the PC off to the left in front of the Tyrant's <br/><br/>bed. Nothing that special, but hey... it's another gimmick for using her, <br/><br/>right?<br/><br/>The Tyrant will activate right after the programming sequence is stopped. He <br/><br/>has a new goal now - eliminate any bastards that try to ruin his importance to <br/><br/>the story of ORC! As the Tyrant starts to get up, exit the room from the <br/><br/>opposite side.<br/><br/>The Tyrant is just like any other Tyrant fought in ORC. He does all the same <br/><br/>attacks. He can be stunned easier than other Tyrants however. If your team <br/><br/>blasts him in the head a few times, he will eventually kneel over for a while. <br/><br/>There is not much point in fighting him other than to stun him however.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 19 - On top of a machine on the left side of the laser holding="=" B.O.W. Programming Lab (Middle Area)="<br/"><br/>Objective: Initiate quarantine self-destruct to proceed<br/><br/>Command will contact Echo Six and tell them to start the triggering system to <br/><br/>make the facility self-destruct. Your team needs to get to the middle control <br/><br/>room at the top of the current room. Move down the corridor beside the room <br/><br/>where the Tyrant was activated. Be ready to shoot the zombies that stand in <br/><br/>your way.<br/><br/>A Hunter will run down the stairs at the end of the corridor and attack your <br/><br/>team. Kill him then move up the stairs.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 20 - Just after exiting the Progamming Room with the Tyrant, walk <br/><br/>forward then move around the left side of the counter up ahead to find this on <br/><br/>the terminal along the other side.<br/><br/> Intel 21 - On the shelf near an ammo box just after exiting the Programming <br/><br/>Room with the Tyrant. Facing the room that the Tyrant was in, this is off to <br/><br/>the left.<br/><br/> Intel 22 - While moving down the corridor beside the Programming Room, this <br/><br/>will be on the counter near a sink off to the left.<br/><br/> Intel 23 - Once your team reaches the side of the Programming Lab with <br/><br/>stairs, this will be on top of a red container off to the right, across from <br/><br/>the="=" B.O.W. Programming Lab (Top Area)="<br/"><br/>It's really a good idea to collect all the items in the top portion of the <br/><br/>programming lab before entering the middle control room. It's harder to <br/><br/>collect some of the items after the self-destruct sequence has been activated.<br/><br/>Enter the control room when ready. There is a --LAPTOP-- on the left set of <br/><br/>controls in the command room. Load up on the items in the room.<br/><br/>In order to activate the self-destruct sequence, all human players need to be <br/><br/>in the control room. Hack all three consoles in the middle of the room to <br/><br/>start the self-destruct sequence. Once the sequence has been started, the <br/><br/>entire lab outside will be flamed. Rush outside the room via the door on the <br/><br/>opposite side and exit the lab through the next door outside.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray, Green Herb<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box, Frag Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 24 - On the set of desks near the antiviral spray, this is on the <br/><br/>back desk along the right side of that set.<br/><br/> Intel 25 - On the desk to the right of the command room. This is in the <br/><br/>programming lab, just outside the command room.<br/><br/> Intel 26 - While inside the command room, this will be off to the right on <br/><br/>a set of controls when first="=" Dead Facility="<br/"><br/>Objective: Escape the facility<br/><br/>The Tyrant from the past room will follow your team into the next few areas. <br/><br/>Your main goal now is to reach the elevator and take it up to the warehouse <br/><br/>above the Dead Facility. There are several items in this area. Collect them <br/><br/>as needed along the way. This area has tons of first aid sprays so don't be <br/><br/>afraid to use one!<br/><br/>Blast the zombies out of the way and then kill the Hunter that attacks while <br/><br/>moving across the bridge platform. Target the canisters on the left bridge <br/><br/>platform off to the right then blast the canisters to make the explosion push <br/><br/>the capsules off the bridge and clear the path ahead. Run across the bridge <br/><br/>platform then enter the corridor area off to the left. Blast the zombies that <br/><br/>get in your way then step out to the other side.<br/><br/>The weapon crate across the next bridge platform only holds a heavy machine gun <br/><br/>- were you expecting a grenade launcher? Two Hunters will bust out of the two <br/><br/>capsules near the door on the other side of the bridge platform. Kill them <br/><br/>both then enter the room on the other side of the bridge platforms.<br/><br/>NOTE: While stepping toward the two bridge platforms on the other side of the <br/><br/>dead facility, arm your incendiary grenades and toss them at the two Hunters as <br/><br/>they start to break out of the capsules. Toss all of your incendiary grenades <br/><br/>to damage them badly and possibly kill them - this works very well if properly <br/><br/>timed.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb x3, First Aid Spray x4<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box x6, Incendiary Grenade x2, Frag Grenade x3, Weapon="=" Elevator Room="<br/"><br/>There is a --LAPTOP-- on top of the controls on the left side of the room. A <br/><br/>group of parasites are in this room. Ready a grenade and toss it at the group <br/><br/>of parasites to quickly kill the majority of them. There isn't much to do in <br/><br/>this room, so quickly use the laptop and collect the flash grenade then enter <br/><br/>the elevator and activate the elevator via the controls to the side. The <br/><br/>mission will end shortly after the elevator starts to rise!<br/><br/>NOTE: It's not a good idea to rush into the elevator room from the start. The <br/><br/>parasites can swarm a player and kill the player easily. It's best to blast <br/><br/>the few parasites that attack once the door is open, then enter the room and <br/><br/>move to the left side and toss a grenade as the parasites spawn near the <br/><br/>elevator door.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box x1, Stun Grenade<br/><br/>-------------------------------------------------------------------------------<br/><br/> <br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/> M I S S I O N 6 - T H E P L A C E S W E ' R E M E A N T T O D I E<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>AREA: OUTSKIRTS OF RACCOON CITY<br/><br/>Echo Six has discovered how crucial Sherry Birkin is. However, any further <br/><br/>search and rescue is impossible until Echo Six deal with an Umbrella Security <br/><br/>Service base.<br/><br/>*******************************************************************************<br/><br/>-- Recommended Characters (Classes)<br/><br/>o Willow (Recond Class) - Willow can use her stealth camoflauge to run right by <br/><br/> the turrets and soldiers toward the end of this mission. She can get by the <br/><br/> turrets very easily with her stealth ability and disable them without the <br/><br/> need to destroy the turrets.<br/><br/>o Shona (Field Scientist Class) - Shona can control the Hunters in this mission <br/><br/> with his Programmed Infected ability and make them much easier to fight. <br/><br/> Shona can also control the Tyrants at the end of the mission.<br/><br/>o Dee-Ay (Assault Class) - Dee-Ay's Super Soldier skill can help out in killing <br/><br/> the Hunters in this mission as usual. There are also many soldiers and the <br/><br/> ability can help a player to kill them faster. Super Soldier can also help a <br/><br/> player damage the stage boss quicker="=" In Front of the Hospital="<br/"><br/>Echo Six will start at the morgue entrance of Raccoon Hospital. Clear the <br/><br/>streets of zombies and work your way to the other side. Two bomb zombie dogs <br/><br/>will attack out in the street. One will run toward your team just as you step <br/><br/>out of the morgue garage area and one more will run toward your team while <br/><br/>stepping near the entrance to the hospital lobby. Be sure to shoot the zombie <br/><br/>dogs from a distance as they run and kill them before they tackle a player or <br/><br/>the dog will explode and damage a player.<br/><br/>NOTE: The two doorways to the hospital off to the left have items behind them <br/><br/>but they are blocked by flames. A player will have to get burned in order to <br/><br/>retrieve some of the items inside of each one. Run and jump through the flames <br/><br/>to enter and leave the flaming areas. The first flaming area is the only one <br/><br/>where a player must leap through the flames to get the intel inside. The intel <br/><br/>near the hospital lobby doorway can be retrieved without touching the flames.<br/><br/>At the opposite side of the street, the double doors will bust open on the <br/><br/>nearby building and zombies will attack. Approach the alley at the end of the <br/><br/>street and move into it.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray x2, Green Herb<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Incendiary Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 1 - When the mission begins, move down the ramp and find the doorway <br/><br/>off to the left with the flame in front of it. Hop through the flames and <br/><br/>there will be an intel on the floor next to the hand of a dead body. Hop back <br/><br/>through the flames to exit the corridor. Yes, a player must get burned both <br/><br/>times in order to collect this intel.<br/><br/> Intel 2 - Move up the stairs to the hospital entrance doors then move close <br/><br/>to the flames that block the right set of double doors. This intel is on the <br/><br/>floor next to the dead body in the flames. It can be collected without getting <br/><br/>burned if it is targetted properly while standing near the flames.<br/><br/> Intel 3 - Zombies will bust through some double doors on the opposite side <br/><br/>of the area. Find the dumpster to the left of those doors and this intel is <br/><br/>inside the small groove on the left side of the dumpster.<br/><br/> Intel 4 - Before moving down the alley with the objective marker, run to <br/><br/>the far right side of the area and find the dumpster off to the right. Move to <br/><br/>the opposite side of the dumpster to find this on the="=" Back Alley="<br/"><br/>Load up on ammo at the ammo box off to the right before moving ahead. <br/><br/>Eventually, some zombies will bust through a door off to the right before your <br/><br/>team rounds the corner toward the end of the alley. More zombies will be <br/><br/>roaming around the area in front of the fence up ahead. Open the fence and <br/><br/>step out into the next street.<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo="=" Street Behind the Cemetery="<br/"><br/>Objective: Defeat the Hunters and find a new route to the Dead Factory<br/><br/>Helicopters will drop capsules onto the street and Hunters will exit the <br/><br/>capsules and attack in this area. It's best to focus all firepower on each <br/><br/>Hunter the moment that they start to attack and kill them quickly. Don't move <br/><br/>ahead while a Hunter is in the area or your team will have to fight multiple <br/><br/>Hunters at once. As usual zombies will stand around and allow your team to <br/><br/>make mincemeat out of them on the streets ahead.<br/><br/>NOTE: There are many explosive canisters and tanks spread along the streets. <br/><br/>Be sure to look carefully for these. The explosive canisters look different <br/><br/>from the explosives that you're familiar with from other stages (they are <br/><br/>white). Triggering these explosives will cause the explosion to set off the <br/><br/>oil that is on the ground near the explosive. This can set up a wall of flames <br/><br/>that will damage Hunters if an explosive is shot while the Hunter runs by it - <br/><br/>the flames will continue to damage the Hunter.<br/><br/>Blast the explosive canister off to the right near the bus to damage the first <br/><br/>Hunter. Kill him then move ahead and another capsule will drop. Try to make <br/><br/>use of the explosive canisters near the vehicles (shoot them) up ahead to <br/><br/>damage the Hunters. If your team needs ammo, move into the alley off to the <br/><br/>right on the first street and gather some from the ammo box. Pick up the first <br/><br/>aid spray up the stairs to the left while moving to the intersection ahead. <br/><br/>There is a --LAPTOP-- on the hood of the burning car in the intersection up <br/><br/>ahead.<br/><br/>Another capsule will drop behind the RPD trailer up ahead. Blast the gas tank <br/><br/>near the RPD trailer to set the oil near it on fire and burn the Hunter that <br/><br/>exits the capsule. Another Hunter will bust through the Cemetery gate up ahead <br/><br/>and attack your team as well. Kill them both then enter the Cemetery. If your <br/><br/>team needs ammo, there is ammo box next to the light pole before entering the <br/><br/>Cemetery.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray, First Aid Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box x2<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 5 - Stay on the left side of the first street and this intel will be <br/><br/>up some stairs near a set of double doors. There is a first aid spray pickup <br/><br/>near this intel. The double doors are off to the left after passing by the <br/><br/>first light pole.<br/><br/> Intel 6 - Stay along the right side of the street when moving up to the <br/><br/>right turn and this will be lying near the door of the Raccoon Food Market. <br/><br/>It's near the area where a capsule="=" Raccoon City Cemetery="<br/"><br/>Objective: Secure the Cemetery by killing all the Hunters<br/><br/>Well, obviously, there are zombies in the Cemetery! I must admit, the Cemetery <br/><br/>looks quite different than in the USS campaign. Very nice lighting effects!<br/><br/>Your goal in the Cemetery is to defeat each Hunter as it gets out of each <br/><br/>dropped capsule. When your team moves up the first set of steps, two capsules <br/><br/>will drop - one will be off to the right and the other will drop further back <br/><br/>in the Cemetery. Quickly start blasting the first Hunter and try to damage it <br/><br/>badly as the two Hunters group. Kill them off quickly then move further into <br/><br/>the back of the graveyard.<br/><br/>NOTE: Many of the crypts (cement buildings) in the Cemetery have zombies <br/><br/>waiting inside of them. They will attempt to grab your character as you move <br/><br/>by them. Quickly blast the zombie inside while approaching a crypt to stop it <br/><br/>from grabbing. They only grab a character and shove them into the crypt <br/><br/>however. But still... no, touchy touchy, foul vermin!<br/><br/>Zombies and Crimson Heads will continue to attack as your team moves further to <br/><br/>the back of the Cemetery. Another capsule will drop near the entrance hill to <br/><br/>the graveyard. Kill the Hunter when it approaches your team.<br/><br/>NOTE: A player can enter the small building near the entrance hill in the back <br/><br/>of the graveyard to get more items and a player can follow the path off to the <br/><br/>right while approaching the entrance hill to get even more items (first aid <br/><br/>spray, etc)! Be on the lookout for the lurking crypt zombies while moving down <br/><br/>the right path.<br/><br/>A capsule will drop when moving toward the entrance hill to the Cemetery. Kill <br/><br/>the Hunter that hops out of the capsule to finish the main objective in the <br/><br/>Cemetery area - killing all Hunters.<br/><br/>Objective: Get to the Dead Factory<br/><br/>Move up the entrance hill and blast the approaching zombies then exit the <br/><br/>Cemetery via the entrance gate at the top of the hill.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb 4, Antiviral Spray, First Aid Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box x4, Incendiary Grenade x2, Frag Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 7 - Inside of the small building on the top portion of the Cemetery. <br/><br/>A dead body holds this intel in its hands.<br/><br/> Intel 8 - This is inside the small trashcan near the concrete wall on the <br/><br/>right side of the building that holds intel 7.<br/><br/> Intel 9 - Near the top of the graveyard, move to the far right side of the <br/><br/>graveyard and find the first aid spray pickup on the bench. This intel is on <br/><br/>the railing across from that first aid spray pickup. There is a green herb <br/><br/>pickup outside of a crypt near it as="=" In Front of the Cemetery="<br/"><br/>Objective: Assist your allied squadron<br/><br/>A Spec Ops team is fighting off zombies and Umbrella soldiers up ahead. Search <br/><br/>the current area over for items. There are quite a bit of pickups around the <br/><br/>first portion of the street (before getting to the barricades). Move down the <br/><br/>ramp further ahead and join up with the Spec Ops team.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box, Frag Grenade, Incendiary Grenade x2, Stun Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 10 - Just after stepping out of the Cemetery, run to the far right <br/><br/>and this will be on the ground below a trashcan.<br/><br/> Intel 11 - There are two sets of metal pipes that are tied together. Walk <br/><br/>to the right side of the sets of pipes to find this intel inside the furthest <br/><br/>one in the="=" Street In Front of the Cemetery="<br/"><br/>Run past the first set of roadblocks then move past the bus in front of the <br/><br/>next set of roadblocks up ahead. A cutscene will show off the turrets at the <br/><br/>end of the street. It's really safest to actually destroy these turrets <br/><br/>instead of using the switch to disable them. The switch is behind them!<br/><br/>Find the sniper rifle (precision rifle) behind the nearby roadblock off to the <br/><br/>left. Take cover and destroy both of the two turrets from a distance. Shoot <br/><br/>all of the Umbrella soldiers behind the back barricade as well.<br/><br/>NOTE: Each turret has five red lights on it that must be destroyed in order to <br/><br/>destroy the turret. Here is a diagram that shows off the turret lights <br/><br/>represented as "o" on the diagram.<br/><br/> _|o|<br/><br/> / \<br/><br/> O| |O<br/><br/> o|__|o<br/><br/> ||<br/><br/> ||<br/><br/>Shoot all of the glowing lights on a turret to destroy it. Each light piece <br/><br/>will take two shots to destroy with a rifle. Destroy both turrets. Shoot the <br/><br/>Umbrella soldiers behind the blockade as well.<br/><br/>NOTE: If Willow is on the team, the Willow player can activate her stealth <br/><br/>camoflauge and run straight toward the turrets and deactivate them via the <br/><br/>switch behind the turrets (on the right wall behind the blockade at the end of <br/><br/>the street).<br/><br/>Once the turrets and soldiers are defeated, approach the blockade at the end of <br/><br/>the street.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 12 - Find the second shutter on the right side of the wall down the <br/><br/>street and this will be off to the right in front of that shutter. This <br/><br/>shutter is just past a green herb="=" Street to Dead Factory="<br/"><br/>Objective: Breach the USS barricades<br/><br/>There is still one more turret down the left street in front of the Dead <br/><br/>Facility building. It's best to simply run by the blockade in front of the <br/><br/>left street and run to the back of the area where the first two turrets were <br/><br/>then use the switch on the back right wall to disable the final turret.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb x3, First Aid Spray, Antiviral Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Incendiary Grenade, Frag Grenade x2, Stun Grenade, Ammo Box x2<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 13 - While moving down the street, there is a car with an ammo box <br/><br/>near it on the left side of the street. Move past that car then look behind it <br/><br/>to find this intel near a dead body.<br/><br/> Intel 14 - Off to the right, there is a stairway that leads up to a <br/><br/>walkway. Move up the first set of stairs on the beginning side and this intel <br/><br/>will be near a fallen trashcan by a closed door. A zombie will bust through <br/><br/>the closed door while moving toward="=" Ending Portion of Street to Dead Factory="<br/"><br/>Take cover behind the wrecked police car or the blockade in the center of the <br/><br/>next street and kill the Umbrella soldiers near the turret. There is a <br/><br/>--LAPTOP-- on the trunk of the car right in front of the door to the office to <br/><br/>the Dead Factory. Open the door to the Dead Factory office building off to the <br/><br/>side.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb x3, Antiviral Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade x3, Incendiary Grenade, Stun="=" Dead Factory Offices="<br/"><br/>Objective: Enter the Dead Factory<br/><br/>Search the surrounding rooms over for items. Four Eyes from the Wolfpack team <br/><br/>will contact Echo Six and tell them that she has sent her B.O.W.s to eliminate <br/><br/>them! Well, it's better than her right hand, huh?<br/><br/>Open the double doors in the back of the hall.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb, First Aid Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 15 - Enter the restroom off to the left in the Dead Factory Office <br/><br/>area and this will be in the first urinal off to the="=" Dead Factory Locker Room="<br/"><br/>Collect all the needed items around the Locker Room then open the shutter on <br/><br/>the right side of the back portion of the room to enter the Dead Factory.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray x2, Green Herb<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Stun Grenade x2, Incendiary Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 16 - Find the first metal tray on the left wall in the locker room <br/><br/>and this will be inside of that tray. A player will have to walk up to it and <br/><br/>tilt the camera in order to see="=" Dead Factory="<br/"><br/>Objective: Neutraulize all enemy forces<br/><br/>A Tyrant will drop into the room during the cutscene. Echo Six will contact <br/><br/>Command and tell them that they help! Help will not arrive until after this <br/><br/>first Tyrant is killed however. Figures, right?<br/><br/>The first Tyrant fights like all the rest of the Mr. X-like Tyrants found <br/><br/>throughout the game. Blast him in the head to damage him. As he takes damage, <br/><br/>he will kneel down and expose his head - this is your cue to unload on his head <br/><br/>with some intense firepower. Since your opponent is only one Tyrant and he <br/><br/>kneels to expose his head, he will fall fast!<br/><br/>Command will contact Echo Six and tell them that they are sending a rail gun <br/><br/>over to the factory. The rail gun will eventually drop on top of the back <br/><br/>raised platform. This rail gun will help out in damaging the next few enemies <br/><br/>that Echo Six has to fight. It will automatically, target a nearby enemy and <br/><br/>blast it.<br/><br/>Another Tyrant will fall through the roof eventually. Altogether, four Tyrants <br/><br/>will attack throughout the second half of this battle. The first Tyrant will <br/><br/>fall then get blasted with the rail cannon and turn into a Super Tyrant then <br/><br/>two more normal Tyrants will fall into the factory. Eventually a fourth Tyrant <br/><br/>will join the group.<br/><br/>NOTE: The rail gun will blast the Tyrants and damage them, but it will also <br/><br/>knock off each Tyrant's power limiter and make them mutate into Super Tyrants! <br/><br/>The rail gun does help out for this battle, but it will make a normal Tyrant <br/><br/>much worse as it weakens it with shots. It will shoot the Super Tyrants as <br/><br/>well! It will damage the Super Tyrants and eventually kill them. The rail gun <br/><br/>is sort of a double-edge sword for this battle, but it does help more than hurt <br/><br/>really. The rail gun's shots will be the main source of damage against a Super <br/><br/>Tyrant most likely.<br/><br/>It's really best to focus all firepower on the Super Tyrants. Because of the <br/><br/>rail cannon, most of the normal Tyrants will mutate into Super Tyrants. You <br/><br/>will be very lucky if your team can kill off a normal Tyrant before it mutates <br/><br/>due to a rail gun blast, but it can be done! Shoot the exposed hearts on the <br/><br/>chest of the Super Tyrants in order to damage them. There are two grenade <br/><br/>launchers in weapon crates around the room, but a grenade launcher does not <br/><br/>really help during this battle. Just about any other weapon except for the <br/><br/>grenade launcher is better since you can pinpoint aim on the weak point of each <br/><br/>Tyrant.<br/><br/>NOTE: Be very careful about allowing Tyrants to surround your character. They <br/><br/>can easily floor a player then juggle the fallen player and possibly trap the <br/><br/>player then kill them before the player can recover!<br/><br/>There is a --LAPTOP-- on top of a crate off to the right in the back portion of <br/><br/>the Dead Factory. There are also tons of item pickups in the factory.<br/><br/>Once all of the Tyrants have been been defeated, the mission will end shortly!<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb x4, First Aid Spray x3, Antiviral Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box x2, Frag Grenade x4, Stun Grenade, Incendiary Grenade, <br/><br/> Weapon Crate (grenade launcher) x2, Ammo Crate<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 17 - When starting out in the Dead Factory this is on top of the back <br/><br/>portion of a yellow forklift on the other side of the nearby large pillar.<br/><br/> Intel 18 - On top of the back portion of a yellow forklift in the back of <br/><br/>the Dead Factory. This is right near a weapon crate on the left side.<br/><br/> Intel 19 - Below the stairs on the left side of the factory is an area with <br/><br/>several wrapped dead bodies. This intel is on a saw machine off to the right <br/><br/>while stepping down into that area from the entrance side.<br/><br/> Intel 20 - Below the stairs on the left side of the factory is an area with <br/><br/>several wrapped dead bodies. This intel is on a red container on the left side <br/><br/>while stepping down into that area from the entrance side.<br/><br/>-------------------------------------------------------------------------------<br/><br/> <br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/> M I S S I O N 7 - T H E L O N G E S T Y A R D<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>AREA: LONSDALE TRAIN YARDS<br/><br/>A distress call has been received from police officer, Leon S. Kennedy, <br/><br/>informing Spec Ops command of the whereabouts of Sherry Birkin and Claire <br/><br/>Redfield. Echo Six must reach the survivors and secure a safe extraction.<br/><br/>*******************************************************************************<br/><br/>-- Recommended Characters (Classes)<br/><br/>o Harley (Medic Class) - Your team will be needing all the healing they can get <br/><br/> toward the end with the final boss of the Spec Ops campaign, so Harley is a <br/><br/> great character to have on the team!<br/><br/>o Dee-Ay (Assault Class) - As usual, Dee-Ay's Super Soldier ability helps out <br/><br/> for damaging enemies quicker. It really helps for the final boss!<br/><br/>o Shona (Field Scientst Class) - Shona's Induce Infection ability can help to <br/><br/> instantly kill long range Umbrella soldiers and turn them into a Crimson Head <br/><br/> ="=" In Front of the Platform="<br/"><br/>Echo Six starts out in the back of the trainyard near the area where the final <br/><br/>battle takes place in the USS campaign. Your team can only walk from the start <br/><br/>of this mission. Move ahead to activate a cutscene.<br/><br/>Umbrella soldiers will attack your team after the cutscenes. Find a cover area <br/><br/>behind a nearby object along the train tracks and blind fire at the soldiers. <br/><br/>A few of the soldiers will try to rush to your side from the start. Keep on <br/><br/>the lookout for the soldiers that get too close then quickly kill them.<br/><br/>As shown in the cutscene, there is an Umbrella soldier with a rocket launcher <br/><br/>on the middle train cart up ahead. It's best to work your way around to the <br/><br/>left side of the area and kill the remaining soldiers from there after killing <br/><br/>off the few that rush your team. From the left side of the trainyard, the <br/><br/>soldier with the rocket launcher cannot hit your character easily.<br/><br/>Kill off many of the soldiers from a cover area on the left side of the <br/><br/>trainyard. Get behind the nearest train cart in the back of the left area and <br/><br/>take cover behind it then lean out and shoot at the soldier that has the rocket <br/><br/>launcher - he will be on top of one of the back train carts.<br/><br/>NOTE: There is a first aid spray inside the train cart in the middle portion of <br/><br/>the back area. Walk around the left side of the train cart and pick it up from <br/><br/>inside.<br/><br/>More Umbrella soldiers will attack from the back of the area after the rocket <br/><br/>launcher soldier is killed off. Take cover behind a cover area across from the <br/><br/>soldiers then shoot them. Shoot the red explosive barrel in the middle of <br/><br/>their area as they group around it to possibly kill off a few (the barrel is <br/><br/>near a pole). A bomb zombie dog will attack as your team steps to the back of <br/><br/>the train area.<br/><br/>Once the second wave of soldiers is finished off, one final wave of soldiers <br/><br/>will exit from the train cart in the back. This wave has two armored soldiers <br/><br/>armed with riot guns. The armored soldiers are not that powerful however, so <br/><br/>just spam them with gunfire to kill them off eventually. Do not fight them <br/><br/>from close range since they can easily kill off a character with melee.<br/><br/>NOTE: If you check around the area near the open train cart, you might be able <br/><br/>to find the rocket launcher that the soldier on top of the train cart dropped.<br/><br/>Step up the ramp and enter the train cart then hop out to the other side.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray x2, Green Herb x5, First Aid Spray x2<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate, Ammo Box x3<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 1 - At the beginning, there is a yellow forklift off to the right in <br/><br/>front of a set of pipes near the fallen train cart. This intel is on the back <br/><br/>portion of the forklift.<br/><br/> Intel 2 - On the back of the truck that is to the left of the forklift <br/><br/>mentioned above. Your team should start right near this after the first <br/><br/>cutscene.<br/><br/> Intel 3 - On the ground in the hand of a dead body behind the two green <br/><br/>outhouses on the left side of the starting area.<br/><br/> Intel 4 - Stay on the left side of the starting area then move all the way <br/><br/>to the back and your character will enter a fenced area. This intel will be on <br/><br/>the ground to the left near some trashcans.<br/><br/> Intel 5 - Stay on the left side of the starting area then move all the way <br/><br/>to the back and your character will enter a fenced area. This intel will be on <br/><br/>one of the bottom pipes in the stack of pipes to the right.<br/><br/> Intel 6 - Behind a train blockade along the left tracks in the middle of <br/><br/>the area.<br/><br/> Intel 7 - On the ground near the stack of the boxes that are in front of <br/><br/>the train cart that opens toward the end of the battle. Two armored soldiers <br/><br/>step out of the train="=" In Between the Train Carts="<br/"><br/>A bomb zombie dog will move in between the train carts and attack your team <br/><br/>eventually. Three Umbrella soldier snipers are positioned behind sandbag piles <br/><br/>on top of the train carts up ahead. There is a precision rifle near the green <br/><br/>herb pickup on the side that your team is on. Pick up the rifle and kill off <br/><br/>the Umbrella soldiers up ahead. Really, running toward them and taking cover <br/><br/>then shooting at them with the samurai edge handgun can work just as well also.<br/><br/>Shoot the two laser mines while moving further in between the train carts. The <br/><br/>laser mine explosions will set off an explosive barrel and some oil up ahead, <br/><br/>so watch out for the flames. Two soldiers will attack from the back of the <br/><br/>area - shoot the explosive barrels in the back to kill off at least one of <br/><br/>them. There is an ammo box and an antiviral spray off to the left in a train <br/><br/>cart while moving toward the back of the area.<br/><br/>There is a --LAPTOP-- on an oil drum off to the right at the end of the path. <br/><br/>Enter the train cart off to the left at the end of the path then hop out to the <br/><br/>other side.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb, Antiviral Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box x2, Frag Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 8 - Move to the opposite side of the white truck at the end of the <br/><br/>path and this will be on the concrete railing below the="=" Below the Platform="<br/"><br/>Soldiers and a turret will be shooting from below the platform up ahead. Find <br/><br/>the precision rifle that leans near on the stack of boards off to the right <br/><br/>(while facing the platform) and grab it. The precision rifle will help out <br/><br/>tons for shooting the turret and the surrounding soldiers. Try to stay on the <br/><br/>left side of the area.<br/><br/>Find a good cover area then shoot the two snipers up on the platform. Shoot <br/><br/>any other soldiers in the back of the area after killing off the two snipers. <br/><br/>Shoot the five red lights on the turret and destroy them to disable the turret.<br/><br/>Start moving ahead once the action dies down. There are several soldiers in <br/><br/>the very back in between the train carts and there is one that stands on the <br/><br/>very back train cart. Shoot them all with the rifle. Another wave of soldiers <br/><br/>will enter the area after killing off the beginning waves. Be sure to keep the <br/><br/>precision rifle for now.<br/><br/>Once the first wave of soldiers have all been taken care of, a second wave of <br/><br/>enemies will move out of the back train cart. A bomb zombie dog will <br/><br/>immediately come dashing toward your team as the train cart opens, so prepare <br/><br/>to blast it quickly before it pounces a player. An armored soldier with a riot <br/><br/>gun is in the second wave of soldiers. Shoot all the soldiers from a distance <br/><br/>with the precision rifle and shoot the explosive barrels near them to easily <br/><br/>kill them off.<br/><br/>Objective: Rendezvous with Leon at the new extraction point<br/><br/>Once all the soldiers have been killed, search the area over for item pickups. <br/><br/>There are quite a few item pickups to find! Be sure to have at least one first <br/><br/>aid spray and an antiviral spray along with full ammo before stepping into the <br/><br/>train cart at the end and dropping to the other side.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray x2, Green Herb x8, Antiviral Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Crate x2, Frag Grenade x3, Ammo Box, Frag Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 9 - On top of a wooden crate to the right just after hopping off the <br/><br/>train cart to enter the area.<br/><br/> Intel 10 - Lying in the hand of a dead body off to the right while moving <br/><br/>ahead. This is right across from a yellow forklift with a green herb pickup <br/><br/>beside it.<br/><br/> Inel 11 - To the right of the turret, there is a stack of boards - this <br/><br/>intel is on the ground near those boards. A green herb pickup is lying by the <br/><br/>intel.<br/><br/> Intel 12 - On the ground beside the left roadblock behind the turret.<br/><br/> Intel 13 - After passing by the turret (to the left) this is near a stack <br/><br/>of tires and some oil drums. A green herb pickup is near this intel.<br/><br/> Intel 14 - On top of a pallet to the left of the intel near the="=" Area with Laptop="<br/"><br/>There is a --LAPTOP-- on the back of the forklift after your team jumps off the <br/><br/>train cart. There are no suprises in this area, so just move up the stairs in <br/><br/>the back (to the right) then drop to the other side.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antiviral Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 15 - Lying in the hand of a dead body near the red freight across <br/><br/>from the train your team leaps off of to enter the area.<br/><br/> Intel 16 - Inside of the first open freight up ahead and to the right after <br/><br/>stepping further into the area<br/><br/> Intel 17 - Before moving up the stairs, move to the left and this intel <br/><br/>will be inside of an open freight with a metal cylinder="=" Area with Unlocked Containers="<br/"><br/>Objective: Search the containers for a way through<br/><br/>Oh, I meant "drop to the other side 'with the zombie crowd'". Sorry about <br/><br/>that. Yeah... just go ahead and blast those zombies out of the way. It's not <br/><br/>like they put up much of a fight.<br/><br/>Your team needs to open the surrounding freight containers and find the one <br/><br/>that leads to the next area - step in front of the doors of each container to <br/><br/>get an "open" command. Some of the containers have Crimson Heads inside, but <br/><br/>it's really best to open all the containers for extra kills and items. The <br/><br/>container on the far left side of the area has a grenade launcher inside of it. <br/><br/>The container up ahead and to the right has an antiviral spray, first aid spray <br/><br/>and ammo box inside.<br/><br/>The other containers all have Crimson Head zombies in them. Open the container <br/><br/>near the burning tire and blast the Crimson Heads that attack then move to the <br/><br/>other side of the container.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antivirus Spray, First Aid Spray, Green Herb<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box, Grenade Launcher<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 18 - After falling, move to the far left side of the area and open <br/><br/>the container off to the left and this will be on top of a wooden box="=" Area With One Unlocked Container="<br/"><br/>Right after exiting the container, blast one of the red explosive barrels off <br/><br/>to the right to kill the parasite that will attack. Open the container past <br/><br/>the explosive barrels then open the other side of the container and step out <br/><br/>into the next area.<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 19 - After exiting the container to enter this new area, this intel <br/><br/>will be on the ground to the left near a large dumpster and a few set of="=" Area with Burning Oil="<br/"><br/>Move on ahead and some creature will yell from a distance. Load up on ammo at <br/><br/>the ammo box to the right and run around the side of the corner.<br/><br/>Something under the ground sets off an explosion that ignites the oil up ahead. <br/><br/>Crimson Heads will rush through the fire and attack your team. Blast the <br/><br/>Crimson Heads until they stop appearing. They will attack for a pretty good <br/><br/>while then the flames will eventually die down.<br/><br/>A zombie will bust out of the outhouse to the left before reaching the turn up <br/><br/>ahead. There is a --LAPTOP-- on a chair off to the left past the area with the <br/><br/>oil on the ground. Move around the side of the left corner up ahead.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antivirus Spray, First Aid Spray, Green Herb<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Frag Grenade, Ammo Box<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 20 - After stepping out of the container, this will be near a pile of <br/><br/>trash off to the right when your characters start in the new="=" Area with Parasites="<br/"><br/>Blast the explosive barrels behind the left side of the truck to kill off some <br/><br/>of the parasite zombies. Several parasite zombies will attack your team from <br/><br/>the other side of the truck eventually. Blast them as they step into view then <br/><br/>collect the items around the area. Move past the truck. Leon is on top of a <br/><br/>freight container off to the left up ahead!<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Antivirus Spray x2, First Aid Spray<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box, Frag Grenade<br/><br/>------------------------------------------------------------------------- INTEL<br/><br/> Intel 21 - After passing the area with the laptop, your team will fight <br/><br/>several parasites and parasite zombies. Open the outhouse past the dumpster <br/><br/>off to the left and this will be="=" Path to the Waste Disposal Area="<br/"><br/>Leon will be shooting at parasites below him. Many parasites will attack on <br/><br/>the way to the ammo crate and items up ahead. Move along the path and blast <br/><br/>the parasites out of the way. Don't worry about conserving gun ammo since <br/><br/>there is an ammo crate up ahead.<br/><br/>Refill ammo at the ammo crate and move down the path to the left then drop to <br/><br/>the waste disposal area below.<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> First Aid Spray x2, Antiviral Spray x2<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Stun Grenade, Ammo="=" Waste Disposal Area="<br/"><br/>Objective: Neutrailize the creature!<br/><br/>Boss: Parasite Tyrant<br/><br/>Well, this is a nice surprise among all the constant recycling of usual RE <br/><br/>enemies and spammed Nemesis appearances. The boss your team will face is the <br/><br/>Tyrant that got infected with parasites back in mission 5. Very nice!<br/><br/>NOTE 1: There are many explosive barrels around the area. These can be shot to <br/><br/>stun the boss if the explosion hits the boss. The boss can be stunned with any <br/><br/>grenade explosion (frag, incendiary or stun)! There are also SEVERAL item <br/><br/>picksups around the area. Try to conserve healing items as much as possible <br/><br/>though!<br/><br/>NOTE 2: It's best to save your grenades for the third phase of this battle <br/><br/>since the Tyant gets extremely aggressive around that time and is very hard to <br/><br/>stun without one. It's best to save stun grenades in order to stun him with <br/><br/>one instant flash explosive!<br/><br/>-- Phase 1<br/><br/>The Parasite Tyrant has three main weak points on its back and it has one weak <br/><br/>point on its front chest. The three weak points on its back are the circular <br/><br/>orange holes on its back. The weak point on the front of the chest is the <br/><br/>orange cracked area of the skin where the heart of the creature is. Shooting <br/><br/>the Parasite Tyrant in any of its weak points will damage the creature and stun <br/><br/>it! Shooting it in the weak point as it moves around will make it kneel over, <br/><br/>allowing your team to move close to it and blast its weak areas.<br/><br/>The Parasite Tyrant has a ground pound attack where it will jump into the air <br/><br/>then land and create a surrounding shockwave with its arms. It will also dash <br/><br/>forward and attack with its pincher arms along its back. All of its attacks <br/><br/>have quite a bit of range, so try to keep your distance from the creature most <br/><br/>of the time. It's really best to use some other weapon other than a shotgun <br/><br/>for stunning the creature from a distance. Once it is stunned, a shotgun can <br/><br/>work well at damaging it from close range!<br/><br/>Once the weak points on the creature have been damaged enough, they will all <br/><br/>start to glow more intensely. That does not mean to stop shooting them <br/><br/>however! Shoot all of the weak points until the boss closes each weak point. <br/><br/>Try to focus fire on the weak points on its back. The boss will eventually <br/><br/>close the skin around the orange glowing portions of its back.<br/><br/>NOTE: Zombies will attack throughout the Tyrant battle. Parasites will start <br/><br/>to attack after the cutscene triggers. Really, the zombies are the worst part <br/><br/>of this battle. They are constantly getting in the way and attacking a player <br/><br/>while trying to precision aim. Shoot them out of the way and toss frag <br/><br/>grenades at crowds.<br/><br/>-- Phase 2<br/><br/>Eventually, a cutscene will trigger where the boss will yell and Leon will fire <br/><br/>at it. A crate will be bust open at this point and a grenade launcher will be <br/><br/>revealed. Rush over to the grenade launcher and pick it up. The grenade <br/><br/>launcher will instantly stun the Tyrant with a shot to its frontal area. Shoot <br/><br/>the Tyrant with the grenade launcher then unload on a weak point while it is <br/><br/>stunned! The top weak point on its back will be the only one exposed on its <br/><br/>back for this portion of the battle. The front weak point is still exposed <br/><br/>also.<br/><br/>NOTE 1: The parasite zombies can really mount up badly on a player during the <br/><br/>rest of the battle. Toss a frag grenade to kill off a group if needed and try <br/><br/>not to get trapped by a group of parasites zombies!<br/><br/>NOTE 2: The grenade launcher can be saved for the third phase of the battle, <br/><br/>but really, it's best to save all normal grenades (especially stun grenades) <br/><br/>for the final phase. With a grenade launcher, you're limited to damaging the <br/><br/>creature with basically a handgun once its stunned thanks to the poor firing <br/><br/>rate and accuracy of the grenade launcher.<br/><br/>The Parasite Tyrant will start to burrow under the ground during this battle. <br/><br/>He will burrow under the ground and attack with a pincher arm from under the <br/><br/>ground. Stay moving and run away from the areas where dirt moves up from the <br/><br/>ground. Eventually, the boss will surface out of the ground.<br/><br/>-- Phase 3<br/><br/>Another cutscene will play that will show a helicopter fly overhead. This is <br/><br/>the final phase of the battle at this point. Blast the Tyrant in its exposed <br/><br/>heart on the right side (your left) of its chest. Use any leftover grenades to <br/><br/>stun it then bear down with firepower on its chest area while it stands still. <br/><br/>The parasite Tyrant is extremely aggressive at this point when it is above <br/><br/>ground, so it's good to have grenades to stun it. Stun grenades work the best.<br/><br/>NOTE: The zombies can get just as bad with crowding up on a player during the <br/><br/>final phase, but they are all normal zombies! Toss a frag grenade at the group <br/><br/>to kill them all off at once. They can be highly annoying with an already <br/><br/>overly aggressive boss enemy!<br/><br/>Once the creature suffers enough damage, the ending cutscenes to the Spec Ops <br/><br/>campaign will play!<br/><br/>------------------------------------------------------------------------- ITEMS<br/><br/> Green Herb x4, First Aid Spray x3<br/><br/>---------------------------------------------------------------- WEAPONS & AMMO<br/><br/> Ammo Box x3, Frag Grenade x2, Incendiary Grenade, Stun Grenade, <br/><br/> Ammo Crate="<br/"><br/> __ __ <br/><br/> / / /\ \ \ ___ __ _ _ __ ___ _ __ ___ <br/><br/> \ \/ \/ // _ \ / _` || '_ \ / _ \ | '_ \ / __|<br/><br/> \ /\ /| __/| (_| || |_) || (_) || | | |\__ \<br/><br/> \/ \/ \___| \__,_|| .__/ \___/ |_| |_||___/<br/><br/> |_| <br/><br/> W E A P O N S & P A R T U P G R A D E="-=" - W E A P O N S -="<br/"><br/>This section covers all weapons for all modes of play.<br/><br/>Primary weapons = Assault rifles, machine guns, submachine guns, shotguns, <br/><br/> sniper rifles, special weapons*<br/><br/>Secondary weapons = Handguns<br/><br/>Only one primary weapon and one secondary weapon can be carried on a character <br/><br/>at a time. The secondary weapon may not be switched. Once a player dies, the <br/><br/>player will respawn with the primary weapon that was chosen from the start of <br/><br/>the mode.<br/><br/>*Special weapons can only be picked up in stage. They take the place of the <br/><br/>primary="<br/"><br/>NOTE: I'll add more to this section at a later date (actual weapon <br/><br/>descriptions, ammo, etc.). I'll probably add it around the time I get to the <br/><br/>Echo Six (Spec Ops) campaign.<br/><br/> <br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/> A S S A U L T R I F L E S<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>-- Assault Rifle<br/><br/>The Assault Rifle is the basic weapon of most special operation units. This <br/><br/>rapid fire rifle is most effective in medium range combat.<br/><br/>Capacity: 30 bullets<br/><br/>Carrying Amount: 150 bullets<br/><br/>Cost: Free<br/><br/>.----------------------.<br/><br/>| Assault Rifle ="|<br/"><br/>| Damage | 5 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 3 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 5 |<br/><br/>|-----------------+----|<br/><br/>| Range | 6 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 5 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 5 |<br/><br/>'----------------------'<br/><br/>-- Burst Rifle<br/><br/>The Burst Rifle is a classic semi-automatic assault rifle. Lightweight and <br/><br/>accurate with a medium range scope - this weapon is a handy default for an <br/><br/>reconnaissance mission.<br/><br/>Capacity: 21 bullets<br/><br/>Carrying Amount: 105 bullets<br/><br/>Cost: 7000 XP<br/><br/>.----------------------.<br/><br/>| Burst Rifle ="|<br/"><br/>| Damage | 5 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 4 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 7 |<br/><br/>|-----------------+----|<br/><br/>| Range | 7 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 4 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 4 |<br/><br/>'----------------------'<br/><br/>-- Militia Rifle<br/><br/>A resilient and trustyworthy automatic assault rifle, the Militia Rifle has a <br/><br/>medium range and average rate of fire.<br/><br/>Capacity: 30 bullets<br/><br/>Carrying Amount: 150 bullets<br/><br/>Cost: 8000 XP<br/><br/>.----------------------.<br/><br/>| Militia Rifle ="|<br/"><br/>| Damage | 6 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 4 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 5 |<br/><br/>|-----------------+----|<br/><br/>| Range | 6 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 5 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 5 |<br/><br/>'----------------------'<br/><br/>-- Suppressed Rifle<br/><br/>The Suppressed Rifle is a covert medium range assault rifle that allows you to <br/><br/>avoid detection while rapidly firing bullets into the heads, hearts and <br/><br/>outstretched hands of flesh hungry monsters.<br/><br/>Capacity: 30 bullets<br/><br/>Carrying Amount: 150 bullets<br/><br/>Cost: 8000 XP<br/><br/>.----------------------.<br/><br/>| Suppressed Rifle ="|<br/"><br/>| Damage | 5 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 4 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 6 |<br/><br/>|-----------------+----|<br/><br/>| Range | 5 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 5 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 5 |<br/><br/>'----------------------'<br/><br/>-- Hammer<br/><br/>The Hammer is a powerful assault rifle that has significant stopping power.<br/><br/>Capacity: 20 bullets<br/><br/>Carrying Amount: 100 bullets<br/><br/>Cost: 8500 XP<br/><br/>.----------------------.<br/><br/>| Hammer ="|<br/"><br/>| Damage | 7 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 5 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 5 |<br/><br/>|-----------------+----|<br/><br/>| Range | 6 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 4 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 4 |<br/><br/>'----------------------'<br/><br/>-- Ravager<br/><br/>The Ravager is a widow maker. This heavy assault rifle deals a beautifully <br/><br/>lethal burst of firepower that's worth writing home about.<br/><br/>Capacity: 25 bullets<br/><br/>Carrying Amount: 125 bullets<br/><br/>Cost: 9000 XP<br/><br/>.----------------------.<br/><br/>| Ravager ="|<br/"><br/>| Damage | 6 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 6 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 6 |<br/><br/>|-----------------+----|<br/><br/>| Range | 6 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 4 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 4 |<br/><br/>'----------------------'<br/><br/> <br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/> S U B M A C H I N E G U N S<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>-- Submachine Gun<br/><br/>The Submachine Gun with laser sight is a rapid fire, medium range weapon that's <br/><br/>popular among Umbrella Security Service.<br/><br/>Capacity: 30 bullets<br/><br/>Carrying Amount: 210 bullets<br/><br/>Cost: Free<br/><br/>.----------------------.<br/><br/>| Submachine Gun ="|<br/"><br/>| Damage | 3 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 5 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 3 |<br/><br/>|-----------------+----|<br/><br/>| Range | 4 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 7 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 6 |<br/><br/>'----------------------'<br/><br/>-- Tactical SMG<br/><br/>The Tactical SMG with laser sight is one of the most popular submachine guns in <br/><br/>the world. A rapid fire, close range weapon with great single shot accuracy - <br/><br/>it's a dependable gun to have on your side.<br/><br/>Capacity: 25 bullets<br/><br/>Carrying Amount: 175 bullets<br/><br/>Cost: 5000 XP<br/><br/>.----------------------.<br/><br/>| Tactical SMG ="|<br/"><br/>| Damage | 5 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 6 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 4 |<br/><br/>|-----------------+----|<br/><br/>| Range | 5 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 6 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 5 |<br/><br/>'----------------------'<br/><br/>-- Mini SMG<br/><br/>The Mini SMG is an automatic, flash suppressed submachine gun with an <br/><br/>overwhelming fire rate that's best controlled by short bursts at close range. <br/><br/>If properly aimed, this unwieldy weapon offers a devastating barrage of <br/><br/>bullets.<br/><br/>Capacity: 32 bullets<br/><br/>Carrying Amount: 224 bullets<br/><br/>Cost: 4000 XP<br/><br/>.----------------------.<br/><br/>| Mini SMG ="|<br/"><br/>| Damage | 2 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 6 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 2 |<br/><br/>|-----------------+----|<br/><br/>| Range | 2 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 10 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 7 |<br/><br/>'----------------------'<br/><br/>-- Suppressed SMG<br/><br/>The Suppressed SMG with laser sight is a covert submachine gun ideal for close <br/><br/>to medium range combat. It should effectively conceal you while piercing any <br/><br/>decayed or mutated flesh you come across.<br/><br/>Capacity: 30 bullets<br/><br/>Carrying Amount: 210 bullets<br/><br/>Cost: 4500 XP<br/><br/>.----------------------.<br/><br/>| Suppressed SMG ="|<br/"><br/>| Damage | 3 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 6 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 4 |<br/><br/>|-----------------+----|<br/><br/>| Range | 3 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 8 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 6 |<br/><br/>'----------------------'<br/><br/>-- Advanced SMG<br/><br/>The Advanced SMG with a laser sight is a deadly technological marvel. The <br/><br/>weapon combines the deadly power of an assault rife with the fire rate of a <br/><br/>submachine gun.<br/><br/>Capacity: 30 bullets<br/><br/>Carrying Amount: 245 bullets<br/><br/>Cost: 5500 XP<br/><br/>.----------------------.<br/><br/>| Advanced SMG ="|<br/"><br/>| Damage | 4 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 7 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 3 |<br/><br/>|-----------------+----|<br/><br/>| Range | 5 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 8 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 7 |<br/><br/>'----------------------'<br/><br/>-- Machine Pistol<br/><br/>The Machine Pistol with laser sight is a select-fire submachine gun that fires <br/><br/>accurately in short bursts. Its light weight makes it ideal for covert <br/><br/>operations.<br/><br/>Capacity: bullets<br/><br/>Carrying Amount: bullets<br/><br/>Cost: Download Content<br/><br/>.----------------------.<br/><br/>| Machine Pistol ="|<br/"><br/>| Damage | 1 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 7 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 2 |<br/><br/>|-----------------+----|<br/><br/>| Range | 1 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 9 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 7 |<br/><br/>'----------------------'<br/><br/>-- Combat SMG<br/><br/>The Combat SMG with laser sight is a unique and versatile weapon. It can be <br/><br/>used effectively at both short and medium range and possesses deadly accuracy <br/><br/>for a submachine gun.<br/><br/>Capacity: bullets<br/><br/>Carrying Amount: bullets<br/><br/>Cost: Download Content<br/><br/>.----------------------.<br/><br/>| Combat SMG ="|<br/"><br/>| Damage | 4 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 5 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 4 |<br/><br/>|-----------------+----|<br/><br/>| Range | 4 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 7 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 6 |<br/><br/>'----------------------'<br/><br/> <br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/> M A C H I N E G U N S<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>-- Light Machine Gun<br/><br/>The Light Machine Gun is a rapid fire weapon that's perfect for any slipshod <br/><br/>hack who may quickly need an extra shot or ten to hit their target.<br/><br/>Capacity: 50 bullets<br/><br/>Carrying Amount: 250 bullets<br/><br/>Cost: 7000 XP<br/><br/>.----------------------.<br/><br/>| Light Machine Gun ="|<br/"><br/>| Damage | 5 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 4 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 3 |<br/><br/>|-----------------+----|<br/><br/>| Range | 5 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 5 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 8 |<br/><br/>'----------------------'<br/><br/>-- Machine Gun<br/><br/>The Machine Gun is an automatic heavy weapon that rapidly fires medium rounds. <br/><br/>Its reputation for potent sustained rates of fire has made it one of the most <br/><br/>commonly used squad support weapons in the military.<br/><br/>Capacity: 100 bullets<br/><br/>Carrying Amount: 300 bullets<br/><br/>Cost: 8000 XP<br/><br/>.----------------------.<br/><br/>| Machine Gun ="|<br/"><br/>| Damage | 5 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 5 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 2 |<br/><br/>|-----------------+----|<br/><br/>| Range | 6 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 4 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 9 |<br/><br/>'----------------------'<br/><br/>-- Heavy Machine Gun<br/><br/>The Heavy Machine Gun is a powerful weapon that allows you to lay down heavy <br/><br/>suppressive fire on enemy targets for a sustained period of time.<br/><br/>Capacity: 150 bullets<br/><br/>Carrying Amount: 450 bullets<br/><br/>Cost: 9000 XP<br/><br/>.----------------------.<br/><br/>| Heavy Machine Gun ="|<br/"><br/>| Damage | 6 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 6 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 1 |<br/><br/>|-----------------+----|<br/><br/>| Range | 6 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 4 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 10 |<br/><br/>'----------------------'<br/><br/>-- Mob Special<br/><br/>The Mob Special is a fully automatic, close range submachine gun that made the <br/><br/>20s roar, much like the writhing monsters that will inevitably litter the floor <br/><br/>after this rapid fire weapon goes off in a room.<br/><br/>Capacity: 50 bullets<br/><br/>Carrying Amount: 250 bullets<br/><br/>Cost: 25000 XP<br/><br/>.----------------------.<br/><br/>| Mob Special ="|<br/"><br/>| Damage | 4 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 7 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 2 |<br/><br/>|-----------------+----|<br/><br/>| Range | 4 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 8 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 8 |<br/><br/>'----------------------'<br/><br/> <br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/> S H O T G U N S<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>-- Pump-Action Shotgun<br/><br/>The Pump-Action Shotgun is one of the most popular weapon used by police and <br/><br/>military forces. It's a classic and reliable weapon that's perfect for any <br/><br/>zombie apocalypse.<br/><br/>Capacity: 6 bullets<br/><br/>Carrying Amount: 36 bullets<br/><br/>Cost: Free<br/><br/>.----------------------.<br/><br/>| Pump-Action Shotgun="|<br/"><br/>| Damage | 7 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 7 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 2 |<br/><br/>|-----------------+----|<br/><br/>| Range | 4 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 1 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 2 |<br/><br/>'----------------------'<br/><br/>-- Assault Shotgun<br/><br/>The gas operated, semi-automatic Assault Shotgun is top of the line in terms of <br/><br/>durability. Quick to fire and slightly erratic, it's most effective in close <br/><br/>quarters, especially when aimed two inches from a zombie's slack-jawed mouth.<br/><br/>Capacity: 9 bullets<br/><br/>Carrying Amount: 54 bullets<br/><br/>Cost: 7000 XP<br/><br/>.----------------------.<br/><br/>| Assault Shotgun ="|<br/"><br/>| Damage | 7 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 6 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 4 |<br/><br/>|-----------------+----|<br/><br/>| Range | 3 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 2 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 3 |<br/><br/>'----------------------'<br/><br/>-- Riot Gun<br/><br/>The semi-automatic Riot Gun is a dependable close range weapon that will care <br/><br/>anyone or anything that crosses you due to its improved firing rate.<br/><br/>Capacity: 7 bullets<br/><br/>Carrying Amount: 42 bullets<br/><br/>Cost: 7500 XP<br/><br/>.----------------------.<br/><br/>| Riot Gun ="|<br/"><br/>| Damage | 7 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 6 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 3 |<br/><br/>|-----------------+----|<br/><br/>| Range | 4 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 3 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 2 |<br/><br/>'----------------------'<br/><br/>-- Juggernaut<br/><br/>The Juggernaut is a an automatic shotgun worth worshipping for its omnipotent <br/><br/>sustained firepower that's ideal for close range combat.<br/><br/>Capacity: 10 bullets<br/><br/>Carrying Amount: 60 bullets<br/><br/>Cost: 8000 XP<br/><br/>.----------------------.<br/><br/>| Juggernaut ="|<br/"><br/>| Damage | 6 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 8 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 2 |<br/><br/>|-----------------+----|<br/><br/>| Range | 2 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 4 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 3 |<br/><br/>'----------------------'<br/><br/>-- Perforator<br/><br/>The Perforator is an appropriate name for this pump-action shotgun due to its <br/><br/>ability to leave your enemies full od holes.<br/><br/>Capacity: bullets<br/><br/>Carrying Amount: bullets<br/><br/>Cost: Download Content<br/><br/>.----------------------.<br/><br/>| Perforator ="|<br/"><br/>| Damage | 7 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 6 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 3 |<br/><br/>|-----------------+----|<br/><br/>| Range | 3 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 1 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 3 |<br/><br/>'----------------------'<br/><br/>-- Cowboy Shotgun<br/><br/>Go back to the Wild West with this double-barreled shotgun. Squeezing the <br/><br/>trigger rapidly ejects two rounds to ensurethat you enemy is left in the dust.<br/><br/>Capacity: bullets<br/><br/>Carrying Amount: bullets<br/><br/>Cost: Download Content<br/><br/>.----------------------.<br/><br/>| Cowboy Shotgun ="|<br/"><br/>| Damage | 8 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 7 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 2 |<br/><br/>|-----------------+----|<br/><br/>| Range | 2 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 3 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 1 |<br/><br/>'----------------------'<br/><br/>-- Combat Shotgun<br/><br/>The Combat Shotgun is a devastating, revolver action shotgun used for riot <br/><br/>control due to its ability to fire multiple rounds into enemies in rapid <br/><br/>succession.<br/><br/>Capacity: bullets<br/><br/>Carrying Amount: bullets<br/><br/>Cost: Download Content<br/><br/>.----------------------.<br/><br/>| Combat Shotgun ="|<br/"><br/>| Damage | 6 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 7 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 1 |<br/><br/>|-----------------+----|<br/><br/>| Range | 2 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 3 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 3 |<br/><br/>'----------------------'<br/><br/> <br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/> S N I P E R R I F L E S<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>-- Bolt-Action Rifle<br/><br/>The Bolt-Action Rifle with its long range scope is a powerful and accurate <br/><br/>weapon against oblivious enemies wandering in the distance.<br/><br/>Capacity: 5 bullets<br/><br/>Carrying Amount: 25 bullets<br/><br/>Cost: Free<br/><br/>.----------------------.<br/><br/>| Bolt-Action Rifle ="|<br/"><br/>| Damage | 8 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 6 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 9 |<br/><br/>|-----------------+----|<br/><br/>| Range | 8 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 1 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 1 |<br/><br/>'----------------------'<br/><br/>-- Semi-Auto Rifle<br/><br/>The Semi-Auto Rifle with medium range scope has a shorter range than other <br/><br/>higher end sniper rifles, but it's still a very accurate weapon with a medium <br/><br/>rate of fire.<br/><br/>Capacity: 10 bullets<br/><br/>Carrying Amount: 40 bullets<br/><br/>Cost: 5000 XP<br/><br/>.----------------------.<br/><br/>| Semi-Auto Rifle ="|<br/"><br/>| Damage | 7 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 7 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 7 |<br/><br/>|-----------------+----|<br/><br/>| Range | 8 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 3 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 2 |<br/><br/>'----------------------'<br/><br/>-- Precision Rifle<br/><br/>One of the most accurate sniper rifles in the world, the Precision Rifle with <br/><br/>long range scope is perfect for precise long range shooting.<br/><br/>Capacity: 5 bullets<br/><br/>Carrying Amount: 25 bullets<br/><br/>Cost: 6000 XP<br/><br/>.----------------------.<br/><br/>| Precision Rifle ="|<br/"><br/>| Damage | 9 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 8 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 10 |<br/><br/>|-----------------+----|<br/><br/>| Range | 9 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 2 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 1 |<br/><br/>'----------------------'<br/><br/>-- Arbiter<br/><br/>The perfect way to take control of the battlefield, the Arbiter with long range <br/><br/>scope is a fierce semu-automatic sniper rifle that'll strike fear into the <br/><br/>hearts of your enemies.<br/><br/>Capacity: 10 bullets<br/><br/>Carrying Amount: 40 bullets<br/><br/>Cost: 7000 XP<br/><br/>.----------------------.<br/><br/>| Arbiter ="|<br/"><br/>| Damage | 8 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 9 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 9 |<br/><br/>|-----------------+----|<br/><br/>| Range | 9 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 3 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 2 |<br/><br/>'----------------------'<br/><br/>-- Anti-Material Rifle<br/><br/>The Anti-Material Rifle fires massive, devastating rounds into your enemies. <br/><br/>While it possesses a slow fire rate, there is not debating its sheer power.<br/><br/>Capacity: bullets<br/><br/>Carrying Amount: bullets<br/><br/>Cost: Download Content<br/><br/>.----------------------.<br/><br/>| Anti-Material Rifle="|<br/"><br/>| Damage | 10 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 10 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 8 |<br/><br/>|-----------------+----|<br/><br/>| Range | 10 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 1 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 1 |<br/><br/>'----------------------'<br/><br/> <br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/> H A N D G U N S (S E C O N D A R Y W E A P O N S)<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>-- Handgun<br/><br/>The standard sidearm for U.S. military officers. It is a versatile weapon that <br/><br/>can be used in a variety of combat situations.<br/><br/>Capacity: 15 bullets<br/><br/>Carrying Amount: 120 bullets<br/><br/>Cost: Free (Spec Ops team only)<br/><br/>.----------------------.<br/><br/>| Handgun ="|<br/"><br/>| Damage | 5 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 5 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 4 |<br/><br/>|-----------------+----|<br/><br/>| Range | 3 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 5 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 4 |<br/><br/>'----------------------'<br/><br/>-- UBCS Standard Issue<br/><br/>The standard sidearm for the Umbrella U.B.C.S.. Known for its light weight, it <br/><br/>is a handy weapon to have at your side.<br/><br/>Capacity: 15 bullets<br/><br/>Carrying Amount: 120 bullets<br/><br/>Cost: Free (U.S.S. team only)<br/><br/>.----------------------.<br/><br/>| UBCS Standard Issue="|<br/"><br/>| Damage | 5 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 5 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 4 |<br/><br/>|-----------------+----|<br/><br/>| Range | 3 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 5 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 4 |<br/><br/>'----------------------'<br/><br/>-- Handgun SP<br/><br/>A suppressed variant of the standard sidearm used during covert operations <br/><br/>where setal is of the utmost importance.<br/><br/>Capacity: 15 bullets<br/><br/>Carrying Amount: 120 bullets<br/><br/>Cost: 4000 XP (Spec Ops team only)<br/><br/>.----------------------.<br/><br/>| Handgun SP ="|<br/"><br/>| Damage | 5 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 5 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 5 |<br/><br/>|-----------------+----|<br/><br/>| Range | 2 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 5 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 4 |<br/><br/>'----------------------'<br/><br/>-- UBCS Silenced Issue<br/><br/>A suppressed variant of the Umbrella U.B.C.S. standard sidearm that provides <br/><br/>its user with an increased level of stealth.<br/><br/>Capacity: 15 bullets<br/><br/>Carrying Amount: 120 bullets<br/><br/>Cost: 4000 XP (U.S.S. team only)<br/><br/>.----------------------.<br/><br/>| UBCS Silenced Issue="|<br/"><br/>| Damage | 5 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 5 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 5 |<br/><br/>|-----------------+----|<br/><br/>| Range | 2 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 4 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 4 |<br/><br/>'----------------------'<br/><br/>-- Handgun HP<br/><br/>The Handgun HP is a close range weapon that's one of the most popular semi-<br/><br/>automatic handguns in the world.<br/><br/>Capacity: 13 bullets<br/><br/>Carrying Amount: 104 bullets<br/><br/>Cost: 4500 XP<br/><br/>.----------------------.<br/><br/>| Handgun HP ="|<br/"><br/>| Damage | 6 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 7 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 4 |<br/><br/>|-----------------+----|<br/><br/>| Range | 4 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 3 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 4 |<br/><br/>'----------------------'<br/><br/>-- Lightning Hawk<br/><br/>The Lighning Hawk gas-operated, semi-automatic pistol is a close range weapon <br/><br/>that's capable of shooting more powerful ammunition than most other pistols. <br/><br/>Deadly and beautiful, it should be a privelage for your ill-fated enemies to <br/><br/>get such a nice parting gift.<br/><br/>Capacity: 7 bullets<br/><br/>Carrying Amount: 70 bullets<br/><br/>Cost: 27500 XP<br/><br/>.----------------------.<br/><br/>| Lightning Hawk ="|<br/"><br/>| Damage | 9 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 8 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 3 |<br/><br/>|-----------------+----|<br/><br/>| Range | 3 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 2 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 3 |<br/><br/>'----------------------'<br/><br/>-- Samurai Edge<br/><br/>The Samurai Edge is a custom-made pistol for S.T.A.R.S. It was designed by <br/><br/>Joseph Kendo and was sold in Kendo's Gun Shop.<br/><br/>Capacity: 15 bullets<br/><br/>Carrying Amount: 120 bullets<br/><br/>Cost: 25000 XP<br/><br/>.----------------------.<br/><br/>| Samurai Edge ="|<br/"><br/>| Damage | 7 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 6 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 5 |<br/><br/>|-----------------+----|<br/><br/>| Range | 4 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 6 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 4 |<br/><br/>'----------------------'<br/><br/>-- Matilda<br/><br/>The Matilda is a unique pistol that supports a stock. It possesses three-round <br/><br/>rapid-fire capability, although it uses up ammo rather quickly.<br/><br/>Cost: Download Content<br/><br/>.----------------------.<br/><br/>| Matilda ="|<br/"><br/>| Damage | 4 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 6 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 3 |<br/><br/>|-----------------+----|<br/><br/>| Range | 2 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 5 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 4 |<br/><br/>'----------------------'<br/><br/> <br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/> S P E C I A L W E A P O N S<br/><br/>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>-- Grenade Launcher<br/><br/>Cost: N/A (found in weapon crates)<br/><br/>.----------------------.<br/><br/>| Grenade Launcher ="|<br/"><br/>| Damage | ? |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | ? |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | ? |<br/><br/>|-----------------+----|<br/><br/>| Range | ? |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | ? |<br/><br/>|-----------------+----|<br/><br/>| Ammo | ? |<br/><br/>'----------------------'<br/><br/>-- Classic Launcher<br/><br/>The Classic Launcher is a single-shot vintage grenade launcher that fires <br/><br/>explosive rounds.<br/><br/>Cost: Download Content<br/><br/>.----------------------.<br/><br/>| Classic Launcher ="|<br/"><br/>| Damage | 10 |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | 9 |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | 2 |<br/><br/>|-----------------+----|<br/><br/>| Range | 2 |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | 1 |<br/><br/>|-----------------+----|<br/><br/>| Ammo | 1 |<br/><br/>'----------------------'<br/><br/>-- Flamethrower<br/><br/>Cost: N/A (found in weapon crates)<br/><br/>.----------------------.<br/><br/>| Flamethrower ="|<br/"><br/>| Damage | ? |<br/><br/>|-----------------+----|<br/><br/>| Blood Frenzy | ? |<br/><br/>|-----------------+----|<br/><br/>| Accuracy | ? |<br/><br/>|-----------------+----|<br/><br/>| Range | ? |<br/><br/>|-----------------+----|<br/><br/>| Rate of Fire | ? |<br/><br/>|-----------------+----|<br/><br/>| Ammo | ?="<br/"><br/> __ _ _ <br/><br/> / / (_) ___ | |_ ___ <br/><br/> / / | |/ __|| __|/ __|<br/><br/> / /___| |\__ \| |_ \__ \<br/><br/> \____/|_||___/ \__||___/<br/><br/> L I S T="-" - B A S I C S -="<br/"><br/>This section contains all materials that can be listed in Resident Evil: <br/><br/>Operation Raccoon="<br/"><br/> ="<br/"><br/>The following is a list of all trophies/achievements for the main game of <br/><br/>Operation Raccoon City.<br/><br/>A few notes about trophies/achievements:<br/><br/>- Accomplishments for enemies killed will add up for every killed enemy even if <br/><br/>a player exits a game. Basically, you can start up one mission and kill a <br/><br/>zombie then exit that game and the zombie that was killed will be added to your <br/><br/>total enemies killed.<br/><br/>- "Enemies killed" accomplishments can be received in any mode that the enemy <br/><br/>is in. (USS campaign, Spec Ops DLC campaign, Versus)<br/><br/>- Class specific accomplishments can be receive by leveling or using any <br/><br/>character with that specific class. For instance, Lupo and Dee Ay both have <br/><br/>incendiary rounds skills for the So Hot Right Now accomplishment.<br/><br/>- The Spec Ops campaign Trophies/Achievements can only be unlocked once each <br/><br/>Spec Ops pack is downloaded from the PS Store/Xbox LIVE marketplace. Each <br/><br/>download pack will enable the accomplishments to where they can be unlocked.<br/><br/>**********************************************<br/><br/>USS Campaign (Main Game) Trophies/Achievements<br/><br/>**********************************************<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- A Gun by Any Other Name<br/><br/>Trophy Type: Bronze<br/><br/>Gamescore Points: 15<br/><br/>Details: Kill an enemy with each weapon type including special weapons.<br/><br/>Extra Details: Kill an enemy with a assault rifle, submachine gun, machine gun, <br/><br/>shotgun, sniper rifle, handgun, grenade and special weapon*<br/><br/>* Special Weapons are the grenade launcher and flamethrower. The best <br/><br/>flamethrower locations if in the first mission. Climb up to the top walkways <br/><br/>in the B.O.W. Lab then run to the very back portion of the high walkway to find <br/><br/>a weapon crate with a flamethrower in it.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- A Hero Spared!<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 15<br/><br/>Details: Attempt "The Rescue" and survive.<br/><br/>Extra Details: In the final mission (mission 7), choose to defend Leon and <br/><br/>successfully kill off the two traitors of Wolfpack.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Baker's Dozen<br/><br/>Trophy Type: Bronze<br/><br/>Gamescore Points: 30<br/><br/>Details: Kill 13 zombified teammates.<br/><br/>Extra Details: Kill 13 zombiefied teammates after they fully mutate into a <br/><br/>zombie. Just allow a teammate to get infected then kill off the zombie.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Betrayal<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 20<br/><br/>Details: Complete the fifth mission of the U.S.S. campaign.<br/><br/>Extra Details: Finish the fifth mission (Expendable) of the USS campaign.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Bloody Good Time<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 20<br/><br/>Details: Kill 5 enemies with Blood Frenzy in a single campaign game or <br/><br/>multiplayer match.<br/><br/>Extra Details: Make five enemy soldiers bleed in single player campaign. Aim <br/><br/>for the arms, legs or chest and shoot for a better chance at making them bleed.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- By Trail Of Dead<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 10<br/><br/>Details: Kill 50 opponents in Versus. (lifetime)<br/><br/>Extra Details: Kill 50 other players in any Versus mode.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Chaos Averted<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 5<br/><br/>Details: Kill an infected teammate with a headshot before they become a zombie <br/><br/>in any mode.<br/><br/>Extra Details: When a teammate is in infected status, aim for their head with a <br/><br/>handgun then kill them. This is before they turn into an actual zombie. This <br/><br/>can be done with an AI teammate in the campaign mode.<br/><br/>"Just put the gun to their head... BANG!"<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Choices Aplenty<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 15<br/><br/>Details: Purchase 15 weapons.<br/><br/>Extra Details: Buy 15 weapons. Any weapon will do.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Clingy<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 10<br/><br/>13 Parasite Zombies killed (lifetime)<br/><br/>Extra Details: Kill 13 Parasite zombies. Parasite zombies are found in stage 4 <br/><br/>(Gone Rogue) for the most part. They are in the lab area. Kill the zombie and <br/><br/>the parasite while the parasite is attached to the zombie's head. These can <br/><br/>also be found in great number in mission 4 of the Spec Ops campaign (download <br/><br/>content campaign).<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Corrupted<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 20<br/><br/>Details: Complete the second mission of the U.S.S. campaign.<br/><br/>Extra Details: Finish the second mission (Corruption) of the USS campaign.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Danger, High Voltage!<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 20<br/><br/>Details: Complete the third mission of the U.S.S. campaign.<br/><br/>Extra Details: Finish the third mission (Light's Out) oc the USS campaign.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Died Trying<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 15<br/><br/>Details: Attempt "The Rescue" and fail<br/><br/>Extra Details: In the final mission (mission 7), choose to defend Leon and die <br/><br/>to the two traitors of Wolfpack. Get the "Game Over" screen.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Down Boy<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 15<br/><br/>Details: Kill 13 zombie dogs (lifetime)<br/><br/>Extra Details: Kill off 13 zombie dogs. There are only three zombie dogs in <br/><br/>the USS campaign. Mission 5 has the earliest zombie dog in a mission, so you <br/><br/>can start mission 5 (Expendable) and kill the zombie dog down the street near <br/><br/>the R.P.D. building then exit that game and restart the mission and kill him <br/><br/>again until you get this.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Down in the Labs<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 20<br/><br/>Details: Complete the sixth mission of the U.S.S. campaign.<br/><br/>Extra Details: Finish the sixth mission (Redemption) of the USS campaign.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Epic Standards<br/><br/>Trophy Type: Silver<br/><br/>Gamerscore Points: 40<br/><br/>Details: Upgrade all abilities for all characters to its maximum level.<br/><br/>Extra Details: Upgrade all characters' abilities to the maximum level in the <br/><br/>USS campaign.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Fallen Idols<br/><br/>Trophy Type: Silver<br/><br/>Gamerscore Points: 30<br/><br/>Details: In Heroes mode, eliminate 4 Heroes in one game.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Feelin' Stronger Every Day<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 15<br/><br/>Details: Fully upgrade an ability.<br/><br/>Extra Info: Upgrade one ability to the maximum level with any character in the <br/><br/>USS campaign.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Great Success<br/><br/>Trophy Type: Gold<br/><br/>Gamerscore Points: 45<br/><br/>Details: Gain S+ on all U.S.S. missions on Veteran or Professional difficulty<br/><br/>Extra Info: S+ ranks can only be gained in Veteran or Professional difficulty. <br/><br/>Get an S+ rank on all stages to get this in one of those difficulties to get <br/><br/>this.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Green Thumb<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 25<br/><br/>Details: Heal with 101 Green Herbs (lifetime)<br/><br/>Extra Info: Use 101 total Green Herbs. Green Herbs are found in the <br/><br/>environments thoughout missions.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Hat Trick<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 15<br/><br/>Details: 3 Tyrants Killed (lifetime)<br/><br/>Extra Info: Kill off three total T-103 (Mr. X) type Tyrants. Remember that <br/><br/>your character has to be the one to deliver the finish blow. This can also be <br/><br/>done in Versus Team Attack mode.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Like a Bee<br/><br/>Trophy Type: Silver<br/><br/>Gamerscore Points: 20<br/><br/>Details: Kill 10 enemy players in one multiplayer game with CQC.<br/><br/>Extra Info: Finish off 10 enemy players with melee attack in a Versus mode.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Like a Butterfly<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 15<br/><br/>Details: Kill 100 zombies with CQC (lifetime)<br/><br/>Extra Info: Finish off 100 zombies with melee attacks in any mode.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Look What I Can Do<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 20<br/><br/>Details: Purchase all abilities for one character class.<br/><br/>Extra Info: Buy all the abilities for one character in the USS campaign (or <br/><br/>character class in other modes).<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Mr. Death<br/><br/>Trophy Type: Platinum<br/><br/>Gamerscore Points: N/A<br/><br/>Details: Get all Trophies.<br/><br/>Extra Info: Gain all other trophies. This is only on PS3.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- No Sample For You<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 30<br/><br/>Details: Force 25 enemies to drop G-Virus Samples in Biohazard (lifetime).<br/><br/>Extra Info: In the Biohazard Versus mode, kill off 25 G-virus carriers once <br/><br/>they steal a sample to take back to their side.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Now That's G<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 15<br/><br/>Details: Collect 3 G-Virus Samples in one match.<br/><br/>Extra Info: In the Biohazard Versus mode, collect the G-Virus and take it back <br/><br/>to collector on your team's side three times to get this. This all has to be <br/><br/>done in one match.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- On A Roll<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 15<br/><br/>Details: Achieve a 5 kill streak in a Versus match.<br/><br/>Extra Details: Get a 5 player kill streak in any Versus mode during a match.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- One Trick Pony<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 10<br/><br/>Details: Purchase an ability.<br/><br/>Extra Details: Buy one ability out of the available characters in the USS <br/><br/>campaign.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Only Hurts For A While<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 10<br/><br/>Details: Infected 13 times (lifetime)<br/><br/>Extra Details: Get infected by a virus carrying enemy a total of 13 times while <br/><br/>playing.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Organic Shield<br/><br/>Trophy Type: Silver<br/><br/>Gamerscore Points: 20<br/><br/>Details: Kill 5 enemies while using a zombie as a shield.<br/><br/>Extra Details: Grab a zombie by pressing and holding the melee button while <br/><br/>standing next to one then shoot and kill 5 enemies while holding that same <br/><br/>zombie. This can easily be done in the USS campaign mode.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Outbreak Survivalist<br/><br/>Trophy Type: Silver<br/><br/>Gamerscore Points: 25<br/><br/>Details: Complete all U.S.S. missions on Veteran.<br/><br/>Extra Details: Finish all 7 missions in the USS campaign mode on Veteran <br/><br/>difficulty.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Quite The Collection<br/><br/>Trophy Type: Silver<br/><br/>Gamerscore Points: 30<br/><br/>Details: Purchase all available weapons.<br/><br/>Extra Details: Use XP to buy all weapons in the weapon menu while selecting a <br/><br/>weapon.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Raccoon City Cleanser<br/><br/>Trophy Type: Gold)<br/><br/>Gamerscore Points: 35<br/><br/>Details: Complete all U.S.S. missions on Professional.<br/><br/>Extra Details: Finish all 7 missions in the USS campaign mode on Professional <br/><br/>difficulty.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Raccoon City Mascot<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 15<br/><br/>Details: Collect all 7 Raccoons<br/><br/>Extra Details: Find and interact with all 7 Raccoon City Mascots in the USS <br/><br/>campaign mode. You do not have to finish a stage to keep the credit for <br/><br/>finding a Raccoon City Mascot - so long as you find the mascot and interact <br/><br/>with it then die or exit the game and the save icon appears, you will get <br/><br/>credit for that raccoon.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Ready To Dominate<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 20<br/><br/>Details: Fully upgrade all abilities for one character class.<br/><br/>Extra Details: In the USS campaign mode, fully upgrade all of one character's <br/><br/>abilities.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Revival<br/><br/>Trophy Type: Silver<br/><br/>Gamerscore Points: 20<br/><br/>Details: Revive 31 teammates (lifetime)<br/><br/>Extra Details: In the campaign mode, revive a total of 31 teammates over the <br/><br/>course of all your playthroughs.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Rogue's Gallery<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 20<br/><br/>Details: Complete the fourth mission of the U.S.S. campaign.<br/><br/>Extra Details: Finish the fourth mission (Gone Rogue) of the USS campaign.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Sampler<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 20<br/><br/>Details: Play at least one match in every game mode type.<br/><br/>Extra Details: Play one match from all of the Versus modes (Team Attack, <br/><br/>Biohazard, Heroes, Survivor).<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Skill... Or Luck?<br/><br/>Trophy Type: Silver<br/><br/>Gamerscore Points: 25<br/><br/>Details: Achieve a 10 kill streak in a Versus match.<br/><br/>Extra Details: Get a 10 player kill streak in any Versus mode during a match.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- So Hot Right Now<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 15<br/><br/>Details: Kill 103 enemies with incendiary rounds (lifetime).<br/><br/>Extra Details: Kill 103 enemies with the Assault class' incendiary rounds <br/><br/>ability. Choose Lupo in the USS campaign or Dee Ay in the Spec Ops campaign <br/><br/>and use their incendiary rounds ability to kill enemies.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- So Many Choices<br/><br/>Trophy Type: Silver<br/><br/>Gamerscore Points: 30<br/><br/>Details: Purchase all abilities for all character classes.<br/><br/>Extra Details: Buy all abilities for all class types in the game.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Stop Squirming<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 10<br/><br/>Details: 17 Hunters Killed (lifetime)<br/><br/>Extra Details: Defeat a total of 17 Hunters throughout the course of all your <br/><br/>playthroughs.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Success<br/><br/>Trophy Type: Silver<br/><br/>Gamerscore Points: 30<br/><br/>Details: Complete all U.S.S. missions with an S Rank.<br/><br/>Extra Details: Finish all 7 missions in the USS campaign mode with an S-rank on <br/><br/>any difficulty.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Supreme Survivors<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 20<br/><br/>Details: In Survivors mode, have all 4 players on your team Survive the game.<br/><br/>Extra Details: Have your entire team make it the helicopter and get extracted <br/><br/>during a game of Survivor in Versus mode. All players on your team must run up <br/><br/>to the helicopter and successfully hold the interact button until they climb <br/><br/>aboard.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- The Loyalists<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 15<br/><br/>Details: Follow orders and defeat all liabilities.<br/><br/>Extra Details: In the final mission (mission 7), choose to kill Leon then <br/><br/>defeat him and the two traitors of Wolfpack.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- These Will Do<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 10<br/><br/>Details: Purchase 5 weapons.<br/><br/>Extra Details: Use XP to buy any 5 weapons in the game.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- This Place Crawls<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 15<br/><br/>Details: 31 Parasites killed (lifetime)<br/><br/>Extra Details: Kill 13 Parasites. Parasite are found in stage 4 (Gone Rogue) <br/><br/>for the most part. They are in the lab area. These can also be found in great <br/><br/>number in mission 4 of the Spec Ops campaign (download content campaign).<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Tongue Tied<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 10<br/><br/>Details: Free teammate from Licker grapple.<br/><br/>Extra Details: While a teammate is tongue impaled by a licker, attack the <br/><br/>Licker to make it stop. You can shoot it with a gun or use your melee attack <br/><br/>button to slash its tongue.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Up Close and Personal<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 10<br/><br/>Details: Kill 5 players in one multiplayer game with CQC Kills.<br/><br/>Extra Details: Kill 5 players with melee attacks in one match in any of the <br/><br/>Versus modes.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Witness<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: 20<br/><br/>Details: Witness the beginning of the Raccoon City outbreak.<br/><br/>Extra Details: Finish the first mission (Containment) of the USS campaign.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- You Love to Hate My 98<br/><br/>Trophy Type: Silver<br/><br/>Gamerscore Points: 50<br/><br/>Details: Complete 98 versus games<br/><br/>Extra Details: Finish 98 Versus game (any mode, win or lose).<br/><br/>-------------------------------------------------------------------------------<br/><br/>****************************************************<br/><br/>Spec Ops Campaign (DLC Pack 1) Trophies/Achievements<br/><br/>****************************************************<br/><br/>NOTE: The following achievements can be unlocked in any mission or mode (if <br/><br/>applicable) so long as Spec Ops campaign Pack 1 is downloaded from the PS <br/><br/>Store/Xbox LIVE marketplace.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Boom Worse Than Bite<br/><br/>Trophy Type: Silver<br/><br/>Gamerscore Points: <br/><br/>Details: 13 Bomb Dogs Detonated.<br/><br/>Extra Details: Keep in mind that a bomb zombie dog has to be shot and killed <br/><br/>before the bomb goes order to get credit for killing it. Mission 6 (The Places <br/><br/>We're Meant to Die) is the best mission to get this on accomplishment on. Two <br/><br/>bomb zombie dogs attack out in the streets in front of the hospital. Kill them <br/><br/>BEFORE they explode then exit the game and restart the mission then do it <br/><br/>again. Keep killing them and exiting until you get this.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Burning Inside<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: <br/><br/>Details: Kill another player with Crucible in a Foundry Versus Match.<br/><br/>Extra Details: Play any type of Versus match on the Foundry map and have <br/><br/>another player step under a crucible (lava pot) that you activate in order to <br/><br/>kill that player.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Happy Trails<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: <br/><br/>Details: Complete By the Trail of Our Dead.<br/><br/>Extra Details: Finish the second mission of the Spec Ops campaign.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Hot Pants<br/><br/>Trophy Type: Bronze <br/><br/>Gamerscore Points: <br/><br/>Details: Complete I Now Know Why You Cry.<br/><br/>Extra Details: Finish the third mission of the Spec Ops campaign.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Ladies Night<br/><br/>Trophy Type: Silver<br/><br/>Gamerscore Points: <br/><br/>Details: Beat an Echo Six Expansion Pack mission with the 3 female characters <br/><br/>in your party.<br/><br/>Extra Details: Place Party Girl, Willow and Tweed in your party and beat a <br/><br/>mission to get this. You can play as one of the females, so long as all three <br/><br/>females are in your party.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Leave No Dead Man Behind<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: <br/><br/>Details: Kill every zombie in the Park before leaving.<br/><br/>Extra Details: In Mission 3 (I Now Know Why You Cry), once the park entrance is <br/><br/>blown open by Nemesis (or Tweed's C4), enter the park and kill all zombies in <br/><br/>the park before leaving.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Let Lounging Lickers Lie<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: <br/><br/>Details: Do not wake up Lickers in the Atrium encounter in By the Trail of Our <br/><br/>Dead.<br/><br/>Extra Details: In Mission 2 (By the Trail of Our Dead), once your team enters <br/><br/>the atrium (theater area) via the door beside the lobby stairs, carefully tread <br/><br/>through the room and make it to the bomb then disable it without waking up the <br/><br/>Lickers to get this.<br/><br/>On the way to the bomb, do not:<br/><br/>a) step over glass<br/><br/>b) set off an explosive (laser mine or red explosive barrel)<br/><br/>c) fire a weapon<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Oh Yeah!!!<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: <br/><br/>Details: Complete Nothing is as it Seems.<br/><br/>Extra Details: Finish the fourth mission of the Spec Ops campaign.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Ticket to the Gun Show<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: <br/><br/>Details: As Tweed, use C4 to open door in Foundry.<br/><br/>Extra Details: A player must play as Tweed in order to get this. Only the <br/><br/>player that uses the C4 will get this (not the party).<br/><br/>After exiting the sewer tunnel area, your team will eventually move down some <br/><br/>stairs and a barred door will be off to the right once your team moves away <br/><br/>from the stairs. Unlock the shutter off to the left and move into the area <br/><br/>with zombies and Umbrella soldiers. The C4 for blowing up the barred door will <br/><br/>be off to the right (below the stairs to the right). Collect the C4 then <br/><br/>return to the barred door and place it there. Once it explodes, you'll get the <br/><br/>accomplishment!<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Who needs guns?<br/><br/>Trophy Type: Silver<br/><br/>Gamerscore Points: <br/><br/>Details: Complete an Echo Six Expansion mission without killing anything with a <br/><br/>gun.<br/><br/>Extra Details: This is best done online. A player must not kill an enemy with <br/><br/>a gun during a mission and complete that mission in order to get this. <br/><br/>Abilities, grenades, and melee may all be used to kill enemies, just don't fire <br/><br/>your primary or secondary weapon.<br/><br/>Naturally, it's best to play on casual difficulty to get this. Pick Tweed and <br/><br/>play mission 3 (I Now Know Why You Cry) with a team while playing online. <br/><br/>Choose her sticky bombs and only toss a sticky bomb to damage and kill enemies. <br/><br/>Finish the mission without using a gun to kill an enemy and you'll get this <br/><br/>accomplishment!<br/><br/>NOTE: Any character can be used, but I prefer Tweed since she basically carries <br/><br/>a free grenade ability with her and she can also use her normal grenades!<br/><br/>-------------------------------------------------------------------------------<br/><br/>****************************************************<br/><br/>Spec Ops Campaign (DLC Pack 2) Trophies/Achievements<br/><br/>****************************************************<br/><br/>NOTE: The following achievements can be unlocked in any mission or mode (if <br/><br/>applicable) so long as Spec Ops campaign Pack 2 is downloaded from the PS <br/><br/>Store/Xbox LIVE marketplace.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Bigger They Are<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: <br/><br/>Details: Complete Longest Yard.<br/><br/>Extra Details: Finish the seventh mission of the Spec Ops camapaign.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Birth of an Abomination<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: <br/><br/>Details: Complete Root of All Evil.<br/><br/>Extra Details: Finish the fifth mission of the Spec Ops campaign.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Boys Club<br/><br/>Trophy Type: Silver <br/><br/>Gamerscore Points: <br/><br/>Details: Beat an Echo Six Expansion Pack mission with the 3 male characters in <br/><br/>your party.<br/><br/>Extra Details: Place Shona, Harley and Dee-Ay in your party and beat a mission <br/><br/>to get this. You can play as one of the males, so long as all three males are <br/><br/>in your party.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Delivery Specialist<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: <br/><br/>Details: Deliver all 5 virus samples for your team in Dispatch's Biohazard <br/><br/>Mode.<br/><br/>Extra Details:<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Derailed<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: <br/><br/>Details: Complete The Places We're Meant to Die.<br/><br/>Extra Details: Finish the sixth mission of the Spec Ops campaign.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Divided We Fall<br/><br/>Trophy Type: Silver<br/><br/>Gamerscore Points: <br/><br/>Details: Complete an Echo Six Expansion mission with no human player <br/><br/>incapacitated from death or infection.<br/><br/>Extra Details: Finish a Spec Ops mission without dying in any way, including <br/><br/>infection. Notice how it says "human" players. If you're playing online, all <br/><br/>human players on your team must survive to get credit for this, therefore, it's <br/><br/>easier to get this while playing with all AI partners.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Rocket Socket<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: <br/><br/>Details: Kill 5 enemies with Rocket Launcher.<br/><br/>Extra Details: The only rocket launchers in the Spec Ops campaign are in the <br/><br/>hands of enemies. One of the Umbrella soldiers in the foundry control room in <br/><br/>mission 3 (I Now Know Why You Cry) has a rocket launcher and the soldier on top <br/><br/>of the middle train cart at the beginning of mission 7 (Longest Yard) has a <br/><br/>rocket launcher. Get one of these rocket launchers and kill five enemies with <br/><br/>it. It doesn't have to be all on one mission - just kill five enemies with <br/><br/>rockets over all playthroughs.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Supernaut<br/><br/>Trophy Type: Silver<br/><br/>Gamerscore Points: <br/><br/>Details: 3 Super Tyrants Slain.<br/><br/>Extra Details: Super Tyrants are only fought in mission 6 (The Places We're <br/><br/>Meant to Die) in the Spec Ops campaign. They are fought at the end of the <br/><br/>mission. In order to get credit for beating them, keep in mind that YOU have <br/><br/>to deliver the final attack that kills them. The rail cannon cannot kill them <br/><br/>and a partner cannot kill them in order for you to get credit for the kill.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Turrets Syndrome<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: <br/><br/>Details: Shut Down or Destroy 5 Turrets.<br/><br/>Extra Details: Turrets can be destroyed/shut down in missions five, six and <br/><br/>seven of the Spec Ops campaign. Mission 5 has two turrets, mission 6 has three <br/><br/>turrets and mission 7 has one turret.<br/><br/>-------------------------------------------------------------------------------<br/><br/>-- Tyranical<br/><br/>Trophy Type: Bronze<br/><br/>Gamerscore Points: <br/><br/>Details: 5 Tyrants Slain.<br/><br/>Extra Details: This accomplishment can be gotten in the USS campaign, the Spec <br/><br/>Ops campaign or in an online Versus match where a Tyrant is fought. This is <br/><br/>the type of Tyrant in the trenchcoat. You must be the one to deliver the <br/><br/>finishing attack to the Tyrant in order to get credit for the="<br/"><br/> __ _ <br/><br/> /__\| |_ ___ <br/><br/> /_\ | __|/ __| <br/><br/> //__ | |_| (__ _ <br/><br/> \__/ \__|\___|(_)<br/><br/> E V E R Y T H I N G E L S="<br/"><br/>*******************************************************************************<br/><br/> UPDATES<br/><br/>*******************************************************************************<br/><br/>4/27/12 - Walkthrough is finished and in posting form. I'll add more to this <br/><br/>guide at a later date. Just busy with other stuff at the moment.<br/><br/>5/04/12 - Added extra comments to the abilities per character in the character <br/><br/>class section. Also added the walkthrough for the first mission in the Spec <br/><br/>Ops (Echo Six) campaign.<br/><br/>5/05/12 - Added the "By the Trail of Our Dead" mission (mission 2) of the Spec <br/><br/>Ops (Echo Six) campaign walkthrough to the Spec Ops mission section.<br/><br/>5/10/12 - Added mission 3 and 4 of the Spec Ops campaign to the Spec Ops <br/><br/>campaign walkthrough.<br/><br/>6/01/12 - Added missions 5, 6, and 7 of the Spec Ops campaign to the Spec Ops <br/><br/>campaign walkthrough. All Spec Ops campaign trophies/achievements were added <br/><br/>to the Trophies/Achievements section also.<br/><br/>6/12/12 - An extra intel location was added to mission 5 and an extra tip for <br/><br/>G-Birkin with a video link was added to mission 1.<br/><br/>*******************************************************************************<br/><br/> CONTACT INFO <br/><br/>*******************************************************************************<br/><br/>I can be reached at my email address, which is berserker_kev(at)yahoo.com, so <br/><br/>please contact me if you have any questions, comments, etc. Replace the (at) <br/><br/>with @. I don't mind receiving emails at all. Don't add me to your Yahoo <br/><br/>Messenger though; I use Yahoo Messenger only for close friends.<br/><br/>You can contact me through Xbox or PSN. I'm online nearly all the time. Don't <br/><br/>send a friend request though.<br/><br/>Xbox LIVE Gamertag: Berserker Kev<br/><br/>PSN: Berserker_Kev<br/><br/>I do have a few guidelines however:<br/><br/>1) Give me a subject in the email, preferably one including the name of the <br/><br/> game. An actual subject looks damn sexy in my inbox compared to an <br/><br/> unattractive blank subject line.<br/><br/>2) Read the guide over and make sure that your question is not already <br/><br/> answered.<br/><br/>3) Please speak in English and attempt to use some correct grammar. This is in<br/><br/> no way meant to offend those that cannot speak English well. I have spoken <br/><br/> with some readers that claim they cannot speak English when, in fact, they <br/><br/> speak better English then some Americans. So basically if you "try" to talk<br/><br/> to me then that is good enough. :)<br/><br/>And last, but not least, if you found this walkthrough helpful, an email would <br/><br/>be most appreciated. It is very true that I write these guides as a hobby, but <br/><br/>just that little email that lets me know that I have helped someone always <br/><br/>makes me feel special for about five minutes. Don't worry, I won't tell anyone <br/><br/>on the gaming boards that you used a guide. ;)<br/><br/>If you have a youtube account, you could also give me a subscription on <br/><br/>youtube. I promise to keep you entertained with plenty of Chris Redfield <br/><br/>action!<br/><br/>www.youtube.com/BerserkerSTARS<br/><br/>*******************************************************************************<br/><br/> ABOUT ME <br/><br/>*******************************************************************************<br/><br/>My name is Kevin Hall. I'm 32 years old and live in the US, in a small town in <br/><br/>Mississippi. Ever since I was really young, I have been a huge fan of video <br/><br/>games since I was first introduced to them via the Atari 2600 and NES 8-bit. <br/><br/>My favorite gaming series is the Resident Evil series followed closely by the <br/><br/>Castlevania series. I'm a complete horror gaming junkie - survival horrors are <br/><br/>my main cup of tea. Capcom is my favorite video game company. They hardly <br/><br/>ever let me down when it comes to games with plenty of replay value.<br/><br/> "My Chris will FAQ you up!"<br/><br/>I have been deeply involved in the Resident Evil Mercenaries community ever <br/><br/>since the release of Resident Evil 5 in March 2009. The Mercs portion of RE5 <br/><br/>hit me like no other mini game has before and I've spent the past few years <br/><br/>fully dedicated to it for the most part. I'm pretty well known for using only <br/><br/>Chris Redfield in RE5 Mercs and continue to do so in other games. Why? Chris <br/><br/>Redfield has always been my favorite RE character and I'm biased when it comes <br/><br/>to my selected character!<br/><br/>My known aliases are Berserker or Berserker Kev. Many people call me "Kev" and <br/><br/>I've also gained the nickname "Kevo" from the Mercs community.<br/><br/>-------------------------------------------------------------------------------<br/><br/>--&gt; My Youtube page:<br/><br/>Videos with RE5 Mercs Chris Redfield gameplay and videos for plenty of other <br/><br/>games that I have worked on can be found on my youtube page.<br/><br/>www.youtube.com/BerserkerSTARS<br/><br/>-------------------------------------------------------------------------------<br/><br/>--&gt; Berserker: Tear Through the Game (My Gaming Blog)<br/><br/>My own site with game reviews, discussions of my guides (some), and random <br/><br/>thoughts about video games. Feel free to post up some comments on the blog. I<br/><br/>don't bite... well not that much... and not too viciously...<br/><br/>http://berserkersblog.blogspot.com<br/><br/>-------------------------------------------------------------------------------<br/><br/>--&gt; IGN FAQ Writer of the Month interviews:<br/><br/>July 2005 - http://faqs.ign.com/articles/637/637797p1.html<br/><br/>December 2008 - http://faqs.ign.com/articles/941/941068p1.html<br/><br/>-------------------------------------------------------------------------------<br/><br/>--&gt; My other work can be found at both IGN and GameFAQs.<br/><br/>IGN -="faqs<br/"><br/>GameFAQs -="1<br/"><br/>*******************************************************************************<br/><br/> DONATIONS <br/><br/>*******************************************************************************<br/><br/> Paypal Address: berserker_kev@yahoo.com<br/><br/>I'm not going to bore you with a huge sermon or provide tons of reasons why you <br/><br/>should donate, but I would like to mention that I do take donations now. If <br/><br/>you go to my site at http://berserkersblog.blogspot.com there is a Paypal <br/><br/>donation link on the right column if you look down the page that you can use as <br/><br/>well.<br/><br/>All donations will be used to help make my future guides better as I am able to <br/><br/>afford better equipment. A donation will never go toward personal gain items <br/><br/>such as a new game or any other personal commodity for myself.<br/><br/>Here's more of an explanation:<br/><br/>http://berserkersblog.blogspot.com/2008/12/donations.html<br/><br/>Be sure to email me if you donate, so I can thank you personally! Big thanks <br/><br/>to the readers that have donated so far. You know who you are and you're some <br/><br/>very generous people.<br/><br/>If you don't have a Paypal account, then check out my items on Half.com and see <br/><br/>if you can find anything that might interest you:<br/><br/>http://shops.half.ebay.com/cadman-half_W0QQsellerZcadmanQ2dhalf<br/><br/>I post up items on Half.com regularly and am constantly rolling back prices. <br/><br/>My father and I share an account on eBay, hence the username.<br/><br/>*******************************************************************************<br/><br/> COPYRIGHT<br/><br/>*******************************************************************************<br/><br/>This document Copyright 2012 Kevin Hall (Berserker)<br/><br/>Resident Evil: Operation Raccoon City Copyright 2012 Capcom Ltd.<br/><br/>This document is for private and personal use only. Do not try to sell this <br/><br/>document for profit. This is a free document and should remain free. Do not <br/><br/>try to reproduce this document in any way, shape, or form. Do not alter this <br/><br/>FAQ in any way. Use of this guide on any other web site, besides the sites <br/><br/>that have contacted me, or as a part of any public display is strictly <br/><br/>prohibited, and a violation of copyright.<br/><br/>If you want to use this FAQ on your site, then contact me for permission first. <br/><br/>This FAQ can only be found on a few sites as of now and I am keeping a list of <br/><br/>those sites. Contact me if you want to use it.<br/><br/>*******************************************************************************<br/><br/> SPECIAL THANKS<br/><br/>*******************************************************************************<br/><br/>- My parents.<br/><br/>- All of the friends that I've gained from the RE5 Mercs community. Truly too <br/><br/> many to list!<br/><br/>- TheMarkusBoy for the extra tip against G-Birkin in mission 1.<br/><br/>- Ichinutz for the extra intel in mission 5.<br/><br/>/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/<br/><br/>., ,.<br/><br/>\ '. - - http://berserkersblog.blogspot.com - - .' /<br/><br/> '. '. - - http://www.youtube.com/user/BerserkerSTARS - - .' .'<br/><br/> '. '. ___ __ __ __ __ __ __ __ .' .'<br/><br/> '.| / __\ /__\/__\/ _\ /__\/__\ /\ /\ /__\/__\ |.'<br/><br/> .., /__\// /_\ / \//\ \ /_\ / \// / //_//_\ / \// ,..<br/><br/> ( \ '. / \/ \//__/ _ \_\ \//__/ _ \/ __ \//__/ _ \ .' / )<br/><br/> '. \ '.. \_____/\__/\/ \_/\__/\__/\/ \_/\/ \/\__/\/ \_/ ..' / .'<br/><br/> '. \/\ '. .' /\/ .'<br/><br/> '. \/\/' '\/\/ .'<br/><br/> '.....' T E A R T H R O U G H T H E G A M E! '.....'<br/><br/>/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/<br/><br/>&#169;2012-06-12, IGN Entertainment, Inc. All Rights Reserved

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